Search Results

Search found 4625 results on 185 pages for 'interactive fiction games'.

Page 62/185 | < Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >

  • An entry-level programmer's best option [on hold]

    - by user134409
    I am facing a puzzle and I am not sure the best way to make a decision. In my spare time besides playing video games I got around to develop some games, nothing fancy, just small projects to get a better grasp at programming. After I finished college and got my BA in Computer Science, I got a job as web developer at a small firm. The next few months were very stressful as I had no previous experience and tried my best to make up for it. But after 6 months my boss told me I was inefficient and not very independent and let me go. To my credit, the help from the senior was very limited, I did learn a lot but I have learned by myself. For example they told me to do a UI in BackboneJS and I took me a while but I got it working (even if it was poorly designed). But I managed to do it all by myself because my senior was very busy and he did not have time even for my questions. Now I have found a new job again in web development but I am very afraid of what is going to happen next. I am afraid because I don't want to take the job and then be fired again after a couple of months, I get the feeling that this will be very bad on my CV, job hopping is like a red flag. They want to hire me but I am aware that they are working with new technologies and maybe I will end up not coping with it. So the question is: Should a entry-level programmer be better off with a starting job in QA, testing and work his way from there? I did learn allot from my first job but it was a moral blow when they decided to fire me. I do have a low self-esteem and I know my skills as a programmer are not that great. But I like programming and want to get better and I want to have a long career in it so that basically my pickle. Thank you in advance for the answers.

    Read the article

  • What are some ways to separate game logic from animations and the draw loop?

    - by TMV
    I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game programming theory around separating these things still confuses me. I come from a background of developing non game web applications so I am versed in more MVC like patterns and am stuck in that mindset as I approach game programming. I want to do things like abstract my game by having, for example, a game board class that contains the data for a grid of tiles with instances of a tile class that each contain properties. I can give my draw loop access to this and have it draw the game board based on the properties of each tile on the game board, but I don't understand where exactly animation should go. As far as I can tell, animation sort of sits between the abstracted game logic (model) and the draw loop (view). With my MVC mindset, it's frustrating trying to decide where animation is actually supposed to go. It would have quite a bit of data associated with it like a model, but seemingly needs to be very closely coupled with the draw loop in order to have things like frame independent animation. How can I break out of this mindset and start thinking about patterns that make more sense for games?

    Read the article

  • Can I use my prepaid phone balance (in pesos) to buy from the Software Centre?

    - by obetus
    Using local network broadband, we can use it to buy games and applications from load balance. Is there any possible ways to use it also in Ubuntu software Center? additional: I'm using mobile broadband for the internet connection,this broadband has a sim card and account number where you can download money from buying a prepaid card worth 100 pesos,300 pesos or 500 pesos, provided by our local network. We use this mobile broadband when there is no wifi connection. There are two kinds of mobile broadband, one is postpaid account and the other is prepaid account. I use prepaid account, this kind of account can load a money for transaction like data plans, from 10 pesos for 30 minutes internet connection or 200 pesos for 5 days internet connection., and this prepaid account can load 5 pesos up to thousands of pesos. Now, if this prepaid mobile broadband can provide money in pesos and has internet connection, I think it can also use it for buying goods or applications or games via internet. i think its only need a software that can detect the sim card number and the money balance for transactions. Sorry for my bad english but I hope you got my point.

    Read the article

  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

    Read the article

  • Need guidelines for studying Game Development

    - by ShutterBug
    Hello Everyone, I've completed my graduation in Computer Science and currently working as a Software Engineer in a software company. I was wondering if I can build my career in Game Development. If so, what should be my approach. I've a few questions: Which universities to apply for masters? Preferably in Canada. Scholarships available? How shall I prepare myself before applying which shall give me an edge or advantage over others? I know Java, C#, PHP etc. I dont think these languages will be needed in Game Development. In that case, what languages shall I focus on from now? How do I get some ideas about IDE/Engines/Platform of game development? I'm not talking about flash/browser games. Please suggest me anything you want as I don't know much about it so I'm most likely to miss the most important questions. Feel free to make this thread a starter guide for those interested in perusing their career in game development. Post every relevant information. Thanks in Advance. EDIT: I can see a lot of people suggested to build a small project/game. If so, please suggest me how do I start a small game developing (maybe a clone to some existing small games ie pacman, brick game etc) from start to end.

    Read the article

  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

    Read the article

  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

    Read the article

  • How to define a function in ghci across multiple lines

    - by Peter McGrattan
    I'm trying to define any simple function that spans multiple lines in ghci, take the following as an example: let abs n | n >= 0 = n | otherwise = -n So far I've tried pressing Enter after the first line: Prelude> let abs n | n >= 0 = n Prelude> | otherwise = -n <interactive>:1:0: parse error on input `|' I've also attempted to use the :{ and :} commands but I don't get far: Prelude> :{ unknown command ':{' use :? for help. I'm using GHC Interactive version 6.6 for Haskell 98 on Linux, what am I missing?

    Read the article

  • Elisp performance on Windows and Linux

    - by JasonFruit
    I have the following dead simple elisp functions; the first removes the fill breaks from the current paragraph, and the second loops through the current document applying the first to each paragraph in turn, in effect removing all single line-breaks from the document. It runs fast on my low-spec Puppy Linux box using emacs 22.3 (10 seconds for 600 pages of Thomas Aquinas), but when I go to a powerful Windows XP machine with emacs 21.3, it takes almost an hour to do the same document. What can I do to make it run as well on the Windows machine with emacs 21.3? (defun remove-line-breaks () "Remove line endings in a paragraph." (interactive) (let ((fill-column 90002000)) (fill-paragraph nil))) : (defun remove-all-line-breaks () "Remove all single line-breaks in a document" (interactive) (while (not (= (point) (buffer-end 1))) (remove-line-breaks) (next-line 1))) Forgive my poor elisp; I'm having great fun learning Lisp and starting to use the power of emacs, but I'm new to it yet.

    Read the article

  • How to avoid clobbering files when creating a tar archive

    - by Andrew Grimm
    This question notes that it is possible to overwrite files when creating a tar archive, and I'm trying to see how to avoid that situation. Normally, I'd use file roller, but the version installed is playing up a bit (using 1.1 Gb of memory), and I'm not the system administrator. I looked at --confirmation and --interactive, but that only asks me if I want to add file x to the archive, not whether I want to overwrite an existing file. For example, tar --interactive -czvf innocent_text_file.txt foo* Will ask me about each file, but is perfectly happy to overwrite innocent_text_file.txt Is there any switch that acts like -i for cp? Note I am asking about creating an archive, not extracting an archive. Clarification What I'm worried about is accidentally doing something like this tar -czvf * #Don't do this! which would overwrite the first file listed in the glob. To avoid it, I want tar to complain if the first file mentioned already exists, like cp -i * #Don't do this! would check if it would cause you to overwrite an existing file.

    Read the article

  • difference between adobe flash media server products

    - by Oren Mazor
    Hey folks, I've been told that I can only record streams with flash media interactive server. I already have Flash media streaming server running to stream flvs. it would seem to be trivial to set up the interactive server, and adobe obliges me by having a developer download. however, once I extracted that download, it appears to contain just standard flash media streaming server? is adobe screwing with me? the more I look into this the more it seems that nobody is actually differentiating between the two except adobe (who charge $1000 for fms, and $4000 for fmis).

    Read the article

  • Why is my AJAX request hanging after running for a while?

    - by JustJon
    My AJAX calls from a page I wrote is hanging after an indeterminate number of calls. The page makes a request after a preset amount of time (currently 5 seconds) gets data from my server then waits the amount of time again. When I put the following as my AJAX Request: myAjax = new Ajax.Request( url, { method: 'get', asynchronous: true, url: url, parameters: querystring, onInteractive: document.getElementById('meh').innerHTML='Interactive', onSuccess: processXML }); The div with the id "meh" will get the word Interactive written to it, but the Success condition never gets executed (same if onSuccess is replaced with onComplete). So why is my code doing this? Thanks.

    Read the article

  • (type theoretical) How is ([] ==) [] typed in haskell?

    - by Ingo
    It sounds silly, but I can't get it. Why can the expression [] == [] be typed at all? More specifically, which type (in class Eq) is inferred to the type of list elements? In a ghci session, I see the following: Prelude> :t (==[]) (==[]) :: (Eq [a]) => [a] -> Bool But the constraint Eq [a] implies Eq a also, as is shown here: Prelude> (==[]) ([]::[IO ()]) <interactive>:1:1: No instance for (Eq (IO ())) arising from use of `==' at <interactive>:1:1-2 Probable fix: add an instance declaration for (Eq (IO ())) In the definition of `it': it = (== []) ([] :: [IO ()]) Thus, in []==[], the type checker must assume that the list element is some type a that is in class Eq. But which one? The type of [] is just [a], and this is certainly more general than Eq a = [a].

    Read the article

  • How to replace "(" with "\(" in the regexp, Emacs/elisp flavor?

    - by polyglot
    Question as title. More specifically, I'm rather tired of having to type \(, etc. every time I want a parenthesis in Emacs's (interactive) regexp functions (not to mention the \\( in code). So I wrote something like (defadvice query-replace-regexp (before my-query-replace-regexp activate) (ad-set-arg 0 (replace-regexp-in-string "(" "\\\\(" (ad-get-arg 0))) (ad-set-arg 0 (replace-regexp-in-string ")" "\\\\)" (ad-get-arg 0))))) in hope that I can conveniently forget about emacs's idiosyncrasy in regexp during "interaction mode". Except I cannot get the regexp right... (replace-regexp-in-string "(" "\\\\(" "(abc") gives \\(abc instead of the wanted \(abc. Other variations on the number of slashes just gives errors. Thoughts? Since I started questioning, might as well ask another one: since lisp code is not supposed to use interactive functions, advicing query-replace-regexp should be okay, am I correct?

    Read the article

  • Using Javascript in Adobe Reader

    - by godleuf
    Hi, I am currently using the following script for a few documents: var pp = this.getPrintParams(); pp.interactive = pp.constants.interactionLevel.automatic; this.print(pp); How do I add another command, say document.close() so that it reads the print function and then follows the close document last? Do I simply add the close command right after the print command so it would read var pp = this.getPrintParams(); pp.interactive = pp.constants.interactionLevel.automatic; this.print(pp); document.close(); Thanks.

    Read the article

  • What online brokers offer APIs?

    - by Wilco
    So I'm getting really sick of E*TRADE and, being a developer, would love to find an online broker that offers an API. It would be great to be able to write my own trading tools, and maybe even modify existing ones. Based on my research so far, I've only found one option. Interactive Brokers offers a multi-language API (Java/C++/ActiveX/DDE) and has some fairly decent commission rates to boot. I want to make sure there aren't any other options out there I should be considering. Any ideas? Update: Based on answers so far, here's a quick list... Interactive Brokers Java C++ ActiveX DDE for Excel Pinnacle Trading C++ Perl VB.NET Excel MB Trading

    Read the article

  • Aquamacs and IDLWAVE

    - by nicolavianello
    I've just installed the new Aquamacs 2.0 in my Mac Os X 10.6.3 and I'm an happy user of IDLWAVE on Aquamacs for programming in IDL. Unfortunately I run into a problem which I can't understand. I used in my configuration file to put the following (setq idlwave-surround-by-blank t) for the beautiful space around operator. This used to work till Aquamacs 2.0 preview b3 (third beta release) from that on, it stops to work and every time I type an operator (the same for '=' '<' '' etc) I got the following message Debugger entered--Lisp error: (void-variable idlwave-expand-equal) (lambda nil (interactive) (self-insert-command 1) idlwave-expand- equal -1 -1)() call-interactively((lambda nil (interactive) (self-insert-command 1) idlwave-expand-equal -1 -1) nil nil) Any help is welcommed

    Read the article

  • C++ code beautifier for emacs/linux

    - by aaa
    hi I am looking for code beautifier for UNIX/emacs. I have looked at gnu indent, artistic style, however I need something a bit different. For example, I would like the following: for( int x= 0;; ++ x) if(x) break; to be formatted as for (int x = 0; ; ++x) if (x) break;. As far as I can tell artistic style does not do that (correct me if I am wrong). What can you recommend? Thanks edit both, artistic style and indent remove whitespace. Here is a small interactive command to beautify region: 405 (defun my-emacs-command-beautify-region() 406 (interactive) 407 (let ((cmd "astyle")) 408 (shell-command-on-region (region-beginning) (region-end) cmd (current-buffer) t))

    Read the article

  • How do I change my current directory from a python script?

    - by misterloogs
    I'm trying to implement my own version of the 'cd' command that presents the user with a list of hard-coded directories to choose from, and the user has to enter a number corresponding to an entry in the list. The program, named my_cd.py for now, should then effectively 'cd' the user to the chosen directory. Example of how this should work: /some/directory $ my_cd.py 1) ~ 2) /bin/ 3) /usr Enter menu selection, or q to quit: 2 /bin $ Currently, I'm trying to 'cd' using os.chdir('dir'). However, this doesn't work, probably because my_cd.py is kicked off in its own child process. I tried wrapping the call to my_cd.py in a sourced bash script named my_cd.sh: #! /bin/bash function my_cd() { /path/to/my_cd.py } /some/directory $ . my_cd.sh $ my_cd ... shows list of dirs, but doesn't 'cd' in the interactive shell Any ideas on how I can get this to work? Is it possible to change my interactive shell's current directory from a python script?

    Read the article

  • How to define a function which repeats itself when passed an argument

    - by ~unutbu
    Is there an easy way to define a function which repeats itself when passed an argument? For example, I've defined the following function (defun swap-sign () (interactive) (search-forward-regexp "[+-]") (if (equal (match-string 0) "-") (replace-match "+") (replace-match "-")) ) I'd like C-u swap-sign to call swap-sign four times. I've tried (defun swap-sign (&optional num) (interactive) (let ((counter 0) (num (if num (string-to-number num) 0))) (while (<= counter num) (search-forward-regexp "[+-]") (if (equal (match-string 0) "-") (replace-match "+") (replace-match "-")) (setq counter (1+ counter))))) but C-u swap-sign still only runs swap-sign (or perhaps more precisely, the body of the while-loop) once. I'm guessing it is because if num is not the right way to test if num is an empty string. Am I on the right track, or is there a better/easier way to extend swap-sign?

    Read the article

  • How to automate org-refile for multiple todo

    - by lawlist
    I'm looking to automate org-refile so that it will find all of the matches and re-file them to a specific location (but not archive). I found a fully automated method of archiving multiple todo, and I am hopeful to find or create (with some help) something similar to this awesome function (but for a different heading / location other than archiving): https://github.com/tonyday567/jwiegley-dot-emacs/blob/master/dot-org.el (defun org-archive-done-tasks () (interactive) (save-excursion (goto-char (point-min)) (while (re-search-forward "\* \\(None\\|Someday\\) " nil t) (if (save-restriction (save-excursion (org-narrow-to-subtree) (search-forward ":LOGBOOK:" nil t))) (forward-line) (org-archive-subtree) (goto-char (line-beginning-position)))))) I also found this (written by aculich), which is a step in the right direction, but still requires repeating the function manually: http://stackoverflow.com/questions/7509463/how-to-move-a-subtree-to-another-subtree-in-org-mode-emacs ;; I also wanted a way for org-refile to refile easily to a subtree, so I wrote some code and generalized it so that it will set an arbitrary immediate target anywhere (not just in the same file). ;; Basic usage is to move somewhere in Tree B and type C-c C-x C-m to mark the target for refiling, then move to the entry in Tree A that you want to refile and type C-c C-w which will immediately refile into the target location you set in Tree B without prompting you, unless you called org-refile-immediate-target with a prefix arg C-u C-c C-x C-m. ;; Note that if you press C-c C-w in rapid succession to refile multiple entries it will preserve the order of your entries even if org-reverse-note-order is set to t, but you can turn it off to respect the setting of org-reverse-note-order with a double prefix arg C-u C-u C-c C-x C-m. (defvar org-refile-immediate nil "Refile immediately using `org-refile-immediate-target' instead of prompting.") (make-local-variable 'org-refile-immediate) (defvar org-refile-immediate-preserve-order t "If last command was also `org-refile' then preserve ordering.") (make-local-variable 'org-refile-immediate-preserve-order) (defvar org-refile-immediate-target nil) "Value uses the same format as an item in `org-refile-targets'." (make-local-variable 'org-refile-immediate-target) (defadvice org-refile (around org-immediate activate) (if (not org-refile-immediate) ad-do-it ;; if last command was `org-refile' then preserve ordering (let ((org-reverse-note-order (if (and org-refile-immediate-preserve-order (eq last-command 'org-refile)) nil org-reverse-note-order))) (ad-set-arg 2 (assoc org-refile-immediate-target (org-refile-get-targets))) (prog1 ad-do-it (setq this-command 'org-refile))))) (defadvice org-refile-cache-clear (after org-refile-history-clear activate) (setq org-refile-targets (default-value 'org-refile-targets)) (setq org-refile-immediate nil) (setq org-refile-immediate-target nil) (setq org-refile-history nil)) ;;;###autoload (defun org-refile-immediate-target (&optional arg) "Set current entry as `org-refile' target. Non-nil turns off `org-refile-immediate', otherwise `org-refile' will immediately refile without prompting for target using most recent entry in `org-refile-targets' that matches `org-refile-immediate-target' as the default." (interactive "P") (if (equal arg '(16)) (progn (setq org-refile-immediate-preserve-order (not org-refile-immediate-preserve-order)) (message "Order preserving is turned: %s" (if org-refile-immediate-preserve-order "on" "off"))) (setq org-refile-immediate (unless arg t)) (make-local-variable 'org-refile-targets) (let* ((components (org-heading-components)) (level (first components)) (heading (nth 4 components)) (string (substring-no-properties heading))) (add-to-list 'org-refile-targets (append (list (buffer-file-name)) (cons :regexp (format "^%s %s$" (make-string level ?*) string)))) (setq org-refile-immediate-target heading)))) (define-key org-mode-map "\C-c\C-x\C-m" 'org-refile-immediate-target) It sure would be helpful if aculich, or some other maven, could please create a variable similar to (setq org-archive-location "~/0.todo.org::* Archived Tasks") so users can specify the file and heading, which is already a part of the org-archive-subtree functionality. I'm doing a search and mark because I don't have the wherewithal to create something like org-archive-location for this setup. EDIT: One step closer -- almost home free . . . (defun lawlist-auto-refile () (interactive) (beginning-of-buffer) (re-search-forward "\* UNDATED") (org-refile-immediate-target) ;; cursor must be on a heading to work. (save-excursion (re-search-backward "\* UNDATED") ;; must be written in such a way so that sub-entries of * UNDATED are not searched; or else infinity loop. (while (re-search-backward "\* \\(None\\|Someday\\) " nil t) (org-refile) ) ) )

    Read the article

  • Good book on Castle Project?

    - by David
    Does anyone know of a good book on the Castle Project? I'm interested in learning more about any of the Castle projects (ActiveRecord, MonoRail, Windsor, anything!) and searches for Castle on Amazon are a little frustrating with the need to weed out all the fiction and nonsense.

    Read the article

  • Worst technobabble you've ever heard

    - by pookleblinky
    Following the Egregious pop culture perversion of programming, what is the most outlandishly insane technobabble you have ever heard, either in fiction or real life? Extra points to those unfortunates whose real life stories beat Hollywood. Note: feel free to sketch out what would be necessary for such gibberish to actually work.

    Read the article

< Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >