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  • Capitalize on Engineering and Information Assets throughout the Enterprise

    To facilitate information exchange, drive performance and improve corporate governance, organizations are investing in Oracle Universal Content Management to store, track and manage their digital information assets. Combined with Oracle's AutoVue visualization solutions and CADTop, Sword Group's CAD integration for UCM, engineering centric organizations can now access, view and collaborate on engineering and CAD documents throughout the enterprise for improved visibility and more informed decision making.

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  • How to see the lists of my videos in Shotwell?

    - by Joe Cabezas
    I made an import from my camera (photos and videos), and after imported them, the "last sync" item, shows me the photos and videos i've recently imported. But if I click any Event in the "Events" tree (left side), only shows my photos... How to see my videos imported that day also? using shotwell 0.12.3 (default in ubuntu 12.10) pics: Last import preview: http://i.stack.imgur.com/uVnQR.png Event preview: http://i.stack.imgur.com/WTuSg.png PD: sorry I have no rights yet to post pictures

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • I can't capture the output screen of a game tutorial

    - by user12543
    Hello, I'm trying to do a screen capture with gtk-recordmydesktop and other capture tools but for some reason, it will not capture an output screen while its running. It captures one screen but doesn't show the rest. I can capture my screen running if I use my flip camcorder but recordmydesktop will not work. Is there a way to capture live video playing on the desktop without using an outside camera? Brian

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  • How to generate portal zones?

    - by Meow
    I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor can generate portal zones automatically with the user having to set the portals themselves only? For example, the Max Payne 1/2 engine ("Max-FX") only required to set the portal quads, unlike the C4 engine where you also have to explicitly set the portal zones.

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  • What Controls Exposure? [Infographic]

    - by Jason Fitzpatrick
    This simple infographic showcases how your camera shutter speed, ISO, and aperture all work together to produce the photographic effect you’re looking for. The infographic is part of Exposure Guide’s Exposure 101 tutorial and, while the graphic can stand alone, we highly recommend checking out the full introductory guide at the link below. Exposure 101 [Exposure Guide] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

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  • Your Cinnamon Roll & Morning Coffee: Powered by Oracle Enterprise Manager

    - by Ruma Sanyal
    1024x768 Truth be told, as I was getting my morning coffee today, I was pondering the recent election results more than Oracle [there, I said it]. But then an email from Glen Hawkins from the Enterprise Management team hit my Inbox and I started viewing this video. It was about the world’s largest convenience store chain, 7-Eleven, focusing on creating the best Digital Guest Experience (DGE) for their customers. Turns out that Oracle Enterprise Manager (OEM) powers 7-Eleven’s DGE Middleware Platform as a Service solution that consists of Oracle SOA Suite, Exalogic, and Exadata. “We need to present a consistent view of 7-Eleven across all our endpoints: 10,000 stores & various digital entities like our websites and apps”, said Ronald Clanton, the DGE Program Director for 7-Eleven. As 7-Eleven was rolling out a loyalty program with mobile support across multiple geos, it had many complex business & technical requirements, including supporting a wide variety of different apps, 10M guests in NA alone, ability to support high speed transactions, and very aggressive timelines. A key requirement was shortening the cycle for provisioning new environments. Whereas with other vendors this would take a few weeks, Oracle consulting showed them how with OEM provisioning new environments would take half a day, which was quite impressive. 7-Eleven has started to roll out this new program and are delighted to report that some provisioning cycles are as low as 10 minutes which includes provisioning the full Oracle SOA suite, Exalogic and more. They are delighted with OEM’s reporting capabilities and customization thereof. Watch the video to see for yourself. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • MPEG LA Shrugs Off Antitrust Allegations

    <b>Law.com:</b> "MPEG LA, as we've told you here and here, is in the business of issuing licenses for pools of patents related to digital video technology. Companies that want to make consumer technology products can take a license from MPEG LA and not worry about being sued."

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  • Symmetric Encryption

    Cryptography is an increasing requirement for applications, so it is great that it is part of the .NET framework. Matteo builds on his first article that explained Asymmetric Cryptography and Digital Signatures, and tackles Symmetric Encryption and how to implement it in the .NET Framework.

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  • Les Google Glass sortent des Labs et commencent à être testées in situ, le dispositif de réalité augmentée s'adaptera aux lunettes de vue

    Les Google Glass sortent des Labs Et commencent à être testées in situ, le dispositif de réalité augmentée pourrait s'adapter aux lunettes de vue Beaucoup disaient que le projet de lunettes de Google n'était qu'un coup de pub et qu'il faudrait attendre bien longtemps avant de voir arriver un prototype fonctionnel. Depuis le début du mois, l'équipe de développement a donné tort aux mauvaises langues et les teste in situ (« en dehors du bureau »). Elle leur donne en tout cas tort en partie puisque pour l'instant ses responsables montrent uniquement les fonctions appareil photo et caméra vidéo.

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  • SEO Your Way to the Top

    An in depth survey of Chinese Internet demographics also shows that the Internet has become a vital source of information and interaction as well as a means of communication and convenience for the users. 84.3% say the Internet for them is a major information channel. 81.6% say the Internet saves them a lot of time. The value of the Internet in today's digital age is undeniable. The power of information and of convenience has turned the Internet into ally rather than a foe.

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  • Get Connected Through VoIP Phone Service

    VoIP phone service technology is completely based on digital systems. This is certainly a remarkable way to stay connected at the cheapest rates with the people who are living at long distant places ... [Author: Dennis Smith - Computers and Internet - March 22, 2010]

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  • How To Customize Your Android Lock Screen with WidgetLocker

    - by Jason Fitzpatrick
    Wouldn’t it be great to use your Android lock screen to turn on your flashlight, jump to your camera, and otherwise make accessing your phone and information on it lightening fast? Read on as we show you how. How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3

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  • A Batch of LinuxFest Northwest 2010 Videos at Montana Linux

    <b>Montana Linux:</b> "I recorded them with a Samsung SC-MX20 which is a very inexpensive / budget rig. The sound quality is fair to good considering the camera does not have the ability to use an external mic. The video quality is fair to good considering that most of the rooms had the lights turned off for viewing projected presentation slides."

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  • Windows Azure Media Services Launched by Microsoft

    Based on Microsoft's Windows Azure cloud, Windows Azure Media Services was created to supply content providers and media partners with cloud capabilities to accommodate and transform massive volumes of digital media into desired formats that customers can access on an on-demand basis. The service also simplifies the process of creating, managing, and delivering media to devices through the use of first-party and third-party media technologies. Numerous third-party technologies from media partners have been integrated to fall beneath the Windows Azure Media Services umbrella. For example, Asp...

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  • TLS/SSL and .NET Framework 4.0

    The Secure Socket Layer is now essential for the secure exchange of digital data, and is most generally used within the HTTPS protocol. .NET now provides the Windows Communication Foundation (WCF) to implement secure communications directly. Matteo explains the TLS/SSL protocol, and takes a hands-on approach to investigate the SslStream class to show how to implement a secure communication channel

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  • SEO - What's it All About?

    There's no doubt about it: the digital world is awash with frightening-sounding acronyms. While many of them can be ignored, SEO is definitely one that needs attention. Here's a quick overview of some of the SEO basics.

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Review: GIMP vs. The World

    GIMP is always compared to Adobe's Photoshop. But is this a fair comparison? Paul Ferrill gives us the straight story on GIMP, Photoshop, Inkscape, CinePaint, and other digital image editors.

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  • When to use Euler vs Axis angles vs Quaternions?

    - by manning18
    I understand the theory behind each but I was wondering if people could share their experiences in when one would use one over the other For instance, if you were implementing a chase camera, a FPS-style mouse look or writing some kinematic routine, what would be the factors you consider to go with one type over the other and when might you need to convert from one form of representation to the other? Are there certain things that only one system can do that the others can't? (eg smooth interpolation with quaternions)

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  • Why occlusion is failing sometimes?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and occlusion only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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