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  • Atomic swap in GNU C++

    - by Steve
    I want to verify that my understanding is correct. This kind of thing is tricky so I'm almost sure I am missing something. I have a program consisting of a real-time thread and a non-real-time thread. I want the non-RT thread to be able to swap a pointer to memory that is used by the RT thread. From the docs, my understanding is that this can be accomplished in g++ with: // global Data *rt_data; Data *swap_data(Data *new_data) { #ifdef __GNUC__ // Atomic pointer swap. Data *old_d = __sync_lock_test_and_set(&rt_data, new_data); #else // Non-atomic, cross your fingers. Data *old_d = rt_data; rt_data = new_data; #endif return old_d; } This is the only place in the program (other than initial setup) where rt_data is modified. When rt_data is used in the real-time context, it is copied to a local pointer. For old_d, later on when it is sure that the old memory is not used, it will be freed in the non-RT thread. Is this correct? Do I need volatile anywhere? Are there other synchronization primitives I should be calling? By the way I am doing this in C++, although I'm interested in whether the answer differs for C. Thanks ahead of time.

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  • Shipping GNU/Linux Firefox plugin with shared libraries (for installation with no root access)

    - by Vi
    The application is a Firefox plugin (loaded from $HOME/.mozilla/plugins), so wrapper script that sets LD_LIBRARY_PATH is not an easy option. RPATH, as far as I know, cannot refer to $HOME and can be only absolue path. Firefox tries to dlopen it's plugin from ~/.mozilla/plugins but fails (because it depends on shared libraries installed somewhere in the user home directory). Modifying Firefox menu item to provide a wrapper (with LD_LIBRARY_PATH) around Firefox is too hacky. What should installer script do (without root access) to make standard firefox load plug-ins that depends on out shared library? Should I just try to make embed everything into that .so to remove dependencies? Should I try to make installer script to finish linking or patch RPATH during the installation phase?

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  • GNU make variables in Makefile

    - by JTom
    Hi, I would like to create a Makefile which also creates a simple script for running the compiled application. I have something like the following: @touch $(SCRIPT) @echo LD_LIBRARY_PATH=$(LIB_DIR) $(APP_DIR)/$(APP) $1 $2 $3 $4 $5 $6 > $(SCRIPT) @chmod +x $(SCRIPT) @echo Script successfully created. And I want $1 $2 ... to appear in the script exactly like $1 $2 ... to represent scripts command-line arguments. I can't get it worked because Makefile is using $1 $2 as its own variables.. How can I accomplish that?

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  • How to turn off startup text of GNU gdb in XCode

    - by willc2
    I'm new to XCode 3.1.2 and Objective-C 2.0. I've just discovered using breakpoints for logging instead of littering the code with millions of NSLog() statements. The problem is, when the debugger starts up it spews half a screen full of status and credits info into the console. Is there any way to suppress this text?

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  • Reference a GNU C DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks.

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  • How to write different implicit rules for different file names for GNU Make

    - by anupamsr
    Hi! I have a directory in which I keep adding different C++ source files, and generic Makefile to compile them. This is the content of the Makefile: .PHONY: all clean CXXFLAGS = -pipe -Wall -Wextra -Weffc++ -pedantic -ggdb SRCS = $(wildcard *.cxx) OBJS = $(patsubst %.cxx,%.out,$(SRCS)) all: $(OBJS) clean: rm -fv $(OBJS) %.out: %.cxx $(CXX) $(CXXFLAGS) $^ -o $@ NOTE: As is obvious from above, I am using *.out for executable file extensions (and not for object file). Also, there are some files which are compiled together: g++ file_main.cxx file.cxx -o file_main.out To compile such files, until now I have been adding explicit rules in the Makefile: file_main.out: file_main.cxx file.cxx file.out: file_main.out @echo "Skipping $@" But now my Makefile has a lot of explicit rules, and I would like to replace them with a simpler implicit rule. Any idea how to do it?

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  • GNU Makefile: multiple outputs from single rule + preventing intermediate files from being deleted

    - by makesaurus
    This is sort of a continuation of question from link text. The problem is that there is a rule generating multiple outputs from a single input, and the command is time-consuming so we would prefer to avoid recomputation. Now there is an additional twist, that we want to keep files from being deleted as intermediate files, and rules involve wildcards to allow for parameters. The solution suggested was that we set up the following rule: file-a.out: program file.in ./program file.in file-a.out file-b.out file-c.out file-b.out: file-a.out @ file-c.out: file-b.out @ Then, calling make file-c.out creates both and we avoid issues with running make in parallel with -j switch. All fine so far. The problem is the following. Because the above solution sets up a chain in the DAG, make considers it differently; the files file-a.out and file-b.out are treated as intermediate files, and they by default get deleted as unnecessary as soon as file-c.out is ready. A way of avoiding that was mentioned somewhere here, and consists of adding file-a.out and file-b.out as dependencies of a target .SECONDARY, which keeps them from being deleted. Unfortunately, this does not solve my case because my rules use wildcard patters; specifically, my rules look more like this: file-a-%.out: program file.in ./program $* file.in file-a-$*.out file-b-$*.out file-c-$*.out file-b-%.out: file-a-%.out @ file-c-%.out: file-b-%.out @ so that one can pass a parameter that gets included in the file name, for example by running make file-c-12.out The solution that make documentation suggests is to add these as implicit rules to the list of dependencies of .PRECIOUS, thus keeping these files from being deleted. The solution with .PRECIOUS works, but it also prevents these files from being deleted when a rule fails and files are incomplete. Is there any other way to make this work?

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  • How do I stop a datagrid's first-row itemRenderer from instantiating/adding/initializing/etc twice?

    - by Michael Prescott
    In a Flex DataGrid's first row, the itemRenderer will initialize twice. Tracing the results reveals that the flex framework is possibly creating two instances of the first row's itemRenderer. In a more complex application, where the itemRenderer contains a data-bound ColorPicker, we're seeing an infinite loop occur because of this problem. Only the first row's itemRenderer is initialized twice. Is there a way to override flex's behavior and stop this from occurring? The following code demonstrates the problem: Main Application: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="on_initialize(event);"> <mx:Script> <![CDATA[ /** * This experiment shows how the first row's itemrenderer is instantiated/added/initialized twice. * We've never even noticed this before we found that a data-bound ColorPicker enters a infinite * loop when it is within an itemRenderer. */ import mx.collections.ArrayCollection; import mx.events.FlexEvent; private var dg_array:Array; private var dg_arrayCollection:ArrayCollection; private function on_initialize(event:FlexEvent):void { dg_array = new Array(); dg_arrayCollection = new ArrayCollection(); dg_arrayCollection.addItem("item 1"); dg_arrayCollection.addItem("item 2"); dg.dataProvider = dg_arrayCollection; } ]]> </mx:Script> <mx:DataGrid id="dg" width="100%" height="100%" rowCount="5"> <mx:columns> <mx:DataGridColumn headerText="Name" itemRenderer="SimpleItemRenderer"/> </mx:columns> </mx:DataGrid> </mx:Application> SimpleItemRenderer: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" initialize="//on_initialize(event);"> <mx:Script> <![CDATA[ import mx.events.FlexEvent; [Bindable] override public function set data(value:Object):void { _data = value; } override public function get data():Object { return _data; } private var _data:Object; private function on_initialize_textInput(event:FlexEvent):void { trace("initialize:event.target="+event.target+", " + _data); // runs twice, for the first item only } private function on_creationComplete_textInput(event:FlexEvent):void { trace("creationComplete:event.target="+event.target+", " + _data); // runs twice, for the first item only } ]]> </mx:Script> <mx:TextInput text="{data}" id="textInput" initialize="on_initialize_textInput(event);" creationComplete="on_creationComplete_textInput(event);"/> </mx:Canvas> Abbreviated Output: initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer12.textInput, null initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer24.textInput, null creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer24.textInput, item 1 initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer29.textInput, null creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer29.textInput, item 2 creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer12.textInput, item 1

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  • Bison: Optional tokens in a single rule.

    - by Simone Margaritelli
    Hi there .. i'm using GNU Bison 2.4.2 to write a grammar for a new language i'm working on and i have a question. When i specify a rule, let's say : statement : T_CLASS T_IDENT '{' T_CLASS_MEMBERS '}' { // create a node for the statement ... } If i have a variation on the rule, for instance statement : T_CLASS T_IDENT T_EXTENDS T_IDENT_LIST '{' T_CLASS_MEMBERS '}' { // create a node for the statement ... } Where (from flex scanner rules) : "class" return T_CLASS; "extends" return T_EXTENDS; [a-zA-Z\_][a-zA-Z0-9\_]* return T_IDENT; (and T_IDENT_LIST is a rule for comma separated identifiers). Is there any way to specify all of this only in one rule, setting somehow the "T_EXTENDS T_IDENT_LIST" as optional? I've already tried with T_CLASS T_IDENT (T_EXTENDS T_IDENT_LIST)? '{' T_CLASS_MEMBERS '}' { // create a node for the statement ... } But Bison gave me an error. Thanks

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  • Need to identify the component's selectedItem

    - by theband
    I am creating a lot of dynamic flex components like RadioButton, Combo Box, CheckBox. if(type=="mx.controls.CheckBox"){ //if(rep.currentIndex<5){ for each(j in x){ k=createNewInstanceOfClass(rep.currentItem.type); k.id="radioGroup"+rep.currentItem; k.label=j.linkname; k.data=j.linkname; linkPanel[rep.currentIndex].addChild(DisplayObject(k)); } When i click on Submit finally i need to get all the selected Values in each question. All the components are dynamically created at runtime.

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  • Building LMMS: "Configuring incomplete, errors occurred!"

    - by fridojet
    I tried to build Linux MultiMedia studio from the source of the SourceForge git:// repository under Ubuntu 12.04 LTS 32b: git clone git://lmms.git.sourceforge.net/gitroot/lmms/lmms cd lmms git checkout First I tried to install all the required libraries and then I cmaked. - That's what happened on cmake (errors occurred!): [DIR]lmms/build$ cmake .. -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done PROCESSOR: i686 Machine: i686-linux-gnu -- Target host is 32 bit -- Looking for include files LMMS_HAVE_STDINT_H -- Looking for include files LMMS_HAVE_STDINT_H - found -- Looking for include files LMMS_HAVE_STDBOOL_H -- Looking for include files LMMS_HAVE_STDBOOL_H - found -- Looking for include files LMMS_HAVE_STDLIB_H -- Looking for include files LMMS_HAVE_STDLIB_H - found -- Looking for include files LMMS_HAVE_PTHREAD_H -- Looking for include files LMMS_HAVE_PTHREAD_H - found -- Looking for include files LMMS_HAVE_SEMAPHORE_H -- Looking for include files LMMS_HAVE_SEMAPHORE_H - found -- Looking for include files LMMS_HAVE_UNISTD_H -- Looking for include files LMMS_HAVE_UNISTD_H - found -- Looking for include files LMMS_HAVE_SYS_TYPES_H -- Looking for include files LMMS_HAVE_SYS_TYPES_H - found -- Looking for include files LMMS_HAVE_SYS_IPC_H -- Looking for include files LMMS_HAVE_SYS_IPC_H - found -- Looking for include files LMMS_HAVE_SYS_SHM_H -- Looking for include files LMMS_HAVE_SYS_SHM_H - found -- Looking for include files LMMS_HAVE_SYS_TIME_H -- Looking for include files LMMS_HAVE_SYS_TIME_H - found -- Looking for include files LMMS_HAVE_SYS_WAIT_H -- Looking for include files LMMS_HAVE_SYS_WAIT_H - found -- Looking for include files LMMS_HAVE_SYS_SELECT_H -- Looking for include files LMMS_HAVE_SYS_SELECT_H - found -- Looking for include files LMMS_HAVE_STDARG_H -- Looking for include files LMMS_HAVE_STDARG_H - found -- Looking for include files LMMS_HAVE_SIGNAL_H -- Looking for include files LMMS_HAVE_SIGNAL_H - found -- Looking for include files LMMS_HAVE_SCHED_H -- Looking for include files LMMS_HAVE_SCHED_H - found -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H - found -- Looking for include files LMMS_HAVE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_FCNTL_H -- Looking for include files LMMS_HAVE_FCNTL_H - found -- Looking for include files LMMS_HAVE_SYS_IOCTL_H -- Looking for include files LMMS_HAVE_SYS_IOCTL_H - found -- Looking for include files LMMS_HAVE_CTYPE_H -- Looking for include files LMMS_HAVE_CTYPE_H - found -- Looking for include files LMMS_HAVE_STRING_H -- Looking for include files LMMS_HAVE_STRING_H - found -- Looking for include files LMMS_HAVE_PROCESS_H -- Looking for include files LMMS_HAVE_PROCESS_H - not found. -- Looking for include files LMMS_HAVE_LOCALE_H -- Looking for include files LMMS_HAVE_LOCALE_H - found -- Looking for Q_WS_X11 -- Looking for Q_WS_X11 - found -- Looking for Q_WS_WIN -- Looking for Q_WS_WIN - not found. -- Looking for Q_WS_QWS -- Looking for Q_WS_QWS - not found. -- Looking for Q_WS_MAC -- Looking for Q_WS_MAC - not found. -- Found Qt4: /usr/bin/qmake (found suitable version "4.8.1", required is "4.6.0;COMPONENTS;QtCore;QtGui;QtXml;QtNetwork") -- Found Qt translations in /usr/share/qt4/translations -- checking for module 'sndfile>=1.0.11' -- found sndfile, version 1.0.25 -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found libzip: /usr/lib/libzip.so -- Found libflac++: /usr/lib/i386-linux-gnu/libFLAC.so;/usr/lib/i386-linux-gnu/libFLAC++.so -- Found STK: /usr/lib/i386-linux-gnu/libstk.so -- checking for module 'portaudio-2.0' -- found portaudio-2.0, version 19 -- Found Portaudio: portaudio;asound;m;pthread -- checking for module 'libpulse' -- found libpulse, version 1.1 -- Found PulseAudio Simple: /usr/lib/i386-linux-gnu/libpulse.so -- Looking for vorbis_bitrate_addblock in vorbis -- Looking for vorbis_bitrate_addblock in vorbis - found -- Found OggVorbis: /usr/lib/i386-linux-gnu/libogg.so;/usr/lib/i386-linux-gnu/libvorbis.so;/usr/lib/i386-linux-gnu/libvorbisfile.so;/usr/lib/i386-linux-gnu/libvorbisenc.so -- Looking for snd_seq_create_simple_port in asound -- Looking for snd_seq_create_simple_port in asound - found -- Found ALSA: /usr/lib/i386-linux-gnu/libasound.so -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE_AWE_VOICE_H -- Looking for include files LMMS_HAVE_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for C++ include sys/asoundlib.h -- Looking for C++ include sys/asoundlib.h - found -- Looking for C++ include alsa/asoundlib.h -- Looking for C++ include alsa/asoundlib.h - found -- Looking for snd_pcm_resume in asound -- Looking for snd_pcm_resume in asound - found -- checking for module 'jack>=0.77' -- found jack, version 0.121.2 -- checking for module 'fftw3f>=3.0.0' -- package 'fftw3f>=3.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) CMakeLists.txt:309 (PKG_CHECK_MODULES) -- checking for module 'fluidsynth>=1.0.7' -- found fluidsynth, version 1.1.5 -- Looking for include files LMMS_HAVE_LV2CORE -- Looking for include files LMMS_HAVE_LV2CORE - found -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H - not found. -- Looking for slv2_world_new in slv2 -- Looking for slv2_world_new in slv2 - found -- Looking for librdf_new_world in rdf -- Looking for librdf_new_world in rdf - found -- Looking for wine_init in wine -- Looking for wine_init in wine - found -- Looking for C++ include windows.h -- Looking for C++ include windows.h - found -- checking for module 'samplerate>=0.1.7' -- package 'samplerate>=0.1.7' not found -- Performing Test HAVE_LRINT -- Performing Test HAVE_LRINT - Success -- Performing Test HAVE_LRINTF -- Performing Test HAVE_LRINTF - Success -- Performing Test CPU_CLIPS_POSITIVE -- Performing Test CPU_CLIPS_POSITIVE - Failed -- Performing Test CPU_CLIPS_NEGATIVE -- Performing Test CPU_CLIPS_NEGATIVE - Success -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /usr/lib/i386-linux-gnu/libX11.so -- Found Freetype: /usr/lib/i386-linux-gnu/libfreetype.so Installation Summary -------------------- * Install Directory : /usr/local * Use system's libsamplerate : Supported audio interfaces -------------------------- * ALSA : OK * JACK : OK * OSS : OK * PortAudio : OK * PulseAudio : OK * SDL : OK Supported MIDI interfaces ------------------------- * ALSA : OK * OSS : OK * WinMM : <not supported on this platform> Supported file formats for project export ----------------------------------------- * WAVE : OK * OGG/VORBIS : OK * FLAC : OK Optional plugins ---------------- * SoundFont2 player : OK * Stk Mallets : OK * VST-instrument hoster : OK * VST-effect hoster : OK * LV2 hoster : OK * CALF LADSPA plugins : OK * CAPS LADSPA plugins : OK * CMT LADSPA plugins : OK * TAP LADSPA plugins : OK * SWH LADSPA plugins : OK * FL .zip import : OK ----------------------------------------------------------------- IMPORTANT: after installing missing packages, remove CMakeCache.txt before running cmake again! ----------------------------------------------------------------- -- Configuring incomplete, errors occurred! Here are some parts the contents of my lmms/build/CMakeCache.txt file: # This is the CMakeCache file. # For build in directory: /home/jk/Downloads/lmms-git/lmms/build # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Path to a file. ALSA_INCLUDES:PATH=/usr/include //Path to a library. ASOUND_LIBRARY:FILEPATH=/usr/lib/i386-linux-gnu/libasound.so //Path to a program. CMAKE_AR:FILEPATH=/usr/bin/ar //Choose the type of build, options are: None(CMAKE_CXX_FLAGS or // CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel. CMAKE_BUILD_TYPE:STRING= //Enable/Disable color output during build. CMAKE_COLOR_MAKEFILE:BOOL=ON //CXX compiler. CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++ //Flags used by the compiler during all build types. CMAKE_CXX_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_CXX_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //C compiler. CMAKE_C_COMPILER:FILEPATH=/usr/bin/gcc //Flags used by the compiler during all build types. CMAKE_C_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_C_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //Flags used by the linker. CMAKE_EXE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Enable/Disable output of compile commands during generation. CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF //Install path prefix, prepended onto install directories. CMAKE_INSTALL_PREFIX:PATH=/usr/local //Path to a program. CMAKE_LINKER:FILEPATH=/usr/bin/ld //Path to a program. CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make //Flags used by the linker during the creation of modules. CMAKE_MODULE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= ==[...]== That's a list of the contents of my lmms/build folder: [DIR]lmms/build$ dir CMakeCache.txt CPackSourceConfig.cmake lmmsconfig.h plugins CMakeFiles data lmms.rc CPackConfig.cmake include lmmsversion.h My Question: It just tells me that that "errors" occurred, but I can't see any error message. It seems like everything went fine. - So: Any idea what the problem could be? - Thanks.

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  • How to mock HTTPSession/FlexSession with TestNG and some Mocking Framework

    - by ifischer
    I'm developing a web application running on Tomcat 6, with Flex as Frontend. I'm testing my backend with TestNG. Currently, I'm trying to test the following method in my Java-Backend: public UserPE login(String mail, String password) { UserPE dbuser = findUserByMail(mail); if (dbuser == null || !dbuser.getPassword().equals(password)) throw new RuntimeException("Invalid username and/or password"); // Save logged in user FlexSession session = FlexContext.getFlexSession(); session.setAttribute("user", dbuser); return dbuser; } The method needs access to the FlexContext which only exists when i run it on the Servlet container (don't bother if you don't know Flex, it's more a Java-Mocking question in general). Otherwise i get a Nullpointer exception when calling session.setAttribute(). Unfortunately, I cannot set the FlexContext from outside, which would make me able to set it from my tests. It's just obtained inside the method. What would be the best way to test this method with a Mocking framework, without changing the method or the class which includes the method? And which framework would be the easiest for this use case (there are hardly other things i have to mock in my app, it's pretty simple)? Sorry I could try out all of them for myself and see how i could get this to work, but i hope that i'll get a quickstart with some good advices!

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  • Is it possible to open a new frame in html bellow an existing frame in HTML?

    - by Prashant Dubey
    Hi friends I have a html main.html as given ----- main.html---------------- <title>FlexTrail</title> <script src="main.js"></script> <frameset rows='200,200'> <frame id='one' src="file:///C:/Documents%20and%20Settings/demo/Desktop/FlexTrail/project1/bin-debug/project1.html" frameborder='0' /> <frame id='two' src="" frameborder='0' /> </frameset> </head> <body > </body> here the first frame contains a html generated by Flex Builder 3 and on button click on that flex project i am calling function func2() in main.js using External Interface. ---- main.js----------------- var flag2=0; function func2() { flag2=1; parent.frames['one'].location="file:///C:/Documents%20and%20Settings/demo/Desktop/FlexTrail/project1/bin-debug/project1.html"; parent.frames['two'].location="file:///C:/Documents%20and%20Settings/demo/Desktop/FlexTrail/project2/bin-debug/project2.html"; } I want the other file to open in same window bellow the first one.But the problem here is when i run this in IE8 the other frame opens in a different window but in Firefox im not getting any respose. Note:- Javascript is enabled in both browsers and popup are not blocked Plz tell me where i m wrong Thanks in advance Prashant Dubey

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  • Developing a rich internet application

    - by Serge
    Hello, I have been a desktop developer for a few years mostly doing object oriented stuff. I am trying to branch out into web development, and as a hobby project trying to put a web application together. I have been reading quite alot of information, but I still can't seem to decide on the path to take and would really like some advice. Basically, I want to build something like this: http://mon.itor.us/ I have found this as well: http://www.trilancer.com/jpolite/#t1 But so far it is of little use as I am trying to grasp Javascript. I have been using visual studio for that, is that a good IDE for this tye of thing or should I try expression blend? Jpolite seems to do everything with javascript, which seems kind of cool, but I if I want to make a chart inside a widget that connects to a database, do I need something more? Is this where ASP.NET comes in? I am familiar with .NET, but if I use ASP.NET for my website, do I have to host it on IIS and windows server as opposed to Apache since mono is still being ironed out? Because that would cost more, so would PHP be a better choice? Also, for charting these guys as well as google seem to use flex: http://www.google.com/finance I have found this: http://www.reynoldsftw.com/2009/03/javascript-chart-alternatives/ Would that be sufficient to implement something like google fiance purely in javascript or is there a good reason they use flex? SOrry for the long post but I was trying to be as detailed as possible. Thanks.

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  • DDD and Client/Server apps

    - by Christophe Herreman
    I was wondering if any of you had successfully implemented DDD in a Client/Server app and would like to share some experiences. We are currently working on a smart client in Flex and a backend in Java. On the server we have a service layer exposed to the client that offers CRUD operations amongst some other service methods. I understand that in DDD these services should be repositories and services should be used to handle use cases that do not fit inside a repository. Right now, we mimic these services on the client behind an interface and inject implementations (Webservices, RMI, etc) via an IoC container. So some questions arise: should the server expose repositories to the client or do we need to have some sort of a facade (that is able to handle security for instance) should the client implement repositories (and DDD in general?) knowing that in the client, most of the logic is view related and real business logic lives on the server. All communication with the server happens asynchronously and we have a single threaded programming model on the client. how about mapping client to server objects and vice versa? We tried DTO's but reverted back to exposing the state of our objects and mapping directly to them. I know this is considered bad practice, but it saves us an incredible amount of time) In general I think a new generation of applications is coming with the growth of Flex, Silverlight, JavaFX and I'm curious how DDD fits into this.

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  • Get "term is undefined” error when trying to assign arrayList to List component dataSource

    - by user1814467
    I'm creating an online game where people log in and then have the list of current players displayed. When the user enters a "room" it dispatches an SFSEvent which includes a Room object with the list of users as User objects in that room. As that event's callback function, I get the list of current users which is an Array, switch the View Stack child index, and then I wrap the user list array in an ArrayList before I assign it to the MXML Spark List component's dataSource. Here's my code: My Actionscript Code Section (PreGame.as): private function onRoomJoin(event:SFSEvent):void { const room:Room = this._sfs.getRoomByName(PREGAME_ROOM); this.selectedChild = waitingRoom; /** I know I should be using event listeners * but this is a temporary fix, otherwise * I keep getting null object errors * do to the li_users list not being * created in time for the dataProvider assignment **/ setTimeout(function ():void { const userList:ArrayList = new ArrayList(room.userList); this.li_users.dataProvider = userList; // This is where the error gets thrown },1000); } My MXML Code: <?xml version="1.0" encoding="utf-8"?> <mx:ViewStack xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" initialize="preGame_initializeHandler(event)" > <fx:Script source="PreGame.as"/> <s:NavigatorContent id="nc_loginScreen"> /** Login Screen Code **/ </s:NavigatorContent> /** Start of Waiting Room code **/ <s:NavigatorContent id="waitingRoom"> <s:Panel id="pn_users" width="400" height="400" title="Users"> /** This is the List in question **/ <s:List id="li_users" width="100%" height="100%"/> </s:Panel> </s:NavigatorContent> </mx:ViewStack> However, I keep getting this error: TypeError: Error #1010: A term is undefined and has no properties Any ideas what I'm doing wrong? The arrayList has data, so I know it's not empty/null.

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  • loaderInfo null inside creationComplete handler function

    - by Thiago
    Hi, I've coded this small snippet to show what I'm not understanding: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> public function init():void { txtName.text = this.loaderInfo.toString(); } </mx:Script> <mx:TextInput x="50" y="10" id="txtName"/> </mx:Application> I'm getting the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Teste/init()[C:\Lucas\flex\AppName\src\Teste.mxml:5] at Teste/___Teste_Application1_creationComplete()[C:\User\flex\CornetaRecorder\src\Teste.mxml:2] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/set initialized()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:1169] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:718] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Shouldn't I be able to read loaderInfo inside the creationComplete handler? I'm trying to pass a string from the html to my flash component, that's why I have to get loaderInfo working.

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  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • Random point on VideoDisplay isn't accurate enough

    - by Mike
    For a schoolassigment me and some buddies of mine are creating an application that is showing many similarities with the C-Mon & Kypski musicvideo on www.oneframeoffame.com. The application is being developed in Flex. We want to get a random point of a clip, let it pause so a user can mimic the pose and make a snapshot out of it. What i managed to do is get a random point of the movie. I did this by getting a random value between 0 and de total duration of the movie. But what i didn't managed to do is let the screen pause on every 24st of a frame. As the movie concist out of 24FPS. It looks like the the random value of the movie that is being requested is being rounded by the movie itself. As example: There appears to be no difference between the frames requested at 2.40 or 2.41. It appears it got something to do with keyframing i've read on the Adobe® Flex™ 3.5 Language Reference. The movie is a FLV file and i use the VideoDisplay object to display the movie. Does someone is familiar with this or knows a solution to my problem? Thanks in advance

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • SparkDataContainer Scroller not scrolling to bottom of container

    - by AZSL
    I am using a scroller component within a custom skin for a SkinnableDataContainer. I am running into an issue in that the thumbbar of the scroller stops at about the 50% point, however this is actually the end of the scrollable area. In actuality, the thumbbar should be at the bottom of the scroll track. Here's the code for the scroller: <s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" bottom="150" > <!-- Properties of the parent ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <s:states> <s:State name="normal" /> <s:State name="disabled" /> </s:states> <!-- Metadata ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <fx:Metadata> [HostComponent("spark.components.SkinnableDataContainer")] </fx:Metadata> <!-- UI components ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <s:Rect left="0" right="0" bottom="0" top="0" radiusX="4" radiusY="4" > <s:fill> <s:SolidColor id="fillColor" color="0xEFEFEF"/> </s:fill> </s:Rect> <s:Group width="905" height="395" id="mainGroup"> <s:Scroller left="10" right="10" top="4" bottom="10" > <s:DataGroup id="dataGroup" /> </s:Scroller> <s:Rect left="0" right="0" top="0" bottom="0"> <s:stroke> <s:SolidColorStroke weight="1" color="0xD8D8D8"/> </s:stroke> </s:Rect> </s:Group>

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  • Flex 4 - Highlight keywords in a block of text using TextLine

    - by Baz
    I have a search and results page that I would like to highlight the keywords that were searched for, in the text of the results. It was suggested that I use TextLine for this, but I am having trouble figuring out how to make it work. I started a simple, compilable dummy application and was hoping someone could give me some tips on how to continue: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" initialize="initApp();"> <fx:Script> import flash.display.Sprite; import flash.text.engine.*; private var textLine:TextLine; private function initApp():void { var normalFormat:ElementFormat = new ElementFormat(null, 12, 0x000000); var highlightFormat:ElementFormat = new ElementFormat(null, 14, 0xff0000); var textBlock:TextBlock = new TextBlock(new TextElement("This is text that has KEYWORDS. I would like to highlight these KEYWORDS by changing their font color and adding a light yellow background graphic.", normalFormat)); textLine = textBlock.createTextLine(); textLine.y = 100; embeddedFontHolder.addChild(textLine); } </fx:Script> <mx:UIComponent width="100%" id="embeddedFontHolder" /> </s:Application> Anyone have any ideas? Cheers, Baz

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  • Send HTTPService Request in flex 3 with '-' in the URl Paramerters to get Google Feeds

    - by Goysar
    I am developing application in flex 3 which interacts with the Google feeds to produce my results. The URL to which i want to send request is something like this http://books.google.com/books/feeds/volumes?q=football+-soccer&start-index=11&max-results=10 Now i can send and receive results with q parameter, but in the next two parameters has a '-' (start-index and max-results). I am using HTTPService to send the requeset like this. SearchService.url = "http://books.google.com/books/feeds/volumes"; SearchService.method = "GET"; SearchService.contentType = "application/x-www-form-urlencoded" Here SearchService is the HTTPService var params:Object = new Object(); params.q = searchText; params.start-index = 11; params.max-results = 100; service.SearchService.send(params); Now my flex IDE throws me a error stating 'Cannot assign a non-reference value'. Only if i send the request with this parameters, i could put pagination in my application. So how can i send HTTPService request with '-' in the URL parameters?

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