Search Results

Search found 39866 results on 1595 pages for '2012 end of the world'.

Page 606/1595 | < Previous Page | 602 603 604 605 606 607 608 609 610 611 612 613  | Next Page >

  • AABB - AABB Collision, which face do I hit?

    - by PeeS
    To allow my objects to slide when they collide, I need to : Know which face of the AABB they collide with. Calculate the normal to that face. Return the normal and calculate the impulse that to apply to the player's velocity. Question How can I calculate which face of the AABB I collided with, knowing that I have two AABB's colliding? One is the player and the other is a world object. Here's what that looks like (problem collision circled in white): Thank you for your help.

    Read the article

  • e17 enlightenment on precise

    - by schonjones
    I have been trying to add enlightenment off and on for over a week now with no luck. I've added the ppa i find everywhere, yet no luck. every time I try to add i get this: e17: Depends: libecore-evas-svn-03 but it is not going to be installed Depends: libecore-imf-svn-03 but it is not going to be installed Depends: libecore-input-svn-03 but it is not going to be installed Depends: libecore-x-svn-03 but it is not going to be installed Depends: libedbus-svn-03 but it is not going to be installed Depends: libedje-svn-03 but it is not going to be installed Depends: libeet1 but it is not going to be installed Depends: libembryo0 but it is not going to be installed Depends: libevas-svn-03 but it is not going to be installed Depends: libevas-svn-03-engine-software-x11 Depends: libedje-bin but it is not going to be installed what in the world am i doing wrong or why can't i find these files to get it to work?

    Read the article

  • Solaris 11 Technology Forums, NYC and Boston

    - by dminer
    By now you're certainly aware that we released Solaris 11; I was on vacation during the launch so haven't had time to write any material related to the Solaris 11 installers, but will get to that soon.  Following onto the release, we're scheduling events in various locations around the world to talk about some of the key new features in Solaris 11 in more depth.  In the northeast US, we've scheduled technology forums in New York City on November 29, and Burlington, MA on November 30.  Click on those links to go to the detailed info and registration.  I'll be one of the speakers at both of them, so hope to see you there!

    Read the article

  • Enemy Spawning method in a Top-Down Shooter

    - by Chris Waters
    I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. Along the way, enemies are scripted to spawn at particular points along the path. While this sounds straightforward, I could see two ways to define these points: Camera's position: 'trigger' spawning as the camera passes by the points Time along path: "30 seconds in, spawn 2 enemies" In both cases, the camera-relative positions would be defined as well as the behavior of the enemy. The way I see it, the way you define these points will directly affect how the 'level editor', or what have you, will work. Would there be any benefits of one approach over the other?

    Read the article

  • So long Oracle

    - by Roger Brinkley
    This Friday (November 1, 2013) is my last day at Oracle. After Publishing almost 150 Java Spotlight Podcasts with over 800,000 downloads plus another 95 Mobile and Embedded Podcasts Being a founding member of Java.Net with the Desktop Community Starting and founding 3 separate Java.Net Communities. Visiting every continent save one and several cities around the world Traveling to more cities in Brazil than most Brazilians. Speaking at all major Java conferences and lots of Java User Groups Being the longest serving JavaOne Track Lead Meeting, working, and interviewing the best of the best in the Java community Creating JavaHelp the online help system for the Java Platform Most importantly having lots of fun (who else played hickory golf in 6 continents in one year) Its time for me to move on! I'll now be publishing content at http://www.rogerbrinkleyblog.info/ now onwards. Read my new blog to learn about my new adventures!

    Read the article

  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

    Read the article

  • Design Pattern Books, Papers or Resources for Non-Object Orientated Paradigms?

    - by FinnNk
    After viewing this video on InfoQ about functional design patterns I was wondering what resources are out there on design patterns for non-object orientated paradigms. There are plenty out there for the OO world (GOF, etc, etc) and for architecture (EoEAA, etc, etc) but I'm not aware of what's out there for functional, logic, or other programming paradigms. Is there anything? A comment during the video suggests possibly not - does anyone know better? (By the way, by design patterns I don't mean language features or data structures but higher level approaches to designing an application - as discussed in the linked video)

    Read the article

  • How to set up a WACOM Cintiq 24 HD in Ubuntu 11.10/12.04?

    - by isphording90
    I'm new to Ubuntu and the Linux world (switched from mac to linux) and i have a problem: I'm studyin industrial-design and a lot of my work depends on my wacom cintiq 24 HD. My problem is that ubuntu doesn't find my cintiq. I googled for wacom drivers and found the linux wacom project. The problem for me is that i hardly understand anything of what i have to do... Is there anyone who can tell me how i can set up my 24HD or is there an easy way for people who are new to linux like me. I really really like linux and want to stay with it but that isn't possible for me without my cintiq. I would be very greatefull for any help!

    Read the article

  • ORACLE UNIVERSITY

    - by mseika
    Expert Seminar in Dubai: Oracle Database Security Audit with Pete Finnigan Oracle University's Expert Seminars are delivered by the best Oracle Gurus in the industry from all over the world. These unique and informative seminars are designed to provide you with expert insight in your area of interest. Pete Finnigan is delivering the Expert Seminar ‘Oracle Database Security Audit’ on 16-17 January 2013 in Dubai. You can find more information here. Please note: Your OPN discount is applied to the standard price shown on the website. For assistance with bookings contact Oracle University: eMail: [email protected] Telephone: +971 4 39 09 050

    Read the article

  • Is C# freelance possible? [closed]

    - by Chelios
    I am currently a junior C# developer. C# lets me write a big variety of all kinds of programs: I can create standalone programs aswell as websites. But I would like to do some freelance after I get good C# skills. Does C#/.NET (basically, all the Microsoft platmorm: ASP.NET, ADO.NET, MS SQL server) demand in the freelance world? Is it effective to freelance as C# developer? By effective I mean easy to find customers and good money. Thanks!

    Read the article

  • Allowed keywords for adwords [closed]

    - by Tom Gullen
    Possible Duplicate: Ok to target product names in adwords? I've replaced relevant words away from the real world without losing semantics which is a little difficult. A competitor is called "Box Maker" Can I target the keywords: "box maker" if my company is selling a tool to help you make boxes? Or is that disallowed? Would "Box Maker" the company be able to file a complain on Google? Would it go anywhere? The term 'box maker' gets a lot of searches and is an incredibly cost effective search to target

    Read the article

  • Introducing the Hardware Sales Consultant (Presales) Team in Greece

    - by fboufis
    Hello World and welcome to the blog of the Oracle Hardware Presales Team in Athens.The team is responsible for a cluster of six (6) countries which includes Greece, Cyprus, Malta, The Former Yugoslav Republic of Macedonia, Albania and Kosovo.We handle the complete hardware & systems software portfolio, namely: Engineered Systems: Purpose-build and General-purpose solutions Servers: SPARC (M & T-Series) & x86 (X-Series) servers Operating Systems: Oracle Solaris & Oracle Linux Virtualization Technologies: Oracle VM, Solaris Zones & Dynamic Domains Storage: NAS (ZFSSA), SAN (Axiom) & Tape (StorageTek) Systems Software: High Availability (Solaris Cluster) & Systems Management (Ops Center) and a multitude of other products, all of which will be the main topic of our blog. We design and propose solutions based on these products and assist both customers and partners in integrating those solutions in existing datacenters.We will be happy to support you in your projects, provide information and discuss your business issues, so do not hesitate to contact us.Filippos Boufis – Oracle Hardware Principal Sales Consultant

    Read the article

  • Tab Sweep: Dynamic JSF Forms, GlassFish on VPS, Upgrading to 3.1.2, Automated Deployment Script, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • Dynamic forms, JSF world was long waiting for (Oleg Varaksin) • Creating a Deployment Pipeline with Jenkins, Nexus, Ant and Glassfish (Rob Terp) • Installing Java EE 6 SDK with Glassfish included on a VPS without GUI (jvm host) • GlassFish multimode Command for Batch Processing (javahowto) • Servlet Configuration in Servlet 3.0 api (Nikos Lianeris) • Creating a Simple Java Message Service (JMS) Producer with NetBeans and GlassFish (Oracle Learning Library) • GlassFish 3.1 to JBoss AS 7.1.1 EJB Invocation (java howto) • Tests In Java Ee For Zero-error Applications (Dylan Rodriguez) • Upgrading GlassFish 3.1.1 to 3.1.2 on Oracle Linux 6.2 64-bit (Matthias Hoys) • Migrating an Automated Deployment Script from Glassfish v2 to Glassfish v3 (Rob Terp) • Installer updates, Glassfish, Confluence and more…! (Rimu Hosting)

    Read the article

  • How can I solve this SAT direct corner intersection edge case?

    - by ssb
    I have a working SAT implementation, but I am running into a problem where direct collisions at a corner do not work for tiled surfaces. That is, it clips on the surface when going in a certain direction because it gets hung up on one of the tiles, and so, for example, if I walk across a floor while holding both down and left, the player will stop when meeting the next shape because the player will be colliding with the right side rather than with the top of the floor tile. This illustration shows what I mean: The top block will translate right first and then up. I have checked here and here which are helpful, but this does not address what I should do in a situation where I don't have a tile-based world. My usage of the term "tile" before isn't really accurate since what I'm doing here is manually placing square obstacles next to each other, not assigning them spots on a grid. What can I do to fix this?

    Read the article

  • Implementing invisible bones

    - by DeadMG
    I suddenly have the feeling that I have absolutely no idea how to implement invisible objects/bones. Right now, I use hardware instancing to store the world matrix of every bone in a vertex buffer, and then send them all to the pipeline. But when dealing with frustrum culling, or having them set to invisible by my simulation for other reasons, means that some of them will be randomly invisible. Does this mean I effectively need to re-fill the buffer from scratch every frame with only the visible unit's matrices? This seems to me like it would involve a lot of wasted bandwidth.

    Read the article

  • Confusion on HLSL Samplers. Can I Set Samplers Inside Functions?

    - by Kyle Connors
    I'm trying to create a system where I can instance a quad to the screen, however I've run into a problem. Like I said, I'm trying to instance the quad, so I'm trying to use the same geometry several times, and I'm trying to do it in one draw call. The issue is, I want some quads to use different textures, but I can't figure out how to get the data into a sampler so I can use it in the pixel shader. I figured that since we can simply pass in the 4 bytes of our IDirect3DTexture9* to set the global texture, I can do so when passing in my dynamic buffer. (Which also stores each objects world matrix and UV data) Now that I'm sending the data, I can't figure how to get it into the sampler, and I really want to assume that it's simply not possible. Is there any way I could achieve this?

    Read the article

  • SQLAuthority News Interview with SQL Server MVP Madhivanan A Real ProblemSolver

    Madhivanan (SQL Server MVP) is a real community hero. He is known for his two skills – 1) Help Community and 2) Help Community. I have met him many times and every time I feel if anybody in online world needs help Madhinvanan does his best to reach them out and solve problem. His name [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • OpenGL ES 2.0 gluUnProject

    - by secheung
    I've spent more time than I should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code: public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using OpenGL ES 2.0 code.

    Read the article

  • Is there a good reference manual for ruby/rails?

    - by Kevin
    I've found switching from Java to Ruby/Rails to be very difficult. I feel like the rails books and websites that I've seen are program by example, and I have yet to see anything like a complete reference. In the java/spring world there is plenty of examples but also very thorough reference manuals. So even though I can get toy application xyz up and running in an afternoon with rails I'm apprehensive about doing anything of significance. I'm willing to admit that maybe this is because I've done java/spring for a few years and have near zero experience with ruby/rails. Just wondering if anyone else has run into this or if I'm missing something.

    Read the article

  • Understanding Unity3d physics: where is the force applied?

    - by Heisenbug
    I'm trying to understand which is the right way to apply forces to a RigidBody. I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space. The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point. How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system? Where does AddForce apply the force?

    Read the article

  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

    Read the article

  • Next Week - OTN Virtual Developer Day - Fusion Development Experience

    - by Shay Shmeltzer
    Don't miss your chance to get free training on Oracle's strategic development platform including Oracle ADF and the rest of Fusion Middleware. On July 10th, we are running a virtual developer conference that you can attend directly from your desktop. We have sessions covering everything from basic ADF topics such as the Controller and ADF Faces to sessions about the latest news in the ADF world including ADF development with Eclipse using OEPE and ADF Mobile for iPhone and Android development. A special track will expose you to ADF connection to the rest of FMW including BPM, WebCenter and BI. During the sessions you'll be able to chat with the presenters, and you can also do a hands-on lab. So sign up today and join us on Tuesday.

    Read the article

  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

    Read the article

  • Google I/O 2010 - Analyzing and monetizing your mobile apps

    Google I/O 2010 - Analyzing and monetizing your mobile apps Google I/O 2010 - Analyzing and monetizing your Android & iPhone apps Google APIs, Android 201 Chrix Finne, Jim Kelm In this session you'll learn how you can drive awareness and earn revenue for your app using AdSense for Mobile Apps. We'll also discuss how using Google Analytics can help with your app development by providing insights into where your app users are coming from and how they're engaging with your app. We'll share tips, tricks, and examples of real-world mobile apps that have found success. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 5 0 ratings Time: 38:52 More in Science & Technology

    Read the article

  • License for Opensource project

    - by asterisk
    I am newbie in the open source community world. I am planning to develop a open source project, hosted on github. The project would be using other open source components like- NHibernate, FNH, Log4net, CommonLibrary, Autofac, Quartz.Net Scheduler etc etc My questions are: Would there be any restrictions on using above OSS components? for example: I plan to use MIT license, but Quartz.Net Scheduler uses Apache license, would there be any restrictions? How do I get a license for my own project? Do I need to register my project somewhere? What is the best practice to mention credits to the OSS compoenents used? Many thanks,

    Read the article

< Previous Page | 602 603 604 605 606 607 608 609 610 611 612 613  | Next Page >