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  • Passing an instantiated class to concrete class derived by Castle Windsor

    - by Tr1stan
    I have a system that I'm using to test some new architecture. I have the following setup (In MVC2 .Net - C Sharp): View < Controller < Service < Repository < DB I'm using Castle Windsor as my DI (IoC) controller, and this is working just fine in both the Service and Repo layers. However, I'm now at a point where I would like to pass an Entity Framework (DatabaseNameEntity) to the constructor to the Service, and then to the Repo, so that I have something similar to a Unit of Work pattern per request (This feels like what I'm trying to achieve anyway) - and I'm having trouble working out how this can be done using Castle Windsor. Am I going off on a silly tangent? Any pointers appreciated.

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  • Subcontrols not visible in custom control derived from another control

    - by Gacek
    I'm trying to create a custom control by deriving from a ZedGraphControl I need to add a ProgressBar to the control, but I encountered some problems. When I create a custom control and add both, ZedGraphCOntrol and ProgressBar to it, everything is OK: MyCustomControl { ZedGraphControl ProgressBar } All elemnets are visible and working as expected. But I need to derive from ZGC and when I add a progress bar as a subcontrol of ZedGraphControl: MyCustomControl : ZedGRaphControl { ProgressBar } The progress bar is not visible. Is there any way to force the visibility of ProgressBar? Is it possible, that ZedGraphControl is not displaying its subcontrols? I tried do the same thing with a simple button and it's also not being displayed.

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  • C++ LNK2019 error with constructors and destructors in derived classes

    - by BLH
    I have two classes, one inherited from the other. When I compile, I get the following errors: 1Entity.obj : error LNK2019: unresolved external symbol "public: __thiscall Utility::Parsables::Base::Base(void)" (??0Base@Parsables@Utility@@QAE@XZ) referenced in function "public: __thiscall Utility::Parsables::Entity::Entity(void)" (??0Entity@Parsables@Utility@@QAE@XZ) 1Entity.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall Utility::Parsables::Base::~Base(void)" (??1Base@Parsables@Utility@@UAE@XZ) referenced in function "public: virtual __thiscall Utility::Parsables::Entity::~Entity(void)" (??1Entity@Parsables@Utility@@UAE@XZ) 1D:\Programming\Projects\Caffeine\Debug\Caffeine.exe : fatal error LNK1120: 2 unresolved externals I really can't figure out what's going on.. can anyone see what I'm doing wrong? I'm using Visual C++ Express 2008. Here are the files.. "include/Utility/Parsables/Base.hpp" #ifndef CAFFEINE_UTILITY_PARSABLES_BASE_HPP #define CAFFEINE_UTILITY_PARSABLES_BASE_HPP namespace Utility { namespace Parsables { class Base { public: Base( void ); virtual ~Base( void ); }; } } #endif //CAFFEINE_UTILITY_PARSABLES_BASE_HPP "src/Utility/Parsables/Base.cpp" #include "Utility/Parsables/Base.hpp" namespace Utility { namespace Parsables { Base::Base( void ) { } Base::~Base( void ) { } } } "include/Utility/Parsables/Entity.hpp" #ifndef CAFFEINE_UTILITY_PARSABLES_ENTITY_HPP #define CAFFEINE_UTILITY_PARSABLES_ENTITY_HPP #include "Utility/Parsables/Base.hpp" namespace Utility { namespace Parsables { class Entity : public Base { public: Entity( void ); virtual ~Entity( void ); }; } } #endif //CAFFEINE_UTILITY_PARSABLES_ENTITY_HPP "src/Utility/Parsables/Entity.cpp" #include "Utility/Parsables/Entity.hpp" namespace Utility { namespace Parsables { Entity::Entity( void ) { } Entity::~Entity( void ) { } } }

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  • Complex derived attributes in Django models

    - by rabidpebble
    What I want to do is implement submission scoring for a site with users voting on the content, much like in e.g. reddit (see the 'hot' function in http://code.reddit.com/browser/sql/functions.sql). My submission model currently keeps track of up and down vote totals. Currently, when a user votes I create and save a related Vote object and then use F() expressions to update the Submission object's voting totals. The problem is that I want to update the score for the submission at the same time, but F() expressions are limited to only simple operations (it's missing support for log(), date_part(), sign() etc.) From my limited experience with Django I can see 4 options here: extend F() somehow (haven't looked at the code yet) to support the missing SQL functions; this is my preferred option and seems to fit within the Django framework the best define a scoring function (much like reddit's 'hot' function) in my database, and have Django use the value of that function for the value of the score field; as far as I can tell, #2 is not possible wrap my two step voting process in a suitably isolated transaction so that I can calculate the voting totals in Python and then update the Submission's voting totals without fear that another vote against the submission could be added/changed in the meantime; I'm hesitant to take this route because it seems overly complex - what is a "suitably isolated transaction" in this case anyway? use raw SQL; I would prefer to avoid this entirely -- what's the point of an ORM if I have to revert to SQL for such a common use case as this! (Note that this coming from somebody who loves sprocs, but is using Django for ease of development.) Before I embark on this mission to extend F() (which I'm not sure is even possible), am I about to reinvent the wheel? Is there a more standard way to do this? It seems like such a common use case and yet in an hour of searching I have yet to find a common solution...

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  • Custom HTMLControl derived from HtmlImage control not visible in VS2008 toolbox

    - by Tinvan
    I have a custom control deriving from HtmlImage control which I cant get to show up on toolbox, it says "There are no components in '...\bin\Debug\ImageCustomControl.dll' that can be placed on the toolbox.". Here is the code for the control: namespace ImageCustomControl { public class ImageHtmlControl : HtmlImage { public override void RenderControl(HtmlTextWriter writer) { this.Src = "https://somedomain.com" + this.Src; base.RenderControl(writer); } } } Here is a post back from 2003 that says its not possible, but just wanted to know if it has changed since: http://www.microsoft.com/mspress/books/sampchap/5728d.aspx Thanks in advance.

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  • Model binding & derived model classes

    - by Richard Ev
    Does ASP.NET MVC offer any simple way to get model binding to work when you have model classes that inherit from others? In my scenario I have a View that is strongly typed to List<Person>. I have a couple of classes that inherit from Person, namely PersonTypeOne and PersonTypeTwo. I have three strongly typed partial views with names that match these class names (and render form elements for the properties of their respective models). This means that in my main View I can have the following code: <% for(int i = 0; i < Model.Count; i++) { Html.RenderPartial(Model[i].GetType().Name, Model[i]); } %> This works well, apart from when the user submits the form the relevant controller action method just gets a List<Person>, rather than a list of Person, PersonTypeOne and PersonTypeTwo. This is pretty much as expected as the form submission doesn't contain enough information to tell the default model binder to create any instances of PersonTypeOne and PersonTypeTwo classes. So, is there any way to get such functionality from the default model binder?

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  • Forward declaration of derived inner class

    - by Loom
    I ran into problem implementing some variations of factory method. // from IFoo.h struct IFoo { struct IBar { virtual ~IBar() = 0; virtual void someMethod() = 0; }; virtual IBar *createBar() = 0; }; // from Foo.h struct Foo : IFoo { // implementation of Foo, Bar in Foo.cpp struct Bar : IBar { virtual ~Bar(); virtual void someMethod(); }; virtual Bar *createBar(); // implemented in Foo.cpp }; I'd like to place declaration of Foo::Bar in Foo.cpp. For now I cannot succeed: struct Foo : IFoo { //struct Bar; //1. error: invalid covariant return type // for ‘virtual Foo::Bar* //struct Bar : IBar; //2. error: expected ‘{’ before ‘;’ token virtual Bar *createBar(); // virtual IBar *createBar(); // Is not acceptable by-design }; Is there a trick to have just forward declaration of Boo in Foo.hpp and to have full declaration in Foo.cpp?

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  • C#/ASP.NET MVC 4 Instantiate Object Derived From Interface In Factory Method

    - by Chris
    Currently have a Factory class that features a GetSelector function, which returns a concrete implementation of ISelector. I have several different classes that implement ISelector and based on a setting I would like to receive the appropriate ISelector back. public interface ISelector { string GetValue(string Params); } public class XmlSelector : ISelector { public string GetValue(string Params) { // open XML file and get value } } public static class SelectorFactory { public static ISelector GetSelector() { return new XmlSelector(); // Needs changing to look at settings } } My question is what is the best way to store the setting? I am aware of using AppSettings etc. but I'm not sure whether I want to have to store strings in the web.config and perform a switch on it - just seems to be really tightly coupled in that if a new implementation of ISelector is made, then the Factory would need to be changed. Is there any way of perhaps storing an assembly name and instantiating based on that? Thanks, Chris

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  • Trouble with custom WPF Panel-derived class

    - by chaiguy
    I'm trying to write a custom Panel class for WPF, by overriding MeasureOverride and ArrangeOverride but, while it's mostly working I'm experiencing one strange problem I can't explain. In particular, after I call Arrange on my child items in ArrangeOverride after figuring out what their sizes should be, they aren't sizing to the size I give to them, and appear to be sizing to the size passed to their Measure method inside MeasureOverride. Am I missing something in how this system is supposed to work? My understanding is that calling Measure simply causes the child to evaluate its DesiredSize based on the supplied availableSize, and shouldn't affect its actual final size. Here is my full code (the Panel, btw, is intended to arrange children in the most space-efficient manner, giving less space to rows that don't need it and splitting remaining space up evenly among the rest--it currently only supports vertical orientation but I plan on adding horizontal once I get it working properly): protected override Size MeasureOverride( Size availableSize ) { foreach ( UIElement child in Children ) child.Measure( availableSize ); return availableSize; } protected override System.Windows.Size ArrangeOverride( System.Windows.Size finalSize ) { double extraSpace = 0.0; var sortedChildren = Children.Cast<UIElement>().OrderBy<UIElement, double>( new Func<UIElement, double>( delegate( UIElement child ) { return child.DesiredSize.Height; } ) ); double remainingSpace = finalSize.Height; double normalSpace = 0.0; int remainingChildren = Children.Count; foreach ( UIElement child in sortedChildren ) { normalSpace = remainingSpace / remainingChildren; if ( child.DesiredSize.Height < normalSpace ) // if == there would be no point continuing as there would be no remaining space remainingSpace -= child.DesiredSize.Height; else { remainingSpace = 0; break; } remainingChildren--; } extraSpace = remainingSpace / Children.Count; double offset = 0.0; foreach ( UIElement child in Children ) { //child.Measure( new Size( finalSize.Width, normalSpace ) ); double value = Math.Min( child.DesiredSize.Height, normalSpace ) + extraSpace; child.Arrange( new Rect( 0, offset, finalSize.Width, value ) ); offset += value; } return finalSize; }

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  • Interoperability when returning derived class by base class in WCF

    - by mt_serg
    I have some simple code: [DataContract] [KnownType(typeof(SpecialEvent))] public class Event { //data } [DataContract] public class SpecialEvent : Event { //data } [ServiceContract] public interface IService { [OperationContract] List<Event> GetEvents(); } [ServiceBehavior] public class Service : IService { public List<Event> GetEvents() { List<Event> events = new List<Event>(); events.Add(new Event()); events.Add(new SpecialEvent()); return events; } } I know that it works fine in case wcf to wcf. but what about interoperability? is it generate standart wsdl and any client can use the service or no?

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  • Derived interface from generic method

    - by Sunit
    I'm trying to do this: public interface IVirtualInterface{ } public interface IFabricationInfo : IVirtualInterface { int Type { get; set; } int Requirement { get; set; } } public interface ICoatingInfo : IVirtualInterface { int Type { get; set; } int Requirement { get; set; } } public class FabInfo : IFabricationInfo { public int Requirement { get { return 1; } set { } } public int Type { get {return 1;} set{} } } public class CoatInfo : ICoatingInfo { public int Type { get { return 1; } set { } } public int Requirement { get { return 1; } set { } } } public class BusinessObj { public T VirtualInterface<T>() where T : IVirtualInterface { Type targetInterface = typeof(T); if (targetInterface.IsAssignableFrom(typeof(IFabricationInfo))) { var oFI = new FabInfo(); return (T)oFI; } if (targetInterface.IsAssignableFrom(typeof(ICoatingInfo))) { var oCI = new CoatInfo(); return (T)oCI; } return default(T); } } But getting a compiler error: Canot convert type 'GenericIntf.FabInfo' to T How do I fix this? thanks Sunit

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  • base destructor called twice after derived object?

    - by sil3nt
    hey there, why is the base destructor called twice at the end of this program? #include <iostream> using namespace std; class B{ public: B(){ cout << "BC" << endl; x = 0; } virtual ~B(){ cout << "BD" << endl; } void f(){ cout << "BF" << endl; } virtual void g(){ cout << "BG" << endl; } private: int x; }; class D: public B{ public: D(){ cout << "dc" << endl; y = 0; } virtual ~D(){ cout << "dd" << endl; } void f(){ cout << "df" << endl; } virtual void g(){ cout << "dg" << endl; } private: int y; }; int main(){ B b, * bp = &b; D d, * dp = &d; bp->f(); bp->g(); bp = dp; bp->f(); bp->g(); }

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  • Receive messages for derived types in MVVMLight

    - by Hrvoje
    Shouldn't this test pass: [TestMethod] public void derived_message_subscription() { bool handled = false; Messenger.Default.Register<GenericMessage<baseClass>>(this, true, (msg) => handled = true); Messenger.Default.Send(new GenericMessage<testClass>(new testClass())); Assert.IsTrue(handled); } public abstract class baseClass { } public class testClass : baseClass { } I have to receive all messages for classes that inherits from one base class. MVVMLight has bool property receiveDerivedMessagesToo in Register method, but it seems to me that it isn't working.

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  • Implementing Dispose on a class derived from Stream

    - by AnthonyWJones
    I'm building a class that derives from Stream to wrap a COM IStream. However I've come across an issue where I need to release the COM IStream deteministically. Ok so that's easy just use Marshal.ReleaseComObject in the Dispose method. However I'm not sure its that simple. The Stream base class already has an protected virtual method Dispose(boolean). Here is my first idea:- ~ComStreamWrapper() { if (!_Disposed) { iop.Marshal.FreeCoTaskMem(_Int64Ptr); iop.Marshal.ReleaseComObject(_IStream); } } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!_Disposed) { if (disposing) { iop.Marshal.FreeCoTaskMem(_Int64Ptr); iop.Marshal.ReleaseComObject(_IStream); } _Disposed = true; } } You'll notice there isn't an implementation of Dispose() itself. I'm currently making the asssumption that the existing implementation on Stream does what I need it to. That is calling Diposing(true) and GC.SuppressFinalize. Is this assumption faulty? Have I missed something? Is there a better approach? You see more of the basic class in this answer to an ealier question.

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  • Apples, oranges, and pointers to the most derived c++ class

    - by Matthew Lowe
    Suppose I have a bunch of fruit: class Fruit { ... }; class Apple : public Fruit { ... }; class Orange: public Fruit { ... }; And some polymorphic functions that operate on said fruit: void Eat(Fruit* f, Pesticide* p) { } void Eat(Apple* f, Pesticide* p) { ingest(f,p); } void Eat(Orange* f, Pesticide* p) { peel(f,p); ingest(f,p); } OK, wait. Stop right there. Note at this point that any sane person would make Eat() a virtual member function of the Fruit classes. But that's not an option, because I am not a sane person. Also, I don't want that Pesticide* in the header file for my fruit class. Sadly, what I want to be able to do next is exactly what member functions and dynamic binding allow: typedef list<Fruit*> Fruits; Fruits fs; ... for(Fruits::iterator i=fs.begin(), e=fs.end(); i!=e; ++i) Eat(*i); And obviously, the problem here is that the pointer we pass to Eat() will be a Fruit*, not an Apple* or an Orange*, therefore nothing will get eaten and we will all be very hungry. So what I really want to be able to do instead of this: Eat(*i); is this: Eat(MAGIC_CAST_TO_MOST_DERIVED_CLASS(*i)); But to my limited knowledge, such magic does not exist, except possibly in the form of a big nasty if-statement full of calls to dynamic_cast. So is there some run-time magic of which I am not aware? Or should I implement and maintain a big nasty if-statement full of dynamic_casts? Or should I suck it up, quit thinking about how I would implement this in Ruby, and allow a little Pesticide to make its way into my fruit header?

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  • Map derived class as an independent one with FNH's Automap

    - by Anton Gogolev
    Hi! Basically, I have an ImageMetadata class and an Image class, which derives from ImageMetadata. Image adds one property: byte[] Content, which actually contains binary data. What I want to do is to map these two classes onto one table, but I absolutely do not need NHibernates' inheritance support to kick in. I want to tailor FNH Automap to produce something like: <class name="ImageMetadata" ...> <property name="Name" ... /> < ... /> <class name="Image" ...> <property name="Name" ... /> <property name="Content" ... /> < ... /> Is this at all possible?

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  • FluentNHibernate: returning an enum from a derived property

    - by Zen-C
    I'm using the automapping feature of FluentNHibernate and need a property that derives its return value. This property must return an Enum value, e.g. public virtual MyEnum MyDerivedProperty { get { MyEnum retval; // do some calculations return retval; } } Currently I get the following exception: NHibernate.PropertyNotFoundException: Could not find a setter for property 'MyDerivedProperty' ... If I add a setter then the database table involved requires the column to exist, even if that setter does nothing. It works fine when the return type is an int. Any ideas how I achieve this?

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  • iPhone tableview: titleForHeaderInSection derived from array

    - by Nic Hubbard
    I have a tableview that is populated by an array. Currently the tableview has no grouping. What I would like to do is check a value of each array object, such as State, and group all the CA items together, all the OR items together, etc. Then, assign those groups a title. The array is dynamic, and will grow and get new values in the future, so I can't hardcode titles, I would like these to somehow come from my initial array. Currently I am using the following, but it does not take into account sorting of the array, or if I removed all of the items in the array that have to do with California. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 0) { return @"California"; } else if (section == 1) { return @"Washington"; } else { return @"Utah"; } }//end tableView So, I am confusing myself as to how this would be possible. Any tips would be appreciated.

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  • Casting to derived type problem in C++

    - by GONeale
    Hey there everyone, I am quite new to C++, but have worked with C# for years, however it is not helping me here! :) My problem: I have an Actor class which Ball and Peg both derive from on an objective-c iphone game I am working on. As I am testing for collision, I wish to set an instance of Ball and Peg appropriately depending on the actual runtime type of actorA or actorB. My code that tests this as follows: // Actors that collided Actor *actorA = (Actor*) bodyA->GetUserData(); Actor *actorB = (Actor*) bodyB->GetUserData(); Ball* ball; Peg* peg; if (static_cast<Ball*> (actorA)) { // true ball = static_cast<Ball*> (actorA); } else if (static_cast<Ball*> (actorB)) { ball = static_cast<Ball*> (actorB); } if (static_cast<Peg*> (actorA)) { // also true?! peg = static_cast<Peg*> (actorA); } else if (static_cast<Peg*> (actorB)) { peg = static_cast<Peg*> (actorB); } if (peg != NULL) { [peg hitByBall]; } Once ball and peg are set, I then proceed to run the hitByBall method (objective c). Where my problem really lies is in the casting procedurel Ball casts fine from actorA; the first if (static_cast<>) statement steps in and sets the ball pointer appropriately. The second step is to assign the appropriate type to peg. I know peg should be a Peg type and I previously know it will be actorB, however at runtime, detecting the types, I was surprised to find actually the third if (static_cast<>) statement stepped in and set this, this if statement was to check if actorA was a Peg, which we already know actorA is a Ball! Why would it have stepped here and not in the fourth if statement? The only thing I can assume is how casting works differently from c# and that is it finds that actorA which is actually of type Ball derives from Actor and then it found when static_cast<Peg*> (actorA) is performed it found Peg derives from Actor too, so this is a valid test? This could all come down to how I have misunderstood the use of static_cast. How can I achieve what I need? :) I'm really uneasy about what feels to me like a long winded brute-casting attempt here with a ton of ridiculous if statements. I'm sure there is a more elegant way to achieve a simple cast to Peg and cast to Ball dependent on actual type held in actorA and actorB. Hope someone out there can help! :) Thanks a lot.

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  • How can I reuse a base class function in a derived class

    - by Armen Ablak
    Let's say we have these four classes: BinaryTree, SplayTree (which is a sub-class of BinaryTree), BinaryNode and SplayNode (which is a sub-class of BinaryNode). In class BinaryTree I have 2 Find functions, like this bool Find(const T &) const; virtual Node<T> * Find(const T &, Node<T> *) const; and in SplayTree I would like to reuse the second one, because it works in the same way (for example) as in SplayTree, the only thing different is the return type, which is SplayNode. I thought it might be enough if I use this line in SplayTree.cpp using BinaryTree::Find; but it isn't. So, how can I do this?

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  • Generics and Derived Classes .NET 3.5

    - by Achilles
    Consider the following where class "Circle" inherits from "Shape": dim objListOfCircles as new List(of Circle) DrawShapes(objListOfCirlces) Private sub DrawShapes(byref objListOfShapes as List(of Shape)) for each objShape as Shape in objListOfShapes objShape.Draw() next end sub I can't get this to work. What is the explaination as to why this doesn't work?

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  • Problem accessing base member in derived constructor

    - by LeopardSkinPillBoxHat
    Given the following classes: class Foo { struct BarBC { protected: BarBC(uint32_t aKey) : mKey(aKey) mOtherKey(0) public: const uint32_t mKey; const uint32_t mOtherKey; }; struct Bar : public BarBC { Bar(uint32_t aKey, uint32_t aOtherKey) : BarBC(aKey), mOtherKey(aOtherKey) // Compile error here }; }; I am getting a compilation error at the point indicated: error: class `Foo::Bar' does not have any field named `mOtherKey'. Can anyone explain this? I suspect it's a syntactical problem due to my Bar class being defined within the Foo class, but can't seem to find a way around it. This is simple public inheritance, so mOtherKey should be accessible from the Bar constructor. Right? Or is it something to do with the fact that mOtherKey is const and I have already initialised it to 0 in the BarBC constructor?

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