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  • Linq grouping question

    - by Mike C.
    I have the following objects in a collection: Transaction: Type = "Widget" Date = "3/1/2011" Name = "Foo" Transaction: Type = "Widget" Date = "3/4/2011" Name = "Bar" Transaction: Type = "Gadget" Date = "3/2/2011" Name = "Baz" Transaction: Type = "Gizmo" Date = "3/1/2011" Name = "Who" Transaction: Type = "Gizmo" Date = "3/2/2011" Name = "What" Transaction: Type = "Gizmo" Date = "3/6/2011" Name = "When" I want to end up with the following, grouped by Type. If there are multiple, return only the first one chronologically by date. Transaction: Type = "Widget" Date = "3/1/2011" Name = "Foo" Transaction: Type = "Gadget" Date = "3/2/2011" Name = "Baz" Transaction: Type = "Gizmo" Date = "3/1/2011" Name = "Who"

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  • Problem in understanding connectSlotsByName() in pyqt???

    - by Jebagnanadas
    Hi all, I couldn't understand the connectSlotsByName() method which is predominently used by pyuic4.. As far the class is single in a PyQt file it's ok since we can use self which will be associated with a single object throughout.. But when we try to use various classes from different files the problem and the need to use connectSlotsByName() arises.. Here's what i encountered which is weird.. I created a stacked widget.. I placed my first widget on it.. It has a button called "Next ". On clicking next it hides the current widget and adds another widget which has the "click me" button.. The problem here is the click event for "click me" button in second is not captured.. It's a minimal example that i can give for my original problem.. Please help me.. This is file No.1..(which has the parent stacked widget and it's first page). On clicking next it adds the second page which has "clickme" button in file2.. from PyQt4 import QtCore, QtGui import file2 class Ui_StackedWidget(QtGui.QStackedWidget): def __init__(self,parent=None): QtGui.QStackedWidget.__init__(self,parent) self.setObjectName("self") self.resize(484, 370) self.setWindowTitle(QtGui.QApplication.translate("self", "stacked widget", None, QtGui.QApplication.UnicodeUTF8)) self.createWidget1() def createWidget1(self): self.page=QtGui.QWidget() self.page.setObjectName("widget1") self.pushButton=QtGui.QPushButton(self.page) self.pushButton.setGeometry(QtCore.QRect(150, 230, 91, 31)) self.pushButton.setText(QtGui.QApplication.translate("self", "Next >", None, QtGui.QApplication.UnicodeUTF8)) self.addWidget(self.page) QtCore.QMetaObject.connectSlotsByName(self.page) QtCore.QObject.connect(self.pushButton,QtCore.SIGNAL('clicked()'),self.showWidget2) def showWidget2(self): self.page.hide() obj=file2.widget2() obj.createWidget2(self) if __name__ == "__main__": import sys app = QtGui.QApplication(sys.argv) ui = Ui_StackedWidget() ui.show() sys.exit(app.exec_()) Here's file2 from PyQt4 import QtGui,QtCore class widget2(): def createWidget2(self,parent): self.page = QtGui.QWidget() self.page.setObjectName("page") self.parent=parent self.groupBox = QtGui.QGroupBox(self.page) self.groupBox.setGeometry(QtCore.QRect(30, 20, 421, 311)) self.groupBox.setObjectName("groupBox") self.groupBox.setTitle(QtGui.QApplication.translate("self", "TestGroupBox", None, QtGui.QApplication.UnicodeUTF8)) self.pushButton = QtGui.QPushButton(self.groupBox) self.pushButton.setGeometry(QtCore.QRect(150, 120, 92, 28)) self.pushButton.setObjectName("pushButton") self.pushButton.setText(QtGui.QApplication.translate("self", "Click Me", None, QtGui.QApplication.UnicodeUTF8)) self.parent.addWidget(self.page) self.parent.setCurrentWidget(self.page) QtCore.QMetaObject.connectSlotsByName(self.page) QtCore.QObject.connect(self.pushButton,QtCore.SIGNAL('clicked()'),self.printMessage) def printMessage(self): print("Hai") Though in both the widgets(i mean pages) QtCore.QMetaObject.connectSlotsByName(self.page) the clicked signal in second dialog isn't getting processed. Thanks in advance.. Might be a beginner question..

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  • GTK+ (2.0) - signal "clicked" on GtkEntry?

    - by Lght
    i'm testing some signals with Gtk+ 2.0. Actually, i'm looking for a way to get the signal emitted when i click on a GtkEntry. if (widgets_info[i].action & IG_INPUT) { widget->frame[i] = gtk_entry_new_with_max_length(MAX_INPUT_LENGTH); gtk_entry_set_text(widget->frame[i], widgets_info[i].text); catch_signal(widget->frame[i], MY_SIGNAL, &change_entry, widget); } I have a pre-selected text in my entry (widgets_info[i].text) and i want this text to disappear if the user click on my GtkEntry. Does someone knows what is this signal ? Sincerely, Lght (sorry for my english)

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  • jQuery : how to apply effect on a child element

    - by Tristan
    Hello, instead of re-writting the same function, i want to optimise my code : <div class="header"> <h3>How to use the widget</h3> <span id="idwidget" ></span> </div> <div class="content" id="widget"> the JS : <script type="text/javascript"> $(document).ready(function() { var showText="Show"; var hideText="Hide"; $("#idwidget").before("<a href='#' class='button' id='toggle_link'>"+showText+"</a>"); $('#widget').hide(); $('a#toggle_link').click(function() { if ($('a#toggle_link').text()==showText) { $('a#toggle_link').text(hideText); } else { $('a#toggle_link').text(showText); } $('#widget').toggle('slow'); return false; }); }); This is working just with the div which is called widget and the button called idwidget. But on this page i have also : <div class="header"> <h3>How to eat APPLES</h3> <span id="IDsomethingelse" ></span> </div> <div class="content" id="somethingelse"> And i want it to be compatible with the code. I heard about children attribute, do you have an idea how to do that please ? Thank you

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  • How can I display more info in an error message when using NUnit Assert in a loop?

    - by Ian
    Consider the following code: [Test] public void WidgetTest() { foreach (Widget widget in widgets) { Assert.AreEqual(0, widget.SomeValue); } } If one of the asserts fails, I will get a very unhelpful error message like the one below: 1) Test Failure : WidgetTest.TestSomeValue Expected: 0 But was: 1 at WidgetTest.TestSomeValue() So, the question is, how can I get NUnit to display more useful info, such as the name of the widget, or the iteration of the loop, etc? Even a line number would be more helpful, since this is run in automated manner and I'd like to be able to spot the failing assert without debugging into the code.

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  • Qt - controlling drag behaviour

    - by bullettime
    Suppose I want my draggable widget to move differently than just staying under my cursor while being dragged. For instance, having the widget move only in one axis, or have the widget move double the distance between the cursor and the drag starting point. Which method should I override to define this kind of behaviour?

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  • What do you name your files when using MVC?

    - by sprugman
    When using the MVC pattern, which I'm not terribly experienced with, I find myself naming things like this: /app/views/widget.php /app/models/widget.php /app/controllers/widget.php That appeals to me because it's easy to find associated classes, and I lean towards shorter names when practical. However, when I'm looking in my IDE, I see three different files called widget.php, which is confusing. I'm tempted to add "_v", "_c", "_m" or something to each name. How do you handle this? FWIW, I'm using CodeIgniter at the moment, and I don't know if there are any special benefits to using a particular convention, or any standard practices. Regardless, I'm intersted in the best-practices from various platforms.

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  • How to structure Javascript programs in complex web applications?

    - by mixedpickles
    Hi there. I have a problem, which is not easily described. I'm writing a web application that makes heavy usage of jquery and ajax calls. Now I don't have experience in designing the architecture for javascript programms, but I realize that my program has not a good structure. I think I have to many identifiers referring to the same (at least more or less) thing. Let's have an exemplary look at an arbitrary UI widget: The eventhandlers use DOM elements as parameters. The DOM element represents a widget in the browser. A lot of times I use jQuery objects (I think they are basically a wrapper around DOM elements) to do something with the widget. Sometimes they are used transiently, sometimes they are stored in a variable for later purposes. The ajax function calls use strings identifiers for these widgets. They are processed server side. Beside that I have a widget class whose instances represents a widget. It is instantiated through the new operator. Now I have somehow four different object identifiers for the same thing, which needs to be kept in sync until the page is loaded anew. This seems not to be a good thing. Any advice?

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  • Saving an Object for use later

    - by Eclipsed4utoo
    As part of my widget, I use an instance of the Camera object. This is what I want to do. The user will click on my widget, I get an instance of the Camera(if it's not already stored), use it, then store it. If they click the widget again, I want to use that same instance that I used previously. Is this possible?

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Ok to target product names in adwords?

    - by Tom Gullen
    If I have widget company called "Widget Designer" and I have a direct competitor who has "Widgitator Version 5", am I allowed to target a campaign using the literal keywords "Widgitator"? Is this OK? Will they ever find out? Is it bad business? Update I can't really say what the words are, but this is a good example, if my product is called "Chair-o-matic" and it makes chairs, and a competitors is called "Chair Maker 5" can I target the keyword pair "Chair Maker"?

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  • Using Android 2.0 with Exchange server behind firewall

    - by Yurik
    Blackberry has an enterprise server that works with MS Exchange, and pushes all updates to the user's blackberry devices. We are considering switching to Android phones, which supposedly support Exchange servers. Will there be a similar program for Android? Are there any configuration changes that have to be done on Exchange server? (Exchange is behind the corp firewall).

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  • Pushwoosh SDK Notification Issue

    - by dvb
    I have integrated the Pushwoosh SDK in my Android Application and it is working fine. I have done the Cross Platform Setting to run the Android Application on my Blackberry Z10 device, the application is running finely but I am not able to receive the Notification on my Blackberry Z10 device as Android. I am getting this error: 06-06 14:34:21.314: I/QNXNavigatorClient(8708260): Already active: com.packagename.pushdemo 06-06 14:34:21.662: I/QNXNavigatorClient(8708260): PackagesOpenedRunnable: [com.packagename.pushdemo] 06-06 14:34:21.662: I/QNXNavigatorClient(8708260): Shell com.packagename.pushdemo cannot join group, group was already joined 06-06 14:34:21.668: I/ActivityManager(8708260): Displayed com.packagename.pushdemo/.MainActivity: +347ms 06-06 14:34:24.118: E/QNXShrimpClient(8708260): com.google.android.c2dm.intent.REGISTER error(10108) = "" 06-06 14:34:24.124: W/ContextImpl(8708260): Calling a method in the system process without a qualified user: android.app.ContextImpl.sendOrderedBroadcast:1061 com.android.server.QNXShrimpClient.onRegisterComplete:162 com.qnx.service.pps.shrimp.ShrimpController.onMessageReceived:128 com.qnx.service.pps.PPSObject.processMessage:292 com.qnx.service.pps.PPSObject.access$500:11 I am not able to get the Push Notification on my Blackberry Z10 device.

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  • Menu tab completion for recent history in zsh

    - by dat5h
    I am interested in a potential zle widget for zsh. Is there a way to build a widget that mimics the kill-completion selectable menu? Essentially I want to be able to press , tab in vi-command-mode, or maybe !-tab-completion at the shell and get a list of recent history (or related history compared what is already entered at the commandline) that allows me to scroll through it and possibly select a relevant function to call or compare similar calls. Looking through the manual I stumbled onto a similar widget that I have mapped like so: # tab completion history menu (vicmd) autoload -z history-beginning-search-menu zle -N history-beginning-search-menu-space-end history-beginning-search-menu bindkey -M vicmd "\t" history-beginning-search-menu-space-end # emacs binding could be "\e\t"? (I wouldn't know) Therefore, if I enter vicmd and hit tab when I enter something like "grep", then I get a list of all grep calls in history. It also asks me for the list-number and it will perform the numbered item in history. If I enter a space and then try this, it lists ALL of my history history. This is fairly close to what I want, but there are some problems. For example, 1) it prints the entire list of relevant history and does not check the number of lines of the screen so it could easily blow up the space on the terminal; 2) when I type in numbers for selecting an item in history it does not show me the numbers I type, so I may make a mistake and have to start over again; 3) I would love to be able to hook in appearance tweaks. I was wondering if there exists more updated version of this widget or if there is any way to look at the source for kill-completion or history-beginning-search-menu to see if I could think of a way to do it.

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  • Mobile Friendly Websites with CSS Media Queries

    - by dwahlin
    In a previous post the concept of CSS media queries was introduced and I discussed the fundamentals of how they can be used to target different screen sizes. I showed how they could be used to convert a 3-column wide page into a more vertical view of data that displays better on devices such as an iPhone:     In this post I'll provide an additional look at how CSS media queries can be used to mobile-enable a sample site called "Widget Masters" without having to change any server-side code or HTML code. The site that will be discussed is shown next:     This site has some of the standard items shown in most websites today including a title area, menu bar, and sections where data is displayed. Without including CSS media queries the site is readable but has to be zoomed out to see everything on a mobile device, cuts-off some of the menu items, and requires horizontal scrolling to get to additional content. The following image shows what the site looks like on an iPhone. While the site works on mobile devices it's definitely not optimized for mobile.     Let's take a look at how CSS media queries can be used to override existing styles in the site based on different screen widths. Adding CSS Media Queries into a Site The Widget Masters Website relies on standard CSS combined with HTML5 elements to provide the layout shown earlier. For example, to layout the menu bar shown at the top of the page the nav element is used as shown next. A standard div element could certainly be used as well if desired.   <nav> <ul class="clearfix"> <li><a href="#home">Home</a></li> <li><a href="#products">Products</a></li> <li><a href="#aboutus">About Us</a></li> <li><a href="#contactus">Contact Us</a></li> <li><a href="#store">Store</a></li> </ul> </nav>   This HTML is combined with the CSS shown next to add a CSS3 gradient, handle the horizontal orientation, and add some general hover effects.   nav { width: 100%; } nav ul { border-radius: 6px; height: 40px; width: 100%; margin: 0; padding: 0; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(14,14,14,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* IE10+ */ background: linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#0e0e0e',GradientType=0 ); /* IE6-9 */ } nav ul > li { list-style: none; float: left; margin: 0; padding: 0; } nav ul > li:first-child { margin-left: 8px; } nav ul > li > a { color: #ccc; text-decoration: none; line-height: 2.8em; font-size: 0.95em; font-weight: bold; padding: 8px 25px 7px 25px; font-family: Arial, Helvetica, sans-serif; } nav ul > li a:hover { background-color: rgba(0, 0, 0, 0.1); color: #fff; }   When mobile devices hit the site the layout of the menu items needs to be adjusted so that they're all visible without having to swipe left or right to get to them. This type of modification can be accomplished using CSS media queries by targeting specific screen sizes. To start, a media query can be added into the site's CSS file as shown next: @media screen and (max-width:320px) { /* CSS style overrides for this screen width go here */ } This media query targets screens that have a maximum width of 320 pixels. Additional types of queries can also be added – refer to my previous post for more details as well as resources that can be used to test media queries in different devices. In that post I emphasize (and I'll emphasize again) that CSS media queries only modify the overall layout and look and feel of a site. They don't optimize the site as far as the size of the images or content sent to the device which is important to keep in mind. To make the navigation menu more accessible on devices such as an iPhone or Android the CSS shown next can be used. This code changes the height of the menu from 40 pixels to 100%, takes off the li element floats, changes the line-height, and changes the margins.   @media screen and (max-width:320px) { nav ul { height: 100%; } nav ul > li { float: none; } nav ul > li a { line-height: 1.5em; } nav ul > li:first-child { margin-left: 0px; } /* Additional CSS overrides go here */ }   The following image shows an example of what the menu look like when run on a device with a width of 320 pixels:   Mobile devices with a maximum width of 480 pixels need different CSS styles applied since they have 160 additional pixels of width. This can be done by adding a new CSS media query into the stylesheet as shown next. Looking through the CSS you'll see that only a minimal override is added to adjust the padding of anchor tags since the menu fits by default in this screen width.   @media screen and (max-width: 480px) { nav ul > li > a { padding: 8px 10px 7px 10px; } }   Running the site on a device with 480 pixels results in the menu shown next being rendered. Notice that the space between the menu items is much smaller compared to what was shown when the main site loads in a standard browser.     In addition to modifying the menu, the 3 horizontal content sections shown earlier can be changed from a horizontal layout to a vertical layout so that they look good on a variety of smaller mobile devices and are easier to navigate by end users. The HTML5 article and section elements are used as containers for the 3 sections in the site as shown next:   <article class="clearfix"> <section id="info"> <header>Why Choose Us?</header> <br /> <img id="mainImage" src="Images/ArticleImage.png" title="Article Image" /> <p> Post emensos insuperabilis expeditionis eventus languentibus partium animis, quas periculorum varietas fregerat et laborum, nondum tubarum cessante clangore vel milite locato per stationes hibernas. </p> </section> <section id="products"> <header>Products</header> <br /> <img id="gearsImage" src="Images/Gears.png" title="Article Image" /> <p> <ul> <li>Widget 1</li> <li>Widget 2</li> <li>Widget 3</li> <li>Widget 4</li> <li>Widget 5</li> </ul> </p> </section> <section id="FAQ"> <header>FAQ</header> <br /> <img id="faqImage" src="Images/faq.png" title="Article Image" /> <p> <ul> <li>FAQ 1</li> <li>FAQ 2</li> <li>FAQ 3</li> <li>FAQ 4</li> <li>FAQ 5</li> </ul> </p> </section> </article>   To force the sections into a vertical layout for smaller mobile devices the CSS styles shown next can be added into the media queries targeting 320 pixel and 480 pixel widths. Styles to target the display size of the images in each section are also included. It's important to note that the original image is still being downloaded from the server and isn't being optimized in any way for the mobile device. It's certainly possible for the CSS to include URL information for a mobile-optimized image if desired. @media screen and (max-width:320px) { section { float: none; width: 97%; margin: 0px; padding: 5px; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } } @media screen and (max-width: 480px) { section { float: none; width: 98%; margin: 0px 0px 10px 0px; padding: 5px; } article > section:last-child { margin-right: 0px; float: none; } #bottomSection { width: 99%; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } }   The following images show the site rendered on an iPhone with the CSS media queries in place. Each of the sections now displays vertically making it much easier for the user to access them. Images inside of each section also scale appropriately to fit properly.     CSS media queries provide a great way to override default styles in a website and target devices with different resolutions. In this post you've seen how CSS media queries can be used to convert a standard browser-based site into a site that is more accessible to mobile users. Although much more can be done to optimize sites for mobile, CSS media queries provide a nice starting point if you don't have the time or resources to create mobile-specific versions of sites.

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  • RIM's current BB7 developer toolset is a joke

    - by mbrit
    tl;dr - RIM's current developer toolset is not fit for purpose.Background to this is that I'm currently working on a PhoneGap/Cordova project for a client that has to run on BlackBerry. The tooling is so ridiculous to use that even though I had a gentle dig at them in a Guardian piece it's worth having a more full-on attack.At the moment, RIM's pitch is that apps are built for the current BBOS7 devices using WebWorks. This is an HTML-based toolset. Essentially a browser is spun up in a native app container and your app is powered by JavaScript. Specific JavaScript libraries exist that thunk down to native capabilities no the device. I happen to use PhoneCap/Cordova in combination with this.The tooling is non-existent. I'm using TextMate, Ant, and Terminal to develop the app. There's no "console.log" output, and no debugging. The only way to instrument the app is to put "alert" calls in your code.Apart from the fact that that's *not* fine in 2012, how about this… every time you deploy a new app to the device, the device has to reboot. This process takes six minutes on a relatively modern BlackBerry device. How about this as well - in order to get a file into the package it has to be signed. My small app over here has 100 different files (75 or so generated). Signing doesn't happen locally, it happens on RIM's servers in Waterloo. Thus whenever you deploy the app you have this utility have to call RIM's servers 100 times. More to the point, sometimes during the day these servers have "micro-downtime" moments where they're unreachable for five or ten minutes, normally two or three times a day. Oh yes, you'll also get an email sent to you per signing on success or failure. 100 inbound emails, per deployment.(I started this post at the beginning of one of these cycles, by the way. That's how long it takes to build and deploy *once*. By the way, the change I made didn't work.)To clarify:* Change the script,* Build it using Ant,* Ant will spin up a Java app that talks to RIM's servers to sign it.* Receive 100 emails, assuming the server is up.* App deployed - takes about 30 seconds.* BlackBerry device restarts - takes about six minutes.* Find and open the app. Go through security prompts.* Test the app, with no "console.log" output and no debugger."Why not use the simulator?" I hear you ask. Well, apart from the fact that the simulator refused to reach any network service over HTTPS that I happen to own? (Some people suggest changing DNS settings for this known issue.) Admittedly, the simulator does show you console.log, but you still have the "six minute" restart issue on the simulator.Developers will understand this problem. Breaking concentration for six-plus minutes every time you want to deploy an app turns developing into a nightmare. Combining that with no worthy debugging tools turns the toolset into a joke.

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  • Windows Phone : 23 % de possesseurs d'un smartphone sous l'OS proviennent d'Android, sa galerie franchit le cap des 160 000 applications

    Windows Phone : 23 % des possesseurs d'un smartphone sous l'OS proviennent d'Android sa galerie franchit le cap des 160 000 applicationsWindows Phone se porte bien. C'est le message qu'a voulu passer Microsoft lors d'une session destinée aux développeurs d'applications mobiles pendant la conférence Build.L'éditeur rassure et se réjouit : Windows Phone est désormais le troisième OS mondial devant BlackBerry, qui aurait perdu sa place en mai dernier. Une position que la société est persuadée de maintenir. « Je ne pense pas qu'ils (N.D.L.R. : BlackBerry) puissent mettre sur la table quelques-unes des choses que nous avons faites pour être disponibles sur plusieurs segments », se félicite Larry...

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  • Quelle plateforme mobile est la mieux adaptée pour l'entreprise ? L'iPhone devient le smartphone professionnel numéro 1 au monde

    Quelle plateforme mobile est la mieux adaptée pour l'entreprise ? L'iPhone devient le smartphone professionnel numéro 1 avec 45 % de part de marché L'indice iPass Mobile Workforce examine continuellement les tendances et habitudes d'utilisation des appareils mobiles en entreprise, les smartphones en particulier. Ce secteur depuis toujours dominé par le BlackBerry a désormais une nouvelle figure de proue. Du rapport pour le 4e trimestre 2011, il en ressort en effet que l'iPhone devient le smartphone le plus utilisé en entreprise avec 45 % de parts de marché contre 31 % en 2010. Malgré la mauvaise posture de son éditeur RIM, le BlackBerry résiste néanmoins en entrepri...

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  • checkbox unchecked when i scroll listview in android

    - by Mathew
    I am new to android development. I created a listview with textbox and checkbox. When I check the checkbox and scroll it down to check some other items in the list view, the older ones are unchecked. How to avoid this problem in listview? Please guide me with my code. Here is the code: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/TextView01" android:layout_height="wrap_content" android:text="List of items" android:textStyle="normal|bold" android:gravity="center_vertical|center_horizontal" android:layout_width="fill_parent"></TextView> <ListView android:id="@+id/ListView01" android:layout_height="250px" android:layout_width="fill_parent"> </ListView> <Button android:text="Save" android:id="@+id/btnSave" android:layout_width="wrap_content" android:layout_height="wrap_content"> </Button> </LinearLayout> This is the xml page I used to create dynamic list row: listview.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="5px" android:paddingTop="5px" android:paddingLeft="5px"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:textColor="#FFFF00" android:text="hi"></TextView> <TextView android:text="hello" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="10px" android:textColor="#0099CC"></TextView> <EditText android:id="@+id/txtbox" android:layout_width="120px" android:layout_height="wrap_content" android:textSize="12sp" android:layout_x="211px" android:layout_y="13px"> </EditText> <CheckBox android:id="@+id/chkbox1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> This is my activity class. CustomListViewActivity.java: package com.listivew; import android.app.Activity; import android.os.Bundle; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.CheckBox; import android.widget.EditText; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; public class CustomListViewActivity extends Activity { ListView lstView; static Context mContext; Button btnSave; private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); } public int getCount() { return country.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { final ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.listview, parent, false); holder = new ViewHolder(); holder.text = (TextView) convertView .findViewById(R.id.TextView01); holder.text2 = (TextView) convertView .findViewById(R.id.TextView02); holder.txt = (EditText) convertView.findViewById(R.id.txtbox); holder.cbox = (CheckBox) convertView.findViewById(R.id.chkbox1); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.text.setText(curr[position]); holder.text2.setText(country[position]); holder.txt.setText(""); holder.cbox.setChecked(false); return convertView; } public class ViewHolder { TextView text; TextView text2; EditText txt; CheckBox cbox; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lstView = (ListView) findViewById(R.id.ListView01); lstView.setAdapter(new EfficientAdapter(this)); btnSave = (Button)findViewById(R.id.btnSave); mContext = this; btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // I want to print the text which is in the listview one by one. //Later i will insert it in the database // Toast.makeText(getBaseContext(), "EditText Value, checkbox value and other values", Toast.LENGTH_SHORT).show(); for (int i = 0; i < lstView.getCount(); i++) { View listOrderView; listOrderView = lstView.getChildAt(i); try{ EditText txtAmt = (EditText)listOrderView.findViewById(R.id.txtbox); CheckBox cbValue = (CheckBox)listOrderView.findViewById(R.id.chkbox1); if(cbValue.isChecked()== true){ String amt = txtAmt.getText().toString(); Toast.makeText(getBaseContext(), "Amount is :"+amt, Toast.LENGTH_SHORT).show(); } }catch (Exception e) { // TODO: handle exception } } } }); } private static final String[] country = { "item1", "item2", "item3", "item4", "item5", "item6","item7", "item8", "item9", "item10", "item11", "item12" }; private static final String[] curr = { "1", "2", "3", "4", "5", "6","7", "8", "9", "10", "11", "12" }; } Please help me to slove this problem. I have referred in many places. But I could not get proper answer to solve this problem. Please provide me the code to avoid unchecking the checkbox while scrolling up and down. Thank you.

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  • Set List View Size Android

    - by Sandeep
    Hello , I am using List View in my project where i have used a xml file which is used to create the list item.Then i have used it programmatically in my class which is extended by ListActivity. But the problem is i have to add a button in the bottom of screen which is not related to list view but List view covers all the screen. So,is there any way to add button in bottom with list view in android. My Code is :- import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.Window; public class Options extends ListActivity { String[] items; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); requestWindowFeature(Window.FEATURE_RIGHT_ICON); items = getResources().getStringArray(R.array.chantOption_array); setListAdapter(new IconicAdapter()); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setBackgroundResource(R.drawable.ichant_logo); setFeatureDrawableResource(Window.FEATURE_RIGHT_ICON, R.drawable.icon_t); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // When clicked, show a toast with the TextView text Toast.makeText(getApplicationContext(), items[position], Toast.LENGTH_SHORT).show(); if ("Gayatri Mantra".equals(items[position].toString())) { int[] timeintervals = { 23900, 24000 }; // startChantActivity(TotalMala_loop,Total_Bead_Loop,BacgroundImage,Icon,Title,BeadsTotalTimeIntervals+totalTimeDurationOfAudio) startChantActivity(2, 108, R.drawable.gayatri, R.raw.gayatri, R.drawable.icon_gayatri, "Gayatri Mantra", timeintervals); } if ("Om Mani Padme Hum".equals(items[position].toString())) { int[] timeintervals = { 5500, 8200, 11100, 13900, 34100, 36700, 39500, 42300, 59300, 62000, 64800, 67600, 124600 }; // startChantActivity(TotalMala_loop,Total_Bead_Loop,BacgroundImage,Icon,Title,BeadsTotalTimeIntervals+totalTimeDurationOfAudio) startChantActivity(2, 108, R.drawable.ommanipadmehum, R.raw.om_mani, R.drawable.icon_padme, "Om Mani Padme Hum", timeintervals); } if ("Sai Ram".equals(items[position].toString())) { // Audio time interval for bead+total time duration of audio int[] timeintervals = { 4800, 7500, 10400, 12600, 15800, 18600, 21600, 24400, 25000 }; // startChantActivity(TotalMala_loop,Total_Bead_Loop,BacgroundImage,Icon,Title,BeadsTotalTimeIntervals+totalTimeDurationOfAudio) startChantActivity(2, 108, R.drawable.sairam, R.raw.sairam, R.drawable.icon_sairam, "Sai Ram", timeintervals); } if ("Aum".equals(items[position].toString())) { // Audio time interval for bead+total time duration of audio int[] timeintervals = { 12850, 13000 }; // startChantActivity(TotalMala_loop,Total_Bead_Loop,BacgroundImage,Icon,Title,BeadsTotalTimeIntervals+totalTimeDurationOfAudio) startChantActivity(2, 108, R.drawable.aum, R.raw.aum, R.drawable.ico_aum, "Aum", timeintervals); } } }); } class IconicAdapter extends ArrayAdapter { IconicAdapter() { super(Options.this, R.layout.list_item, items); } public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); View row = inflater.inflate(R.layout.list_item, parent, false); TextView label = (TextView) row.findViewById(R.id.label); label.setText(" "+items[position]); ImageView icon = (ImageView) row.findViewById(R.id.icon); if (items[position].equals("Gayatri Mantra")) { icon.setImageResource(R.drawable.icon_gayatri); } if (items[position].equals("Om Mani Padme Hum")) { icon.setImageResource(R.drawable.icon_padme); } if (items[position].equals("Sai Ram")) { icon.setImageResource(R.drawable.icon_sairam); } if (items[position].equals("Aum")) { icon.setImageResource(R.drawable.ico_aum); } return (row); } } protected void startChantActivity(int mala_loop, int beads_loop, int background, int media, int titleIcon, String title, int[] timeintervals) { Bundle bundle = new Bundle(); bundle.putInt("mala_loop", mala_loop); bundle.putInt("beads_loop", beads_loop); bundle.putInt("background", background); bundle.putInt("media", media); bundle.putInt("titleIcon", titleIcon); bundle.putString("title", title); bundle.putIntArray("intervals", timeintervals); Intent intent = new Intent(this, ChantBliss.class); intent.putExtras(bundle); startActivityForResult(intent, this.getSelectedItemPosition()); } } And Corresponding xml file is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:paddingLeft="2px" android:paddingRight="2px" android:paddingTop="2px" android:layout_height="wrap_content" /> <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="22sp" android:textColor="#ff000000" /> </LinearLayout> Thanks in Advance: Sandeep

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  • Saving to SharedPreferences from custom DialogPreference

    - by Ronnie
    I've currently got a preferences screen, and I've created a custom class that extends DialogPreference and is called from within my Preferences. My preferences data seems store/retrieve from SharedPreferences without an issue, but I'm trying to add 2 more sets of settings from the DialogPreference. Basically I have two issues that I have not been able to find. Every site I've seen gives me the same standard info to save/restore data and I'm still having problems. Firstly I'm trying to save a username and password to my SharedPreferences (visible in the last block of code) and if possibly I'd like to be able to do it in the onClick(). My preferences XML that calls my DialogPreference: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory> <com.rone.optusmon.AccDialog android:key="AccSettings" android:title="Account Settings" android:negativeButtonText="Cancel" android:positiveButtonText="Save" /> </PreferenceCategory> </PreferenceScreen> My Preference Activity Class: package com.rone.optusmon; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.os.Bundle; import android.preference.Preference; import android.preference.Preference.OnPreferenceClickListener; import android.preference.PreferenceActivity; import android.view.KeyEvent; public class EditPreferences extends PreferenceActivity { Context context = this; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } } My Custom DialogPreference Class file: package com.rone.optusmon; import android.content.Context; import android.content.DialogInterface; import android.content.SharedPreferences; import android.preference.DialogPreference; import android.preference.PreferenceManager; import android.text.method.PasswordTransformationMethod; import android.util.AttributeSet; import android.view.View; import android.widget.CheckBox; import android.widget.CompoundButton; import android.widget.CompoundButton.OnCheckedChangeListener; import android.widget.EditText; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; public class AccDialog extends DialogPreference implements DialogInterface.OnClickListener { private TextView mUsername, mPassword; private EditText mUserbox, mPassbox; CharSequence mPassboxdata, mUserboxdata; private CheckBox mShowchar; private Context mContext; private int mWhichButtonClicked; public AccDialog(Context context, AttributeSet attrs) { super(context, attrs); mContext = context; } @Override protected View onCreateDialogView() { @SuppressWarnings("unused") LinearLayout.LayoutParams params; LinearLayout layout = new LinearLayout(mContext); layout.setOrientation(LinearLayout.VERTICAL); layout.setPadding(10, 10, 10, 10); layout.setBackgroundColor(0xFF000000); mUsername = new TextView(mContext); mUsername.setText("Username:"); mUsername.setTextColor(0xFFFFFFFF); mUsername.setPadding(0, 8, 0, 3); mUserbox = new EditText(mContext); mUserbox.setSingleLine(true); mUserbox.setSelectAllOnFocus(true); mPassword = new TextView(mContext); mPassword.setText("Password:"); mPassword.setTextColor(0xFFFFFFFF); mPassbox = new EditText(mContext); mPassbox.setSingleLine(true); mPassbox.setSelectAllOnFocus(true); mShowchar = new CheckBox(mContext); mShowchar.setOnCheckedChangeListener(mShowchar_listener); mShowchar.setText("Show Characters"); mShowchar.setTextColor(0xFFFFFFFF); mShowchar.setChecked(false); if(!mShowchar.isChecked()) { mPassbox.setTransformationMethod(new PasswordTransformationMethod()); } layout.addView(mUsername); layout.addView(mUserbox); layout.addView(mPassword); layout.addView(mPassbox); layout.addView(mShowchar); return layout; // Access default SharedPreferences SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(this); } public void onClick(DialogInterface dialog, int which) { mWhichButtonClicked = which; // if statement to set save/cancel button roles if (mWhichButtonClicked == -1) { Toast.makeText(mContext, "Save was clicked", Toast.LENGTH_SHORT).show(); mUserboxdata = mUserbox.getText(); mPassboxdata = mPassbox.getText(); // Save user preferences SharedPreferences settings = getDefaultSharedPreferences(this); SharedPreferences.Editor editor = settings.edit(); editor.putString("usernamekey", (String) mUserboxdata); editor.putString("passwordkey", (String) mPassboxdata); } else { Toast.makeText(mContext, "Cancel was clicked", Toast.LENGTH_SHORT).show(); } } } In my SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(this); line, Eclipse says "The method getDefaultSharedPreferences(AccDialog) is undefined for the type AccDialog". I've attempted to change the context to my preferences class, use a blank context and I've also tried naming my SharedPrefs and using "getSharedPreferences()" as well. I'm just not sure exactly what I'm doing here. As I'm quite new to Java/Android/coding in general, could you please be as detailed as possible with any help, eg. which of my files I need to write the code in and whereabouts in that file should I write it (i.e. onCreate(), onClick(), etc) Edit: I will need to the preferences to be Application-wide accessible, not activity-wide. Thanks

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