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  • Android USB Host Communication

    - by Kip Russell
    I'm working on a project that utilizes the USB Host capabilities in Android 3.2. I'm suffering from a deplorable lack of knowledge and talent regarding USB/Serial communication in general. I'm also unable to find any good example code for what I need to do. I need to read from a USB Communication Device. Ex: When I connect via Putty (on my PC) I enter: >GO And the device starts spewing out data for me. Pitch/Roll/Temp/Checksum. Ex: $R1.217P-0.986T26.3*60 $R1.217P-0.986T26.3*60 $R1.217P-0.987T26.3*61 $R1.217P-0.986T26.3*60 $R1.217P-0.985T26.3*63 I can send the initial 'GO' command from the Android device at which time I receive an echo of 'GO'. Then nothing else on any subsequent reads. How can I: 1) Send the 'go' command. 2) Read in the stream of data that results. The USB device I'm working with has the following interfaces (endpoints). Device Class: Communication Device (0x2) Interfaces: Interface #0 Class: Communication Device (0x2) Endpoint #0 Direction: Inbound (0x80) Type: Intrrupt (0x3) Poll Interval: 255 Max Packet Size: 32 Attributes: 000000011 Interface #1 Class: Communication Device Class (CDC) (0xa) Endpoint #0 Address: 129 Number: 1 Direction: Inbound (0x80) Type: Bulk (0x2) Poll Interval (0) Max Packet Size: 32 Attributes: 000000010 Endpoint #1 Address: 2 Number: 2 Direction: Outbound (0x0) Type: Bulk (0x2) Poll Interval (0) Max Packet Size: 32 Attributes: 000000010 I'm able to deal with permission, connect to the device, find the correct interface and assign the endpoints. I'm just having trouble figuring out which technique to use to send the initial command read the ensuing data. I'm tried different combinations of bulkTransfer and controlTransfer with no luck. Thanks. I'm using interface#1 as seen below: public AcmDevice(UsbDeviceConnection usbDeviceConnection, UsbInterface usbInterface) { Preconditions.checkState(usbDeviceConnection.claimInterface(usbInterface, true)); this.usbDeviceConnection = usbDeviceConnection; UsbEndpoint epOut = null; UsbEndpoint epIn = null; // look for our bulk endpoints for (int i = 0; i < usbInterface.getEndpointCount(); i++) { UsbEndpoint ep = usbInterface.getEndpoint(i); Log.d(TAG, "EP " + i + ": " + ep.getType()); if (ep.getType() == UsbConstants.USB_ENDPOINT_XFER_BULK) { if (ep.getDirection() == UsbConstants.USB_DIR_OUT) { epOut = ep; } else if (ep.getDirection() == UsbConstants.USB_DIR_IN) { epIn = ep; } } } if (epOut == null || epIn == null) { throw new IllegalArgumentException("Not all endpoints found."); } AcmReader acmReader = new AcmReader(usbDeviceConnection, epIn); AcmWriter acmWriter = new AcmWriter(usbDeviceConnection, epOut); reader = new BufferedReader(acmReader); writer = new BufferedWriter(acmWriter); }

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  • SQL SERVER - Detecting non-indexed columns but used in WHERE clause

    - by Vadi
    How to detect a column included in WHERE clause but used in indexed? Little Background: Until the time the table has few number of records things will be okay, once it started having millions of records then index should be created for a column which is used in WHERE clauses in stored procs, inline queries etc., Since we have hundreds of stored procs and queries that often gets changed by the devs I wanted to have a automated way of identifying those columns that are used in WHERE clauses but not an index is created. How to do that in SQL SERVER 2008?

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  • MVVM Group Radio Button

    - by LnDCobra
    What is the best way of binding a number of RadioButtons to an enum using MVVM? The only way I can think of is binding each group box's IsChecked to a property, and in the setter of that property assign a value to an enum in the view model. Any help is appreciated.

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • How do you protect your software from illegal distribution?

    - by petr k.
    I am curious about how do you protect your software against cracking, hacking etc. Do you employ some kind of serial number check? Hardware keys? Do you use any third-party solutions? How do you go about solving licensing issues? (e.g. managing floating licenses) EDIT: I'm not talking any open source, but strictly commercial software distribution...

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  • Ideas for a C/C++ library

    - by Mohit Deshpande
    I thought one of the best ways to familiarise myself with C/C++, is to make a helpful library. I was maybe thinking like a geometry library, like to calculate areas, surface area, etc. It would be useful in game programming. Or maybe an algebra library, like for different formulas like the distance formula, quadratic formula, etc. Or maybe like a standard library for very simple functions, like calculating the number of items in an array.

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  • Start a git commit message with a hashmark (#)

    - by knittl
    Git treats lines starting with # as comment lines when committing. this is very annoying when working with a ticket tracking system, and trying to write the ticket number at the beginning of the line, e.g. #123 salt hashed passwords git will simply remove the line from the commit message. is there any way to escape the hash? i tried \ and !, but nothing works. whitespaces before # are preserved, so they aren't a working solution to the problem either.

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  • lua split into words

    - by anon
    I have a string in lua. It's a bunch of [a-zA-Z0-9]+ separated by a number (1 or more) spaces. How do I take the string and split it into a table of strings? Thanks!

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  • UNIX sort: Sorting something from the clipboard

    - by Iker Jimenez
    The other day I saw a colleague of mine using sort to sort a number of lines he copied from a text file. I've been trying to reproduce it myself and I cannot seem to find how. The requirements are as follow: Use sort from command line, plus whatever else you need to add to configure input Paste the text to be sorted from the clipboard Get the sorted result in the console

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  • How can I reload a datagrid in flash action script, after an xml file has loaded

    - by optician
    Hi Everyone, Does anyone know how to change the rowcount of a datagrid in flash after it has been created on the stage. I am loading an xml file externally that contains the number of rows the datagrid should have, but the problem is that becuase this file is not loaded at runtime, it just picks the default 3 items. Maybe I have to reload the datagrid on the stage, or loop until it is defined. Does anyone have experince of this. Regards, Chris

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  • Caching ASP.NET AJAX service javascript proxies

    - by Stephen Newman
    We have a number of small but useful WCF services which are being hosted using the WebScriptServiceHostFactory class and consumed via ASP.NET AJAX. We've noticed that in our production environment that the javascript proxies are not being cached by the client. Is there anyway to allow these files to be cached?

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  • Find the element with the most "neighbors" in a sequence

    - by Bao An
    Assume that we have a sequence S with n elements <x1,x2,...,xn>. A pair of elements xi,xj are considered neighbors if |xi-xj|<d, with d a given distance between two neighbors. So how can find out the element that has most neighbors in the sequence? (A simply way is sorting the sequence and then calculating number of each element but it's time complexity is quite large): O(nlogn) May you please help me find a better way to reduce time complexity?

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  • MVC Partial View Not Refreshing when using JSON data

    - by 40-Love
    I have a dropdown that I'm using to refresh a div with checkboxes. I am trying to figure out why my view is not refreshing if I pass in data in JSON format. If I pass in just a regular string, the view refreshes. If I pass in JSON data, the view does not refresh. If I step through the code in the Partial view, I can see the correct number of records are being passed in, however the view doesn't get refreshed with the correct number of checkboxes. I tried to add some cache directives, it didn't work. This doesn't work: $(function () { $('#ddlMoveToListNames').change(function () { var item = $(this).val(); var selectedListID = $('#ddlListNames').val(); var checkValues = $('input[name=c]:checked').map(function () { return $(this).val(); }).toArray(); $.ajax({ url: '@Url.Action("Test1", "WordList")', type: 'POST', cache: false, data: JSON.stringify({ words: checkValues, moveToListID: item, selectedListID: selectedListID }), dataType: 'json', contentType: 'application/json; charset=utf-8', success: function (result) { } }) .done(function (partialViewResult) { $("#divCheckBoxes").replaceWith(partialViewResult); }); }); }); This works: $(function () { $('#ddlMoveToListNames').change(function () { var item = $(this).val(); var selectedListID = $('#ddlListNames').val(); var checkValues = $('input[name=c]:checked').map(function () { return $(this).val(); }).toArray(); $.ajax({ url: '@Url.Action("Test1", "WordList")', type: 'POST', cache: false, data: { selectedListID: item }, success: function (result) { } }) .done(function (partialViewResult) { $("#divCheckBoxes").replaceWith(partialViewResult); }); }); }); Partial View: @model WLWeb.Models.MyModel <div id="divCheckBoxes"> @foreach (var item in Model.vwWordList) { @Html.Raw("<label><input type='checkbox' value='" + @Html.DisplayFor(modelItem => item.Word) + "' name='c'> " + @Html.DisplayFor(modelItem => item.Word) + "</label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"); } </div> Controller: [AcceptVerbs(HttpVerbs.Post)] [OutputCache(NoStore = true, Duration = 0, VaryByParam = "*")] public PartialViewResult Test1(MyModel vm, string[] words, string moveToListID, string selectedListID) { int listNameID = Convert.ToInt32(moveToListID); List<vwWordList> lst = db.vwWordLists.Where(s => s.Word.StartsWith("wa") && s.ListID == listNameID).ToList(); vm.vwWordList = lst; return PartialView("Partial1", vm); } View: @Html.DropDownListFor(x => Model.FilterViewModel.MoveToListNameID, Model.FilterViewModel.MoveToListNameList, new { @id = "ddlMoveToListNames", style = "width:100px;" })

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  • makefile internal calls to target

    - by Michael
    How can I distinguish in makefile, which targets and how(when) they are called internally? I have a makefile with number of targets which are actually variables. UPD: here is an example http://pastebin.com/inaEsGnW

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  • How to write a package (developed on Ubuntu 9.10) for installation on a Debian server

    - by Stick it to THE MAN
    I have written a number of applications and libraries (some of which depend on third party libraies), on my home workstation (Ubuntu 9.10). I now want to create packages (one package per application/library), so that I may then install them on my server, which will be running Debian OS. Any guidelines/gotchas on how to go about creating installation packages for debian on Ubuntu?

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  • How to refactor T-SQL stored procedure encapsulating it's parameters to a class

    - by abatishchev
    On my SQL Server 2008 I have a stored procedure with a large number of parameters. The first part of them is used in every call and parameters from the second part are used rarely. And I can't move the logic to two different stored procedures. Is there a way to encapsulate all this parameters to a class or struct and pass it as a stored procedure parameter? Can I use SQL CLR. Are there other ways?

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  • Finding N contiguous zero bits in an integer to the left of the MSB position of another integer

    - by James Morris
    The problem is: given an integer val1 find the position of the highest bit set (Most Significant Bit) then, given a second integer val2 find a contiguous region of unset bits, with the minimum number of zero bits given by width to the left of the position (ie, in the higher bits). Here is the C code for my solution: typedef unsigned int t; unsigned const t_bits = sizeof(t) * CHAR_BIT; _Bool test_fit_within_left_of_msb( unsigned width, t val1, t val2, unsigned* offset_result) { unsigned offbit = 0; unsigned msb = 0; t mask; t b; while(val1 >>= 1) ++msb; while(offbit + width < t_bits - msb) { mask = (((t)1 << width) - 1) << (t_bits - width - offbit); b = val2 & mask; if (!b) { *offset_result = offbit; return true; } if (offbit++) /* this conditional bothers me! */ b <<= offbit - 1; while(b <<= 1) offbit++; } return false; } Aside from faster ways of finding the MSB of the first integer, the commented test for a zero offbit seems a bit extraneous, but necessary to skip the highest bit of type t if it is set. I have also implemented similar algorithms but working to the right of the MSB of the first number, so they don't require this seemingly extra condition. How can I get rid of this extra condition, or even, are there far more optimal solutions? Edit: Some background not strictly required. The offset result is a count of bits from the high bit, not from the low bit as maybe expected. This will be part of a wider algorithm which scans a 2D array for a 2D area of zero bits. Here, for testing, the algorithm has been simplified. val1 represents the first integer which does not have all bits set found in a row of the 2D array. From this the 2D version would scan down which is what val2 represents. Here's some output showing success and failure: t_bits:32 t_high: 10000000000000000000000000000000 ( 2147483648 ) --------- ----------------------------------- *** fit within left of msb test *** ----------------------------------- val1: 00000000000000000000000010000000 ( 128 ) val2: 01000001000100000000100100001001 ( 1091569929 ) msb: 7 offbit:0 + width: 8 = 8 mask: 11111111000000000000000000000000 ( 4278190080 ) b: 01000001000000000000000000000000 ( 1090519040 ) offbit:8 + width: 8 = 16 mask: 00000000111111110000000000000000 ( 16711680 ) b: 00000000000100000000000000000000 ( 1048576 ) offbit:12 + width: 8 = 20 mask: 00000000000011111111000000000000 ( 1044480 ) b: 00000000000000000000000000000000 ( 0 ) offbit:12 iters:10 ***** found room for width:8 at offset: 12 ***** ----------------------------------- *** fit within left of msb test *** ----------------------------------- val1: 00000000000000000000000001000000 ( 64 ) val2: 00010000000000001000010001000001 ( 268469313 ) msb: 6 offbit:0 + width: 13 = 13 mask: 11111111111110000000000000000000 ( 4294443008 ) b: 00010000000000000000000000000000 ( 268435456 ) offbit:4 + width: 13 = 17 mask: 00001111111111111000000000000000 ( 268402688 ) b: 00000000000000001000000000000000 ( 32768 ) ***** mask: 00001111111111111000000000000000 ( 268402688 ) offbit:17 iters:15 ***** no room found for width:13 ***** (iters is the count of iterations of the inner while loop)

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  • Separating positive values from 'zero' values in an XSLT for-each statement

    - by danielle
    I am traversing an XML file (that contains multiple tables) using XSLT. Part of the job of the page is to get the title of each table, and present that title with along with the number of items that table contains (i.e. "Problems (5)"). I am able to get the number of items, but I now need to separate the sections with 0 (zero) items in them, and put them at the bottom of the list of table titles. I'm having trouble with this because the other items with positive numbers need to be left in their original order/not sorted. Here is the code for the list of titles: <ul> <xsl:for-each select="n1:component/n1:structuredBody/n1:component/n1:section/n1:title"> <li style="list-style-type:none;"> <div style = "padding:3px"><a href="#{generate-id(.)}"> <xsl:variable name ="count" select ="count(../n1:entry)"/> <xsl:choose> <xsl:when test = "$count != 0"> <xsl:value-of select="."/> (<xsl:value-of select="$count"/>) </xsl:when> <xsl:otherwise> <div id = "zero"><xsl:value-of select="."/> (<xsl:value-of select="$count"/>)</div> </xsl:otherwise> </xsl:choose> </a> </div> </li> </xsl:for-each> </ul> Right now, the "zero" div just marks each link as gray. Any help regarding how to place the "zero" divs at the bottom of the list would be greatly appreciated. Thank you!

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