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  • Cancel text selection on textinput in Flex

    - by Michael
    So the real problem is the lack of an onReleaseOutside function. I found some examples of how to bypass this during a drag function but it was not applicable for a text input. The problem is that when a user selects some text in textinput and mouses off the application area and then mouses up, I'm getting a problem that the textinput keeps thinking that the mouse down is actively selecting text in the textinput and continually overwrites the characters being entered in the textinput. You can test this at http://palermo.infusedindustries.com [ in the search bar of the live store on the page, type some text, then highlight it all and don't let up on the mouse until you are outside the store. I finally hacked some junk together so I can tell if the mouse goes off the stage using some code like var x = stage.mouseX; var y = stage.mouseY; if(x < 0 || y <0 || x >stage.stageWidth || y > stage.stageHeight) I'd like to just make the textinput stop thinking it should be highlighting text so that even if the user scrolls out of the applet and mouses up that the text input still overwrites what is in the search bar and functions as normal. I can't seem to find any events or ways to tell the Flex text field to stop thinking that the mouse is down and that the user is done selecting text.

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  • Storing multiple discarded datas in a single variable using a string accumulator

    - by dan
    For an assignment for my intro to python course, we are to write a program that generates 100 sets of x,y coordinates. X must be a float between -100.0 and 100.0 inclusive, but not 0. Y is Y = ((1/x) * 3070) but if the absolute value of Y is greater than 100, both numbers must be discarded (BUT STORED) and another set generated. The results must be displayed in a table, and then after the table, the discarded results must be shown. The teacher said we should use a "string accumulator" to store the discarded data. This is what I have so far, and I'm stuck at storing the discarded data. # import random.py import random # import math.py import math # define main def main(): x = random.uniform(-100.0, 100.0) while x == 0: x = random.uniform(-100.0, 100.0) y = ((1/x) * 3070) while math.fabs(y) > 100: xDiscarded = yDiscarded = y = ((1/x) * 3070) As you can see, I run into the problem of when abs(y) 100, I'm not too sure how to store the discarded data and let it accumulate every time abs(y) 100. I'm cool with the data being stored as "351.2, 231.1, 152.2" I just don't know how to turn the variable into a string and store it. We haven't learned arrays yet so I can't do that. Any help would be much appreciated. Thanks!

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • How can I use io.StringIO() with the csv module?

    - by Tim Pietzcker
    I tried to backport a Python 3 program to 2.7, and I'm stuck with a strange problem: >>> import io >>> import csv >>> output = io.StringIO() >>> output.write("Hello!") # Fail: io.StringIO expects Unicode Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unicode argument expected, got 'str' >>> output.write(u"Hello!") # This works as expected. 6L >>> writer = csv.writer(output) # Now let's try this with the csv module: >>> csvdata = [u"Hello", u"Goodbye"] # Look ma, all Unicode! (?) >>> writer.writerow(csvdata) # Sadly, no. Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unicode argument expected, got 'str' According to the docs, io.StringIO() returns an in-memory stream for Unicode text. It works correctly when I try and feed it a Unicode string manually. Why does it fail in conjunction with the csv module, even if all the strings being written are Unicode strings? Where does the str come from that causes the Exception? (I do know that I can use StringIO.StringIO() instead, but I'm wondering what's wrong with io.StringIO() in this scenario)

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  • How to implement the "System.out.println(ClassName::MethodName <then my message>)" of Eclipse in Netbeans?

    - by Sen
    I would like to know if there is the same feature as in eclipse to automatically generate and print the System.out.println(ClassName::MethodName <then my message>) functionality (which will print the class name and method name for debugging in the console) in Netbeans also. For example, in Eclipse Editor, Typing syst + Ctrl+ Space will auto generate a System.out.println(ClassName::MethodName ) type output in the console. Is such a method available in Netbeans? As of now, I have only two methods here in Netbeans: sout + Tab (System.out.println()) and soutv + Tab (System.out.println(prints the variable used just above the line)) automatically. Let me rephrase, instead of myMethod1, I want to get the enclosing method name. Eg. : public class X { public void myMethod1(int a) { System.out.println(X::myMethod1()); // This should be produced when I type the Code-Template abbreviation (example: syst) and press tab (or corresponding key). } } public class Y { public void myMethod2(int b) { System.out.println(Y::myMethod2()); // This should be produced when I type the Code-Template abbreviation (example: syst) and press tab (or corresponding key). } } Update: With the following code template: syst = System.out.println("${classVar editable="false" currClassName default="getClass()"}"); I am able to print the classname, but still no clue for the Method name.

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  • Satisfying indirect references at runtime.

    - by automatic
    I'm using C# and VS2010. I have a dll that I reference in my project (as a dll reference not a project reference). That dll (a.dll) references another dll that my project doesn't directly use, let's call it b.dll. None of these are in the GAC. My project compiles fine, but when I run it I get an exception that b.dll can't be found. It's not being copied to the bin directory when my project is compiled. What is the best way to get b.dll into the bin directory so that it can be found at run time. I've thought of four options. Use a post compile step to copy b.dll to the bin directory Add b.dll to my project (as a file) and specify copy to output directory if newer Add b.dll as a dll reference to my project. Use ILMerge to combine b.dll with a.dll I don't like 3 at all because it makes b.dll visible to my project, the other two seem like hacks. Am I missing other solutions? Which is the "right" way? Would a dependency injection framework be able to resolve and load b.dll?

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  • Javascript get image height works in all browsers but firefox...please help?

    - by Calvin
    So I am fairly new to Javascript (a lot of experience in PHP), but I have this basic script that checks a link that redirects to a URL to see what the image height is. If it is a certain height then it adds one to a variable, otherwise nothing. I would easily do this in PHP but the images are on other servers and not my own so it doesn't work. Anyways, ehre is the script. Let me know if you have any tips. Works well and tested in Chrome, Safari, Opera, and IE. <script language='JavaScript'> window.onload = function() { var nstar = 0, urls = []; urls[0] = "http://optout.imiclk.com/cgi/nai_status.cgi?nocache="; urls[1] = "http://www.adbrite.com/mb/nai_optout_check.php?nocache="; urls[2] = "http://events.adchemy.com/visitor/auuid/nai-status?nocache="; function getImgSize(imgSrc){ var newImg = new Image(); newImg.src = imgSrc; return{height:newImg.height, width:newImg.width} } for(i=0,length=urls.length;i<length;i++){ if(getImgSize(urls[i]).height==43){nstar++;} } document.getElementById('tracknum').innerHTML = "<b>" + nstar + "</b>"; } </script>

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  • jQuery: Finding file size and adding it to the link

    - by Ricardo
    Let me start by saying that I'm not a jQuery guru by any means and I genuinely know this is over my head, that's why I've come to SO. Is there a way with jQuery to find the file size of a link on a page and then inject/add the text of the file size next to the link? Here's my problem On one of my pages, I have a link to my resume which is a PDF file and to improve usability it's proper to have the file type and file size next to the link so the users have the option to decide if they want to click on that link or not. So the link would read something like "Download my resume (PDF / 80KB)" The problem is that I'm constantly updating my resume and uploading a new PDF file which, of course, has a different file size so I'm always going back to the HTML and changing the text to reflect the new file size. Is there a way to automate this with jQuery... or plain JavaScript for that matter? I found this script and made a demo here in Codepen but it doesn't seem to work. Any help with this would be greatly appreciated.

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  • How do I daemonize an arbitrary script in unix?

    - by dreeves
    I'd like a daemonizer that can turn an arbitrary, generic script or command into a daemon. There are two common cases I'd like to deal with: I have a script that should run forever. If it ever dies (or on reboot), restart it. Don't let there ever be two copies running at once (detect if a copy is already running and don't launch it in that case). I have a simple script or command line command that I'd like to keep executing repeatedly forever (with a short pause between runs). Again, don't allow two copies of the script to ever be running at once. Of course it's trivial to write a "while(true)" loop around the script in case 2 and then apply a solution for case 1, but a more general solution will just solve case 2 directly since that applies to the script in case 1 as well (you may just want a shorter or no pause if the script is not intended to ever die (of course if the script really does never die then the pause doesn't actually matter)). Note that the solution should not involve, say, adding file-locking code or PID recording to the existing scripts. More specifically, I'd like a program "daemonize" that I can run like % daemonize myscript arg1 arg2 or, for example, % daemonize 'echo `date` >> /tmp/times.txt' which would keep a growing list of dates appended to times.txt. (Note that if the argument(s) to daemonize is a script that runs forever as in case 1 above, then daemonize will still do the right thing, restarting it when necessary.) I could then put a command like above in my .login and/or cron it hourly or minutely (depending on how worried I was about it dying unexpectedly). NB: The daemonize script will need to remember the command string it is daemonizing so that if the same command string is daemonized again it does not launch a second copy. Also, the solution should ideally work on both OS X and linux but solutions for one or the other are welcome. (If I'm thinking of this all wrong or there are quick-and-dirty partial solutions, I'd love to hear that too.)

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • mailto: anchor links unloading html5 video in Chrome

    - by Robin Pyon
    I have a very simple page with a <video> tag and an email anchor link: http://jsfiddle.net/6GquX/3/ Clicking the email link in Chrome (OS X 10.8 + Win7, 23.0.1271.97) invokes the beforeunloadchange event and causes the video to unload, which isn't the desired outcome. Curiously enough, if I let the video buffer a bit and then click the email link, the video keeps playing and doesn't unload. To my knowledge this only occurs in Chrome and I'm truly at a loss. Visiting any HTML5 video player site (videojs, flowplayer etc), starting a HTML5 video and then immediately simulating an email click with document.location.href = "mailto:[email protected]" in the dev console yields the same error. However, I'm inclined to think it's the way in which the video has been encoded as I'm unable to recreate the above with a video downloaded from YouTube's HTML5 player: http://jsfiddle.net/6GquX/4/ (source) 1. Is it possible that YouTube are encoding their videos in a particular way to combat this? 2. Are there any strategies / hacks I can employ to get around this?

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  • What is the n in O(n) when comparing sorting algorithms?

    - by Mumfi
    The question is rather simple, but I just can't find a good enough answer. I've taken a look at the most upvoted question regarding the Big-Oh notation, namely this: Plain English explanation of Big O It says there that: For example, sorting algorithms are typically compared based on comparison operations (comparing two nodes to determine their relative ordering). Now let's consider the simple bubble sort algorithm: for (int i = arr.length - 1; i > 0 ; i--) { for (int j = 0; j<i; j++) { if (arr[j] > arr[j+1]) { switchPlaces(...) } } } I know that worst case is O(n^2) and best case is O(n), but what is n exactly? If we attempt to sort an already sorted algorithm (best case), we would end up doing nothing, so why is it still O(n)? We are looping through 2 for-loops still, so if anything it should be O(n^2). n can't be the number of comparison operations, because we still compare all the elements, right? This confuses me, and I appreciate if someone could help me.

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  • Can one thread open a socket and other thread close it?

    - by Pkp
    I have some kernel threads in Linux kernel, inside my KLM. I have a server thread, that listens to the channel, Once it sees there is an incoming connection, it creates an accept socket, accepts the connection and spawns a child thread. It also passes the accepted socket to the child kernel thread as the (void *) argument. The code is working fine. I had a design question. Suppose now the threads have to be terminated, main and the child threads, what would be the best way to close the accept socket. I can see two ways, 1] The main thread waits for all the child threads to exit, each of the child threads close the accept sockets while exiting, the last child thread passes a signal to the main thread for it to exit . Here even though the main thread was the one that created the accept socket, the child threads close that socket, and they do this before the main thread exits. So is this acceptable? Any problems you guys forsee here? 2] Second is the main thread closes all the accept sockets it created before it exits. But there may be a possibility(corner case) that the main thread gets an exception and will have to close, so if it closes the accept sockets before exiting, the child threads using that socket will be in danger. Hence i am using the first case i mentioned.Let me know what you guys think?

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  • Creating dynamic icons based on data entered into database from django forms

    - by John Hoke
    So I'm using Django to create a projects page with multiple forms for each project. Let's call them form 1, 2, 3, and 4. Once you create a project you can fill out any of these forms. I want to create "buttons" or links for each one of the forms that would show up on the main page. Now this is the part I need help with: Step 1. I want it so that if you click on a button for a form (say form 1) and none exists for that project yet a pop up would come up saying "This form does not exist yet, are you sure you want to create one?". And if you'd answer yes you would be directed to the form page. Step 2. But if that form does exist, I don't want any pop up to open and I want the link to take the user directly to that page. Step 3. My next problem is this. These forms are in order, so if you didn't create form 1 but created form 2, I don't want to give the user access to form 1. So in this scenario, if you click on form 1 I want a pop up to open and say "This form can no longer be created", and the link wouldn't function anymore. Basically the button will have 3 function. First it should look at the database and if data for that specific form exists it should do "Step 2", if data for that form and the proceeding forms don't exist it should do "Step 1", and if data for that form doesn't exist but data for proceeding form's does exist is should do "Step 3". Is this possible? Please help as I need to find a solution to this soon. Any help would be highly appreciated. Thank you

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  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

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  • Practice of checking 'trueness' or 'equality' of conditional statements - does it really make sense?

    - by senthilkumar1033
    I remember many years back, when I was in school, one of my computer science teachers taught us that it was better to check for 'trueness' or 'equality' of a condition and not the negative stuff like 'inequality'. Let me elaborate - If a piece of conditional code can be written by checking whether an expression is true or false, we should check the 'trueness'. Example: Finding out whether a number is odd - it can be done in two ways: if ( num % 2 != 0 ) { // Number is odd } or if ( num % 2 == 1 ) { // Number is odd } When I was beginning to code, I knew that num % 2 == 0 implies the number is even, so I just put a ! there to check if it is odd. But he was like 'Don't check NOT conditions. Have the practice of checking the 'trueness' or 'equality' of conditions whenever possible.' And he recommended that I use the second piece of code. I am not for or against either but I just wanted to know - what difference does it make? Please don't reply 'Technically the output will be the same' - we ALL know that. Is it a general programming practice or is it his own programming practice that he is preaching to others?

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  • Custom collision

    - by bali182
    I was recently assigned to create a siple game using the Corona SDK. The main pillar of the game would be a simple event: the user should put a ball in a basket, and I should be able to handle this event. Here is a picture for better understanding: I successfully managed to create the collision shape for the basket, but i have trouble with the collision of the inside of this basket. My first thought was the following: create a new shape size and position it to fit the "belly" of this basket add it to the physics-world, and listen to the collision. With hybrid drawing it looks like this: But there is a problem: if i add this shape to the physics, it wouldn't let the ball fall into the, basket, it will handle this shape as a solid object as well. So my question is: How could I get this custom object to collide, without blocking the ball to fall through it? I have read a lots of forum post with similar questions but none of them got a proper answer. There must be a way to do this in an elegant way. And one note: Please don't suggest checking the collision manually, with rectangle intersection, because in this simple case it would work, but later I may need to change the shape of the basket, and then it will be useless!

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  • MVC design pattern in complex iPad app: is one fat controller acceptable?

    - by nutsmuggler
    I am building a complex iPad application; think of it as a scrapbook. For the purpose of this question, let's consider a page with two images over it. My main view displays my doc data rendered as a single UIImage; this because I need to do some global manipulation over them. This is my DisplayView. When editing I need to instantiate an EditorView with my two images as subviews; this way I can interact with a single image, (rotate it, scale it, move it). When editing is triggered, I hide my DisplayView and show my EditorView. In a iPhone app, I'd associate each main view (that is, a view filling the screen) to a view controller. The problem is here there is just one view controller; I've considered passing the EditorView via a modal view controller, but it's not an option (there a complex layout with a mask covering everything and palettes over it; rebuilding it in the EditorView would create duplicate code). Presently the EditorView incorporates some logic (loads data from the model, invokes some subviews for fine editing, saves data back to the model); EditorView subviews also incorporate some logic (I manipulate images and pass them back to the main EditorView). I feel this logic belongs more to a controller. On the other hand, I am not sure making my only view controller so fat a good idea. What is the best, cocoa-ish implementation of such a class structure? Feel free to ask for clarifications. Cheers.

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  • jQuery .ajax method executing but not firing error (or success)

    - by John Swaringen
    I'm having a very strange situation. I have a .NET Web Service (.asmx) that I'm trying to call via jQuery ajax to populate some <select></select>'s. The service is running System.Web.Services like it's supposed to and should be returning a JSON list. At least that's the way I understand that it will in .NET 3.5/4.0. The main problem is that the .ajax() function (below) seems to execute but the internal callbacks aren't executing. I know it's executing because I can do something before and after the function and both execute, so JavaScript isn't blowing up. $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: 'http://localhost:59191/AFEDropDownService/Service.asmx/GetAVP', data: "{}", dataType: "jsonp", crossDomain: true, success: function(list) { console.log(list); console.log("success!!"); }, error: function(msg) { console.log("error: " + msg.text); } }); If you need more of the code let me know. Or if you know a better way as I'm trying to build cascading <select></select's.

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  • Has anyone used ever Mangoslick from themeforest?

    - by bonesnatch
    I was assigned to integrate MangoSlick theme to our current admin panel, Its a jQuery, Slick(?) and Responsive template. First, let me explain how the API goes In the documentation, it only says this is the only way data-[options]=[value] Example: If I wanna make a progress bar I can use this format <div class="progress"> <div class="bar" data-title="[title]" data-value="[value]" data-max="[max]" data-format="[format string]"></div> </div> so filling-in values <div class="progress"> <div class="bar" data-title="Space" data-value="1285" data-max="5120" data-format="0,0 MB"></div> </div> I will have this as output Now, the main question is when I use jQuery attr() to change the attribute values for data-title, data-max, data-value and data-format. Why is it not working? <script> var jq = $.noConflict(); jq(document).ready(function(){ jq('#bokz').attr("data-title", "No Space"); }); </script> Using the script above and inspect element in chrome the values are changed but not in the progressbar Some of you may have some ideas on this? Any help/suggestion would be very much appreciated.

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  • Call AsyncTask methods from another class/service (callbacks?)

    - by TiGer
    Hi, I was wondering if it's possible to call specific methods defined within the AsynTask class from another class and/or service ? In my specific case I have a Service playing some sounds, but the sound is selected from a List with available sounds... When a sounds is selected it is downloaded from my home server, this takes some time (not much, let's say around the 3-4 seconds, the sounds/effects aren't big in size)... So my problem at the moment is that I have a service to play those sounds, and when I select one I wanted to show a progressdialog... The way (if I understood correctly) is to use an AsyncTask, but the only thing the AsyncTask will do is telling my Service to play a specific sound from my server... So there is no "callback" from the service to the Asynctask... How can I achieve that ? How can I call a running AsyncTask, which sits in another class, and tell him all work is done and thus he can stop showing the ProgressDialog ? Or am I over-engineering it and there are other ways ? Thanks in advance...

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  • Python threading question (Working with a method that blocks forever)

    - by Nix
    I am trying to wrap a thread around some receiving logic in python. Basically we have an app, that will have a thread in the background polling for messages, the problem I ran into is that piece that actually pulls the messages waits forever for a message. Making it impossible to terminate... I ended up wrapping the pull in another thread, but I wanted to make sure there wasn't a better way to do it. Original code: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() #do other stuff... class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): #stop is a flag that i use to stop the thread... while(not stopped ): #can never stop because pull below blocks message = receiver.pull() print "Message" + message What I refectored to: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): pullThread = PullThread(self.receiver) pullThread.start() #stop is a flag that i use to stop the thread... while(not stopped and pullThread.last_message ==None): pass message = pullThread.last_message print "Message" + message class PullThread(Thread): last_message = None def __init__(self, receiver): Thread.__init(self, target=get_message, args=(receiver)) def get_message(self, receiver): self.last_message = None self.last_message = receiver.pull() return self.last_message I know the obvious locking issues exist, but is this the appropriate way to control a receive thread that waits forever for a message? One thing I did notice was this thing eats 100% cpu while waiting for a message... **If you need to see the stopping logic please let me know and I will post.

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  • Skip subdirectory in python import

    - by jstaab
    Ok, so I'm trying to change this: app/ - lib.py - models.py - blah.py Into this: app/ - __init__.py - lib.py - models/ - __init__.py - user.py - account.py - banana.py - blah.py And still be able to import my models using from app.models import User rather than having to change it to from app.models.user import User all over the place. Basically, I want everything to treat the package as a single module, but be able to navigate the code in separate files for development ease. The reason I can't do something like add for file in __all__: from file import * into init.py is I have circular references between the model files. A fix I don't want is to import those models from within the functions that use them. But that's super ugly. Let me give you an example: user.py ... from app.models import Banana ... banana.py ... from app.models import User ... I wrote a quick pre-processing script that grabs all the files, re-writes them to put imports at the top, and puts it into models.py, but that's hardly an improvement, since now my stack traces don't show the line number I actually need to change. Any ideas? I always though init was probably magical but now that I dig into it, I can't find anything that lets me provide myself this really simple convenience.

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  • Magento - save quote_address on cart addAction using observer

    - by Byron
    I am writing a custom Magento module that gives rate quotes (based on an external API) on the product page. After I get the response on the product page, it adds some of the info from the response into the product view's form. The goal is to save the address (as well as some other things, but those can be in the session for now). The address needs to be saved to the quote, so that the checkout (onestepcheckout, free version) will automatically fill those values in (city, state, zip, country, shipping method [of which there are 3]) and load the rate quote via ajax (which it's already doing). I have gone about this by using an Observer, and watching for the cart events. I fill in the address and save it. When I end up on the cart page or checkout page ~4/5 times the data is lost, and the sql table shows that the quote_address is getting save with no address info, even though there is an explicit save. The observer method's I've used are: checkout_cart_update_item_complete checkout_cart_product_add_after The code saving is: (I've tried this with the address, quote and cart all not calling save() with the same results, as well as not calling setQuote() $quote->getShippingAddress() ->setCountryId($params['estimate_to_country']) ->setCity($params['estimate_to_city']) ->setPostcode($params['estimate_to_zip_code']) ->setRegionId($params['estimate_to_state_code']) ->setRegion($params['estimate_to_state']) ->setCollectShippingRates(true) ->setShippingMethod($params['carrier_method']) ->setQuote($quote) ->save(); $quote->getBillingAddress() ->setCountryId($params['estimate_to_country']) ->setCity($params['estimate_to_city']) ->setPostcode($params['estimate_to_zip_code']) ->setRegionId($params['estimate_to_state_code']) ->setRegion($params['estimate_to_state']) ->setCollectShippingRates(true) ->setShippingMethod($params['carrier_method']) ->setQuote($quote) ->save(); $quote->save(); $cart->save(); I imagine there's a good chance this is not the best place to save this info, but I am not quite sure. I was wondering if there is a good place to do this without overriding a whole controller to save the address on the add to cart action. Thanks so much, let me know if I need to clarify

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  • reading keyboard input without "consuming" it in x86 assembly

    - by Bob
    Ok so here the deal: I have an assignment regarding DOS and interrupts: I need to write a sort of key-logger function that can be called from C code. what it means is a c program would call an assembly function called startlog that would indicate to start logging the keys pressed until a function called endlog is called. the logging should work like this: write the ascii value of any key pressed without disturbing the C code between startlog and endlog, meaning that if the C code also needs to read the input (let's say by scanf, it would work ok). I managed to write the logger by changing the interrupt vector 9th entry (interrupt for keyboard press) to a function I wrote that writes the values to a file, and it works fine. however the C code does not get the input. Basically what i did is read the key pressed using int 21h, however after reading the ascii value it is "consumed" so I need a way to either simulate the key press again or read the value without "consuming" it so next time a key is read it reads the same key. (I described the code in english because it is long and clumsy assembly code)

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