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  • MVC: Why put the business logic in the model? What happens when I've multiple types of storage?

    - by Steffen Winkler
    I always thought that the business logic has to be in the controller and that the controller, since it is the 'middle' part, stays static and that the model/view have to be capsuled via interfaces, that way you could change the business logic without affecting anything else, program multiple Models (one for each database/type of storage) and a dozens of views (for different platforms for example). Now I read in this question that you should always put the business logic into the model and that the controller is deeply connected with the view. To me, that doesn't really make sense and implies that each time I want to have the means of supporting another database/type of storage I've to rewrite my whole model including the business logic. And if I want another view, I've to rewrite both the view and the controller. May someone explain why that is or if I went wrong somewhere? Currently, that whole thing doesn't really make sense to me.

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  • Cannot control the fan on a Sony Vaio laptop

    - by Xobb
    I've got Sony Vaio laptop and my fan is on all the time, though the temperature on the video-adapter is always over 60°?. As I've googled, vaiofand does not support VPC-EA series. Is there anything I can do with that or I need another laptop? I'm using the following graphics card: 01:00.0 VGA compatible controller: ATI Technologies Inc Manhattan [Mobility Radeon HD 5000 Series] though the problem is not with the graphics card. I've mentioned its temperature as the highest (64°C now btw). Seems like the notebook is always overheated and I cannot control the fan speed to make it cooler. And yes, I'm using the proprietary driver ATI/AMD FGLRX graphics driver. I'm using Kubuntu 11.04.

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  • Platform Builder: Disable the USB Driver Dialog

    - by Bruce Eitman
    For a long time, Windows CE developers and users have wanted to disable the USB Driver Dialog that is displayed when an unknown USB device is plugged into the host controller.   Of course the question is always why would you want to do such a thing? The simple answer is that there are USB devices that are needed, like printers, which expose multiple functions to the bus, like scanners and faxes, which no Windows CE driver exists to support.   So the printer quietly loads a driver, but then the other functions cause a dialog to be shown. One solution is to create a USB Class driver that loads by default if no other driver has been loaded. This driver just accepts anything that it sees and then does nothing with it. Starting with the Windows Embedded CE 6.0 R3 March QFE/update, the USB 2.0 driver has a registry value to disable the dialog: [HKEY_LOCAL_MACHINE\Drivers\USB\LoadClients]       "DoNotPromptUser"=dword:0   Setting the DoNotPromptUser value to 1 disables the dialog. The default value is zero, so the driver continues to behave in the same way it always did unless you change this registry value.     Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Deciding On Features For Open Source

    - by Robz / Fervent Coder
    Open source feature selection is subjective. An interesting question was posed to me recently at a presentation - “How do you decide what features to include in the [open source] projects you manage?” Is It Objective? I’d like to say that it’s really objective and that we vote on features and look at what carries the most interest of the populace. Actually no I wouldn’t. I don’t think I would enjoy working on open source (OSS) as much if it someone else decided on what features I should include. It already works that way at work. I don’t want to come home from work and work on things that others decide for me unless they are paying me for those features. So how do I decide on features for our open source projects? I think there are at least three paths to feature selection and they are not necessarily mutually exclusive. Feature Selection IS the Set of Features For the Domain Your product, in whatever domain it is in, needs to have the basic set of features that make it answer the needs of that domain. That is different for every product, but if you take for example a build tool, at the very least it needs to be able to compile source. And these basic needed features are not always objective either. Two people could completely disagree what makes for a required feature to meet a domain need for a product. Even one person may disagree with himself/herself about what features are needed based on different timeframes. So that leads us down to subjective. Feature Selection IS An Answer To Competition Some features go in because the competition adds a feature that may draw others away from your product offering. With OSS, there are all free alternatives, so if your competition adds a killer feature and you don’t, there isn’t much other than learning (how to use the other product) to move your customers off to the competition. If you want to keep your customers, you need to be ready to answer the questions of adding the features your competition has added.  Sometimes it’s about adding a feature that your competition charges for, but you add it for free. That draws people to the free alternative – so sometimes that adds a motivation to select a feature. Sometimes it’s because you want those features in your product, either to learn how you can answer the question of how to do something and/or because you have a need for that feature and you want it in your product. That also leads us down the road to subjective. Feature Selection IS Subjective I decide on features based on what I want to see in the product I am working on. Things I am interested in or have the biggest need for usually get picked first, with things that do not interest me either coming later or not at all. Most people get interested in an area of OSS because it solves a need for them and/or they find it interesting. If one of these two things is not happening and they are not being paid, it’s likely that person will move on to something else they find interesting or just stop OSS altogether. OSS feature selection is just that – subjective. If it wasn’t, it wouldn’t be opinionated and it wouldn’t have a personality about it. Most people like certain OSS because they like where the product is going or the personalities behind the product. For me, I want my products to be easy to use and solve an important problem. If it takes you more than 5-10 minutes to learn how to use my product, I know you are probably going somewhere else. So I pick features that make the product easy to use and learn, and those are not always the simplest features to work on. I work for conventions and make the product opinionated, because I think that is what makes using a product easier, if it already works with little setup. And I like to provide the ability for power users to get in and change the conventions to suit their needs. So those are required features for me above and beyond the domain features. I like to think I do a pretty good job at this. Usually when I present on something I’ve created, I like seeing people’s eyes light up when they see how simple it is to set up a powerful product like UppercuT. Patches And/Or Donations But remember before you say I’m a bad person or won’t use my product, I’ll always accept patches or I might like the feature that you suggest. If you like using the products I provide and they solve a problem for you the two biggest compliments you can provide are either a patch or a donation.  If you think the product is great, but if it could do this one other thing, it would be awesome(!), then consider contacting me and providing a patch, or consider contacting me with a donation and a request to put the feature in. And alternatively, if it’s a big feature, you could hire me to work on the product to make it even better. What If There Are Multiple Committers? In the question of multiple committers, I choose that someone always makes the ultimate decision to select whether a feature should be part of a product or not. But for other OSS project maybe this is not the case. If there is not an ultimate decision maker, then there is the possibility of either adding every feature suggested or having a deadlock on two conflicting features.   So let me pose this question. If you work on Open Source, how do you decide on what features to put in your open source projects? How do you decide what doesn’t belong? What do you do when there are conflicting features?

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  • Is it possible to prioritize which folders get synced first when using Ubuntu One?

    - by Philippe
    I face the problem that u1 syncs my files to a given order. I'd like to change that order. Consider that: On a week end I work and I may also copy the content of my photo SD card onto my notebook. The next time I boot my work computer, I might be sitting there and waiting for some hours until U1 synced/downloaded all the photos to my workstation and the files I need for work are the last in the '--waiting' list. I don't mind if Ubuntu One is a slow downloader, I would be just happy if I could define that all files in a certain folder (and all of it subfolders) always need to be downloaded first. I'm aware that there was once the possibility to move some files to the beginning of the sync list. But that was a very clumsy way with providing the folder id etc. and in the current version of u1 I can't even find it any more. Any suggestions on how to prioritize always the same folder?

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  • What are you telling yourself if you can't understand new concept, paradigm, feature ... ?

    - by Freshblood
    Programming always required to learn new concepts, paradigms, features and technologies and I always have been failed at first attempt to understand new concept what i encounter. I start to blame and humiliate myself without remember before how i understood new concept which i hadn't understand it before. I can hardly stop to tell myself "why i cant understand ? Am i stupid or idiot ? Yes, i am stuppiiddddd!!!" What your inner voice tells if you can not understand new concept after spend long time till been tired or hopeless ? How do you handle your self-esteem in such situations ?

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  • The Dispose Pattern (and FxCop warnings)

    - by Scott Dorman
    [This is actually a response to Bill’s blog post, but since it isn’t possible to leave this as a comment on his blog it’s a post here.] There are many different ways to implement the Dispose pattern correctly. Some are (in my opinion) better than others. In Bill’s blog post he presents a particular pattern, which is an excerpt from his book (Effective C#). The issue centers around the fact that a reader took the code sample presented in the book and ran FxCop (Code Analysis) on it, which generated a warning: “Ensure that base.Dispose() is always called.” The “lesson learned” that Bill presents is that “tools are there to help us, not control us.” While I completely agree with the belief that tools are there to help us, I think it’s important to understand why FxCop is raising this particular warning. The code presented in Bill’s book looks like: // Have its own disposed flag.private bool disposed = false;protected override void Dispose(bool isDisposing){ // Don't dispose more than once. if (disposed) return; if (isDisposing) { // TODO: free managed resources here. } // TODO: free unmanaged resources here. // Let the base class free its resources. // Base class is responsible for calling // GC.SuppressFinalize( ) base.Dispose(isDisposing); // Set derived class disposed flag: disposed = true;} This code does follow all of the guidelines for implementing the Dispose pattern. In this case, it’s presumably part of a larger example showing how to implement the pattern as part of a base class. The reason FxCop is warning you about this code is the first if statement in the Dispose method, which will cause the method to exit if disposed is true. The problem here is that there is the possibility that if the disposed flag is true, the call to base.Dispose() will never be executed. As Bill points out, it is possible for some other code elsewhere in the class to set this flag. He states that this is an “unlikely occurrence.” While that is probably true, it can be a potentially dangerous assumption to make and is one that can be easily corrected. By changing the code slightly you can remove this assumption and correct the FxCop violation. private bool disposed = false;protected override void Dispose(bool disposing){ if (!disposed) { if (disposing) { // Dispose managed resources. } // Dispose unmanaged resources. disposed = true; } base.Dispose(disposing);} Using this implementation allows the call to base.Dispose() to always occur, which ensures that the the disposal chain is always properly followed. Technorati Tags: .NET,C#,Dispose Pattern

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  • How to Mount a Hard Drive as a Folder on Your Windows PC

    - by Taylor Gibb
    Getting a new drive is always exiting, but having 6 or 7 drives show up in My Computer isnt always ideal. Using this trick you can make your drives appear as folders on a another drive. Logically it will look like its one drive but any files in that folder will physically be on another drive. Note: This will only work with NTFS formatted drives. Press the Windows Key and R to bring up a run box, type diskmgmt.msc and press enter. How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • Presenting at SQL Saturday #70 - Columbia SC

    - by andyleonard
    Introduction I'm honored to be presenting at SQL Saturday #70 in Coumbia SC 19 Mar 2011! Its always good to travel to places where I don't have to suppress my accent (what accent? I talk normal. Everyone else sounds funny...) and repeat my order at Waffle House . It's always an honor to hang out with The Keeper of the Duck (K. Brian Kelley) ( Blog | @kbriankelley ) and the cool crew in Columbia. Presentations There are some stellar presentations from awesome speakers scheduled for the event... plus...(read more)

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  • What to do when projects are slow and you are being held up by others?

    - by antonpug
    Where I work, projects take a significant amount of time because the teams are large, there is a lot of "design and analysis", a lot of documentation, and work always gets pushed off. I work in the middle tier and I always have to wait for the services and client folks to get their work done. Oftentimes there are weeks at a time when I can't get any work done. I feel bored and weird just sitting here scrambling to at least appear like I am busy. Management seems to do little when asked for more work. What do you do in such cases?

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  • What is needed for a networked home printer?

    - by Jay
    I've seen this question: Home network printer recommendations but I think I'm asking something more basic. I'm not really familiar with networked printers or how they work or what they do really. What I'd like is to have a printer that is accessible to anyone connected to my home network, without having to plug into the printer itself. An alternative setup might to be to have a printer that is always hooked up to one computer, like a desktop, that is almost always on and allows other computers connected on the network to print to it as well. I believe the first option is called a networked printer and the second is printer sharing. But again I'm new to this so I don't really know the details or if I'm using the correct terminology. I was wondering if someone might be able to shed some light on this and let me know what is needed for either of these setup. Thanks.

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  • Override an IOCTL Handler in PQOAL

    - by Kate Moss' Big Fan
    When porting or creating a BSP to a new platform, we often need to make change to OEMIoControl or HAL IOCTL handler for more specific. Since Microsoft introduced PQOAL in CE 5.0 and more and more BSP today leverages PQOAL to simplify the OAL, we no longer define the OEMIoControl directly. It is somehow analogous to migrate from pure Windows SDK to MFC; people starts to define those MFC handlers and forgot the WinMain and the big message loop. If you ever take a look at the interface between OAL and Kernel, PUBLIC\COMMON\OAK\INC\oemglobal.h, the pfnOEMIoctl is still there just as the entry point of Windows Program is WinMain since day one. (For those may argue about pfnOEMIoctl is not OEMIoControl, I will encourage you to dig into PRIVATE\WINCEOS\COREOS\NK\OEMMAIN\oemglobal.c which initialized pfnOEMIoctl to OEMIoControl. The interface is just to split OAL and Kernel which no longer linked to one executable file in CE 6, all of the function signature is still identical) So let's trace into PQOAL to realize how it implements OEMIoControl and how can we override an IOCTL handler we interest. First thing to know is the entry point (just as finding the WinMain in MFC), OEMIoControl is defined in PLATFORM\COMMON\SRC\COMMON\IOCTL\ioctl.c. Basically, it does nothing special but scan a pre-defined IOCTL table, g_oalIoCtlTable, and then execute the handler. (The highlight part) Other than that is just for error handling and the use of critical section to serialize the function. BOOL OEMIoControl(     DWORD code, VOID *pInBuffer, DWORD inSize, VOID *pOutBuffer, DWORD outSize,     DWORD *pOutSize ) {     BOOL rc = FALSE;     UINT32 i; ...     // Search the IOCTL table for the requested code.     for (i = 0; g_oalIoCtlTable[i].pfnHandler != NULL; i++) {         if (g_oalIoCtlTable[i].code == code) break;     }     // Indicate unsupported code     if (g_oalIoCtlTable[i].pfnHandler == NULL) {         NKSetLastError(ERROR_NOT_SUPPORTED);         OALMSG(OAL_IOCTL, (             L"OEMIoControl: Unsupported Code 0x%x - device 0x%04x func %d\r\n",             code, code >> 16, (code >> 2)&0x0FFF         ));         goto cleanUp;     }            // Take critical section if required (after postinit & no flag)     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Take critical section                    EnterCriticalSection(&g_ioctlState.cs);     }     // Execute the handler     rc = g_oalIoCtlTable[i].pfnHandler(         code, pInBuffer, inSize, pOutBuffer, outSize, pOutSize     );     // Release critical section if it was taken above     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Release critical section                    LeaveCriticalSection(&g_ioctlState.cs);     } cleanUp:     OALMSG(OAL_IOCTL&&OAL_FUNC, (L"-OEMIoControl(rc = %d)\r\n", rc ));     return rc; }   Where is the g_oalIoCtlTable? It is defined in your BSP. Let's use DeviceEmulator BSP as an example. The PLATFORM\DEVICEEMULATOR\SRC\OAL\OALLIB\ioctl.c defines the table as const OAL_IOCTL_HANDLER g_oalIoCtlTable[] = { #include "ioctl_tab.h" }; And that leads to PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h which defined some of IOCTL handler but others are defined in oal_ioctl_tab.h which is under PLATFORM\COMMON\SRC\INC\. Finally, we got the full table body! (Just like tracing MFC, always jumping back and forth). The format of table is very straight forward, IOCTL code, Flags and Handler Function // IOCTL CODE,                          Flags   Handler Function //------------------------------------------------------------------------------ { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlHalInitRegistry     }, { IOCTL_HAL_INIT_RTC,                       0,  OALIoCtlHalInitRTC          }, { IOCTL_HAL_REBOOT,                         0,  OALIoCtlHalReboot           }, The PQOAL scans through the table until it find a matched IOCTL code, then invokes the handler function. Since it scans the table from the top which means if we define TWO handler with same IOCTL code, the first one is always invoked with no exception. Now back to the PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h, with the following table { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlDeviceEmulatorHalInitRegistry     }, ... #include <oal_ioctl_tab.h> Note the IOCTL_HAL_INITREGISTRY handler are defined in both BSP's local ioctl_tab.h and the common oal_ioctl_tab.h, but due to BSP's local handler comes before "#include <oal_ioctl_tab.h>" so we know the OALIoCtlDeviceEmulatorHalInitRegistry always get called. In this example, the DeviceEmulator BSP overrides the IOCTL_HAL_INITREGISTRY handler from OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry by manipulating the g_oalIoCtlTable table. (In some point of view, it is similar to message map in MFC) Please be aware, when you override an IOCTL handler in PQOAL, you may want to clone the original implementation to your BSP and change to meet your need. It is recommended and save you the redundant works but remember to rename the handler function (Just like the DeviceEmulator it changes the name of OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry). If you don't change the name, linker may not be happy (due to name conflict) and the more important is by using different handler name, you could always redirect the handler back to original one. (It is like the concept of OOP that calling a function in base class; still not so clear? I am goinf to show you soon!) The OALIoCtlDeviceEmulatorHalInitRegistry setups DeviceEmulator specific registry settings and in the end, if everything goes well, it calls the OALIoCtlHalInitRegistry (PLATFORM\COMMON\SRC\COMMON\IOCTL\reginit.c) to do the rest.     if(fOk) {         fOk = OALIoCtlHalInitRegistry(code, pInpBuffer, inpSize, pOutBuffer,             outSize, pOutSize);     } Now you got the picture, whenever you want to override an IOCTL hadnler that is implemented in PQOAL just Clone the handler function to your BSP as a template. Simple name change for the handler function, and a name change in the IOCTL table header file that maps the IOCTL with the function Implement your IOCTL handler and whenever you need to redirect it back just calling the original handler function. It is the standard way of implementing a custom IOCTL and most Microsoft developers prefer. The mapping of IOCTL routine to IOCTL code is platform specific - you control the header file that does that mapping.

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  • Rotation based on x coordinate and x velocity?

    - by Lewis
    -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150; // adjust velocity based on current accelerometer acceleration playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity; // we must limit the maximum velocity of the player sprite, in both directions (positive & negative values) playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity); } Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so: <--------- sprite ----------- But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right. I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all. Any ideas? Regards, Lewis.

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  • Non-disruptive desktop-clock?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). Thanks in advance, YSN

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  • Not-So-Well-Known features of Ubuntu

    - by Khaja Minhajuddin
    Ubuntu always surprises me by making things easier in unexpected ways. But, it isn't always obvious, For instance When I was looking for a tool to RDP into windows, I found that Ubuntu already has an pre-installed app called Terminal Server Client which has this functionality. I am sure there are many such hidden things which are not known to the average user. This thread could be used to expose these little gems. EDIT: Maybe the choice of my words was wrong, Are there any things which you found were not very obvious?

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  • Terminal stops working after closing a program window started from the Terminal

    - by Hongbo Zhu
    System: I have XUbuntu 12.04 64bit and run Terminal 0.4.8 (Xfce Terminal Emulator). Problem: My Terminal always stops to accept any input after I close a program window started from the Terminal. Details: For example, I start leafpad, (or geany, tkdiff etc) from the terminal. I close the window after finishing my job by either clicking on the close button or using ctrl-w. Then when I go back to the terminal, it does not accept any input any more. Workaround: When this happens, I have to click on any other window (giving it the focus) and go back to Terminal again. Usually this causes the Terminal to starts to accept input again. So I always have to do a alt-tab, shift-alt-tab after I close a program started from Terminal. This is very annoying. Googled and did not find answer.

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  • Is the Joel Test really a good gauging tool?

    - by henry
    I just learned about the Joel Test. I have been computer programmer for 22 years, but somehow I never heard about it before. I consider my best job so far to be this small investment managing company with 30 employees and only three people in the IT department. I am no longer with them, but I had being working there for five years – my longest streak with any given company. To my surprise they scored extremely poor on the Joel Test. The only two questions I would answer “yes” are #4: Do you have a bug database? And #9: Do you use the best tools money can buy? Everything else is either “sometimes” or straight “no”. Here is what I liked about the company however: Good pay. They bragged about it to my face, and I bragged about it to their face, so it was almost like a family environment. I always knew the big picture. When writing code to solve a particular problem there were no ambiguity about the business nature of that problem. Even though we did not always had written specifications we could ask business users a question anytime, often yelling it across the floor. I could even talk to executives any time I felt like doing it: no appointment necessary. Immediate feedback. Once we implement a solution and make business users happy they immediately let us know that, we (programmers) become heroes of the moment. No red tape. I could always buy any tools I deemed necessary, and design solutions the way my professional judgment dictates. Flexibility. If I had mid-day dental appointment that is near my house rather than near the office, I would send email to the company: "FYI: I work from home today". As long as one of three IT guys was on the floor (to help traders in case their monitors go dark) they did not care where two others were. So the question thus becomes: How valuable is the Joel Test? Why bother with it?

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  • Something confusing about Single Responsibility Principle

    - by user1483278
    1) In fact if two responsibilities are always expected to change at the same time you arguably should not separate them into different classes as this would lead, to quote Martin, to a "smell of Needless Complexity". The same is the case for responsibilities that never change - the behavior is invariant, and there is no need to split it. I assume even if non-related responsibilities are always expected to change for the same reason ( or if they never change ), we still shouldn't put them in the same class, since this would still violate high cohesion principle? 2) I've found two quite different definitions for SRP: Single Responsibility Principle says that a subsystem, module, class, or even a function, should not have more than one reason to change. and There should never be more than one reason for a class to change Doesn't the latter definition narrow SRP to a class level? If so, isn't first quote wrong by claiming that SRP can also be applied at subsystem, module and function levels? thank you

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  • D3D11 how to simulate multiple depth channels

    - by Nock
    Here's what I'd like to achieve: Rendering a first pass of objects in my scene, using standard depth comparison Rendering another pass of objects in the same scene, but with the following rules: A Pixel of the 2nd pass always override the first pass (no depth compare between them) Use Depth comparison between pixels written from the second pass. In English I want depth comparison made inside each pass but I always want the second pass pixels to override the first pass ones. Some things I've thought: I tried to think about using stencil to solve this, but I couldn't find a way. I know I could render into a separate target the second pass then composite the result into the first, but I'd like to avoid that. I could use two separate Depth Buffer, one dedicated to each pass. (I never tried, but I figure it's possible to switch the depth buffer in a Render Target "on the fly") Any idea of the best solution? Thanks

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  • Few problems on Dell xps 15 L502 (screen brightness ,blutooth,wi-fi power management problems)

    - by Web-E
    I am running ubuntu 11.10 32bit in my dell xps L502. Working good except few problems. Blue tooth always turned on reboot,I would like to turn it off always. Screen brightness is not saved.Every time I reboot, the screen goes back to full brightness.How to save that? and the most important problem is internet speed through wi-fi is really very slow when operating on battery.the card is intel centrino Advanced-N 1030 with integrated blue tooth. Any help will be appriciated... :)

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  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

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  • OSD desktop-clock that does not get in your way?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications in that sense). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). A tool called "OSD-Lyrics" that show lyrics for songs and behaves exactly the way I described above. So it should be possible (and even easier) to do the same with a clock. Thanks in advance, YSN

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  • handling a GET error properly

    - by Andrew Heath
    I have a website that takes two primary get strings: ?type=GAME&id=SomeGameID ?type=SCENARIO&id=SomeScenarioID for reasons unknown, I have recently begun receiving requests for erroneous get strings from both Yandex and Baidu. They are always in the form of: ?type=GAME&id=SomeScenarioID None of my users are triggering these errors, so I am (sort of) confident that this is not due to an HTML template error somewhere on my part. There is also no HTTP_REFER showing up in the $_SERVER array, so I'm guessing these are direct requests from bad dbase data on their part. I see two options for dealing with these bad requests, and would like to know which is recommended... or if there are other, better options I have not thought of: simply 404 the request, since it is incorrect redirect the request to ?type=SCENARIO&id=SomeScenarioID because the scenario IDs are always valid, the breakage is due to asking for the wrong type.

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  • Unity-Animation parameters are not being set

    - by user1814893
    I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); animator.SetBool("Jump",true); and animator is the correctly referenced animator object. However the values that the parameters are set to do not appear to change in the animator window, nor do they appear to impact what is happening on the screen. However they do seem to impact the values obtained when doing the following: animator.GetFloat("walkingSpeed"); The animator consists of the shown blend tree, which works correctly and is always active, however due to the values not being changed it does not blends, and always acts as if the value with which it blends (walkingSpeed is 0). What is going on?

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