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  • PHP Form Sending Information to Limbo!

    - by drew
    I was told my client's quote form has not been generating very many emails. I have learned that although the form brings you to a confirmation page, the information never reaches the recipient. I have altered the code so it goes to my office email for testing purposes. If I post code for the form elements below, would someone be able to spot what the problem might be? Thank you very much! Link to the quote page is http://autoglass-plus.com/quote.php First is the form itself: <form id="quoteForm" name="form" action="form/index.php" method="post"> <fieldset> <p> <strong>Contact Information:</strong><br /> </p> <div> <label for="firstname">First Name:<br /> </label> <input type="text" size="30" name="firstname" class="txt" id="firstname" /> </div> <div> <label for="lastname">Last Name:<br /> </label> <input type="text" size="30" name="lastname" class="txt" id="lastname" /> </div> <div> <label for="address">Address:<br /> </label> <input type="text" size="30" name="address" class="txt" id="address" /> </div> <div> <label for="city">City:<br /> </label> <input type="text" size="30" name="city" class="txt" id="city" /> </div> <div> <label for="state">State:<br /> </label> <input type="text" size="30" name="state" class="txt" id="state" /> </div> <div> <label for="zip">Zip:<br /> </label> <input type="text" size="30" name="zip" class="txt" id="zip" /> </div> <div> <label for="label">Phone:<br /> </label> <input type="text" size="30" name="phone" class="txt" id="label" /> </div> <div> <label for="email">Email:<br /> </label> <input type="text" size="30" name="email" class="txt" id="email" /> </div> <p><br /> <b>Insurace Information</b></p> <p><i>Auto Glass Plus in an Approved Insurance Vendor. Insurance claims require additional information that we will request when we contact you for your quote.</i></p> <br /> <div> <input type="checkbox" name="insurance" value="yes" /> Check here if this is an insurance claim.<br /> <label for="year">Insurance Provider:<br /> </label> <input type="text" size="30" name="provider" class="txt" id="provider" /> </div> <p><br /> <b>Vehicle Information:</b><br /> </p> <div> <label for="year">Vehicle Year :<br /> </label> <input type="text" size="30" name="year" class="txt" id="year" /> </div> <div> <label for="make">Make: </label> <br /> <input type="text" size="30" name="make" class="txt" id="make" /> </div> <div> <label for="model">Model:</label> <br /> <input type="text" size="30" name="model" class="txt" id="model" /> </div> <div> <label for="body">Body Type:<br /> </label> <select name="body" id="body"> <option>Select One</option> <option value="2 Door Hatchback">2 Door Hatchback</option> <option value="4 Door Hatchback">4 Door Hatchback</option> <option value="2 Door Sedan">2 Door Sedan</option> <option value="4 Door Sedan">4 Door Sedan</option> <option value="Station Wagon">Station Wagon</option> <option value="Van">Van</option> <option value="Sport Utility">Sport Utility</option> <option value="Pickup Truck">Pickup Truck</option> <option value="Other Truck">Other Truck</option> <option value="Recreational Vehicle">Recreational Vehicle</option> <option value="Other">Other</option> </select> </div> <p><b><br /> Glass in Need of Repair:</b><br /> </p> <div> <input type="checkbox" name="repairs" value="Windshield" /> Windshield<br /> <input type="checkbox" name="repairs" value="Back Glass" /> Back Glass<br /> <input type="checkbox" name="repairs" value="Driver&rsquo;s Side Window" /> Side Window*<br /> <input type="checkbox" name="repairs" value="Chip Repair" /> Chip Repair<br /> <input type="checkbox" name="repairs" value="Other" /> Other </div> <p><strong>*Important:</strong> For side glass, please indicate the specific window that needs replacement <i>(e.g. passenger side rear door or driver side vent glass)</i>, and any tinting color preference in the <strong>Describe Damage </strong> field.</p> <p><br /> <b>Describe Damage</b></p> <div> <textarea rows="6" name="damage" id="damage" cols="37" class="txt"></textarea> </div> <input type="hidden" name="thanks" value="../thanks.php" /> <input type="hidden" name="required_fields" value="firstname, lastname, email, phone" /> <input type="hidden" name="html_template" value="testform.tpl.html" /> <input type="hidden" name="mail_template" value="testmail.tpl.txt" /> <div class="submit"> <center> <input type="submit" value="Submit Form" name="Submit" id="Submit" /> </center> </div> </fieldset> </form> Then it sends to a file named index.php inside the "form" folder: <?php $script_root = './'; $referring_server = 'www.wmsgroup.com, wmsgroup.com, scripts'; $allow_empty_referer = 'yes'; // (yes, no) $language = 'en'; // (see folder 'languages') $ip_banlist = ''; $ip_address_count = '0'; $ip_address_duration = '48'; $show_limit_errors = 'yes'; // (yes, no) $log_messages = 'no'; // (yes, no) $text_wrap = '65'; $show_error_messages = 'yes'; $attachment = 'no'; // (yes, no) $attachment_files = 'jpg, gif,png, zip, txt, pdf, doc, ppt, tif, bmp, mdb, xls, txt'; $attachment_size = 100000; $path['logfile'] = $script_root . 'logfile/logfile.txt'; $path['upload'] = $script_root . 'upload/'; // chmod 777 upload $path['templates'] = $script_root . 'templates/'; $file['default_html'] = 'testform.tpl.html'; $file['default_mail'] = 'testmail.tpl.txt'; /***************************************************** ** Add further words, text, variables and stuff ** that you want to appear in the templates here. ** The values are displayed in the HTML output and ** the e-mail. *****************************************************/ $add_text = array( 'txt_additional' => 'Additional', // {txt_additional} 'txt_more' => 'More' // {txt_more} ); /***************************************************** ** Do not edit below this line - Ende der Einstellungen *****************************************************/ /***************************************************** ** Send safety signal to included files *****************************************************/ define('IN_SCRIPT', 'true'); /***************************************************** ** Load formmail script code *****************************************************/ include($script_root . 'inc/formmail.inc.php') ?> There is also formail.inc.php, testform.tpl.php, testform.tpl.text and then the confirmation page, thanks.php I want to know how these all work together and what the problem could be.

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  • List<object>.RemoveAll - How to create an appropriate Predicate

    - by CJM
    This is a bit of noob question - I'm still fairly new to C# and generics and completely new to predicates, delegates and lamda expressions... I have a class 'Enquiries' which contains a generic list of another class called 'Vehicles'. I'm building up the code to add/edit/delete Vehicles from the parent Enquiry. And at the moment, I'm specifically looking at deletions. From what I've read so far, it appears that I can use Vehicles.RemoveAll() to delete an item with a particular VehicleID or all items with a particular EnquiryID. My problem is understanding how to feed .RemoveAll the right predicate - the examples I have seen are too simplistic (or perhaps I am too simplistic given my lack of knowledge of predicates, delegates and lambda expressions). So if I had a List<Of Vehicle> Vehicles where each Vehicle had an EnquiryID, how would I use Vehicles.RemoveAll() to remove all vehicles for a given EnquiryID? I understand there are several approaches to this so I'd be keen to hear the differences between approaches - as much as I need to get something working, this is also a learning exercise. As an supplementary question, is a Generic list the best repository for these objects? My first inclination was towards a Collection, but it appears I am out of date. Certainly Generics seem to be preferred, but I'm curious as to other alternatives. Thanks

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  • How to get database table header information into an CSV File.

    - by Rachel
    I am trying to connect to the database and get current state of a table and update that information into csv file, with below mentioned piece of code, am able to get data information into csv file but am not able to get header information from database table into csv file. So my questions is How can I get Database Table Header information into an CSV File ? $config['database'] = 'sakila'; $config['host'] = 'localhost'; $config['username'] = 'root'; $config['password'] = ''; $d = new PDO('mysql:dbname='.$config['database'].';host='.$config['host'], $config['username'], $config['password']); $query = "SELECT * FROM actor"; $stmt = $d->prepare($query); // Execute the statement $stmt->execute(); var_dump($stmt->fetch(PDO::FETCH_ASSOC)); $data = fopen('file.csv', 'w'); while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) { echo "Hi"; // Export every row to a file fputcsv($data, $row); } Header information meaning: Vehicle Build Model car 2009 Toyota jeep 2007 Mahindra So header information for this would be Vehicle Build Model Any guidance would be highly appreciated.

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  • Getting a handle on GIS math, where do I start?

    - by Joshua
    I am in charge of a program that is used to create a set of nodes and paths for consumption by an autonomous ground vehicle. The program keeps track of the locations of all items in its map by indicating the item's position as being x meters north and y meters east of an origin point of 0,0. In the real world, the vehicle knows the location of the origin's lat and long, as it is determined by a dgps system and is accurate down to a couple centimeters. My program is ignorant of any lat long coordinates. It is one of my goals to modify the program to keep track of lat long coords of items in addition to an origin point and items' x,y position in relation to that origin. At first blush, it seems that I am going to modify the program to allow the lat long coords of the origin to be passed in, and after that I desire that the program will automatically calculate the lat long of every item currently in a map. From what I've researched so far, I believe that I will need to figure out the math behind converting to lat long coords from a UTM like projection where I specify the origin points and meridians etc as opposed to whatever is defined already for UTM. I've come to ask of you GIS programmers, am I on the right track? It seems to me like there is so much to wrap ones head around, and I'm not sure if the answer isn't something as simple as, "oh yea theres a conversion from meters to lat long, here" Currently, due to the nature of DGPS, the system really doesn't need to care about locations more than oh, what... 40 km? radius away from the origin. Given this, and the fact that I need to make sure that the error on my coordinates is not greater than .5 meters, do I need anything more complex than a simple lat/long to meters conversion constant? I'm knee deep in materials here. I could use some pointers about what concepts to research. Thanks much!

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  • formatting mysql data for ouptut into a table

    - by bsandrabr
    Following on from a question earlier today this answer was given to read the data into an array and separate it to print vehicle type and then some data for each vehicle. <?php $sql = "SELECT * FROM apparatus ORDER BY vehicleType"; $getSQL = mysql_query($sql); // transform the result set: $data = array(); while ($row = mysql_fetch_assoc($getSQL)) { $data[$row['vehicleType']][] = $row; } ?> <?php foreach ($data as $type => $rows): ?> <h2><?php echo $type?></h2> <ul> <?php foreach ($rows as $vehicleData):?> <li><?php echo $vehicleData['name'];?></li> <?php endforeach ?> </ul> <?php endforeach ?> This is almost perfect for what I want to do but I need to print out two columns from the database ie ford and mondeo before going into the second foreach loop. I've tried print $rows['model'] and all the other combinations I can think of but that doesn't work. Any help much appreciated

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  • SpaceX’s Dragon Spacecraft Docks with the ISS [Video]

    - by Jason Fitzpatrick
    This weekend was the first time a commercial space craft successfully rendezvoused with the International Space Station. Check out this video to see the opening of the hatch. From the notes on NASA’s video release: Aboard the International Space Station, Expedition 31 Flight Engineer Don Pettit and Joe Acaba of NASA and European Space Agency Flight Engineer Andre Kuipers opened the hatch to SpaceX’s Dragon cargo craft and entered the vehicle May 26, one day after the world’s first commercial cargo spacecraft was berthed to the Earth-facing port of the Harmony module. Dragon will remain berthed to Harmony until May 31, enabling the crew to unload supplies for the station’s residents before it is re-grappled and released to return to Earth for a parachute-assisted splashdown in the Pacific Ocean off the coast of southern California. If you’re interested in learning more about the SpaceX program, hit up the link below. SpaceX How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • Is there a expected set of button mappings games commonly use?

    - by Scott Chamberlain
    I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is there a set of guidelines from Microsoft on what should map to what (Do you use A for fire or left trigger?), or has the gaming community picked up a common set of controls that is just not written anywhere, everyone just "knows" it (like WASD for movement). The hardest thing for me is I have walking movement, vehicle movement, and airplane movement. I plan on allowing custom configuration of each, but I don't know what to set as the defaults.

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  • How to Send Custom data in ADF/XML format

    - by Kaidul Islam Sazal
    I have built a lead generator form Here which will send email in ADF/XML format.But all I found in internet about ADF that there are limited tags like contact, customer, vendors, vehicle and their corresponding sub tags.I have to send these information via ADF/XML : Your Company Name App Name Description for iTunes and Google Keywords Image or logo for icon First splash page image Second splash page image About Company work schedule List up to 10 services your company provide Company Email Company Phone Company Website Company Facebook Company Youtube Company Twitter Company Google Comments My question is that, how I can send all this data in ADF/XML ? what will be tags for these ? What will be format? I didn't find any specific answers on it in internet.

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  • Top ten things that don't make sense in The Walking Dead

    - by iamjames
    For those of you that don't know, The Walking Dead is a popular American TV show on AMC about a group of people trying to survive in a zombie-filled world.Here's the top ten eleven things that don't make sense on the show (and have never been explained) 1)  They never visit stores.  No Walmarts, Kmarts, Targets, shopping malls, pawn shops, gas stations, etc.  You'd think that would be the first place you'd visit for supplies, but they never have.  Not once.  There was a tiny corner store they visited in a small town, and while many products were already gone they did find several useful items.  2)  They never raid houses.  Why not?  One would imagine that they would want to search houses for useful items, but they don't.3)  They don't use 2 way radios.  Modern 2-way radios have a 36-mile range.  That's probably best possible range, but even if the range is only 10% of that, 3.6 miles, that's still more than enough for most situations, for the occasional "hey zombies attacking can you give me a hand?" or "there's zombies walking by stay inside until they leave" or "remember to pick up milk at the store love mom".  And yes they would need batteries or recharging, but they have been using gas-powered generators on the show and I'm sure a car charger would work.4)  They use gas-guzzling vehicles.  Every vehicle they have is from the 80s or 90s except for the new Kia SUV there for product placement.  Why?  They should all be driving new small SUVs or hybrids.  Visit a dealership and steal more fuel-efficient vehicles, because while the Walmart's might be empty from people raiding them for supplies, I'm sure most people weren't thinking "Gee, I should go car shopping" when the infection hit5)  They drive a motorcycle.  Seriously?  Let's find the least protective vehicle and drive that.  And while motorcycles get reasonable gas mileage, 5 people in a SUV gets better gas mileage per person than 5 people all driving motorcycles so it doesn't make economical sense either.6)  They drive loud vehicles.  The motorcycle used is commonly referred to as a chopper and is about as loud as a motorcycle can get.  The zombies are attracted to loud noise, so wouldn't it make more sense to drive vehicles that makes less sound?  Because as soon as you stop the bike and get off you're surrounded by zombies that heard you coming.  And it's not just the bike, the ~1980s Chevy SUV in the show is also very loud.7)  They never run out of food.  Seems like that would be a almost daily struggle, keeping enough food available for about a dozen people, yet I've never seen them visit a grocery store or local convenience store to stock up.8)  They don't carry swords, machetes, clubs, etc.  Let's face it, biting is not a very effective means of attack.  It's good for animals because they have fangs and little else, but humans have been finding better ways of killing each other since forever.  So why doesn't everyone on the show carry a sword or machete or at least a baseball bat?  Anything is better than wasting valuable bullets all the time.  Sure, dozen zombies approaching?  Shoot them.  One zombie approaching?  Save the bullet, cut off it's head.  9)  They do not wear protective clothing.  Human teeth are not exactly the sharpest teeth in the animal kingdom.  The leather shoes your dog ripped to shreds within minutes would probably take you days to bite through.  So why do they walk around half-naked?  Yes I know it's hot in Atlanta, but you'd think they'd at least have some tough leather coats or something for protection.  Maybe put a few small vent holes in the fabric if it's really hot.  Or better:  make your own chainmail.  Chainmail was used for thousands of years for protection from swords and is still used by scuba divers for protection from sharks.  If swords and sharks can't puncture it, human teeth don't stand a chance.  10)  They don't build barricades or dig trenches around properties.  In Season 2 they stayed at a farm in the middle of no where.  While being far away from people is a great way to stay far away from zombies, it would still make sense to build some sort of defenses.  Hordes of zombies would knock down almost any fence, but what about a trench or moat?  Maybe something not too wide so it can be jumped over easily but a zombie would fall into because I haven't seen too many jumping zombies on the show.  11)  They don't live in a mall or tall office building.  A mall would be perfect.  They have large security gates designed to keep even hundreds of people from breaking in and offer lots of supplies and food.  They're usually hundreds of thousands of square feet and fully enclosed, one could probably live their entire life happily in a mall.  Tall office building with on-site cafeteria would be another good choice.  They also usually offer good security and office furniture could be pushed out of the windows to crush approaching zombies, and the cafeteria is usually stocked to provide food for hundreds or thousands of office workers so food wouldn't be a problem for a long time. So there you have it, eleven things that don't make sense in The Walking Dead.  Have any of your own you'd like to add or were one of these things covered in the show?  Let me know in the comments.

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  • Prewritten App for Used Car Dealer?

    - by Shawn Eary
    Is there somewhere I can find a prewritten WebApp (with database) for a used car dealer? The application would need to support the following: Easy setup in a low cost Shared or Cloud Host Give potential customers easy way to browse current inventory (cars on lot) with suggested prices Give dealership easy way to login and update inventory (cars on lot) and suggested prices Give potential customers easy way to send the dealership an inquiry about a specific vehicle on the lot with CAPTCHA style SPAM protection I prefer ASP.NET MVC and Microsoft SQL Server, but I might consider other technologies such as WebForms and LightSwitch (HTML5). I am reasonably comfortable with MVC and WebForms, but I really don't want to waste a bunch of time writing an application that might already exist. I did find a few interesting templates via Bing that seem to control CSS and Layout, but I'm not sure if they contain any business logic or if they would integrate well into an MVC App.

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  • Audiobooks for programmers?

    - by Zoot
    I'm a programmer with a two-hour round trip commute to work each day. I'd like to fill some of that time with audiobooks about software development. Any audiobooks that would help me become a better programmer would be appreciated. I'm thinking that books about design patterns and non-fiction about computing history might be good here, but I'm open to anything. Keeping in mind that I will be listening to this in a car, what are the best audiobooks that I can listen to? EDIT: Many people have also suggested podcasts. This is appreciated, but since podcasts arrive in a constantly arriving stream of data rather than as a finite amount of data, ways to juggle all of these different content streams would also be appreciated. To be more specific to my situation, my commuting vehicle has an MP3 CD player, USB input for MP3 files, and AUX input. I own Android and webOS devices that can be plugged into the AUX input.

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  • Unreal 3 Editor (Unreal Tournament 3) Why does the X Y Z translations now rotate along with my static meshes?

    - by Gareth Jones
    So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (or other wise somehow changed something) by mistake. Now the X Y Z translations that are used to move objects around in the editor will rotate along with the object (Ive put images down below to help show what I mean) - This is very annoying because it also changes the direction the arrow keys move a rotated object, in the example below, the Down arrow key will now move the object to the right. How can I fix this? (Note both images are taken from the same viewpoint) Before Rotation: After Rotation: P.S. If someone could please provide me with the correct / better name for the X Y Z "things" it would be much appreciated, thanks!

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  • how difficult to add vibration/feedback to a open source driving game

    - by Jonathan Day
    Hi, I'm looking to use SuperTuxKart as a basis for a PhD research project. A key requirement for the game is to provide vibration feedback through the controller (obviously dependant on the controller itself). I don't believe that the game currently includes this feature and I'm trying to get a feel for how big a challenge it would be to add. My background is as a J2EE and PHP developer/architect, so I don't know C++ as such, but am prepared to give it a crack if there are resources and guides to assist, and it's not a herculean task. Alternatively, if you know of any open source games that do include vibration feedback, please feel free to let me know! Preferably the game would be of the style that the player had to navigate a character (or character's vehicle) over a repeatable course/map. TIA, JD

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  • What is the worst software bug in history? [closed]

    - by Amir Rezaei
    By having for example money and human suffering as the metric. What is the worst software bug in history? Note this is a specific question. Last month automaker Toyota announced a recall of 160,000 of its Prius hybrid vehicles following reports of vehicle warning lights illuminating for no reason, and cars' gasoline engines stalling unexpectedly. But unlike the large-scale auto recalls of years past, the root of the Prius issue wasn't a hardware problem -- it was a programming error in the smart car's embedded code. The Prius had a software bug.

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  • Calling a parameterized javascript function from php [migrated]

    - by Ginger
    I need to call a javascript function from php, by passing a value in php variable. My code goes like this: echo '<tr class="trlight"><td onclick="callVehicle('.$qry_vehicleid.');"><label>Call Vehicle</label>&nbsp;</td></tr>'; And in javascript file I try to execute the following code: function callVehicle(vid) { alert('Call '+vid); document.getElementById("SearchResult").style.visibility="hidden"; } and an error test is not defined occurs. test is the value that I assigned to variable $qry_vehicleid. Can someone please point out what the mistake is?

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  • What software programming languages were used by the Soviet Union's space program?

    - by shamp00
    I got interested in the Soviet space program and was interested to discover that the software on the Buran spacecraft circa 1988 was written in Prolog. Does anyone know what languages might have been used in earlier missions, especially the Mars PrOP-M rover missions of the early 1970s which were somewhat autonomous and could navigate obstacles? Edit My source for the Buran Prolog is this declassified document from the CIA site from May 1990. I couldn't find an OCR version, so here's the relevant quote from p. 0449: According to open-source literature, the Soviets used the French-developed programming language known as Prolog to develop on-board system software for the Buran vehicle...

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  • SQL to XML open data and NIEM training video posted

    - by drrwebber
    Learn how to build a working XML query/response system with SQL database accessing and XML components from example NIEM schema and dictionary. Software development practitioners, business analysts and managers will find the materials accessible and valuable in showing the decision making processes that go into constructing a working XML exchange. The 22 minute video available online shows how to build a fully working ULEXS-SR exchange using a Vehicle license search example.  Also included are aspects of NIEM training for assembling an IEPD schema with data models. Materials are focused on practical implementers, after viewing the instruction material you can use the open source tools and apply to your own SQL to XML use cases and information exchange projects. All the SQL and XML code, editor tools, dictionary and instructions that accompany the tutorial video are also available for download so you can try everything yourself.  See http://www.youtube.com/user/TheCameditor to run the video. And the open source project web site (sponsored by Oracle) contains all the resources, downloads and supplemental materials. Enjoy.

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  • VDC Research Webcast: Engineering Business Value in the IoT with Java 8

    - by tangelucci
    Date: Thursday, June 19, 2014 Time: 9:30 AM PDT, 12:30 PM EDT, 17:30 GMT The growth of the Internet of Things (IoT) opens up new service-driven opportunities, delivering increased efficiencies, better customer value, and improved quality of life. Realizing the full potential of the Internet of Things requires that we change how we view and build devices. These next-generation systems provide the core foundation of the services, rapidly transforming data to information to value. From healthcare to building control systems to vehicle telematic systems, the IoT focuses on how conneted devices can become more intelligent, enhance interoperability with other devices, systems and services, and drive timely decisions while delivering real business return for all. Join this webcast to learn about: Driving both revenue opportunities and operational efficiencies for the IoT value chain Leveraging Java to make devices more secure How Java can help overcome resource gaps around intelligent connected devices Suggestions on how to better manage fragmentation in embedded devices Register here: http://event.on24.com/r.htm?e=793757&s=1&k=4EA8426D0D31C60A2EDB139635FF75AB

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  • OO design - car rental

    - by gkid123
    AnHow would you implement the following car hierarchy along with the accessor functions and a CarRental class which contains the container to store them? A car rental company wants to keep track of its cars. Each vehicle has a license plate and a brand. Currently the company has SUV and Sedans. SUV have an optional third row seat, sedan’s have an optional sport package. Each car can be queried to inquire the number of passengers it can carry.

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  • cool project to use a genetic algorithm for?

    - by Ryan
    I'm looking for a practical application to use a genetic algorithm for. Some things that have thought of are: Website interface optimization Vehicle optimization with a physics simulator Genetic programming Automatic test case generation But none have really popped out at me. So if you had some free time (a few months) to spend on a genetic algorithms project, what would you choose to tackle?

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  • In MySQL, what is the most effective query design for joining large tables with many to many relatio

    - by lighthouse65
    In our application, we collect data on automotive engine performance -- basically source data on engine performance based on the engine type, the vehicle running it and the engine design. Currently, the basis for new row inserts is an engine on-off period; we monitor performance variables based on a change in engine state from active to inactive and vice versa. The related engineState table looks like this: +---------+-----------+---------------+---------------------+---------------------+-----------------+ | vehicle | engine | engine_state | state_start_time | state_end_time | engine_variable | +---------+-----------+---------------+---------------------+---------------------+-----------------+ | 080025 | E01 | active | 2008-01-24 16:19:15 | 2008-01-24 16:24:45 | 720 | | 080028 | E02 | inactive | 2008-01-24 16:19:25 | 2008-01-24 16:22:17 | 304 | +---------+-----------+---------------+---------------------+---------------------+-----------------+ For a specific analysis, we would like to analyze table content based on a row granularity of minutes, rather than the current basis of active / inactive engine state. For this, we are thinking of creating a simple productionMinute table with a row for each minute in the period we are analyzing and joining the productionMinute and engineEvent tables on the date-time columns in each table. So if our period of analysis is from 2009-12-01 to 2010-02-28, we would create a new table with 129,600 rows, one for each minute of each day for that three-month period. The first few rows of the productionMinute table: +---------------------+ | production_minute | +---------------------+ | 2009-12-01 00:00 | | 2009-12-01 00:01 | | 2009-12-01 00:02 | | 2009-12-01 00:03 | +---------------------+ The join between the tables would be engineState AS es LEFT JOIN productionMinute AS pm ON es.state_start_time <= pm.production_minute AND pm.production_minute <= es.event_end_time. This join, however, brings up multiple environmental issues: The engineState table has 5 million rows and the productionMinute table has 130,000 rows When an engineState row spans more than one minute (i.e. the difference between es.state_start_time and es.state_end_time is greater than one minute), as is the case in the example above, there are multiple productionMinute table rows that join to a single engineState table row When there is more than one engine in operation during any given minute, also as per the example above, multiple engineState table rows join to a single productionMinute row In testing our logic and using only a small table extract (one day rather than 3 months, for the productionMinute table) the query takes over an hour to generate. In researching this item in order to improve performance so that it would be feasible to query three months of data, our thoughts were to create a temporary table from the engineEvent one, eliminating any table data that is not critical for the analysis, and joining the temporary table to the productionMinute table. We are also planning on experimenting with different joins -- specifically an inner join -- to see if that would improve performance. What is the best query design for joining tables with the many:many relationship between the join predicates as outlined above? What is the best join type (left / right, inner)?

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  • Why don't my groovy enums work, or even compile?

    - by ?????
    I'm running Groovy Version: 1.7.0 JVM: 1.6.0_17 (Update -- I just upgraded to 1.7.1 and get the same errors!) I've tried to use enums, using the exact syntax from the groovy documentation, and each time I see the compile error: Groovy:The class java.lang.Enum refers to the class java.lang.Enum and uses 1 parameters, but the referred class takes no parameters Any ideas on what's going on? For example: This code won't compile or run, and gets the error above. enum VehicleStatus { OFF, IDLING, ACCELERATING, DECELARATING } class Vehicle { Long id Long version VehicleStatus status }

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • Reputable TabletPC vendors

    - by snorfys
    I'm developing software for tablet pcs and so far I've used some lenovo's (x41), some toshiba's (portege m200) and some gateways (M275). Granted: the machines we've gotten have predominantly been refurbs, but they're failing 80-90% of the time. Part of the reason that they're failing is users inevitably dropping them, so I'm looking at potentially some rugged tablet pcs. The problem that I'm running into is that Current tablet pcs are high spec (much higher than I'm looking for at least) The rugged tablet manufacturer space seems to be filled with lots of small companies that I don't trust yet. I'm looking for tablet PCs (keyboard or no) that can support: XP tpc (optional win 7) single core 1.5-2ghz 1gb ram wifi optional gsm optional gps very optional vehicle docking solutions The budget I've got is tight (but slightly flexible - So are there any reputable tablet pc vendors out there that can do this.

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  • voice transmission using Wi-Fi in Ad hoc networking mode

    - by iam0hot
    We are looking to create Inter Vehicle communication system. So, a couple of vehicles should get connected automatically and could be able to share voice.. We decided to implement ad-hoc networking using Wi-Fi.. we are expecting it to cover a radius of 100 mts. If we could create a system like this.. and one of the user sends a voice information, does all people in the network get that ? What are the things we require to get this project done ?

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