Search Results

Search found 3101 results on 125 pages for 'quartz 2d'.

Page 60/125 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • Recommendations for a Hex Viewer Control for Windows.Forms?

    - by Fred F.
    I need ability to display content in Hex View, like this from WinHex Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000000 EF BB BF 0D 0A 4D 69 63 72 6F 73 6F 66 74 20 56 ..Microsoft V 00000010 69 73 75 61 6C 20 53 74 75 64 69 6F 20 53 6F 6C isual Studio Sol 00000020 75 74 69 6F 6E 20 46 69 6C 65 2C 20 46 6F 72 6D ution File, Form 00000030 61 74 20 56 65 72 73 69 6F 6E 20 31 30 2E 30 30 at Version 10.00 00000040 0D 0A 23 20 56 69 73 75 61 6C 20 53 74 75 64 69 ..# Visual Studi 00000050 6F 20 32 30 30 38 0D 0A 50 72 6F 6A 65 63 74 28 o 2008..Project( 00000060 22 7B 46 31 38 34 42 30 38 46 2D 43 38 31 43 2D "{F184B08F-C81C- 00000070 34 35 46 36 2D 41 35 37 46 2D 35 41 42 44 39 39 45F6-A57F-5ABD99 Please recommend a control. Thank you.

    Read the article

  • Architectural decision : QT or Eclipse Platform ?

    - by umanga
    We are in the process of designing a tool to be used with HDEM(High Definition Electron Microscope).We get stacks of 2D images from HDEM and first step is 'detecting borders' on the sections.After detecting edges of 2D slices ,next step is construct the 3D model using these 2D slices. This 'border detecting' algorithm(s) is/are implemented by one of professor and he has used and suggests to use C.(to gain high performance and probably will parallelise in future) We have to develop comprehensive UI ,3D viewer ,2D editor...etc and use this algorithm. Application should support usual features like project save/open.Undo,Redo...etc Our technology decisions are: A) Build entire platform from the scratch using QT. B) Use Eclipse Platform Our concerns are, if we choose A) we can easily integrate the 'border detecting' algorithm(s) because the development environment is C/C++ But we have to implement the basic features from the scratch. If we choose B) we get basic features from the Eclipse platform , but integrating C libraries going to be a tedious task. Any suggestions on this?

    Read the article

  • C++ serial port send command

    - by Ilyssis
    Hi there, I have a hardware here, wich communicates over serial port. I use MS Visual C++ 2010, and I want to send a command: <-S-> I am doing this: SerialPort^ serialPort = gcnew SerialPort(portName , 9600, Parity::None, 8, StopBits::One); serialPort->Open(); serialPort->WriteLine("<-S->"); serialPort->Close(); But the command that goes out is <-S->., and not <-S-> (please notice the point that is attached to the outgoing command). I use Free Serial Port Monitor to watch my ingoing/outcoming data. So how can I get rid of that point in <-S->. ? This is what is going out: 3C 2D 53 2D 3E 0A = <-S-. This is what I want: 3C 2D 53 2D 3E = <-S- Thanks for help.

    Read the article

  • License for Opensource project

    - by asterisk
    I am newbie in the open source community world. I am planning to develop a open source project, hosted on github. The project would be using other open source components like- NHibernate, FNH, Log4net, CommonLibrary, Autofac, Quartz.Net Scheduler etc etc My questions are: Would there be any restrictions on using above OSS components? for example: I plan to use MIT license, but Quartz.Net Scheduler uses Apache license, would there be any restrictions? How do I get a license for my own project? Do I need to register my project somewhere? What is the best practice to mention credits to the OSS compoenents used? Many thanks,

    Read the article

  • Problem with drawing textures in OpenGL ES

    - by droidmachine
    I'm developing a 2D game for Android and i'm using the framework which has been told in the book which named Beginning Android Games by Mario Zechner.So my framework is well designed and using OpenGL 1.1.It's similar to libgdx. When i put my textures adjacent each other in my 2d surface,there are some spaces size as 1 px.But this problem only occur on my tablet.There aren't a problem like this on my phone.It's like in this picture: What can be the problem?I can't fix it from one week.

    Read the article

  • Using XNA to learn to build a game, but wanna move on [closed]

    - by Daniel Ribeiro
    I've been building a 2D isometric game (with learning purposes) in C# using XNA. I found it's really easy to manage sprite sheets loading, collision, basic physics and such with the XNA api. The thing is, I want to move on. My real goal is to learn C++ and develop a game using that language. What engine/library would you guys recommend for me to keep going on that same 2D isometric game direction using pretty much sprite sheets for the graphical part of the game?

    Read the article

  • Get started with Farseer Physics 2.1.3 in Silverlight 3

    As a powerful RIA development tool, Microsoft Silverlight is being more widely used to develop data-driven business and game applications. As a famous 2D game engine, the Farseer Physics Engine supports a wide range of platforms such as Microsoft's XNA, Silverlight, WPF, and Vanilla .NET. This article aims to serve as an elementary tutorial to Silverlight 2D beginners. Three demos are given to gradually lead you into a more and more complex and practical game environment.

    Read the article

  • Tutoriel OpenGL Moderne : billboards, incrustez des éléments 3D dans votre monde 3D en OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce dix-huitième tutoriel vous expliquera comment afficher des billboards (des éléments 2D incrustés dans un monde 3D) en OpenGL.Bonne lecture.Voir aussiToutes les ressources...

    Read the article

  • Good examples of .NET (C#) open source projects ported to Java?

    - by JasDev
    I notice several well-known projects in java that were ported to C# .NET. Some examples: Hibernate - NHibernate JUnit -- NUnit Ant -- NAnt Lucene -- Lucene.Net, NLucene iText -- iTextSharp log4j -- log4net Quartz -- Quartz.NET I was curious about the reverse situation: what are the notable .NET projects that have been ported to the java world? I looked at the list of projects at http://csharp-source.net but didn't see any obvious ones.

    Read the article

  • Office 2003 Service Pack 3- Not able to install

    - by kabirrao
    I am trying to install Office 2003 SP3 on a windows 2003 EE server (used as a terminal server) which already have office 2003 SP2. I am getting an error that says "Update can not be applied". Below are the eventviewer entries for Application: _ Event Type: Warning Event Source: MsiInstaller Event Category: None Event ID: 1015 Date: 1-2-2010 Time: 5:51:22 User: Domain\domainadmin Computer: TER01 Description: Failed to connect to server. Error: 0x800401F0 For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. _ Event Type: Information Event Source: MsiInstaller Event Category: None Event ID: 11708 Date: 1-2-2010 Time: 5:52:23 User: Domain\domainadmin Computer: TER01 Description: Product: Microsoft Office Professional Edition 2003 -- Installation failed. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 7b 39 30 31 31 30 34 30 {9011040 0008: 39 2d 36 30 30 30 2d 31 9-6000-1 0010: 31 44 33 2d 38 43 46 45 1D3-8CFE 0018: 2d 30 31 35 30 30 34 38 -0150048 0020: 33 38 33 43 39 7d 383C9} _ Event Type: Information Event Source: McLogEvent Event Category: None Event ID: 257 Date: 1-2-2010 Time: 5:52:23 User: NT AUTHORITY\SYSTEM Computer: TER01 Description: Would be blocked by access protection rule (rule is in warn-only mode) (Common Standard Protection:Prevent common programs from running files from the Temp folder).

    Read the article

  • Root certificate authority works windows/linux but not mac osx - (malformed)

    - by AKwhat
    I have created a self-signed root certificate authority which if I install onto windows, linux, or even using the certificate store in firefox (windows/linux/macosx) will work perfectly with my terminating proxy. I have installed it into the system keychain and I have set the certificate to always trust. Within the chrome browser details it says "The certificate that Chrome received during this connection attempt is not formatted correctly, so Chrome cannot use it to protect your information. Error type: Malformed certificate" I used this code to create the certificate: openssl genrsa -des3 -passout pass:***** -out private/server.key 4096 openssl req -batch -passin pass:***** -new -x509 -nodes -sha1 -days 3600 -key private/server.key -out server.crt -config ../openssl.cnf If the issue is NOT that it is malformed (because it works everywhere else) then what else could it be? Am I installing it incorrectly? To be clear: Within the windows/linux OS, all browsers work perfectly. Within mac only firefox works if it uses its internal certificate store and not the keychain. It's the keychain method of importing a certificate that causes the issue. Thus, all browsers using the keychain will not work. Root CA Cert: -----BEGIN CERTIFICATE----- **some base64 stuff** -----END CERTIFICATE----- Intermediate CA Cert: Certificate: Data: Version: 3 (0x2) Serial Number: 1 (0x1) Signature Algorithm: sha1WithRSAEncryption Issuer: C=*****, ST=*******, L=******, O=*******, CN=******/emailAddress=****** Validity Not Before: May 21 13:57:32 2014 GMT Not After : Jun 20 13:57:32 2014 GMT Subject: C=*****, ST=********, O=*******, CN=*******/emailAddress=******* Subject Public Key Info: Public Key Algorithm: rsaEncryption RSA Public Key: (4096 bit) Modulus (4096 bit): 00:e7:2d:75:38:23:02:8e:b9:8d:2f:33:4c:2a:11: 6d:d4:f8:29:ab:f3:fc:12:00:0f:bb:34:ec:35:ed: a5:38:10:1e:f3:54:c2:69:ae:3b:22:c0:0d:00:97: 08:da:b9:c9:32:c0:c6:b1:8b:22:7e:53:ea:69:e2: 6d:0f:bd:f5:96:b2:d0:0d:b2:db:07:ba:f1:ce:53: 8a:5e:e0:22:ce:3e:36:ed:51:63:21:e7:45:ad:f9: 4d:9b:8f:7f:33:4c:ed:fc:a6:ac:16:70:f5:96:36: 37:c8:65:47:d1:d3:12:70:3e:8d:2f:fb:9f:94:e0: c9:5f:d0:8c:30:e0:04:23:38:22:e5:d9:84:15:b8: 31:e7:a7:28:51:b8:7f:01:49:fb:88:e9:6c:93:0e: 63:eb:66:2b:b4:a0:f0:31:33:8b:b4:04:84:1f:9e: d5:ed:23:cc:bf:9b:8e:be:9a:5c:03:d6:4f:1a:6f: 2d:8f:47:60:6c:89:c5:f0:06:df:ac:cb:26:f8:1a: 48:52:5e:51:a0:47:6a:30:e8:bc:88:8b:fd:bb:6b: c9:03:db:c2:46:86:c0:c5:a5:45:5b:a9:a3:61:35: 37:e9:fc:a1:7b:ae:71:3a:5c:9c:52:84:dd:b2:86: b3:2e:2e:7a:5b:e1:40:34:4a:46:f0:f8:43:26:58: 30:87:f9:c6:c9:bc:b4:73:8b:fc:08:13:33:cc:d0: b7:8a:31:e9:38:a3:a9:cc:01:e2:d4:c2:a5:c1:55: 52:72:52:2b:06:a3:36:30:0c:5c:29:1a:dd:14:93: 2b:9d:bf:ac:c1:2d:cd:3f:89:1f:bc:ad:a4:f2:bd: 81:77:a9:f4:f0:b9:50:9e:fb:f5:da:ee:4e:b7:66: e5:ab:d1:00:74:29:6f:01:28:32:ea:7d:3f:b3:d7: 97:f2:60:63:41:0f:30:6a:aa:74:f4:63:4f:26:7b: 71:ed:57:f1:d4:99:72:61:f4:69:ad:31:82:76:67: 21:e1:32:2f:e8:46:d3:28:61:b1:10:df:4c:02:e5: d3:cc:22:30:a4:bb:81:10:dc:7d:49:94:b2:02:2d: 96:7f:e5:61:fa:6b:bd:22:21:55:97:82:18:4e:b5: a0:67:2b:57:93:1c:ef:e5:d2:fb:52:79:95:13:11: 20:06:8c:fb:e7:0b:fd:96:08:eb:17:e6:5b:b5:a0: 8d:dd:22:63:99:af:ad:ce:8c:76:14:9a:31:55:d7: 95:ea:ff:10:6f:7c:9c:21:00:5e:be:df:b0:87:75: 5d:a6:87:ca:18:94:e7:6a:15:fe:27:dd:28:5e:c0: ad:d2:91:d3:2d:8e:c3:c0:9f:fb:ff:c0:36:7e:e2: d7:bc:41 Exponent: 65537 (0x10001) X509v3 extensions: X509v3 Subject Alternative Name: DNS:localhost, DNS:dropbox.com, DNS:*.dropbox.com, DNS:filedropper.com, DNS:*.filedropper.com X509v3 Subject Key Identifier: F3:E5:38:5B:3C:AF:1C:73:C1:4C:7D:8B:C8:A1:03:82:65:0D:FF:45 X509v3 Authority Key Identifier: keyid:2B:37:39:7B:9F:45:14:FE:F8:BC:CA:E0:6E:B4:5F:D6:1A:2B:D7:B0 DirName:/C=****/ST=******/L=*******/O=*******/CN=******/emailAddress=******* serial:EE:8C:A3:B4:40:90:B0:62 X509v3 Basic Constraints: CA:TRUE Signature Algorithm: sha1WithRSAEncryption 46:2a:2c:e0:66:e3:fa:c6:80:b6:81:e7:db:c3:29:ab:e7:1c: f0:d9:a0:b7:a9:57:8c:81:3e:30:8f:7d:ef:f7:ed:3c:5f:1e: a5:f6:ae:09:ab:5e:63:b4:f6:d6:b6:ac:1c:a0:ec:10:19:ce: dd:5a:62:06:b4:88:5a:57:26:81:8e:38:b9:0f:26:cd:d9:36: 83:52:ec:df:f4:63:ce:a1:ba:d4:1c:ec:b6:66:ed:f0:32:0e: 25:87:79:fa:95:ee:0f:a0:c6:2d:8f:e9:fb:11:de:cf:26:fa: 59:fa:bd:0b:74:76:a6:5d:41:0d:cd:35:4e:ca:80:58:2a:a8: 5d:e4:d8:cf:ef:92:8d:52:f9:f2:bf:65:50:da:a8:10:1b:5e: 50:a7:7e:57:7b:94:7f:5c:74:2e:80:ae:1e:24:5f:0b:7b:7e: 19:b6:b5:bd:9d:46:5a:e8:47:43:aa:51:b3:4b:3f:12:df:7f: ef:65:21:85:c2:f6:83:84:d0:8d:8b:d9:6d:a8:f9:11:d4:65: 7d:8f:28:22:3c:34:bb:99:4e:14:89:45:a4:62:ed:52:b1:64: 9a:fd:08:cd:ff:ca:9e:3b:51:81:33:e6:37:aa:cb:76:01:90: d1:39:6f:6a:8b:2d:f5:07:f8:f4:2a:ce:01:37:ba:4b:7f:d4: 62:d7:d6:66:b8:78:ad:0b:23:b6:2e:b0:9a:fc:0f:8c:4c:29: 86:a0:bc:33:71:e5:7f:aa:3e:0e:ca:02:e1:f6:88:f0:ff:a2: 04:5a:f5:d7:fe:7d:49:0a:d2:63:9c:24:ed:02:c7:4d:63:e6: 0c:e1:04:cd:a4:bf:a8:31:d3:10:db:b4:71:48:f7:1a:1b:d9: eb:a7:2e:26:00:38:bd:a8:96:b4:83:09:c9:3d:79:90:e1:61: 2c:fc:a0:2c:6b:7d:46:a8:d7:17:7f:ae:60:79:c1:b6:5c:f9: 3c:84:64:7b:7f:db:e9:f1:55:04:6e:b5:d3:5e:d3:e3:13:29: 3f:0b:03:f2:d7:a8:30:02:e1:12:f4:ae:61:6f:f5:4b:e9:ed: 1d:33:af:cd:9b:43:42:35:1a:d4:f6:b9:fb:bf:c9:8d:6c:30: 25:33:43:49:32:43:a5:a8:d8:82:ef:b0:a6:bd:8b:fb:b6:ed: 72:fd:9a:8f:00:3b:97:a3:35:a4:ad:26:2f:a9:7d:74:08:82: 26:71:40:f9:9b:01:14:2e:82:fb:2f:c0:11:51:00:51:07:f9: e1:f6:1f:13:6e:03:ee:d7:85:c2:64:ce:54:3f:15:d4:d7:92: 5f:87:aa:1e:b4:df:51:77:12:04:d2:a5:59:b3:26:87:79:ce: ee:be:60:4e:87:20:5c:7f -----BEGIN CERTIFICATE----- **some base64 stuff** -----END CERTIFICATE-----

    Read the article

  • How to implement RLE into a tilemap?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

    Read the article

  • XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

    - by cubrman
    I am trying to convert my color grading 2d lookup texture into 3d LUT. When I simply use: ColorAtlas.GetData(data); ColorAtlas3D.SetData(data); I get this: I tried building my 2d atlass horizontally but it did not helped - the data was messed up in a different way. So my question is how can I influence the order of the data I get from the 2d atlas and how can I properly pass it into my 3d atlas? Update: I know that I can GetData from a specific Rectangular area and put it into several arrays, but the result is still the same. This is what I tried: Color[] data2D = new Color[0]; for (int i = 0; i < 32; i++) { Color[] data = new Color[32 * 32]; GraphicsDevice.SetRenderTarget(null); ColorAtlas.GetData(0, new Rectangle(0, i*32, 32, 32), data, 0, data.Length); int oldLength = data2D.Length; Array.Resize<Color>(ref data2D, oldLength + data.Length); Array.Copy(data, 0, data2D, oldLength, data.Length); } ColorAtlas3D.SetData(data2D);

    Read the article

  • Backup Failed, need help not failing

    - by Costa
    Backup (Deja Dup) failed to do an initial backup to my Amazon S3, and despite my best Googling efforts, I could not find a solution : ( Here's the error message: BackendException: Error uploading s3+http://deja-dup-auto-akiaiksyiqi3buaaz26a/My-Archive/duplicity-full.20130805T143807Z.vol1.difftar.gpg I'm running Ubuntu 12.04 LTS on a System76. The folder I'm trying to backup to in S3 is set to store as Amazon Glacier Storage. Any help would rock! Update: better debugging info: DUPLICITY: . Failed to create bucket (attempt #1) 'deja-dup-auto-axxxxxxxxxxxa' failed (reason: S3ResponseError: S3ResponseError: 403 Forbidden DUPLICITY: . <?xml version="1.0" encoding="UTF-8"?> DUPLICITY: . <Error><Code>SignatureDoesNotMatch</Code><Message>The request signature we calculated does not match the signature you provided. Check your key and signing method.</Message><StringToSignBytes>47 00 54 0a 0a 0a 4d 6f 6e 00 20 30 35 20 00 75 67 20 32 30 31 00 00 35 00 32 34 3a 31 32 20 47 4d 00 0a 2f 64 65 6a 61 2d 64 75 70 2d 61 75 74 6f 2d 61 6b 69 00 6b 73 79 69 71 69 33 62 75 61 00 7a 32 36 61 2f</StringToSignBytes><RequestId>8000000000003</RequestId><HostId>Uxxxxxxxxxxxxxxxxx/xxxxxxxxxxxxxxxxRF</HostId><SignatureProvided>yxxxxxxxxxxxxxxxxxxxxx</SignatureProvided><StringToSign>GET

    Read the article

  • Implmenting RLE into a tilemap or how to create a large 3D array?

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages. Edit: As Will posted, RLE sounds like the best method for achieving a fast 3D array. However I'm struggling to understand how I would even start to implement it? Would I create a 4D array the 4th being something which controls how many to skip? Or would the x-axis simply change altogether and have large gaps in between - for example [5][y][z] would skip 5 tiles? Is there something really obvious here which I am missing? The number of z levels I'm trying to have is around 66, it would be preferably that I can have up to or more than 1000 in x and y.

    Read the article

  • Unity 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

    Read the article

  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

    Read the article

  • Colored Collision Detection

    - by tugrul büyükisik
    Several years ago, i made a fast collision detection for 2D, it was just checking a bullets front-pixel's color to check if it were to hit something. Lets say the target rgb color is (124,200,255) then it just checks for that color. After the collision detection, it paints the target with appropriate picture. So, collision detection is made in background without drawing but then painted and drawed. How can i do this in 3D? Because, a vertex is not just exist like a 2D picture's pixel. I looked at some java3D and other programs and understood that 3D world is made of objects. Not just pictures. Is there a program that truly fills the world with vertices ? But it could be needing terabytes of ram even more. Do you know an easy way to interpolate the color of a vertex in java3D or similar program? Note: for a rgb color-identifier, i can make 255*255*255 different 2D objects in background.

    Read the article

  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

    Read the article

  • Ubuntu 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

    Read the article

  • JBoss5: Cannot deploy due to java.util.zip.ZipException: error in opening zip file

    - by Andreas
    I have a web client and a EJB project, which I created with Eclipse 3.4. When I want to deploy it on Jboss 5.0.1, I receive the error below. I searched a lot but I wasn't able to find a solution to this. 18:21:21,899 INFO [ServerImpl] Starting JBoss (Microcontainer)... 18:21:21,900 INFO [ServerImpl] Release ID: JBoss [Morpheus] 5.0.1.GA (build: SVNTag=JBoss_5_0_1_GA date=200902231221) 18:21:21,900 INFO [ServerImpl] Bootstrap URL: null 18:21:21,900 INFO [ServerImpl] Home Dir: /Applications/jboss-5.0.1.GA 18:21:21,900 INFO [ServerImpl] Home URL: file:/Applications/jboss-5.0.1.GA/ 18:21:21,901 INFO [ServerImpl] Library URL: file:/Applications/jboss-5.0.1.GA/lib/ 18:21:21,901 INFO [ServerImpl] Patch URL: null 18:21:21,901 INFO [ServerImpl] Common Base URL: file:/Applications/jboss-5.0.1.GA/common/ 18:21:21,902 INFO [ServerImpl] Common Library URL: file:/Applications/jboss-5.0.1.GA/common/lib/ 18:21:21,902 INFO [ServerImpl] Server Name: default 18:21:21,902 INFO [ServerImpl] Server Base Dir: /Applications/jboss-5.0.1.GA/server 18:21:21,902 INFO [ServerImpl] Server Base URL: file:/Applications/jboss-5.0.1.GA/server/ 18:21:21,902 INFO [ServerImpl] Server Config URL: file:/Applications/jboss-5.0.1.GA/server/default/conf/ 18:21:21,902 INFO [ServerImpl] Server Home Dir: /Applications/jboss-5.0.1.GA/server/default 18:21:21,902 INFO [ServerImpl] Server Home URL: file:/Applications/jboss-5.0.1.GA/server/default/ 18:21:21,903 INFO [ServerImpl] Server Data Dir: /Applications/jboss-5.0.1.GA/server/default/data 18:21:21,903 INFO [ServerImpl] Server Library URL: file:/Applications/jboss-5.0.1.GA/server/default/lib/ 18:21:21,903 INFO [ServerImpl] Server Log Dir: /Applications/jboss-5.0.1.GA/server/default/log 18:21:21,903 INFO [ServerImpl] Server Native Dir: /Applications/jboss-5.0.1.GA/server/default/tmp/native 18:21:21,903 INFO [ServerImpl] Server Temp Dir: /Applications/jboss-5.0.1.GA/server/default/tmp 18:21:21,903 INFO [ServerImpl] Server Temp Deploy Dir: /Applications/jboss-5.0.1.GA/server/default/tmp/deploy 18:21:22,669 INFO [ServerImpl] Starting Microcontainer, bootstrapURL=file:/Applications/jboss-5.0.1.GA/server/default/conf/bootstrap.xml 18:21:23,535 INFO [VFSCacheFactory] Initializing VFSCache [org.jboss.virtual.plugins.cache.CombinedVFSCache] 18:21:23,541 INFO [VFSCacheFactory] Using VFSCache [CombinedVFSCache[real-cache: null]] 18:21:23,942 INFO [CopyMechanism] VFS temp dir: /Applications/jboss-5.0.1.GA/server/default/tmp 18:21:23,943 INFO [ZipEntryContext] VFS force nested jars copy-mode is enabled. 18:21:26,263 INFO [ServerInfo] Java version: 1.5.0_16,Apple Inc. 18:21:26,264 INFO [ServerInfo] Java Runtime: Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_16-b06-284) 18:21:26,264 INFO [ServerInfo] Java VM: Java HotSpot(TM) Server VM 1.5.0_16-133,Apple Inc. 18:21:26,264 INFO [ServerInfo] OS-System: Mac OS X 10.5.6,i386 18:21:26,336 INFO [JMXKernel] Legacy JMX core initialized 18:21:30,432 INFO [ProfileServiceImpl] Loading profile: default from: org.jboss.system.server.profileservice.repository.SerializableDeploymentRepository@e1d5d9(root=/Applications/jboss-5.0.1.GA/server, key=org.jboss.profileservice.spi.ProfileKey@143b82c3[domain=default,server=default,name=default]) 18:21:30,436 INFO [ProfileImpl] Using repository:org.jboss.system.server.profileservice.repository.SerializableDeploymentRepository@e1d5d9(root=/Applications/jboss-5.0.1.GA/server, key=org.jboss.profileservice.spi.ProfileKey@143b82c3[domain=default,server=default,name=default]) 18:21:30,436 INFO [ProfileServiceImpl] Loaded profile: ProfileImpl@ae002e{key=org.jboss.profileservice.spi.ProfileKey@143b82c3[domain=default,server=default,name=default]} 18:21:32,935 INFO [WebService] Using RMI server codebase: http://localhost:8083/ 18:21:42,572 INFO [NativeServerConfig] JBoss Web Services - Stack Native Core 18:21:42,573 INFO [NativeServerConfig] 3.0.5.GA 18:21:52,836 ERROR [AbstractKernelController] Error installing to ClassLoader: name=vfsfile:/Applications/jboss-5.0.1.GA/server/default/deploy/TwitterEAR.ear/ state=Describe mode=Manual requiredState=ClassLoader org.jboss.deployers.spi.DeploymentException: Error creating classloader for vfsfile:/Applications/jboss-5.0.1.GA/server/default/deploy/TwitterEAR.ear/ at org.jboss.deployers.spi.DeploymentException.rethrowAsDeploymentException(DeploymentException.java:49) at org.jboss.deployers.structure.spi.helpers.AbstractDeploymentContext.createClassLoader(AbstractDeploymentContext.java:576) at org.jboss.deployers.structure.spi.helpers.AbstractDeploymentUnit.createClassLoader(AbstractDeploymentUnit.java:159) at org.jboss.deployers.spi.deployer.helpers.AbstractClassLoaderDeployer.deploy(AbstractClassLoaderDeployer.java:53) at org.jboss.deployers.plugins.deployers.DeployerWrapper.deploy(DeployerWrapper.java:171) at org.jboss.deployers.plugins.deployers.DeployersImpl.doDeploy(DeployersImpl.java:1439) at org.jboss.deployers.plugins.deployers.DeployersImpl.doInstallParentFirst(DeployersImpl.java:1157) at org.jboss.deployers.plugins.deployers.DeployersImpl.install(DeployersImpl.java:1098) at org.jboss.dependency.plugins.AbstractControllerContext.install(AbstractControllerContext.java:348) at org.jboss.dependency.plugins.AbstractController.install(AbstractController.java:1598) at org.jboss.dependency.plugins.AbstractController.incrementState(AbstractController.java:934) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:1062) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:984) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:822) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:553) at org.jboss.deployers.plugins.deployers.DeployersImpl.process(DeployersImpl.java:781) at org.jboss.deployers.plugins.main.MainDeployerImpl.process(MainDeployerImpl.java:698) at org.jboss.system.server.profileservice.ProfileServiceBootstrap.loadProfile(ProfileServiceBootstrap.java:304) at org.jboss.system.server.profileservice.ProfileServiceBootstrap.start(ProfileServiceBootstrap.java:205) at org.jboss.bootstrap.AbstractServerImpl.start(AbstractServerImpl.java:405) at org.jboss.Main.boot(Main.java:209) at org.jboss.Main$1.run(Main.java:547) at java.lang.Thread.run(Thread.java:613) Caused by: java.lang.Error: Error visiting FileHandler@5567366[path=TwitterEAR.ear/TwitterPoCEJB.jar context=file:/Applications/jboss-5.0.1.GA/server/default/deploy/ real=file:/Applications/jboss-5.0.1.GA/server/default/deploy/TwitterEAR.ear/TwitterPoCEJB.jar/] at org.jboss.classloading.plugins.vfs.PackageVisitor.determineAllPackages(PackageVisitor.java:98) at org.jboss.deployers.vfs.plugins.classloader.VFSDeploymentClassLoaderPolicyModule.determineCapabilities(VFSDeploymentClassLoaderPolicyModule.java:108) at org.jboss.classloading.spi.dependency.Module.getCapabilities(Module.java:654) at org.jboss.classloading.spi.dependency.Module.determinePackageNames(Module.java:713) at org.jboss.classloading.spi.dependency.Module.getPackageNames(Module.java:698) at org.jboss.deployers.vfs.plugins.classloader.VFSDeploymentClassLoaderPolicyModule.determinePolicy(VFSDeploymentClassLoaderPolicyModule.java:129) at org.jboss.deployers.vfs.plugins.classloader.VFSDeploymentClassLoaderPolicyModule.determinePolicy(VFSDeploymentClassLoaderPolicyModule.java:48) at org.jboss.classloading.spi.dependency.policy.ClassLoaderPolicyModule.getPolicy(ClassLoaderPolicyModule.java:195) at org.jboss.deployers.vfs.plugins.classloader.VFSDeploymentClassLoaderPolicyModule.getPolicy(VFSDeploymentClassLoaderPolicyModule.java:122) at org.jboss.deployers.vfs.plugins.classloader.VFSDeploymentClassLoaderPolicyModule.getPolicy(VFSDeploymentClassLoaderPolicyModule.java:48) at org.jboss.classloading.spi.dependency.policy.ClassLoaderPolicyModule.registerClassLoaderPolicy(ClassLoaderPolicyModule.java:131) at org.jboss.deployers.plugins.classloading.AbstractLevelClassLoaderSystemDeployer.createClassLoader(AbstractLevelClassLoaderSystemDeployer.java:120) at org.jboss.deployers.structure.spi.helpers.AbstractDeploymentContext.createClassLoader(AbstractDeploymentContext.java:562) ... 21 more Caused by: java.lang.RuntimeException: java.util.zip.ZipException: error in opening zip file at org.jboss.virtual.plugins.context.AbstractExceptionHandler.handleZipEntriesInitException(AbstractExceptionHandler.java:39) at org.jboss.virtual.plugins.context.helpers.NamesExceptionHandler.handleZipEntriesInitException(NamesExceptionHandler.java:63) at org.jboss.virtual.plugins.context.zip.ZipEntryContext.ensureEntries(ZipEntryContext.java:610) at org.jboss.virtual.plugins.context.zip.ZipEntryContext.checkIfModified(ZipEntryContext.java:757) at org.jboss.virtual.plugins.context.zip.ZipEntryContext.getChildren(ZipEntryContext.java:829) at org.jboss.virtual.plugins.context.zip.ZipEntryHandler.getChildren(ZipEntryHandler.java:159) at org.jboss.virtual.plugins.context.DelegatingHandler.getChildren(DelegatingHandler.java:121) at org.jboss.virtual.plugins.context.AbstractVFSContext.getChildren(AbstractVFSContext.java:211) at org.jboss.virtual.plugins.context.AbstractVFSContext.visit(AbstractVFSContext.java:328) at org.jboss.virtual.plugins.context.AbstractVFSContext.visit(AbstractVFSContext.java:298) at org.jboss.virtual.VFS.visit(VFS.java:433) at org.jboss.virtual.VirtualFile.visit(VirtualFile.java:437) at org.jboss.virtual.VirtualFile.getChildren(VirtualFile.java:386) at org.jboss.virtual.VirtualFile.getChildren(VirtualFile.java:367) at org.jboss.classloading.plugins.vfs.PackageVisitor.visit(PackageVisitor.java:200) at org.jboss.virtual.plugins.vfs.helpers.WrappingVirtualFileHandlerVisitor.visit(WrappingVirtualFileHandlerVisitor.java:62) at org.jboss.virtual.plugins.context.AbstractVFSContext.visit(AbstractVFSContext.java:353) at org.jboss.virtual.plugins.context.AbstractVFSContext.visit(AbstractVFSContext.java:298) at org.jboss.virtual.VFS.visit(VFS.java:433) at org.jboss.virtual.VirtualFile.visit(VirtualFile.java:437) at org.jboss.classloading.plugins.vfs.PackageVisitor.determineAllPackages(PackageVisitor.java:94) ... 33 more Caused by: java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(ZipFile.java:203) at java.util.zip.ZipFile.<init>(ZipFile.java:234) at org.jboss.virtual.plugins.context.zip.ZipFileWrapper.ensureZipFile(ZipFileWrapper.java:175) at org.jboss.virtual.plugins.context.zip.ZipFileWrapper.acquire(ZipFileWrapper.java:245) at org.jboss.virtual.plugins.context.zip.ZipEntryContext.initEntries(ZipEntryContext.java:470) at org.jboss.virtual.plugins.context.zip.ZipEntryContext.ensureEntries(ZipEntryContext.java:603) ... 51 more 18:21:56,772 INFO [JMXConnectorServerService] JMX Connector server: service:jmx:rmi://localhost/jndi/rmi://localhost:1090/jmxconnector 18:21:56,959 INFO [MailService] Mail Service bound to java:/Mail 18:21:59,450 WARN [JBossASSecurityMetadataStore] WARNING! POTENTIAL SECURITY RISK. It has been detected that the MessageSucker component which sucks messages from one node to another has not had its password changed from the installation default. Please see the JBoss Messaging user guide for instructions on how to do this. 18:21:59,489 WARN [AnnotationCreator] No ClassLoader provided, using TCCL: org.jboss.managed.api.annotation.ManagementComponent 18:21:59,789 INFO [TransactionManagerService] JBossTS Transaction Service (JTA version) - JBoss Inc. 18:21:59,789 INFO [TransactionManagerService] Setting up property manager MBean and JMX layer 18:22:00,040 INFO [TransactionManagerService] Initializing recovery manager 18:22:00,160 INFO [TransactionManagerService] Recovery manager configured 18:22:00,160 INFO [TransactionManagerService] Binding TransactionManager JNDI Reference 18:22:00,184 INFO [TransactionManagerService] Starting transaction recovery manager 18:22:01,243 INFO [Http11Protocol] Initializing Coyote HTTP/1.1 on http-localhost%2F127.0.0.1-8080 18:22:01,244 INFO [AjpProtocol] Initializing Coyote AJP/1.3 on ajp-localhost%2F127.0.0.1-8009 18:22:01,244 INFO [StandardService] Starting service jboss.web 18:22:01,247 INFO [StandardEngine] Starting Servlet Engine: JBoss Web/2.1.2.GA 18:22:01,336 INFO [Catalina] Server startup in 161 ms 18:22:01,360 INFO [TomcatDeployment] deploy, ctxPath=/invoker 18:22:02,014 INFO [TomcatDeployment] deploy, ctxPath=/web-console 18:22:02,459 INFO [TomcatDeployment] deploy, ctxPath=/jbossws 18:22:02,570 INFO [RARDeployment] Required license terms exist, view vfszip:/Applications/jboss-5.0.1.GA/server/default/deploy/jboss-local-jdbc.rar/META-INF/ra.xml 18:22:02,586 INFO [RARDeployment] Required license terms exist, view vfszip:/Applications/jboss-5.0.1.GA/server/default/deploy/jboss-xa-jdbc.rar/META-INF/ra.xml 18:22:02,645 INFO [RARDeployment] Required license terms exist, view vfszip:/Applications/jboss-5.0.1.GA/server/default/deploy/jms-ra.rar/META-INF/ra.xml 18:22:02,663 INFO [RARDeployment] Required license terms exist, view vfszip:/Applications/jboss-5.0.1.GA/server/default/deploy/mail-ra.rar/META-INF/ra.xml 18:22:02,705 INFO [RARDeployment] Required license terms exist, view vfszip:/Applications/jboss-5.0.1.GA/server/default/deploy/quartz-ra.rar/META-INF/ra.xml 18:22:02,801 INFO [SimpleThreadPool] Job execution threads will use class loader of thread: main 18:22:02,850 INFO [QuartzScheduler] Quartz Scheduler v.1.5.2 created. 18:22:02,857 INFO [RAMJobStore] RAMJobStore initialized. 18:22:02,858 INFO [StdSchedulerFactory] Quartz scheduler 'DefaultQuartzScheduler' initialized from default resource file in Quartz package: 'quartz.properties' 18:22:02,858 INFO [StdSchedulerFactory] Quartz scheduler version: 1.5.2 18:22:02,859 INFO [QuartzScheduler] Scheduler DefaultQuartzScheduler_$_NON_CLUSTERED started. 18:22:03,888 INFO [ConnectionFactoryBindingService] Bound ConnectionManager 'jboss.jca:service=DataSourceBinding,name=DefaultDS' to JNDI name 'java:DefaultDS' 18:22:04,530 INFO [ServerPeer] JBoss Messaging 1.4.1.GA server [0] started 18:22:04,624 INFO [QueueService] Queue[/queue/DLQ] started, fullSize=200000, pageSize=2000, downCacheSize=2000 18:22:04,632 WARN [ConnectionFactoryJNDIMapper] supportsFailover attribute is true on connection factory: jboss.messaging.connectionfactory:service=ClusteredConnectionFactory but post office is non clustered. So connection factory will *not* support failover 18:22:04,632 WARN [ConnectionFactoryJNDIMapper] supportsLoadBalancing attribute is true on connection factory: jboss.messaging.connectionfactory:service=ClusteredConnectionFactory but post office is non clustered. So connection factory will *not* support load balancing 18:22:04,742 INFO [ConnectionFactory] Connector bisocket://localhost:4457 has leasing enabled, lease period 10000 milliseconds 18:22:04,742 INFO [ConnectionFactory] org.jboss.jms.server.connectionfactory.ConnectionFactory@6af9ad started 18:22:04,746 INFO [QueueService] Queue[/queue/ExpiryQueue] started, fullSize=200000, pageSize=2000, downCacheSize=2000 18:22:04,747 INFO [ConnectionFactory] Connector bisocket://localhost:4457 has leasing enabled, lease period 10000 milliseconds 18:22:04,747 INFO [ConnectionFactory] org.jboss.jms.server.connectionfactory.ConnectionFactory@5ac953 started 18:22:04,750 INFO [ConnectionFactory] Connector bisocket://localhost:4457 has leasing enabled, lease period 10000 milliseconds 18:22:04,750 INFO [ConnectionFactory] org.jboss.jms.server.connectionfactory.ConnectionFactory@e8fa3a started 18:22:05,050 INFO [ConnectionFactoryBindingService] Bound ConnectionManager 'jboss.jca:service=ConnectionFactoryBinding,name=JmsXA' to JNDI name 'java:JmsXA' 18:22:05,073 INFO [TomcatDeployment] deploy, ctxPath=/ 18:22:05,178 INFO [TomcatDeployment] deploy, ctxPath=/jmx-console 18:22:05,290 ERROR [ProfileServiceBootstrap] Failed to load profile: Summary of incomplete deployments (SEE PREVIOUS ERRORS FOR DETAILS): DEPLOYMENTS IN ERROR: Deployment "vfsfile:/Applications/jboss-5.0.1.GA/server/default/deploy/TwitterEAR.ear/" is in error due to the following reason(s): java.util.zip.ZipException: error in opening zip file 18:22:05,301 INFO [Http11Protocol] Starting Coyote HTTP/1.1 on http-localhost%2F127.0.0.1-8080 18:22:05,364 INFO [AjpProtocol] Starting Coyote AJP/1.3 on ajp-localhost%2F127.0.0.1-8009 18:22:05,373 INFO [ServerImpl] JBoss (Microcontainer) [5.0.1.GA (build: SVNTag=JBoss_5_0_1_GA date=200902231221)] Started in 43s:467ms The mentioned ear and war file are both in the deploy directory. Does anybody have hints?

    Read the article

  • How to access parents' members from a inner class in WPF?

    - by black sensei
    Hello Experts! I'm trying to do scheduled operation let's say to check for user's credit left via web service call and update the user interface. i've tried with quartz.net to implement the scheduling bit.i created an inner class in the window class i need to update.That inner class has the method that calls the webservice and the result needs to be displayed back to the UI. here is an example of what i did. public partial class Window2 : Window { private int i; public Window2() { InitializeComponent(); } public class Myclass :IJob { public void Execute(JobExecutionContext context) { string result = doMyOperation(); //i'll like to call parent label member of name lblNotif //is something like parent.lblNotif.Content = result; //possible? } public string doMyOperation() { //calling the wermethod to retreive user's balance return result = service.GetUsersBalace(user); } } } Well the quartz bit is working and this post is not about quartz. here are my questions Question 1 : How is it possible to access Window2 controls, for instace lable lblNotif? Question 2 : If my thinking about this is wrong, what is done as best practice to solve my kind of problem, where an application need to do an operation let's say every 5mn and update the the UI. Question 3 : i at first tried to use the backgroundworker and i felt like i can't do the scheduling bit with it.Is that correct or i'm wrong. thanks for those who commented already and sorry for those who didn't get the meaning of my post.I hope this will be a bit clearer.Thanks for reading

    Read the article

  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >