Search Results

Search found 46973 results on 1879 pages for 'return path'.

Page 648/1879 | < Previous Page | 644 645 646 647 648 649 650 651 652 653 654 655  | Next Page >

  • Implementing Clonable in Java

    - by Artium
    In which cases should I use this way: public A clone() throws CloneNotSupportedException { A clone = (A)super.clone(); clone.x= this.x; return clone; } And in which cases should I use that way: public ShiftedStack clone() throws CloneNotSupportedException { return new A(this.x); } What should I do if x is final and I want to use the first way? Regarding the first way, I understand it like this: we clone the super class and up-cast it, leading to some members uninitialized. After this initialize these members. Is my understanding correct? Thank you.

    Read the article

  • Javascript: sort objects

    - by tom
    function Player() { var score; this.getScore = function() { return score; } this.setScore = function(sc) { score = sc; } } function compare(playerA, playerB) { return playerA.getScore() - playerB.getScore(); } var players = []; players['player1'] = new Player(); players['player2'] = new Player(); Array(players).sort(compare); I have code that is similar to the above. When I step through the code with a debugger, the compare function never gets called and the array isn't sorted. I'm not sure what's wrong with my code?

    Read the article

  • Clear sqlalchemy reflection cache

    - by OrganicPanda
    Hi all, I'm using sqlalchemy's reflection tools to get a Table object. I do this because these tables are dynamic and tables/columns can change. Here's the code I'm using: def getTableByReflection(self, tableName, metadata, engine): return Table(tableName, metadata, autoload = True, autoload_with = engine) The problem is that when the above code is run twice it seems to return the same results regardless of whether or not the columns have changed. I have tried refreshing using the mysession.refresh(mytable) but that fails because the table is not attached to any metadata - which makes sense but then why am I seeing cached results? Is there any way to tell the metadata/engine/session to forget about this table and let me load it cleanly?

    Read the article

  • Help with authorization and redirection decorator in python (pylons)

    - by ensnare
    I'm trying to write a simple decorator to check the authentication of a user, and to redirect to the login page if s/he is not authenticated: def authenticate(f): try: if user['authenticated'] is True: return f except: redirect_to(controller='login', action='index') class IndexController(BaseController): @authenticate def index(self): return render('/index.mako' ) But this approach doesn't work. When a user is authenticated, everything is fine. But when the user is not authenticated, redirect_to() doesn't work and I am given this error: HTTPFound: 302 Found Content-Type: text/html; charset=UTF-8 Content-Length: 0 location: /login Thank for your help!

    Read the article

  • How do detect that transaction has already been started?

    - by xelurg
    I am using Zend_Db to insert some data inside a transaction. My function starts a transaction and then calls another method that also attempts to start a transaction and of course fails(I am using MySQL5). So, the question is - how do I detect that transaction has already been started? Here is a sample bit of code: try { Zend_Registry::get('database')->beginTransaction(); $totals = self::calculateTotals($Cart); $PaymentInstrument = new PaymentInstrument; $PaymentInstrument->create(); $PaymentInstrument->validate(); $PaymentInstrument->save(); Zend_Registry::get('database')->commit(); return true; } catch(Zend_Exception $e) { Bootstrap::$Log->err($e->getMessage()); Zend_Registry::get('database')->rollBack(); return false; } Inside PaymentInstrument::create there is another beginTransaction statement that produces the exception that says that transaction has already been started.

    Read the article

  • empty() returning TRUE on object's non-empty property

    - by Michal M
    I've got a very weird and unexpected problem. empty() is returning TRUE on a non-empty property for a reason unknown to me. class MyObject { private $_property; public function __construct($property) { $this->_property = $property; } public function __get($name) { $priv_name = "_{$name}"; if (isset($this->$priv_name)) { return $this->$priv_name; } else { return NULL; } } } $obj = new MyObject('string value'); echo $obj->property; // Output 'string value' echo empty($obj->property); // Output 1 (means, that property is empty) Would this mean, that the __get() magic function is not called when using empty()? btw. I'm running PHP version 5.0.4

    Read the article

  • Dynamic allocating of const member structures

    - by Willy
    I've got class which is using plain-only-data struct with const variables and I'm not sure, if I'm allocating these structures in a proper way. It looks more or less like: #include <cstdlib> #include <iostream> using std::cout; using std::endl; struct some_const_struct { const int arg1; const int arg2; }; class which_is_using_above_struct { public: some_const_struct* m_member; const some_const_struct* const m_const_member; public: const some_const_struct& get_member() const { return *m_member; } const some_const_struct& get_const_member() const { return *m_const_member; } void set_member(const int a, const int b) { if(m_member != NULL) { delete m_member; m_member = NULL; } m_member = new some_const_struct((some_const_struct){a, b}); } explicit which_is_using_above_struct(const int a, const int b) : m_const_member(new some_const_struct((const some_const_struct){a, b})) { m_member = NULL; } ~which_is_using_above_struct() { if(m_member != NULL) { delete m_member; } if(m_const_member != NULL) { delete m_const_member; } } }; int main() { which_is_using_above_struct c(1, 2); c.set_member(3, 4); cout << "m_member.arg1 = " << c.get_member().arg1 << endl; cout << "m_member.arg2 = " << c.get_member().arg2 << endl; cout << "m_const_member.arg1 = " << c.get_const_member().arg1 << endl; cout << "m_const_member.arg2 = " << c.get_const_member().arg2 << endl; return 0; } I'm just not quite sure if the statement: m_member = new some_const_struct((some_const_struct){a, b}); doesn't produce unnessesary use of some_const_struct's copy constructor, ergo allocating that struct twice. What do you think? And is it reasonable to make that struct's members const? (they're not supposed to change in their lifetime at all)

    Read the article

  • Representation of a DateTime as the local to remote user

    - by TwoSecondsBefore
    Hello! I was confused in the problem of time zones. I am writing a web application that will contain some news with dates of publication, and I want the client to see the date of publication of the news in the form of corresponding local time. However, I do not know in which time zone the client is located. I have three questions. I have to ask just in case: does DateTimeOffset.UtcNow always returns the correct UTC date and time, regardless of whether the server is dependent on daylight savings time? For example, if the first time I get the value of this property for two minutes before daylight savings time (or before the transition from daylight saving time back) and the second time in 2 minutes after the transfer, whether the value of properties in all cases differ by only 4 minutes? Or here require any further logic? (Question #1) Please see the following example and tell me what you think. I posted the news on the site. I assume that DateTimeOffset.UtcNow takes into account the time zone of the server and the daylight savings time, and so I immediately get the correct UTC server time when pressing the button "Submit". I write this value to a MS SQL database in the field of type datetime2(0). Then the user opens a page with news and no matter how long after publication. This may occur even after many years. I did not ask him to enter his time zone. Instead, I get the offset of his current local time from UTC using the javascript function following way: function GetUserTimezoneOffset() { var offset = new Date().getTimezoneOffset(); return offset; } Next I make the calculation of the date and time of publication, which will show the user: public static DateTime Get_Publication_Date_In_User_Local_DateTime( DateTime Publication_Utc_Date_Time_From_DataBase, int User_Time_Zone_Offset_Returned_by_Javascript) { int userTimezoneOffset = User_Time_Zone_Offset_Returned_by_Javascript; // For // example Javascript returns a value equal to -300, which means the // current user's time differs from UTC to 300 minutes. Ie offset // is UTC +6. In this case, it may be the time zone UTC +5 which // currently operates summer time or UTC +6 which currently operates the // standard time. // Right? (Question #2) DateTimeOffset utcPublicationDateTime = new DateTimeOffset(Publication_Utc_Date_Time_From_DataBase, new TimeSpan(0)); // get an instance of type DateTimeOffset for the // date and time of publication for further calculations DateTimeOffset publication_DateTime_In_User_Local_DateTime = utcPublicationDateTime.ToOffset(new TimeSpan(0, - userTimezoneOffset, 0)); return publication_DateTime_In_User_Local_DateTime.DateTime;// return to user } Is the value obtained correct? Is this the right approach to solving this problem? (Question #3)

    Read the article

  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

    Read the article

  • How to create a reference tables for collection classes using fluent nhibernate

    - by Akk
    How can i create a 3 table schema from the following model classes. public class Product { public int Id {get; set;} public string Name {get; set;} public IList<Photo> Photos {get; set;} } public class Photo { public int Id {get; set;} public string Path {get; set;} } I want to create the following table structure in the database: Product ------- Id Name ProductPhotos ------------- ProductId (FK Products.Id) PhotoId (FK Photos.Id) Photos ------ Id Path How i can express the above Database Schema using Fluent NHibernate? I could only manage the following the Mapping but this does not get me the 3rd Photo ref table. public class ProductMap : ClassMap<Product> { public CityMap() { Id(x => x.Id); Map(x => x.Name); Table("Products"); HasMany(x => x.Photos).Table("ProductPhotos").KeyColumn("ProductId"); } }

    Read the article

  • Can the Visual Studio (2010) Command Window handle "external tools" with project/solution relative p

    - by ee
    I have been playing with the Command Window in Visual Studio (View-Other Windows-Command Window). It is great for several mouse-free scenarios. (The autocompleting file "Open" command rocks in a non-trivial solution.) That success got me thinking and experimenting: Possibility 1.1: You can use the Alias commands to create custom commands Possibility 1.2: You can use the Shell command to run arbitrary executables and specify parameters (and pipe the result to the output or command windows) Possibility 2: A previously setup external tool definition (with project-relative path variables) could be run from the command window What I am stuck on is: There doesn't appear to be a way to send parameters to an aliased command (and thus the underlying Shell call) There doesn't appear to be a way to use project/solution relative paths ($SolutionDir/$ProjectDir) on a Shell call Using absolute paths in Shell works, but is fragile and high-maintenance (one alias for each needed use case). Typically you want the command to run against a file relative to your project/solution. It seems you can't run the traditional external tools (Tools-External Tools...) in the command window Ultimately I want the external tool functionality in the command window in some way. Can anyone see a way to do this? Or am I barking up the wrong tree? So my questions: Can an "external tool" of some sort (using relative project/solution path parameters) be used in the Command Window? If yes, How? If no, what might be a suitable alternative?

    Read the article

  • django multiprocess problem

    - by iKiR
    I have django application, running under lighttpd via fastcgi. FCGI running script looks like: python manage.py runfcgi socket=<path>/main.socket method=prefork \ pidfile=<path>/server.pid \ minspare=5 maxspare=10 maxchildren=10 maxrequests=500 \ I use SQLite. So I have 10 proccess, which all work with the same DB. Next I have 2 views: def view1(request) ... obj = MyModel.objects.get_or_create(id=1) obj.param1 = <some value> obj.save () def view2(request) ... obj = MyModel.objects.get_or_create(id=1) obj.param2 = <some value> obj.save () And If this views are executed in two different threads sometimes I get MyModel instance in DB with id=1 and updated either param1 or param2 (BUT not both) - it depends on which process was the first. (of course in real life id changes, but sometimes 2 processes execute these two views with same id) The question is: What should I do to get instance with updated param1 and param2? I need something for merging changes in different processes. One decision is create interprocess lock object but in this case I will get sequence executing views and they will not be able to be executed simultaneously, so I ask help

    Read the article

  • python filter can't output

    - by Jesse Siu
    i create filter by python to the log file like Sat Jun 2 03:32:13 2012 [pid 12461] CONNECT: Client "66.249.68.236" Sat Jun 2 03:32:13 2012 [pid 12460] [ftp] OK LOGIN: Client "66.249.68.236", anon password "[email protected]" Sat Jun 2 03:32:14 2012 [pid 12462] [ftp] OK DOWNLOAD: Client "66.249.68.236", "/pub/10.5524/100001_101000/100022/readme.txt", 451 bytes, 1.39Kbyte/sec the script is import time lines=[] f= open("/opt/CLiMB/Storage1/log/vsftp.log") line = f.readline() lines=[line for line in f] def OnlyRecent(line): if time.strptime(line.split("[")[0].strip(),"%a %b %d %H:%M:%S %Y") < time.time()-(60*60*24*2): return True return False print"\n".join(filter(OnlyRecent,lines)) f.close() but when i run this script, it continue running but didn't show anything until i stop it. Why it can't shows records happened in 2 days.

    Read the article

  • Want to understand C++ sentry object

    - by Romain Hippeau
    I answered this [question][1] and somebody else had answered as he modern C++ equivalent would be a sentry object: construct it at the beginning of a function, with its constructor implementing call(), and upon return (or abnormal exit), its destructor implements I am not familiar with using sentry objects in C++. I thought they were limited to input and output streams. Could somebody explain to me about C++ sentry objects as well as how to use them as an around interceptor for one or more methods in a class ? [1]: http://stackoverflow.com/questions/2688043/call-return-feature-of-classic-cc-with-classes-what-modern-languages-have-it/2688095#2688095 /

    Read the article

  • CDN for Images in ASP.NET

    - by Chris
    I am in the process of moving all of the images in my web application over to a CDN but I want to easily be able to switch the CDN on or off without having to hard code the path to the images. My first thought was to add an HttpHandler for image extensions that depending whether a variable in the web.config (something like ) will serve the image from the server or from the CDN. But after giving this a little though I think I've essentially ruled this out as it will cause ASP.NET to handle the request for every single image, thus adding overhead, and it might actually completely mitigate the benefits of using a CDN. An alternative approach is, since all of my pages inherit from a base page class, I could create a function in the base class that determines what path to serve the files from based off the web.config variable. I would then do something like this in the markup: <img src='<%= GetImagePath()/image.png' /> I think this is probably what I'll have to end up doing, but it seems a little clunky to me. I also envision problems with the old .NET error of not being able to modify the control collection because of the "<%=" though the "<%#" solution will probably work. Any thoughts or ideas on how to implement this?

    Read the article

  • When I overload the assignment operator for my simple class array, I get the wrong answer I espect

    - by user299648
    //output is "01234 00000" but the output should be or what I want it to be is // "01234 01234" because of the assignment overloaded operator #include <iostream> using namespace std; class IntArray { public: IntArray() : size(10), used(0) { a= new int[10]; } IntArray(int s) : size(s), used(0) { a= new int[s]; } int& operator[]( int index ); IntArray& operator =( const IntArray& rightside ); ~IntArray() { delete [] a; } private: int *a; int size; int used;//for array position }; int main() { IntArray copy; if( 2>1) { IntArray arr(5); for( int k=0; k<5; k++) arr[k]=k; copy = arr; for( int j=0; j<5; j++) cout<<arr[j]; } cout<<" "; for( int j=0; j<5; j++) cout<<copy[j]; return 0; } int& IntArray::operator[]( int index ) { if( index >= size ) cout<<"ilegal index in IntArray"<<endl; return a[index]; } IntArray& IntArray::operator =( const IntArray& rightside ) { if( size != rightside.size )//also checks if on both side same object { delete [] a; a= new int[rightside.size]; } size=rightside.size; used=rightside.used; for( int i = 0; i < used; i++ ) a[i]=rightside.a[i]; return *this; }

    Read the article

  • Need help in downloading file with header() function

    - by riccardo
    Hi. I'm trying to explain as best as I can, sorry for my English. I have a list of links, each linked to a php file with an id by parameters (ex. download.php?id=1 or ?id=2 and so on). This file create a new instance of a class witch return the correct header of the files so it displays the save dialog box of the browser. Now I need to check if the files is already downloaded in past (The first time you downloaded it I add a field on the mysql db). This checks go ahead if you haven't download the files, else return false. Here is the problem, when it returns false or something else the browser redirect me to the download.php file, so I get a blank page or what I'm echoing. I need that if the file is already download it show me a js alert for advice ppl. Hope you can understand what i mean. Thanks for help

    Read the article

  • Python script to delete old SVN files lacks permission

    - by Rosarch
    I'm trying to delete old SVN files from directory tree. shutil.rmtree and os.unlink raise WindowsErrors, because the script doesn't have permissions to delete them. How can I get around that? Here is the script: # Delete all files of a certain type from a direcotry import os import shutil dir = "c:\\" verbosity = 0; def printCleanMsg(dir_path): if verbosity: print "Cleaning %s\n" % dir_path def cleandir(dir_path): printCleanMsg(dir_path) toDelete = [] dirwalk = os.walk(dir_path) for root, dirs, files in dirwalk: printCleanMsg(root) toDelete.extend([root + os.sep + dir for dir in dirs if '.svn' == dir]) toDelete.extend([root + os.sep + file for file in files if 'svn' in file]) print "Items to be deleted:" for candidate in toDelete: print candidate print "Delete all %d items? [y|n]" % len(toDelete) choice = raw_input() if choice == 'y': deleted = 0 for filedir in toDelete: if os.path.exists(filedir): # could have been deleted already by rmtree try: if os.path.isdir(filedir): shutil.rmtree(filedir) else: os.unlink(filedir) deleted += 1 except WindowsError: print "WindowsError: Couldn't delete '%s'" % filedir print "\nDeleted %d/%d files." % (deleted, len(toDelete)) exit() if __name__ == "__main__": cleandir(dir) Not a single file is able to be deleted. What am I doing wrong?

    Read the article

  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

    Read the article

  • Reading the .vcproj file with C#

    - by Dulantha Fernando
    We create the vcproj file with the makefileproj keyword so we can use our own build in VS. My question is, using C#, how do you read the "C++" from the following vcproj file: <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="TestCSProj" ProjectGUID="{840501C9-6AFE-8CD6-1146-84208624C0B0}" RootNamespace="TestCSProj" Keyword="MakeFileProj" > <Platforms> <Platform Name="x64" /> <Platform Name="C++" ===> I need to read "C++" /> </Platforms> I used XmlNode and got upto the second Platform: String path = "C:\\blah\\TestCSProj\\TestCSProj\\TestCSProj.vcproj"; FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(fs); XmlNodeList oldFiles = xmldoc.GetElementsByTagName("Platform"); XmlAttribute name = oldFiles[1].Attributes[0]; Console.WriteLine(name.Name); This will print Name, but I need "C++". How do I read that? Thank you very much in advance

    Read the article

  • jQuery: use filter(), but work with both results

    - by Tomalak
    In jQuery, filter() reduces your result to those elements that fulfill a certain condition. This splits the list in two parts. Working with the "good half" of the elements is easy: $("some selector").filter(function() { // determine result... return result; }).each( /* do something */ ); But how can I work with the "other half" of my elements, too - but without doing the equivalent of this: $("some selector").filter(function() { // determine result... return !result; }).each( /* do something */ ); Basically, I'd like to feed two separate /* do something */ parts to a single filter. One for those that match, and one for the others - without having to select and filter twice.

    Read the article

  • Passing an array of an array of char to a function

    - by L.A. Rabida
    In my program, I may need to load a large file, but not always. So I have defined: char** largefilecontents; string fileName="large.txt"; When I need to load the file, the program calles this function: bool isitok=LoadLargeFile(fileName,largefilecontents); And the function is: bool LoadLargeFile(string &filename, char ** &lines) { if (lines) delete [] lines; ifstream largeFile; #ifdef LINUX largeFile.open(filename.c_str()); #endif #ifdef WINDOWS largeFile.open(filename.c_str(),ios::binary); #endif if (!largeFile.is_open()) return false; lines=new char *[10000]; if (!lines) return false; largeFile.clear(); largeFile.seekg(ios::beg); for (int i=0; i>-1; i++) { string line=""; getline(largeFile,line); if (largeFile.tellg()==-1) break; //when end of file is reached, tellg returns -1 lines[i]=new char[line.length()]; lines[i]=const_cast<char*>(line.c_str()); cout << lines[i] << endl; //debug output } return true; } When I view the debug output of this function, "cout << lines[i] << endl;", it is fine. But when I then check this in the main program like this, it is all messed up: for (i=0; i<10000; i++) cout << largefilecontents[i] << endl; So within the function LoadLargeFile(), the results are fine, but without LoadLargeFile(), the results are all messed up. My guess is that the char ** &lines part of the function isn't right, but I do not know what this should be. Could someone help me? Thank you in advance!

    Read the article

  • Click a button in another application

    - by sam
    I want yo use SendMessage or PostMessage to press a button in another app i have a sample code to do this but by getting Window Handle, but don't work also i used "WinDowse" to get required info. here is the code private const uint BM_CLICK = 0x00F5; private const uint WM_LBUTTONDOWN = 0x0201; private const uint WM_LBUTTONUP = 0x0202; private void PushOKButton(IntPtr ptrWindow) { WindowHandle = FindWindow(null, "Form1"); if (ptrWindow == IntPtr.Zero) return; IntPtr ptrOKButton = FindWindowEx(ptrWindow, IntPtr.Zero, "Button", "&Yes"); if (ptrOKButton == IntPtr.Zero) return; SendMessage(ptrOKButton, WM_LBUTTONDOWN, 0, 0); SendMessage(ptrOKButton, WM_LBUTTONUP, 0, 0); SendMessage(ptrOKButton, BM_CLICK, 0, 0); } is There a Compelete Suloution in c# ?

    Read the article

  • scripting subtlties [closed]

    - by jpmyob
    Possible Duplicates: When to use anonymous JavaScript functions? Is there any difference between var name = function() {} & function name() {} in Javascript? in javascript (and other scripting languages) what is the 'real' difference between these two syntax: a) function myFun(x) { yadda yadda } b) myFun(x) = function { yadda yadda } to a casual observer - no 'real' difference - you still call either as myFun()...and they still return the same thing, so if reference and return are identical - is it a preference or is there some difference in the code parsing engine that treats these two differently - and if so - when would you use one over the other???

    Read the article

  • Possible for C++ template to check for a function's existence?

    - by andy
    Is it possible to write a C++ template that changes behavior depending on if a certain member function is defined on a class? Here's a simple example of what I would want to write: template<class T> std::string optionalToString(T* obj) { if (FUNCTION_EXISTS(T->toString)) return obj->toString(); else return "toString not defined"; } So if class T has "toString" defined then it uses it, otherwise it doesn't. The magical part that I don't know how to do is the "FUNCTION_EXISTS" part.

    Read the article

< Previous Page | 644 645 646 647 648 649 650 651 652 653 654 655  | Next Page >