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  • Merging sql queries to get different results by date

    - by pedalpete
    I am trying to build a 'recent events' feed and can't seem to get either my query correct, or figure out how to possible merge the results from two queries to sort them by date. One table holds games/, and another table holds the actions of these games/. I am trying to get the recent events to show users 1) the actions taken on games that are publicly visible (published) 2) when a new game is created and published. So, my actions table has actionId, gameid, userid, actiontype, lastupdate My games table has gameid, startDate, createdby, published, lastupdate I currently have a query like this (simplified for easy understanding I hope). SELECT actionId, actions.gameid, userid, actiontype, actions.lastupdate FROM actions JOIN ( SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND lastupdate>today-2 ) publishedGames on actions.gameid=games.gameid WHERE actions.type IN (0,4,5,6,7) AND actions.lastupdate>games.lastupdate and published=1 OR games.lastupdate>today-2 AND published=1 This query is looking for actions from published games where the action took place after the game was published. That pretty much takes care of the first thing that needs to be shown. However, I also need to get the results of the SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND startDate>today-2 so I can include in the actions list, when a new game has been published. When I run the query as I've got it written, I get all the actionids, and their gameids, but I don't get a row which shows the gameid when it was published. I understand that it may be possible that I need to run two seperate queries, and then somehow merge the results afterword with php, but I'm completely lost on where to start with that as well.

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  • Flash doesn't connect to socket even though policy allows it

    - by Bart van Heukelom
    In my Flash app, I'm connecting to my server like this: Security.loadPolicyFile("xmlsocket://example.com:12860"); socket = new Socket("example.com", 12869); socket.writeByte(...); ... socket.flush(); At port 12860 I'm running a socket policy server, which (according to this document) correctly serves up my policy like this: 00000000 3c 70 6f 6c 69 63 79 2d 66 69 6c 65 2d 72 65 71 <policy- file-req 00000010 75 65 73 74 2f 3e 00 uest/>. 00000000 3c 63 72 6f 73 73 2d 64 6f 6d 61 69 6e 2d 70 6f <cross-d omain-po 00000010 6c 69 63 79 3e 3c 73 69 74 65 2d 63 6f 6e 74 72 licy><si te-contr 00000020 6f 6c 20 70 65 72 6d 69 74 74 65 64 2d 63 72 6f ol permi tted-cro 00000030 73 73 2d 64 6f 6d 61 69 6e 2d 70 6f 6c 69 63 69 ss-domai n-polici 00000040 65 73 3d 22 6d 61 73 74 65 72 2d 6f 6e 6c 79 22 es="mast er-only" 00000050 20 2f 3e 3c 61 6c 6c 6f 77 2d 61 63 63 65 73 73 /><allo w-access 00000060 2d 66 72 6f 6d 20 64 6f 6d 61 69 6e 3d 22 2a 22 -from do main="*" 00000070 20 74 6f 2d 70 6f 72 74 73 3d 22 31 32 38 36 39 to-port s="12869 00000080 22 20 2f 3e 3c 2f 63 72 6f 73 73 2d 64 6f 6d 61 " /></cr oss-doma 00000090 69 6e 2d 70 6f 6c 69 63 79 3e 00 in-polic y>. I get no security warnings, which I used to get before the policy server was in place. Still, the connection to port 12869 doesn't work. It's made (I can see with Wireshark and on the server), but no data is sent by Flash. It might be worth knowing that the SWF itself is served from example.com as well.

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • two arrays defining 2d coordinates, as array indices, in matlab/octave

    - by Jason
    Hi, I have a 2D array, call it 'A'. I have two other 2D arrays, call them 'ix' and 'iy'. I would like to create an output array whose elements are the elements of A at the index pairs provided by x_idx and y_idx. I can do this with a loop as follows: for i=1:nx for j=1:ny output(i,j) = A(ix(i,j),iy(i,j)); end end How can I do this without the loop? If I do output = A(ix,iy), I get the value of A over the whole range of (ix)X(iy). Thank you, Jason

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  • Calculating 2D angles for 3D objects in perspective

    - by Will
    Imagine a photo, with the face of a building marked out. Its given that the face of the building is a rectangle, with 90 degree corners. However, because its a photo, perspective will be involved and the parallel edges of the face will converge on the horizon. With such a rectangle, is it possible to calculate the angle in 2D of the edges of a face that is 90 degrees to it? In the image below, the blue is the face marked on the photo, and I'm wondering how to calculate the 2D vector of the red lines of the other face:

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  • Interpolating 1D Gaussian into 2D Gaussian

    - by Drazick
    Let's say I have a 1D Gaussian function. Its length is 600 for that matter. I want to Interpolate it into 2D Gaussian of the size 600 X 600. This is the code I wrote (OTFx is the Gaussian Function, OTF - 2d Interpolated Function): [x, y] = meshgrid([-300:299], [-300:299]); r = sqrt((x .^ 2) + (y .^ 2)); OTF = interp1([-300:299], OTFx, r(:), 'spline'); OTF = reshape(OTF, [600, 600]); The problem is I get Overshoot at the end: How can I prevent it? Is there better Interpolating algorithm for Monotonic Descending Functions?

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  • Drawing Sprites for iOS games on iPad

    - by TheGamingArt
    So, I'm quite new and confused on the way to tackle creating sprites/sprite sheets for iOS games. I own the full CS5 sweet and have been told that fireworks is the best way to go for creating these (although I don't have the slightest idea in how yet and would love some tutorials/books specifying sprite sheet creation). My thoughts directed me towards tablet drawing, as I am awful at drawing with a mouse and/or tablet without a screen on it (such as a basic wacom). I was thinking about getting an iPad, as this would provide me with an iPad for testing purposes and a tablet. Does anyone know if it's possible (or even a good idea) to draw out your sprites on the iPad. Is it possible to export them out into Fireworks and such?

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  • slicing 2d numpy array

    - by MedicalMath
    I have a 2d numpy array called FilteredOutput that has 2 columns and 10001 rows, though the number of rows is a variable. I am trying to take the 2nd column of FilteredOutput and use it to populate a new 1d numpy array called timeSeriesArray using the following line of code: timeSeriesArray=p.array(FilteredOutput[:,0]) I got this syntax from the following link. But the problem is that I am getting the following error message: TypeError: list indices must be integers, not tuple Can anyone show me the proper syntax for populating the 1d array timeSeriesArray with the contents of the second column of the 2d array FilteredOutput?

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  • Insert at specific location of a 2d vector

    - by Elgoog
    I have a 2d vector which represents a 2d grid; so grid[0][2] for example. I am needing to 'insert' -might not be the right word here. a vector at a specific location say grid[3][2] there will definitely be a grid[0][0] but when im needing to insert into grid[3][2] there may be nothing before it other than grid[0][0] and there needs to be the space in between for later on. Is there any way to do this? Thank you for your help. ps: I should note that the size of the vectors are not known (they will grow over time)

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  • 2D Engine scrolling on OpenGL via hardware?

    - by drudru
    hi, I'm using OpenGL as the bottom end for a 2D tiling engine. When everything is 2D, it is simple to optimize certain issues. For example, scrolling. If I know a certain section of the screen needs to scroll off the bottom, then I can just blit over that portion. I'm evening moving more than 1 pixel at a time. Without explicit hardware support (think old nintendo hw), this requires a lot of pixel writes. An on chip bitblt would be the next best thing. Essentially, I'm looking at how I can optimize my GL calls to use VRAM texture renders as efficient hardware blits. Is it possible to have GL scroll the framebuffer, or should I just resign myself to double-buffering and re-rendering an entire scene for each frame? Thx

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  • C++ for games

    - by Bi
    Hi I am a relatively newbie in C++ and worked in the game industry for a few months. I am looking to get back to the industry and understand that one needs to be a very good C++ programmer (mainly bcos of how competitive it is to get into making games). I was wondering if there are really good websites online that would help with that. Basically I am looking for something that would help me MASTER C++ concepts as well as help me be a good coder through programming examples that I can code. Thanks Bi

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  • Iphone 3d games using Open Gl Es

    - by Dave
    Hi, I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I'm wondering what the best way forward is? A lot of people recommend opengl es and point me in the direction of the open gl es bible and likewise, the problem is none of this actually talk about setting a game up i.e loading a character, scene , AI etc. Yet a lot of people are using Open GL es please could someone help me out, I really feel like I'm missing out on something. Are there any good tutorials/books that cover this? Thanks,

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  • Why did the old 3D games have "jittery" graphics?

    - by dreta
    I've been playing MediEvil lately and it got me wondering, what causes some of the old 3D games have "flowing" graphics when moving? It's present in games like Final Fantasy VII, MediEvil, i remember Dungeon Keeper 2 having the same thing in zoom mode, however f.e. Quake 2 didn't have this "issue" and it's just as old. The resolution doesn't seem to be the problem, everything is rendered perfectly fine when you stand still. So is the game refreshing slowly or it's something to do with buffering?

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  • [Windows 7] Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Any game kills my sound

    - by LoopyWolf
    Every time I quit a game such as Braid, Fallout3, AVP all sound on the PC dies (Control Panel No Audio Devices) I installed a new sound card (SB Audigy) and updated to the latest drivers, and it still happens. It happens with steam games and without. Anybody know what's wrong and how I can fix it? I'm on Win XP SP 2

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  • BEX error in Windows Vista in hearts.exe

    - by bipin
    I have got an error in Windows Vista and my games are not playing. What should I do? Problem Event Name: BEX Application Name: Hearts.exe Application Version: 6.0.6002.18005 Application Timestamp: 49e01e10 Fault Module Name: StackHash_fd00 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 0253a350 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 16393 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160

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  • Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Peer to Peer solution for LAN over Internet

    - by Coyote
    I need to emulate a LAN between some machines over the internet to play some LAN only games. I remember that there was software that could do this, but don't remember what it was called. Anyone heard of this, or know of similar solutions that won't require a lot of work? The game is fun, but not fun enough to bother with setting up a VPN server. ;-)

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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