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  • Executing a .NET Managed Assembly from SQL Server 2008 - Pro's, Con's & Recommendations

    - by RPM1984
    Hi guys, looking for opinions/recommendations/links for the following scenario im currently facing. The Platform: .NET 4.0 Web Application SQL Server 2008 The Task: Overhaul a component of the system that performs (fairly) complex mathematical operations based on a specific user activity, and updates numerous tables in the database. A common user activity might be "Bob" decides to post a forum topic. This results in (the end-solution) needing to look at various factors (about the post he did), then after doing some math based on lookup values/ratios as well as other data in the database, inserting some other data as a result of these operations. The Options: Ok - so here's what im thinking. Although it would be much easier to do this in C# (LINQ-SQL) it doesnt make much sense as the majority of the computations are based on values in the db, and it will get difficult to control/optimize/debug the LINQ over time. Hence, im leaning towards created a managed assembly (C# Class Library) that contains the lookup values (constants) as well as leveraging the math classes in the existing .NET BCL. Basically i'd expose a few methods that can be called by the T-SQL Stored Procedures. This to me has the following advantages: Simplicity of math. Do complex math in .NET vs complex math in T-SQL. No brainer. =) Abstraction of computatations, configurable "lookup" values and business logic from raw T-SQL. T-SQL only needs to care about the data, simplifying the stored procedures and making it easier to maintain. When it needs to do math it delegates off to the managed assembly. So, having said that - ive never done this before (call .NET assmembly from T-SQL), and after some googling the best site i could come up with is here, which is useful but outdated. So - what am i asking? Well, firstly - i need some better references on how to actually do this. "This" being how to call a C# .NET 4 Assembly from within T-SQL Stored Procedures in SQL Server 2008. Secondly, who out there has done this, what problems (if any) did you face? Realize this may be difficult to provide a "correct answer", so ill try to give it to whoever gives me the answer with a combination of good links and a list of pro's/con's/problems with this implementation. Cheers!

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  • What does [a|b|c] evaluate to in Prolog?

    - by Ambrose
    The pipe operator in prolog returns one or more atomic Heads and a Tail list. ?- [a,b,c] = [a,b|[c]]. true. Nesting multiple pipes in a single match can be done similar to this: ?- [a,b,c] = [a|[b|[c]]]. true. What does the statement [a|b|c] infer about a, b and c?

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • What are the pro/cons of Unity3D as a choice to make games ?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • What are the pro/cons of Unity3D as a choice to make games?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • In SICP exercise 2.26 using DrScheme, why does cons return a list, instead of a pair of lists?

    - by limist
    In SICP exercise 2.26, this Scheme code is given: (define x (list 1 2 3)) (define y (list 4 5 6)) Then this cons call is given: (cons x y) I expected a pair of lists would result, ((1 2 3) (4 5 6)) but the interpreter gives, ((1 2 3) 4 5 6) ...a list with 4 elements, the first being a list. Why is y treated differently? I've tried looking up other SICP answers for an explanation, but couldn't find something satisfactory. So could any Scheme/Lisp experts please shed some light on this aspect of cons? Thanks in advance for any insight.

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  • Why does using cons to create a pair of two lists produce a list and two elements?

    - by fingerprint211b
    I've started learning Scheme, for fun mostly, and because I've never used a functional language before. I chose Scheme because I wanted to read SICP for a long time. Anyway, I'm currently learning about lists, and before that I learned about cons, car and cdr. And there's an example that creates a list of lists with cons, like this : (cons (list 1 2) (list 3 4)) The resulting list is ((1 2) 3 4), which doesn't make sense to me, I would expect ((1 2)(3 4)) to be the result (a list made out of two lists). Why does it behave like that? I realize that if I were to use car, I would get (1 2), and cdr I'd get (3 4) becaue cdr always returns "the rest", but I don't understand why the list isn't made of two lists?

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  • What are cons if we use javascript to apply css property to that browser who do not support that pro

    - by metal-gear-solid
    What are cons if we use JavaScript to apply only CSS property to that browser who do not support that property by default? to keep my HTML semantic and keep free from Deprecated HTML. Is it against content, style and Behavior separation? How much it will effect to site accessibility, usability? What are cons? If I make accessible site then should i only use whatever i can do with pure css. shouldn't use JavaScript to apply CSS properties

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  • What is the pros and cons in using FormsAuthentication to persist login cookie?

    - by stacker
    What is the pros and cons in using FormsAuthentication to persist a login cookie? I see that StackOverflow ignore FormsAuthentication and instead implemented a different strategy to persist a login cookie. Pros Out of the box implementation for persistent login feature. Cons The login feature depends on the machine key which mean that I need to make sure that the machine key is the same on all the servers in the farm. The cookie contains wired encrypted values that don't really make sense to store in the cookie.

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  • Bypass network stack. Which options do we have? Pros and cons of each option [on hold]

    - by javapowered
    I'm writing trading application. I want to bypass network stack in Linux but I don't know how this can be done. I'm looking for complete list of options with pros and cons of each of them. The only option I know - is to buy solarflare network card which supports OpenOnLoad. What other options should I consider and what is pros and cons of each of them? Well the question is pretty simple - what is the best way to bypass network stack? upd: OpenOnload It achieves performance improvements in part by performing network processing at user-level, bypassing the OS kernel entirely on the data path. Intel DDIO to allow Intel® Ethernet Controllers and adapters to talk directly with the processor cache of the Intel® Xeon® processor E5. What's key difference between these techologies? Do they do roughly the same things? I much better like Intel DDIO because it's much easy to use, but OpenOnload required a lot of installation and tuning. If good OpenOnload application is much faster than good Intel DDIO application?

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  • "Progressive" JPEG: Why do many web sites avoid rendering JPEGs that way? Pros, cons?

    - by Chris W. Rea
    When JPEG images are used by a web page, they are typically rendered top-down ... but they can also be rendered using a mode called progressive JPEG, where the image starts out full-size, but blurry, and then gets sharper with successive passes, until it's fully loaded. Progressive loading requires the image have been saved that way. Why don't more web sites use progressive JPEG? What are the drawbacks? Is it simply a lack of tool support, or are these files somehow inferior to traditional top-down rendered JPEG images?

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  • What are the pros and cons about developing under MAC OS? [closed]

    - by user827992
    Sometimes i get the chance to program under MAC OS, i knew about this OS since Apple shipped its computers with a PowerPC by Motorola ( since Panther, more or less ), these days they are all X86 and i see no particular advantages about adopting this platform, also i see only downsides for the main part, i do not want to cause flames, please reply if you have a good answer or you can contribute in some constructive way. I'm trying to write a list of the natively supported languages, or the languages that comes only under MAC OS with some particular technology, my list is this: Objective C with Cocoa/Carbon I'm not considering personal preferences here, if a person X likes to code under Xcode it's probably ok to have a MAC, if a person Y likes to code under Visual Studio it's probably ok to not having a MAC, my purpose is to clarify what MAC OS is good for. I also do not get why people glorify the MAC for historical reasons, I mean a language like Java just comes for MAC only in the 7th edition of its JDK, things like GCC are just a porting and many technologies are out of the question like C# ( I'm sorry, i do not consider MonoDevelop like a serious alternative ) , .Net, ASP, DirectX, and many others are just, again, porting or free software, like PHP, MySQL, Javascript, XML, CSS, OpenGL, etc etc. My question is: what is so special about being a programmer under MAC OS? There is something that I have not seen? I also noticed that a significant portion of MAC users end up using their MAC like a normal Windows PC with Parallels or something like that. I can afford to buy a MAC, show me why this machine is so unique.

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  • What are the cons of using DrawableGameComponent for every instance of a game object?

    - by Kensai
    I've read in many places that DrawableGameComponents should be saved for things like "levels" or some kind of managers instead of using them, for example, for characters or tiles (Like this guy says here). But I don't understand why this is so. I read this post and it made a lot of sense to me, but these are the minority. I usually wouldn't pay too much attention to things like these, but in this case I would like to know why the apparent majority believes this is not the way to go. Maybe I'm missing something.

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  • What are the pros and cons of non-unique display names?

    - by Davy8
    I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing non-unique display names work well? When does it not work well? Does it come down to whether or not impersonation of someone else is a problem? The reasons I believe it works for Starcraft II is that there isn't any kind of in-game trading of virtual goods and other than "for kicks" there isn't much incentive to impersonate someone else in the game. There's also ladder rankings so even trying to impersonate a pro is easily detectable unless you're on a similar skill level. What are some other cases where it makes sense to specifically allow or disallow duplicate display names?

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  • What are the pros and cons of a non-fixed-interval update loop?

    - by akonsu
    I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame renderings and just updates the game in a loop (the last variant called "Constant Game Speed independent of Variable FPS"). I do not understand why it is acceptable to call update_game() in a loop without making sure the update function is called at a particular interval. I do not see any value in doing this. I would think that in my game I want to be sure the game is updated periodically with a known period. So maybe it is worthwhile to have two threads, one would call update periodically, and the other one would redraw the game, also periodically? Would this be a good and practical approach? Of course I would need to synchronise the threads.

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  • Pros and cons of PHP vs C,C++ as language in a programming interview ?

    - by DhruvPathak
    Hi All, Though this is a matter of personal choice and comfort. I would want your views on a situation like this. Programmer A has been working on PHP for some years, and has had prior experience in C.C++ during algorithm courses in university. The current fluency is good is PHP,but C,C++ can also be brushed up. So for interviews with major companies who put lot of emphasis on algorithms and data structures in programming interview e.g. binary trees, linked lists, arrays , strings . What should programmer A do ? Try to implement those things in PHP ( which is generally more suited for web development rather than programming contests/interviews ) or Or brush up the C,C++ skills and keep them as primary tool for tackling interview questions. What are advantages/ disadvantages of each language for an environment like programming contest or an interview ? Why would you recommend,not recommend Programmer A to participate in a contest like google code Jam/ ACM ICPC using PHP instead of C++ ? ( assuming PHP is allowed as a language there)

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  • What are pros and cons of native checkout for an ecommerce app (mobile)?

    - by Raj
    Looking at some of the ecommerce apps, I am guessing that some use native checkout process, and some use webviews. Would request the community to share some guidelines.. is there a security concern using native checkout ? Are Google Wallet and Paypal checkouts worth trying on native ? This is my first application which deals with money, and I am a little scared. I don't want to use in-app billing some reasons.

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  • Pros and cons of integrated vs. standalone tools [closed]

    - by eckes
    When it comes to version control, for example, there seem to be two different types of users: those using standalone VCS tools those using integrated tools from their IDE In my opinion, both have pros: Integrated tools do everything out of the IDE, no need to leave the environment you're used to ... Standalone tools usable for every type of project, not only for those associated with an IDE always behave the same (e.g. no difference like Eclipse-SVN-Client vs. AnkhSVN client for VS) ... I would be interested in your opinions and use cases.

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  • What are the pros and cons of public sector vs private sector software development? [closed]

    - by j.i.h.
    I'm currently considering a job working for my state of residence. However, besides the obvious drawback of far less compensation than I could get in the private sector, are there any other drawbacks? Are there any upsides to public work, besides helping society at large and benefits? My main concern is that if I work in the public sector, I might be stained with the perception that I "got along" in an uncompetitive environment. I have no idea if this would be the actual environment, but it seems to be the preconception about government work--unionized workers who are simply there because the union keeps them from being fired. So, does anyone have experience working for the government? Do you have experiences working with people transitioning from public to private sector?

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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  • What are the pro and cons of having localization files vs hard coded variables in source code?

    - by corgrath
    Definitions: Files: Having the localization phrases stored in a physical file that gets read at application start-up and the phrases are stored in the memory to be accessed via util-methods. The phrases are stored in key-value format. One file per language. Variables: The localization texts are stored as hard code variables in the application's source code. The variables are complex data types and depending on the current language, the appropriate phrase is returned. Background: The application is a Java Servlet and the developers use Eclipse as their primary IDE. Some brief pro and cons: Since Eclipse is use, tracking and finding unused localizations are easier when they are saved as variables, compared to having them in a file. However the application's source code becomes bigger and bloated. What are the pro and cons of having localization text in files versus hard coded varibles in source code? What do you do and why?

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