How do I simplify a 2D game grid for level management while keeping its by-pixel features?
- by Eric Thoma
(I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.)
This is a question dealing with 2D world design.
I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game…