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  • Android - Looping Activity to Repeat MediaPlayer

    - by Austin Anderson
    I'm trying to create a soundboard for longer audio files and can't figure out how to stop an audio file and start it again without closing the activity. Let's say each audio file is one minute long. If I play the first audio file for 20 seconds and start the next audio file, the first stops playing and the second starts playing. However, if I click the first audio file again, the second stops playing and the first does not. I need help. This is driving me insane. bAudio1 = (ImageButton) findViewById(R.id.bAudio1); bAudio2 = (ImageButton) findViewById(R.id.bAudio2); mpAudio1 = MediaPlayer.create(this, R.raw.audio1); mpAudio2 = MediaPlayer.create(this, R.raw.audio2); bAudio1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mpAudio1.isPlaying()) { mpAudio1.stop(); } else { if(mpAudio2.isPlaying()) { mpAudio2.stop(); } mpAudio1.start(); } } }); bAudio2.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mpAudio2.isPlaying()) { mpAudio2.stop(); } else { if(mpAudio1.isPlaying()) { mpAudio1.stop(); } mpAudio2.start(); } } }); Thanks.

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  • Get Nhibernate entity and complete it from a web service.

    - by Nour Sabouny
    Hi every one. let's say that i have an order system. each "Order" references a "Customer" Object. when i fill the orders list in Data Access Layer, the customer object should be brought from a Customer Web Service "WCF". so i didn't map the Customer property in the Order mapping class, Id(o => o.OrderID).GeneratedBy.Identity(); //References(o => o.Customer).Not.Nullable().Column("CustomerID"); HasMany(o => o.Details).KeyColumn("OrderID").Cascade.AllDeleteOrphan(); Map(c => c.CustomerID).Not.Nullable(); and asked the nhibernate session to get me the orders list. and tried to loop on every order in the list to fill it's customer property, doe's any body have a good idea for this ???? IList<Order> lst = Session.CreateCriteria<Order>().List<Order>(); foreach (Order order in lst) order.Customer = serviceProxy.GetCustomerByID(order.CustomerID);

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  • Update successful notice with pure css and a close button

    - by Crays
    Hi guys, i've seen websites that allow you to say update your profile and when the stuff is done, they'll stay in the same page or redirect you to another and with a fancy notice that says "Update successful. click here to close" with a lowered opacity black background and a box in the middle with the text within. I've got most of the stuff, the lowred opacity black background, the middle box with the text and even the click here to close function. But how i did the "Click here to close" function is by using a link. Let's say after updating the profile, my script redirect me to index.php?update=successful then i use $update = $_GET['update']; if ($update == "successful") { echo '<div id="BlackScreen"><p id="MiddleBox">You\'ve successfully update your status!<br><span class="close"><a class="menu" href="index.php">Click to close. </a></span></div></div>'; } so that the lowered opacity background div will be gone, but is there another way to do this? Any tips please?

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  • Efficient way to maintain a sorted list of access counts in Python

    - by David
    Let's say I have a list of objects. (All together now: "I have a list of objects.") In the web application I'm writing, each time a request comes in, I pick out up to one of these objects according to unspecified criteria and use it to handle the request. Basically like this: def handle_request(req): for h in handlers: if h.handles(req): return h return None Assuming the order of the objects in the list is unimportant, I can cut down on unnecessary iterations by keeping the list sorted such that the most frequently used (or perhaps most recently used) objects are at the front. I know this isn't something to be concerned about - it'll make only a miniscule, undetectable difference in the app's execution time - but debugging the rest of the code is driving me crazy and I need a distraction :) so I'm asking out of curiosity: what is the most efficient way to maintain the list in sorted order, descending, by the number of times each handler is chosen? The obvious solution is to make handlers a list of (count, handler) pairs, and each time a handler is chosen, increment the count and resort the list. def handle_request(req): for h in handlers[:]: if h[1].handles(req): h[0] += 1 handlers.sort(reverse=True) return h[1] return None But since there's only ever going to be at most one element out of order, and I know which one it is, it seems like some sort of optimization should be possible. Is there something in the standard library, perhaps, that is especially well-suited to this task? Or some other data structure? (Even if it's not implemented in Python) Or should/could I be doing something completely different?

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  • Using the Queue class in Python 2.6

    - by voipme
    Let's assume I'm stuck using Python 2.6, and can't upgrade (even if that would help). I've written a program that uses the Queue class. My producer is a simple directory listing. My consumer threads pull a file from the queue, and do stuff with it. If the file has already been processed, I skip it. The processed list is generated before all of the threads are started, so it isn't empty. Here's some pseudo-code. import Queue, sys, threading processed = [] def consumer(): while True: file = dirlist.get(block=True) if file in processed: print "Ignoring %s" % file else: # do stuff here dirlist.task_done() dirlist = Queue.Queue() for f in os.listdir("/some/dir"): dirlist.put(f) max_threads = 8 for i in range(max_threads): thr = Thread(target=consumer) thr.start() dirlist.join() The strange behavior I'm getting is that if a thread encounters a file that's already been processed, the thread stalls out and waits until the entire program ends. I've done a little bit of testing, and the first 7 threads (assuming 8 is the max) stop, while the 8th thread keeps processing, one file at a time. But, by doing that, I'm losing the entire reason for threading the application. Am I doing something wrong, or is this the expected behavior of the Queue/threading classes in Python 2.6?

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  • Low Level Console Input

    - by Soulseekah
    I'm trying to send commands to to the input of a cmd.exe application using the low level read/write console functions. I have no trouble reading the text (scraping) using the ReadConsole...() and WriteConsole() functions after having attached to the process console, but I've not figured out how to write for example "dir" and have the console interpret it as a sent command. Here's a bit of my code: CreateProcess(NULL, "cmd.exe", NULL, NULL, FALSE, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi); AttachConsole(pi.dwProcessId); strcpy(buffer, "dir"); WriteConsole(GetStdHandle(STD_INPUT_HANDLE), buffer, strlen(buffer), &charRead, NULL); STARTUPINFO attributes of the process are all set to zero, except, of course, the .cb attribute. Nothing changes on the screen, however I'm getting an Error 6: Invalid Handle returned from WriteConsole to STD_INPUT_HANDLE. If I write to (STD_OUTPUT_HANDLE) I do get my dir written on the screen, but nothing of course happens. I'm guessing SetConsoleMode() might be of help, but I've tried many mode combinations, nothing helped. I've also created a quick console application that waits for input (scanf()) and echoes back whatever goes in, didn't work. I've also tried typing into the scanf() promp and then peek into the input buffer using PeekConsoleInput(), returns 0, but the INPUT_RECORD array is empty. I'm aware that there is another way around this using WriteConsoleInput() to directly inject INPUT_RECORD structured events into the console, but this would be way too long, I'll have to send each keypress into it. I hope the question is clear. Please let me know if you need any further information. Thanks for your help.

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  • scanf a byte then print it out?

    - by Sarah
    I've searched around to see if I can find this answer but I can't seem to (please let me know if I'm wrong). I am trying to use scanf to read in a byte, an unsigned int and a char in one .c file and I am trying to access this byte in a different .c file and print it out. (I have already checked to make sure I have included all the appropriate parameters everywhere) But I keep getting errors. The warnings are: database.c: In function ‘addCitizen’: database.c:23:2: warning: format ‘%hhu’ expects argument of type ‘int’, but argument 2 has type ‘byte *’ [-Wformat] database.c:24:2: warning: format ‘%u’ expects argument of type ‘unsigned int’, but argument 2 has type ‘int *’ [-Wformat] database.c:25:2: warning: format ‘%c’ expects argument of type ‘int’, but argument 2 has type ‘char *’ [-Wformat] where I'm scanf'ing: // Request loop while (count-- != 0) { while (1){ // Get values from the user int error = scanf ("%79s %hhu %u %c", tname, &tdist, &tyear, &tgender); addCitizen(db, tname, &tdist, &tyear, &tgender); where I'm printing: void addCitizen(Database *db, char *tname, byte *tdist, int *tyear, char *tgender){ //needs to find the right place in memory to put this stuff and then put it there printf("\nName is: %79s\n", tname); printf("District is: %hhu\n", tdist); printf("Year of birth is: %u\n", tyear); printf("Gender is:%c\n", tgender); I'm not sure where I'm going wrong?

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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  • Why do .NET developers offer 32-bit/64-bit versions of .NET assemblies?

    - by Tyler
    Evey now and then I see both x86 and x64 versions of a .NET assembly. Consider the following web part for SharePoint. Why wouldn't the developer just offer a single version and have let the JIT compiler sort out the rest? When I see these kinds offering is it just that the developer decided to create a native image using a tool like ngen in order to avoid a JIT? Someone please help me out here, I feel like I'm missing something of note. Updated From what I got below, both x86 and x64 builds are offered because one or more of the following reasons: The developer wanted to avoid JITing and created a native image of his code, targeting a given architecture using a tool like ngen.exe. The assembly contains platform specific COM calls and so it makes no point to build it as AnyCPU. In these cases builds that target different platforms may contain different code. The assembly may contain Win32 calls using pinvoke which won't get remapped by a JIT and so the build should target the platform it is bound to.

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  • How can I create global context variables in JBOSS?

    - by NobodyMan
    This is a follow-up to a question I posted a while back: "Can I use a single WAR in multiple environments?". I was able to create a single-war solution in Tomcat, but now we are migrating our app to JBoss 4.2 and I can't figure out how to set up global environment variables. In Tomcat 6 this was pretty straightforward: I simply put the following snippet in tomcat/conf/Catalina/myappname.xml: <Context ...> <Environment name="TARGET_ENV" value="DEV" type="java.lang.String" override="false"/> </Context> Then in my app I was able to resolve the environment name with the following: Context context = (Context) InitialContext().lookup("java:comp/env"); String targetEnvironment = (String) context.lookup("TARGET_ENV"); The problem is that I can't find out where/how to place global variables in JBoss. I've tried putting the <Environment> tag in the following files to no avail: server/all/deploy/jboss-web.deployer/context.xml server/default/deploy/jboss-web.deployer/context.xml I know that I can put environment variables in my app's web.xml but that defeats the purpose of having a unified war - I'd still need custom .war's for dev, qa and prod. I'm a JBoss newbie so if there's any additional information that would help just let me know and I'll append to this question. Many thanks! --N

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • Constructor initializer list: code from the C++ Primer, chapter 16

    - by Alexandros Gezerlis
    Toward the end of Chapter 16 of the "C++ Primer" I encountered the following code (I've removed a bunch of lines): class Sales_item { public: // default constructor: unbound handle Sales_item(): h() { } private: Handle<Item_base> h; // use-counted handle }; My problem is with the Sales_item(): h() { } line. For the sake of completeness, let me also quote the parts of the Handle class template that I think are relevant to my question (I think I don't need to show the Item_base class): template <class T> class Handle { public: // unbound handle Handle(T *p = 0): ptr(p), use(new size_t(1)) { } private: T* ptr; // shared object size_t *use; // count of how many Handles point to *ptr }; I would have expected something like either: a) Sales_item(): h(0) { } which is a convention the authors have used repeatedly in earlier chapters, or b) Handle<Item_base>() if the intention was to invoke the default constructor of the Handle class. Instead, what the book has is Sales_item(): h() { }. My gut reaction is that this is a typo, since h() looks suspiciously similar to a function declaration. On the other hand, I just tried compiling under g++ and running the example code that uses this class and it seems to be working correctly. Any thoughts?

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  • NSFetchedResultsController on secondary UITableView - how to query data?

    - by Jason
    I am creating a core-data based Navigation iPhone app with multiple screens. Let's say it is a flash-card application. The data model is very simple, with only two entities: Language, and CardSet. There is a one-to-many relationship between the Language entity and the CardSet entities, so each Language may contain multiple CardSets. In other words, Language has a one-to-many relationship Language.cardSets which points to the list of CardSets, and CardSet has a relationship CardSet.language which points to the Language. There are two screens: (1) An initial TableView screen, which displays the list of languages; and (2) a secondary TableView screen, which displays the list of CardSets in the Language. In the initial screen, which lists the languages, I am using NSFetchedResultsController to keep the list of languages up-to-date. The screen passes the Language selected to the secondary screen. On the secondary screen, I am trying to figure out whether I should again use an NSFetchedResultsController to maintain the list of CardSets, or if I should work through Language.cardSets to simply pull the list out of the object model. The latter makes the most sense programatically because I already have the Language - but then it would not automatically be updated on changes. I have looked at the NSFetchedResultsController documentation, and it seems like I can easily create predicates based on attributes - but not relationships. I.e., I can create the following NSFetchedResultsController: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name LIKE[c] 'Chuck Norris'"]; How can I access my data through the direct relationship - Language.cardSets - and also have the table auto-update using NSFetchedResultsController? Is this possible?

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  • C# function called after dependency property have been set

    - by mizipzor
    My code currently looks like this: private Foo myFoo; public Foo CurrentFoo { get { return myFoo; } set { SetFoo(value); } } private void SetFoo(Foo newFoo) { // Do stuff // Here be dragons myFoo = newFoo; } To be able to bind it in XAML/WPF I need to turn Foo into a dependency property: public static DependencyProperty CurrentFooProperty = DependencyProperty.Register("CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(false)); public Foo CurrentFoo { get { return (Foo)GetValue(CurrentFooProperty); } set { SetValue(CurrentFooProperty, value); } } Ive heard that you shouldnt do magic inside the actual C# property set {}, since it might not be called but the value is written directly to the dependency property. If this is false, let me know, it seems like the most obvious and simple route to take. I know I can add a validation function to the dependency property but I assume that it shouldnt be used for this? I need to communicate the change to legacy systems that cannot yet be bound in XAML. Whats the best way to approach this problem?

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  • Concept: Is mongo right for applying schemas?

    - by Jan
    I am currently in charge of checking wether it is valuable for one of our upcoming products to be developed on mongo. Without going too much into detail, I'll try to explain, what the app does. The app simply has "entities". These entities are technical stuff, like cell phones, TVs, Laptops, tablet pcs, and so forth. Of course, a cell phone has other attributes than a Tablet PCs and a Laptop has even other attributes, like RAM, CPU, display size and so on. Now I want to have something that we wanna call a scheme: We define that we need to have saved the display size, amount of ram size of flash devices, processor type, processor speed and so on for tablet pcs. For cell phone we might save display size, GSM, Edge, 3g, 4g, processor, ram, touch screen technology, bla bla bla. I think you got it :) What I want to realize is, that each "category" has a schema and when one of the system's users enters a new product (let's say the new iphone 4), the app constructs the form to be filled out with the appropriate attributes. So far it sounds nice and should not be a problem with mongo. But now the tough for which I could not find a clean solution.... An attribute modeled in mongo looks like: { _id: 1234456, name: "Attribute name", type: 0, "description" } But what to do, if i need this attribute in several languages, like: { en: {name: "Attribute name", type: 0, "description"}, de: {name: "Name des Attributs, type: 0, "Beschreibung"} } I also need to ensure that the german attribute gets updated as soon as the english gets updated, for instance when type changes from 0 to 1. Any ideas on that?

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  • Using capistrano to deploy from different git branches

    - by Toms Mikoss
    I am using capistrano to deploy a RoR application. The codebase is in a git repository, and branching is widely used in development. Capistrano uses deploy.rb file for it's settings, one of them being the branch to deploy from. My problem is this: let's say I create a new branch A from master. The deploy file will reference master branch. I edit that, so A can be deployed to test environment. I finish working on the feature, and merge branch A into master. Since the deploy.rb file from A is fresher, it gets merged in and now the deploy.rb in master branch references A. Time to edit again. That's a lot of seemingly unnecessary manual editing - the parameter should always match current branch name. On top of that, it is easy to forget to edit the settings each and every time. What would be the best way to automate this process? Edit: Turns out someone already had done exactly what I needed.

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  • Not able to play videos (from youtube) in WebView

    - by user1205193
    I am using a webview to display a video (could be from youtube or vimeo) in my app. In order to not load the video webpages in the default Android Browser, I am also extending the WebViewClient so I can override the shouldOverrideUrlLoading method. This way the video webpage loads successfully in the WebView. However, when I click on the embedded video on the WebView, it does not play. If I do not override the shouldOverrideUrlLoading method, and let the video webpages load in the default Android browser, the videos work just fine. Any ideas why the videos are not working in the WebView? Also, the main reason why I overrode the shouldOverrideUrlLoading method is because if I do not do that, then when I exit the Android browser to come back to my activity (by hitting the back button on the phone), I see a white screen. Upon hitting the back button twice, I am able to get back to my Activity. I am using the emulator to do this test. Here is my code: public class YoutubeLink extends Activity { WebView myWebView; String video_url; private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.youtubelink); //Retrieving data from ListSample.java Bundle extras = getIntent().getExtras(); if(extras !=null) { video_url = extras.getString("video_url"); Log.d("inside YoutubeLink.java", video_url); } myWebView = (WebView) findViewById(R.id.web); myWebView.getSettings().setJavaScriptEnabled(true); myWebView.setWebViewClient(new HelloWebViewClient()); myWebView.loadUrl(video_url); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && myWebView.canGoBack()) { myWebView.goBack(); return true; } return super.onKeyDown(keyCode, event); }}

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  • fix needed for bug in TextField/Text

    - by Mark
    Sort of a complicated scenario - just curious if anyone else could come up with something: I have a Text control and when I scroll it and stop the scroll with the cursor over some text that has a url, the cursor doesn't revert to a hand, and also flash player starts acting as if a selection is being made from the last cursor position. So IOW a bonafide bug in flash as far as I can determine. The above probably wasn't completely clear so let me elaborate. If you grab a scrollbar thumb and start moving it up and down, you don't actually have to keep the mouse pointer on the thumb while doing so. When you stop the scroll, the mouse pointer could be outside the browser window, inside your flash application, but not currently on the scroll bar thumb, or wherever. The previously mentioned bug occurs when you stop the scroll with the mouse pointer positioned over text with an html anchor (a hyperlink). At that point the cursor enters into some state of limbo, and doesn't show the url hand pointer, and furthermore acts as if some text selection is taking place from the last cursor position prior to the scroll. So the question would be, what sort of event could I simulate in code to jolt flash out of this erroneous state it is in. And furthermore in what event could I perform this simulated event (given that for example there is no AS3 event to signal the end of a scroll.) To be clear, the Text control in question is on a canvas, and that canvas (call it A) is on another canvas which actually owns the scrollbar, and scrolling takes place by changing the scrollRect of canvas A.

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  • What's the correct place to share application logic in CakePHP?

    - by Pichan
    I guess simple answer to the question would be a component. Although I agree, I feel weird having to write a component for something so specific. For example, let's say I have a table of users. When a user is created, it should form a chain reaction of events, initiating different kinds of data related to the user all around the database. I figured it would be best to avoid directly manipulating the database from different controllers and instead pack all that neatly in a method. However since some logic needs to be accesed separately, I really can't have the whole package in a single method. Instead I thought it would be logical to break it up to smaller pieces(like $userModelOrController->createNew() and $candyStorageModelOrController->createNew()) that only interact with their respective database table. Now, if the logic is put to the model, it works great until I need to use other models. Of course it's possible, but when compared to loading models in a controller, it's not that simple. It's like a Cake developer telling me "Sure, it's possible if you want to do it that way but that's not how I would do it". Then, if the logic is put to the controller, I can access other models really easy through $this->loadModel(), but that brings me back to the previously explained situation since I need to be able to continue the chain reaction indefinitely. Accessing other controllers from a controller is possible, but again there doesn't seem to be any direct way of doing so, so I'm guessing I'm still not doing it right. By using a component this problem could be solved easily, since components are available to every controller I want. But like I wrote at the beginning, it feels awkward to create a component specifically for this one task. To me, components seem more like packages of extra functionality(like the core components) and not something to share controller-specific logic. Since I'm new to this whole MVC thing, I could've completely misunderstood the concept. Once again, I would be thankful if someone pointed me to the right direction :)

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  • returning reference to a vector from a method and using its public members

    - by memC
    dear experts, I have a vector t_vec that stores references to instances of class Too. The code is shown below. In the main , I have a vector t_vec_2 which has the same memory address as B::t_vec. But when I try to access t_vec_2[0].val1 it gives error val1 not declared. Could you please point out what is wrong? Also, if you know of a better way to return a vector from a method, please let me know! Thanks in advance. class Too { public: Too(); ~Too(){}; int val1; }; Too::Too(){ val1 = 10; }; class B { public: vector<Too*> t_vec; Too* t1; vector<Too*>& get_tvec(); B(){t1 = new Too();}; ~B(){delete t1;}; }; vector<Too*>& B::get_tvec(){ t_vec.push_back(t1); return t_vec; } int main(){ B b; b = B(); vector<Too*>& t_vec_2 = b.get_tvec(); // Getting error std::cout << "\n val1 = " << t_vec_2[0].val1; return 0; }

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  • Reading JSON with Javascript/jQuery

    - by Josephine
    I'm building a game in javascript/html5 and I'm trying to build a database of locked doors in a maze that can be loaded from and overwritten to throughout gameplay. I've found a large number of tutorials online, but nothing is working. I was wondering if someone could look at what I'm trying and let me know what I'm doing wrong. My JSON file looks like this: { "doors": [ {"left":true, "right":false, "bottom":false}, {"left":false, "right":false, "bottom":false}, {"right":false, "bottom":false, "top":false}, {"left":false, "right":false, "top":false} ] } I want to build the HTML page so that when a player collides with a door it checks if its locked or not like: if (player.x < leftDoor.x + leftDoor.width && player.x + player.width > leftDoor.x && player.y < leftDoor.y + leftDoor.height && player.y + player.height > leftDoor.y) { if(doors[0].left == true) alert("door is locked"); else window.location = ( "2.html?p1="); } However I'm having trouble reading from the JSON file itself. I've tried things like: function loadJson() { $(document).ready(function() { $.getJSON('info.json', function(doors) { alert(doors[0].left); }); }); } But nothing happens, and I need to be able to access the information in the HTML as well. I'd rather use jQuery, but I'm not opposed to straight JS if it works. I've been trying to do this for ages and I'm getting absolutely no where. If someone could help that would be amazing. Thanks!

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  • Listening socket

    - by hoodoos
    I got a strange problem, I never actually expirienced this before, here is the code of the server (client is firefox in this case), the way I create it: _Socket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); _Socket.Bind( new IPEndPoint( Settings.IP, Settings.Port ) ); _Socket.Listen( 1000 ); _Socket.Blocking = false; the way i accept connection: while( _IsWorking ) { if( listener.Socket.Poll( -1, SelectMode.SelectRead ) ) { Socket clientSocket = listener.Socket.Accept(); clientSocket.Blocking = false; clientSocket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true ); } } So I'm expecting it hang on listener.Socket.Poll till new connection comes, but after first one comes it hangs on poll forever. I tried to poll it constantly with smaller delay, let's say 10 microseconds, then it never goes in SelectMode.SelectRead. I guess it maybe somehow related on client's socket reuse? Maybe I don't shutdown client socket propertly and client(firefox) decides to use an old socket? I disconnect client socket this way: Context.Socket.Shutdown( SocketShutdown.Both ); // context is just a wrapper around socket Context.Socket.Close(); What may cause that problem?

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  • How the reading from and writing to sockets are synchronized?

    - by Roman
    We create a socket. On one side of the socket we have a "server" and on another side there is a "client". Both, the server and client, can write to and read from the socket. It is what i understand. I do not understand the following things: If a server reads from the socket, does it see in the socket only those stuff which was written to the socket by the client? I mean if server writes something to the socket and than reads from the socket, will it (server) see in the socket the stuff it (server) wrote there? I hope not. Let's consider the following situation. A client write something to the socket and then it writes something new to the socket and then server reads from the socket. What will the server see there? Only the "new" stuff written by the client or both "new" and "old" one? If a client (or server) writes to the socket, can it see if the written information was received by other side? For example out.println("Hello, Server!") will return true it server received this message.

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  • MVVM and avoiding Monolithic God object

    - by bufferz
    I am in the completion stage of a large project that has several large components: image acquisition, image processing, data storage, factory I/O (automation project) and several others. Each of these components is reasonably independent, but for the project to run as a whole I need at least one instance of each component. Each component also has a ViewModel and View (WPF) for monitoring status and changing things. My question is the safest, most efficient, and most maintainable method of instantiating all of these objects, subscribing one class to an Event in another, and having a common ViewModel and View for all of this. Would it best if I have a class called God that has a private instance of all of these objects? I've done this in the past and regretted it. Or would it be better if God relied on Singleton instances of these objects to get the ball rolling. Alternatively, should Program.cs (or wherever Main(...) is) instantiate all of these components, and pass them to God as parameters and then let Him (snicker) and His ViewModel deal with the particulars of running this projects. Any other suggestions I would love to hear. Thank you!

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