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  • Another sound not working post

    - by Thomas Smart
    Tried all the other "sound not working" posts i think, lost count. purge/reinstall alsa and pulse, reboot, add user to audio group, various lines in the alsa config file such as "options snd-hda-intel model=" then tried different options like generic, auto, basic, default, etc. tried pulseaudio -k && sudo alsa force-reload a few times, with and without rebooting. Hardware: 16gb ram, core I7-4790, Intel Haswell mboard with onboard sound and graphics Multimedia: Audio Adapter: HDA-Intel-HDA Intel HDMI OS: Ubuntu server 14.04 with ubuntu-desktop installed. GUI sound settings lists only the dummy sound card alsamixer -c 0 ¦ Card: HDA Intel HDMI F1: Help ¦ ¦ Chip: Intel Haswell HDMI F2: System information ¦ ¦ View: F3:[Playback] F4: Capture F5: All F6: Select sound card ¦ ¦ Item: S/PDIF ¦ ¦ +--+ ¦ ¦ ¦OO¦ ¦ ¦ +--+ ¦ ¦ < S/PDIF > ¦ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: HDMI [HDA Intel HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 aplay -L default Playback/recording through the PulseAudio sound server null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server hdmi:CARD=HDMI,DEV=0 HDA Intel HDMI, HDMI 0 HDMI Audio Output dmix:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Direct sample mixing device dsnoop:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Direct sample snooping device hw:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Direct hardware device without any conversions plughw:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Hardware device with all software conversions cat /proc/asound/cards 0 [HDMI ]: HDA-Intel - HDA Intel HDMI HDA Intel HDMI at 0xf7d14000 irq 46 cat /proc/asound/devices 1: : sequencer 2: [ 0- 3]: digital audio playback 3: [ 0- 0]: hardware dependent 4: [ 0] : control 33: : timer mplayer -ao alsa:device=hdmi /usr/share/sounds/ubuntu/stereo/system-ready.ogg MPlayer 1.1-4.8 (C) 2000-2012 MPlayer Team mplayer: could not connect to socket mplayer: No such file or directory Failed to open LIRC support. You will not be able to use your remote control. Playing /usr/share/sounds/ubuntu/stereo/system-ready.ogg. libavformat version 54.20.4 (external) Mismatching header version 54.20.3 libavformat file format detected. [lavf] stream 0: audio (vorbis), -aid 0 Load subtitles in /usr/share/sounds/ubuntu/stereo/ ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.35.0 (external) AUDIO: 44100 Hz, 1 ch, floatle, 80.0 kbit/5.67% (ratio: 10000->176400) Selected audio codec: [ffvorbis] afm: ffmpeg (FFmpeg Vorbis) ========================================================================== [AO_ALSA] alsa-lib: confmisc.c:768:(parse_card) cannot find card '1' [AO_ALSA] alsa-lib: conf.c:4248:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory [AO_ALSA] alsa-lib: confmisc.c:392:(snd_func_concat) error evaluating strings [AO_ALSA] alsa-lib: conf.c:4248:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory [AO_ALSA] alsa-lib: confmisc.c:1251:(snd_func_refer) error evaluating name [AO_ALSA] alsa-lib: conf.c:4248:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory [AO_ALSA] alsa-lib: conf.c:4727:(snd_config_expand) Evaluate error: No such file or directory [AO_ALSA] alsa-lib: pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM hdmi [AO_ALSA] Playback open error: No such file or directory Failed to initialize audio driver 'alsa:device=hdmi' Could not open/initialize audio device -> no sound. Audio: no sound Video: no video Exiting... (End of file) mplayer -ao alsa:device=hw=0.3 /usr/share/sounds/ubuntu/stereo/system-ready.ogg MPlayer 1.1-4.8 (C) 2000-2012 MPlayer Team mplayer: could not connect to socket mplayer: No such file or directory Failed to open LIRC support. You will not be able to use your remote control. Playing /usr/share/sounds/ubuntu/stereo/system-ready.ogg. libavformat version 54.20.4 (external) Mismatching header version 54.20.3 libavformat file format detected. [lavf] stream 0: audio (vorbis), -aid 0 Load subtitles in /usr/share/sounds/ubuntu/stereo/ ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.35.0 (external) AUDIO: 44100 Hz, 1 ch, floatle, 80.0 kbit/5.67% (ratio: 10000->176400) Selected audio codec: [ffvorbis] afm: ffmpeg (FFmpeg Vorbis) ========================================================================== [AO_ALSA] Format floatle is not supported by hardware, trying default. AO: [alsa] 44100Hz 2ch s16le (2 bytes per sample) Video: no video Starting playback... A: 0.4 (00.4) of 0.8 (00.7) 0.1% Exiting... (End of file) Thank you for your time and help :)

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  • Can Ubuntu create a semi-transparent subtitle player for accessibility?

    - by Tyler
    I've asked this in Reddit.com/r/Ubuntu in here. I've tried to get the Subtitle Player linked here to work and it have failed on Wine. So I'm curious if Ubuntu community would be willing to try and build a simple transparent subtitle player for better accessibility on Flash Player, Netflix, or even in movie theaters? Currently, I'm watching movies/videos with an Android Tablet that runs on a blank black video for 3 hours with a subtitle overlay on it so I can enjoy movie and so forth, but it requires a bit of effort and it definitely isn't for everyone. (People will have to look at the subtitle playing tablet and the movie back and forth at 60 degrees angle, while a transparent subtitle player would reduce it to 5 degrees angle to watch the movie.) Please and thank you.

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  • Stop map from scrolling but let player still move?

    - by ChocoMan
    I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but still allow the player to move around until it is away from that proximity? I'm not looking for any code. Just a suggestion so that I can implement it myself. I can see it visually (creating 4 boxed intersecting boundaries for the player to enter), but not sure how to come about stopping and resuming the scrolling of the map.

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  • Flash Player 11.3 et AIR 3.3 disponibles en versions bêta : améliorations de Stage3D, support de NetStream et Stylus pour Android

    Flash Player 11.3 et AIR 3.3 disponibles en versions bêta améliorations de Stage3D, support de NetStream, Stylus pour Android et débogage USB Flash Player 11.3, le lecteur multimédia et AIR 3.3 la plateforme d'applications media riche sont disponibles en versions bêta. Pour cette version de Flash Player, Adobe c'est une fois de plus concentrer sur l'intégration d'un ensemble de fonctionnalités rendant la plateforme plus attractive. Flash Player 11.3 Beta apporte le support du clavier en mode plein écran. Cette fonctionnalité permet aux développeurs de déterminer si l'application est en mode plein écran et d'utiliser toutes les fonctionnalités du clavier disponibles. Le mode protégé...

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • La BBC fait ressusciter Flash Player sur Android, mais uniquement au Royaume-Uni et pas pour longtemps

    Adobe a décidé de ne plus proposer Flash Player sur le Google Play Store et du même coup ne réalisera plus de mise à jour. Plus la peine de chercher Flash Player sur le Google Play Store, il n'existe plus. Il renonce au développement de son lecteur multimédia sur les smartphones sous Android. D'ailleurs, l'éditeur n'avait pas prévu de versions certifiées pour Android 4.1 Jelly Bean. Il ne l'avait même pas testé sur cette mouture. "Flash Player ne sera plus mis à jour pour les nouvelles configurations. Flash Player ne sera plus pris en charge sur les versions d'Android supérieures à 4.0.x", indique l'éditeur sur son blog officiel. Adobe précise toutefois qu'il maintiendra les correctifs concernant les failles de sécurité pour les appareils disposant ...

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  • Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi prochain, Adobe publie la liste des appareils mobiles concernés

    Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi prochain Adobe publie la liste des appareils mobiles concernés Mise à jour du 14/03/2011 La sortie de la deuxième version du lecteur Adobe Flash Player pour les mobiles est prévue pour le vendredi 18 mars prochain, mais il ne sera disponible ce jour-là qu'en version bêta pour les tablettes sous Android 3.0 alias Honeycomb. En revanche, Flash Player 10.2 sortira vendredi en version définitive sur l'Android Market pour Android 2.2 (Frayo) et 2.3 (Gingerbread) Cette disponibilité ne concerne toutefois qu'un nombre limité d'appareils mobil...

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  • Flash Player 11.2 Beta 2 disponible : mise à jour automatique, encodage vidéo multithread et gestion avancée des évènements de la souris

    Flash Player 11.2 Beta 2 disponible : mise à jour automatique sous Windows Encodage vidéo multithread et gestion avancée des évènements de la souris Après la tempête, la vie reprend pour Adobe qui met à jour les versions de test de Flash Player 11.2 et AIR 3.2, suite à de premières bêtas sans la moindre nouveauté visible pour les développeurs. Les deuxièmes Beta sont disponibles aujourd'hui sur Adobe Labs et introduisent plusieurs améliorations profitant notamment aux développeurs de jeux. Flash Player 11.2 p...

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi, Adobe publie la liste des appareils mobiles concernés

    Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi prochain Adobe publie la liste des appareils mobiles concernés Mise à jour du 14/03/2011 La sortie de la deuxième version du lecteur Adobe Flash Player pour les mobiles est prévue pour le vendredi 18 mars prochain, mais il ne sera disponible ce jour-là qu'en version bêta pour les tablettes sous Android 3.0 alias Honeycomb. En revanche, Flash Player 10.2 sortira vendredi en version définitive sur l'Android Market pour Android 2.2 (Froyo) et 2.3 (Gingerbread) Cette disponibilité ne concerne toutefois qu'un nombre limité d'appareils mobil...

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Best Youtube embed player sizes?

    - by Xeoncross
    I use tumblr to share videos and, unfortunately, when re-posting a video to your tumblelog it uses the embed code at 400x336px. This is neither widescreen nor very large. So I'm trying to set the player to better size and I'm finding that the youtube player really comes in many sizes. For example, when copying the embed code for and HD video I get the sizes 560x340, 640x385, and 853x505. Then when I look at the embed code for a SD video I get the sizes 425x344, 480x385, and 640x505. I was having the best luck with setting the player to 640 x 505 as it was large enough for HD and perfect for SD. print str_replace( array('400', '336'), array('640', '505'), $video_player_html); Has anyone dealt with trying to find a good standard embed size for a site? One thing that would make this a lot easier is to know whether the video was HD or not - however, that info is not provided in the embed code. I guess I am actually more interested in knowing the right ratio (or specific size) to use that works the best for youtube's mixed content.

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  • Using Hidden Markov Model for designing AI mp3 player

    - by Casper Slynge
    Hey guys. Im working on an assignment, where I want to design an AI for a mp3 player. The AI must be trained and designed with the use of a HMM method. The mp3 player shall have the functionality of adapting to its user, by analyzing incoming biological sensor data, and from this data the mp3 player will choose a genre for the next song. Given in the assignment is 14 samples of data: One sample consist of Heart Rate, Respiration, Skin Conductivity, Activity and finally the output genre. Below is the 14 samples of data, just for you to get an impression of what im talking about. Sample HR RSP SC Activity Genre S1 Medium Low High Low Rock S2 High Low Medium High Rock S3 High High Medium Low Classic S4 High Medium Low Medium Classic S5 Medium Medium Low Low Classic S6 Medium Low High High Rock S7 Medium High Medium Low Classic S8 High Medium High Low Rock S9 High High Low Low Classic S10 Medium Medium Medium Low Classic S11 Medium Medium High High Rock S12 Low Medium Medium High Classic S13 Medium High Low Low Classic S14 High Low Medium High Rock My time of work regarding HMM is quite low, so my question to you is if I got the right angle on the assignment. I have three different states for each sensor: Low, Medium, High. Two observations/output symbols: Rock, Classic In my own opinion I see my start probabilities as the weightened factors for either a Low, Medium or High state in the Heart Rate. So the ideal solution for the AI is that it will learn these 14 sets of samples. And when a users sensor input is received, the AI will compare the combination of states for all four sensors, with the already memorized samples. If there exist a matching combination, the AI will choose the genre, and if not it will choose a genre according to the weightened transition probabilities, while simultaniously updating the transition probabilities with the new data. Is this a right approach to take, or am I missing something ? Is there another way to determine the output probability (read about Maximum likelihood estimation by EM, but dont understand the concept)? Best regards, Casper

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  • Stopping/Removing an embedded player.

    - by Rajat
    Hi, I am working on a webpage where i have to include an embedded video.The video is hosted on some other domain.I am able to embed the video and autoplay once the web page is loaded.However i have a requirement where i have to remove the div displaying the video once it is played , and in place of the video i have to now display some text. The problem is i am able to do autoplay by the autostart variable in the embed tag...but how do i know that the video has ended.The hosting company only provides an embed tag and they donot have any player apis to use. One way (or rather a workaround) that i feel is to start a eventlistener in the background and see for the total time of the video and when that time is reached remove the content.But the problem is what if the user pauses the video, then also the div would be deleted. I am new to flash.Are there some standard variables or actions that we can pass as flashvars to a swf file to stop a running player or to know the state of the player (Note we are only getting an embed tag from the video hosting site so we donot own that code and they donot have much documenation to help me out with the code). Thanks for your help.

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  • Moving Computer Player in Xcode

    - by user1631497
    I am working on a 2d game using xcode and objective-c. I am trying to make my enemy player move left if I am left of him, until he is touching my character. The same will go when I am right of him. Basically just trying to get him to move towards me. But my code to do so is not working. So I have my code that says the following -(void)moveTowardsCharacter { enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; if (enemyLeftTimer == nil){ enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; } } -(IBAction)enemyStopLeft { if (CGRectIntersectsRect(bluebox.frame, redbox.frame)) { [enemyLeftTimer invalidate]; enemyLeftTimer = nil; } } -(void)goEnemyLeft { if (redbox.center.x + [self getRedboxWidthLeft] > bluebox.center.x + [self getBlueboxWidthRight]) { redbox.center = CGPointMake(redbox.center.x -5, redbox.center.y); } } So the first bit is saying for it to set up a timer to continue moving left. The next will stop the timer if my player(bluebox) and the Computer player(redbox) collide. Finally, the thing that actually tells it to go left, but only if the bluebox is left of the redbox. The getRedBoxWidth Left and getBlueBoxWidthRight are just voids that get, well, the left and right edges. If you could, please help try and solve this code. Thank You.

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  • MP3 fingerprint tagger

    - by droberts
    Does anyone know of a tool which will read mp3 audio information directly (not the tag information), generate a fingerprint of that audio information, recommend tags based on the fingerprint and retag your MP3 collection? Last.FM released a console application which did all but retag your collection.

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  • Using Sigmatel STAC 92XX on Windows 7 RTM x64, cannot get 5.1 surround sound to work

    - by Roy Rico
    I have a Dell XPS 420. I've installed Windows 7 RTM (x64) I have this audio device: SIGMATEL STAC 92XX C-Major HD Audio I have tried using the windows 7 basic driver, and also the Vista 64-bit driver from Dell's website (details): Date: 10/29/2007 Version: 6.10.0.5511, A04 File Size: 7 MB With both drivers, I get normal stereo sound from the driver, but my 5.1 surround sound doesn't work. Has anyone experienced this? Is there a fix?

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  • Replace sound in another YouTube video

    - by Tom
    I have received permission from someone to translate the audio in their movies. The problem I am facing is that the video quality is quite poor and the author does not have the original videos any more. How can I replace the audio in the YouTube videos without further degrading the quality of the videos? Thanks, Tom

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  • Any plugins for Skype that support "Soundboard" usage?

    - by Axxmasterr
    I would like to find a program or plugin for Skype that allows you to pipe sound samples in to the outgoing audio stream when you are on a call. Ideally it would have some sort of soundboard functionality so that I could have a group of audio samples at the touch of a button. I'd also prefer something that supports mp3 but wav support will also do.

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  • Debian sound on hdmi instead of jack

    - by Hans de Jong
    I installed debian (gnome) and i can't get my sound working. When i use inxi -A i get the following result: Audio: Card-1: Advanced Micro Devices [AMD] nee ATI Cayman/Antilles HDMI Audio [Radeon HD 6900 Series] driver: snd_hda_intel Card-2: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) driver: snd_hda_intel Sound: Advanced Linux Sound Architecture ver: 1.0.24 My feeling tells me my sound output is on the HDMI instead of my jackplug on my motherboard. How can i change this to my motherboard sound output?

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  • Which connector do I need for a "line level" subwoofer?

    - by Ben Brocka
    I've got a separate pair of speakers and I'm looking at adding a subwoofer (this, specifically). I noticed on the detail page it's inputs are listed as such: Inputs: Speaker level, line level If I'm not mistaken "line level" are the standard 3.5 audio jacks on your motherboard/sound card, right? My motherboard has the standard 6 ports for sound, if I get a subwoofer like this can I simply plug the input into the orange 3.5 jack? My audio software supports up to 7.1 so software-wise, 2.1 wouldn't be a problem.

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  • wmpnetwk.exe hogging system resources

    - by cometbill
    I have recently noticed wmpnetwk.exe using a more than usual amount of processor cycles. I'm on Windows 7 Home Premium on a Netbook. I'm guessing it's a feature of Windows Media player that recently got turned on, possibly because of a Windows update or accidental key combination. I don't usually use Media player that often. Does anyone know if it is a feature that has recently turned on, and if so, how do I turn it off ?

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  • Using Sigmatel STAC 92XX on Windows 7 RTM x64, cannot get 5.1 surround sound to work

    - by Roy Rico
    I have a Dell XPS 420. I've installed Windows 7 RTM (x64) I have this audio device: SIGMATEL STAC 92XX C-Major HD Audio I have tried using the windows 7 basic driver, and also the Vista 64-bit driver from Dell's website (details): Date: 10/29/2007 Version: 6.10.0.5511, A04 File Size: 7 MB With both drivers, I get normal stereo sound from the driver, but my 5.1 surround sound doesn't work. Has anyone experienced this? Is there a fix?

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  • Changing default playback device on Windows 8

    - by emartel
    Previously, on Vista and Windows 7, changing the Default Playback device would occur instantly. For example, audio is coming out of my speakers, I right click the Volume Control, click Playback Devices then I select another device and click Set Default. Audio would be transferred immediately. Unfortunately, now, with Windows 8, I need to kill whatever process what outputting sound, and restart it for the change to take effect. Is there something that can be done about it so that changes are taken into account immediately?

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  • Is there a way to embed an mp3 player in a website that isn't flash based (so that the website is iP

    - by hartleybrody
    I did a lot of searching for what I thought would be a pretty common question, but I came up with nothing. If there is another thread with a similar topic, please let me know. Basically, I'm looking for a way to have an .mp3 file play in a website without relying on a flash-based player. I've searched w3 schools and every forum I can think of, but every media player I've found so far has been some sort of proprietary flash player. Doesn't HTML support some sort of native player? I've found some that rely on Windows Media Player which is close, but I want the player to work on an iPhone and something tells me WMP won't get that done... PS, as I'm thinking more about this this idea just popped into my head: a javascipt player and inside the <noscript> tag, put a flash player? I'm running a music blog (@ http://www.freshoncampus.com) so the less code per post, the better...

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