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  • Mapping LINQ to SQL table to another very similar table without iterating through every one

    - by Daniel Coffman
    Apologies for the vague question. Here it is: I have a table object created by LINQ to SQL. I am copying entries from one table to an "archive" table that has all the columns of the original, plus a couple extra ones. It feels sloppy to iterate through every object and manually define the mapping like: foreach (oldTable in dbContextOldTables) { var newTable = new NewTable(); newTable.TableID = oldTable.ID; newTable.Title = oldTable.Title; ... (repeat for twenty columns) newTable.ColumnThatIsntInOldTable = "Data that will be the same for every row"; dbContext.NewTables.InsertOnSubmit(newTable); } dbContext.SubmitChanges(); Is there a clever way to do this?

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  • How to serialize this Xml in .NET (array)

    - by Morri
    I need Xml that looks like this <foo> <bar ... /> <bar ... /> </foo> And currently have the following class structure : [XmlRoot("foo")] public class Foo { [XmlArrayItem("bar")] public List<Bar> myBars; } But this gives me Xml where bar items are wrapped inside a bars element. How should I define my custom XmlAttributes so I'd get the Xml structure I need?

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  • refresh a <ui:composition when j_security_check connection interrupted (http 408)

    - by José Osuna Barrios
    I have a "j_security_check connection interrupted (http code 408)" and proposed solution is <meta http-equiv="refresh" content="#{session.maxInactiveInterval}"/> by http://stackoverflow.com/a/2141274/1852036 but my page structure is a composition using a template.xhtml and a view.xhtml like a <ui:composition: my template.xhtml: <html ... <f:view ... <h:body ... <ui:insert name="content"> ... my view.xhtml to refresh when session.maxInactiveInterval <ui:composition ... <ui:define name="content"> ... may anyone help me to do this? I want to refresh this <ui:composition view, I can't use <meta http-equiv="refresh" content="#{session.maxInactiveInterval}"/> on template.xhtml because it's used by several views

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  • Reduce text length to fit cell width in a smart manner

    - by Andrei Ciobanu
    Hello, I am in project where we are building a simple web calendar using Java EE technologies. We define a table where every row is an employee, and every column represents an hour interval. The table width and column widths are adjustable. In every cell we have a text retrieved from a database, indicating what the employee is doing / should do in that time interval. The problem is that sometimes the text in cells is getting bigger than the actual cell. My task is to make the text more "readable" by reducing it's length in a "smart way" so that it can fit in the cell more "gracefully". For example if initially in a cell I have: "Writing documents", after the resize I should retrieve: "Wrtng. dcmnts" or "Writ. docum." so that the text can fit well. Is there a smart way to do it ? Or removing vocals / split the string in two is enough ?

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  • Silently binding a variable instance to a class in C++?

    - by gct
    So I've got a plugin-based system I'm writing. Users can create a child class of a Plugin class and then it will be loaded at runtime and integrated with the rest of the system. When a Plugin is run from the system, it's run in the context of a group of plugins, which I call a Session. My problem is that inside the user plugins, two streaming classes called pf_ostream and pf_istream can be used to read/write data to the system. I'd like to bind the plugin instance's session variable to pf_ostream and pf_istream somehow so that when the user instantiates those classes, it's already bound to the session for them (basically I don't want them to see the session internals) I could just do this with a macro, wrapping a call to the constructor like: #define MAKE_OSTREAM = pf_ostream_int(this->session) But I thought there might be a better way. I looked at using a nested class inside Plugin wrapping pf_ostream but it appears nested classes don't get access to the enclosing classes variables in a closure sort of way. Does anyone know of a neat way to do this?

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  • Hibernate entities: columns without entity properties

    - by lewap
    Is there a way to "magically" persist a column which is not represented as a property in an entity? Concretely I want to add audit info to an entity without having the audit info on the entity. The audit values are not stored in the entity, but are retrieved from the environment at the time of persisting the entity. This happens in a AuditInfoUserType. The nullSafeSet gets the info from the SecurityContext, instead of reading from the entity. In the hibernate mapping, however, the audit info properties have to be defined. Is there a way in hibernate to define columns without properties?

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  • Haskell: foldl' accumulator parameter

    - by Clinton
    I've been asking a few questions about strictness, but I think I've missed the mark before. Hopefully this is more precise. Lets say we have: n = 1000000 f z = foldl' (\(x1, x2) y -> (x1 + y, y - x2)) z [1..n] Without changing f, what should I set z = ... So that f z does not overflow the stack? (i.e. runs in constant space regardless of the size of n) Its okay if the answer requires GHC extensions. My first thought is to define: g (a1, a2) = (!a1, !a2) and then z = g (0, 0) But I don't think g is valid Haskell.

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  • Python Class Variables Question

    - by zyq524
    I have some doubt about python's class variables. As my understanding, if I define a class variable, which is declared outside the init() function, this variable will create only once as a static variable in C++. This seems right for some python types, for instance, dict and list type, but for those base type, e.g. int,float, is not the same. For example: class A: dict1={} list1=list() int1=3 def add_stuff(self, k, v): self.dict1[k]=v self.list1.append(k) self.int1=k def print_stuff(self): print self.dict1,self.list1,self.int1 a1 = A() a1.add_stuff(1, 2) a1.print_stuff() a2=A() a2.print_stuff() The output is: {1: 2} [1] 1 {1: 2} [1] 3 I understand the results of dict1 and list1, but why does int1 behavior different?

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  • c++ macros with memory?

    - by anon
    Is it possible to define macros write_foo(A); and read_foo(); so that: WRITE_FOO(hello); code_block_1; READ_FOO(); code_block_2; READ_FOO(); WRITE_FOO(world); code_block_3; READ_FOO(); code_block_4; READ_FOO(); expands into: code_block_1; hello; code_block_2; hello; code_boock_3; world; code_block_4; world; ? Thanks!

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  • How do you pass self to class_eval in ruby?

    - by klochner
    I'm working on a metaprogramming task, where I'm trying to use a single method to define a polymorphic association in the calling class, while also defining the association in the target class. I need to pass in the name of the calling class to get the association right. Here's a snippet that should get the idea across: class SomeClass < ActiveRecord::Base has_many :join_models, :dependent=:destroy end class JoinModel < ActiveRecord::Base belongs_to :some_class belongs_to :entity, :polymorphic=true end module Foo module ClassMethods def acts_as_entity has_many :join_models, :as=:entity, :dependent=:destroy has_many :some_classes, :through=:join_models klass = self.name.tableize SomeClass.class_eval "has_many :#{klass}, :through=:join_models" end end end I'd like to eliminate the klass= line, but don't know how else to pass a reference to self from the calling class into class_eval. any suggestions?

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  • Best way to search a point across several polygons

    - by user1474341
    I have a requirement whereby I need to match a given point (lat,lon) against several polygons to decide if there is a match. The easiest way would be to iterative over each polygon and apply the point-in-polygon check algorithm, but that is prohibitively expensive. The next optimization that I did was to define a bounding rectangle for each polygon (upper bound, lower bound) and iteratively check the point against the bounding box (fewer comparisons as against checking all the points in the polygon). Is there any other optimization possible? Would a spatial index on the bound rectangle points or a geohash help ? Any guidance would be greatly appreciated. Thanks!

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  • How does the stream manipulators work?

    - by Narek
    It is well known that the user can define stream manipulators like this: ostream& tab(ostream & output) { return output<< '\t'; } And this can be used in main() like this: cout<<'a'<<tab<<'b'<<'c'<<endl; Please explain me how does this all work? If operator<< assumes as a second parameter a pointer to the function that takes and returns ostream &, then please explain my why it is necessary? What would be wrong if the function does not take and return ostream & but it was void instead of ostream &? Also it is interesting why “dec”, “hex” manipulators take effect until I don’t change between them, but user defined manipulators should be always used in order to take effect for each streaming?

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  • Jquery UI modal (popup box) control size and hide by default

    - by user782104
    jsfddle page I am currently using bootstrap modal , which is a jquery plugin to create a popup box, here is its documentation, only few lines, so it takes a minute to read only I encountered problem in 3 aspect : How can i define the size of the modal(pop up box)? I tried: <div class="modal" id="myModal" style="width:800px;height:900px;"> but it does not display correctly. And how can i hide the modal by default, it currently display when i enter the page I tried the method in doucment $(document).ready(function() { $('#myModal').modal("hide"); } ); but not working as well. Thank you

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  • how does [<Literal>] differ from other constants in F#

    - by Mitzh
    I am a bit confused by the Literal keyword and why it is necessary in F#. Reading the docs, it sounds to me that [<Literal>] is used to define a constant, however I am a bit confused how this constant differs from all other constants in F#.. Values that are intended to be constants can be marked with the Literal attribute. This attribute has the effect of causing a value to be compiled as a constant. When I think of a constant, I think of something which is immutable.... let x = "a" + "b" //this is a immutable value, its value is constant [<Literal>] let y = "a" + "b" //this is also a immutable value, but why is this a special constant? Is it because the 'normal' F# values are evaluated lazily and the [<Literal>] is not evaluated lazily..? is that what they mean with 'compiled as constant'..? or is there something else to it?

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  • GetVolumeNameForVolumeMountPoint returns false

    - by new
    Hi.. To get the volume GUID i tried the code like below int len = wcslen( pDetData-DevicePath); pDetData-DevicePath[len] = '\'; pDetData-DevicePath[len+1] = 0; define BUFFER_SIZE MAX_PATH WCHAR volume[BUFFER_SIZE]; BOOL bFlag; bFlag = GetVolumeNameForVolumeMountPoint( pDetData-DevicePath, volume, BUFFER_SIZE ); int loginErrCode = GetLastError(); printf("loginErrCode: %d\n", loginErrCode); printf("BFLAG: %d\n", bFlag); the GetLastError() also prints it as 1 . it means ERROR_INVALID_FUNCTION the bFlag always returns zero it means false. what is the problem in my code... please help me up to get the above function work right

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  • explain this macro

    - by deostroll
    #define __T(x) L ## x Found in code from one of the MFC source header file. It is mostly used for converting strings to ........ (I don't know what). If I am correct it converts strings to LPCTSTR...don't know what that type is either... I can't seem to convert char* into LPCTSTR. While MFC file handling, the following code will always return error while trying to open the file... char* filepath = "C:\\Program Files\\Microsoft Office\\Office12\\BITMAPS\\STYLES\\GLOBE.WMF"; if( !file.Open((LPCTSTR)filepath , CFile::modeRead, &fexp) ) { fexp.ReportError(); return 1; } But instead if I wrote it this way, it doesn't give error: if( !file.Open( _T("C:\\Program Files\\Microsoft Office\\Office12\\BITMAPS\\STYLES\\GLOBE.WMF") , CFile::modeRead, &fexp) ) { fexp.ReportError(); return 1; } I am looking at passing a variable as the first argument to the CFile::Open() method.

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  • Regular expression one or more times JAVA

    - by user1381564
    Hi i am trying to match a string against a pattern this is the possible string signal CS, NS, dl: stateType := writeOrRead0; signal CS, pS : stateType := writeOrRead0; signal dS : stateType := writeOrRead0; i am only concerned with the pattern as far as the first colon. but the number of signals define can be more than one it could be three or four even this is the regular expression i have ^signal\\s*(\\w+),*\\s*(\\w+)\\s*: it will pick up the second two signal but and for the second one it picks up CS and pS and but the d and S in the next signal when i use matcher.group() come up seperately Can anyone give me an expression that will pick up all signal names whether there is one two three or more?

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  • Building a custom iterator.

    - by Isai
    I am making this class which is a custom Map based off a hash map. I have an add method where if you add an object the object will be the key, and its value will be 1 if the object is not currently in the list. However if you add object that is currently in the list its value will be bumped up by 1. So if I added 10 strings which were all the same, the key would be that string and the value will be 10. I understand in practice when I iterate through the map, there is actually only one object to iterate, however, I am trying to create a inner class that will define an iterator that will iterate the same object however many times its value is. I can do this by simply using for loops to construct an appropriate ArrayList and just create an iterator for that, but that is too inefficient. Is there an easy or more efficient way of doing this?

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  • 3rd party applications API / Framework Q for PHP user site

    - by Ryan
    So we are defining out functional requirements for a user content site and would like to enable: 1) 3rd party developers to develop applications that users can use on their profile 2) Enable users to export content to other sites meaning share their photos on the net. So we were told we need to use APIs for this & it's merely changing data permissions. Is that the only thing we need? Is there a framekwrok we need to build out, or what is the process functioanlly to define out to make these happen? Platform is being built on MySQL and Cake php.

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  • Why is the GUID structure declared the way it is?

    - by alabamasucks
    In rpc.h, the GUID structure is declared as follows: typedef struct _GUID { DWORD Data1; WORD Data2; WORD Data3; BYTE Data[8]; } GUID; I understand Data1, Data2, and Data3. They define the first, second, and third sets of hex digits when writing out a GUID (XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXX). What I never understood was why the last 2 groups were declared together in the same byte array. Wouldn't this have made more sense (and been easier to code against)? typedef struct _GUID { DWORD Data1; WORD Data2; WORD Data3; WORD Data4; BYTE Data5[6]; } GUID; Anyone know why it is declared this way?

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  • Call center workflow scenario with WF 4

    - by mossy
    I need to develop a workflow for a call center. A bot will ask some predefined questions to the caller. Based on the answers the workflow will decide the questions to ask and finally redirect the caller to a representative that has required skills. Based on the scenario above, I have several questions. How can I make the workflow "wait" between asking a question to the caller and receiving response from the caller? Do I have to use HandleExternalEvent? If so do I have to define an event for every question? Flowchart workflow seems to be the best solution but I can't imagine how to handle this waiting issue right now. Any help is appreciated.

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  • How can I avoid explicitly declaring directory paths in C or C++ #include directives?

    - by user269037
    Hi, I am making a simulator and have written lots of files and headers. The problem is whenever I include a file I give the relative path of the particular file. For example a typical code in my application would begin like #ifndef AI_H #define AI_H #include <cstdlib> #include "../world/world.h" #include "pathPlan.h" #include "skills/tryskill.h" #include "../info/condition.h" #include "dataStructures/destination.h" #include "../params/gamePlay.h" #include "../modules/controlModule.h" class ai { public: etc etc I want to avoid using the relative paths. For example I want to directly include "tryskill.h" and "destination.h" without giving the absolute paths. That way I wont need to bother if I change the location of any particular file. I am using Ubuntu 9.10. Any help would be highly appreciated.

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  • Any good idioms for error handling in straight C programs?

    - by Will Hartung
    Getting back in to some C work. Many of my functions look like this: int err = do_something(arg1, arg2, arg3, &result); With the intent the result gets populated by the function, and the return value is the status of the call. The darkside is you get something naive like this: int err = func1(...); if (!err) { err = func2(...); if (!err) { err = func3(...); } } return err; I could macro it I suppose: #define ERR(x) if (!err) { err = (x) } int err = 0; ERR(func1(...)); ERR(func2(...)); ERR(func3(...)); return err; But that only works if I'm chaining function calls, vs doing other work. Obviously Java, C#, C++ have exceptions that work very well for these kinds of things. I'm just curious what other folks do and how other folks do error handling in their C programs nowadays.

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  • Nesting arrays into NSDictionary object (Objective-C)

    - by antalbud
    I would like to define tasks using NSDictionary, which I'd like to save in a plist file (I didn't have much luck with Core Data so far), but got stuck at two points: -- When using initWithObjectsAndKeys: I can change the data type to number or boolean, using NSDate's numberWithInt: and numberWithBool: methods, respectively. I can't seem to find the method to change the type to date though. I couldn't find anything like that in the documentation. -- The second problem I ran into was with the nested arrays. How can I add them to the dictionary? I have uploaded a picture to here of what I am trying to achieve. Thank you in advance!

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  • Creating non-framework calsses in CakePHP

    - by Affian
    I'm making a tournament manager in CakePHP 1.3 and I have a tournament controller which is fine but I want to implement a interface that can be used to define how a tournament runs. the controller needs to load a concrete class that implements the TournamentStyle interface that defines how the tournament works. At the end of a round the TournamentStyle is used to calculate the scores and winners and generate the next round of matches. That gives me a .php file for the interface and other files for the various styles. My question is: where would I put these files and how would I load them into my tournament controller?

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