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  • PHP Extended CHM Manual Gone?

    - by Alix Axel
    I'm sorry for maybe posting a question that may not be directly related to programming but where can I find an up to date version of the Extended PHP Manual (the one with the user comments) for download? The usual URL (http://www.php.net/docs-echm.php) seems to redirect to the (http://www.php.net/download-docs.php), was it discontinued?

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  • .NET application silently fails to start when assembly missing

    - by chiccodoro
    I have a .NET C# winforms application which works great on my machine, but if I try to run it on another machine, it doesn't start up. No error message, no crash message, no window - nothing. I've found that this always happens when a referenced assembly is missing. I guess this is .NET's general behavior and not specific to my app, is it? Is there any way to configure .NET or my application such that it spits out a "referenced assembly missing" like error message in such cases?

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  • Equivalent of http://www.cplusplus.com/ for C# .net

    - by David Relihan
    Hi Folks I've read through a lot of the "Learn C# .Net" questions just to see if this question was answered already (directly or indirectly). I program mostly in C++ so I find the website http://www.cplusplus.com/ invaluable and there's rarely a day when it is not open in my browser! However, I'm just wondering is there an C# .Net equivalent that people find themselves constantly referencing? The best I'm aware of is: http://stackoverflow.com http://msdn.microsoft.com/en-us/vcsharp/aa336809.aspx http://www.java2s.com/Tutorial/CSharp/CatalogCSharp.htm Thanks,

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  • What's wrong with this javascript?

    - by Arlen Beiler
    What's wrong with this code? var divarray = document.getElementById("yui-main").getElementsByTagName("div"); var articleHTML = array(); var absHTML; var keyHTML; var bodyHTML = array(); var i = 0; for ( var j in divarray) { if(divarray[i].className == "articleBody"){ alert("found"); articleHTML = divarray[i]; break; } bodyHTML[i] = ''; if(articleHTML[i].className == "issueMiniFeature"){continue;} if(articleHTML[i].className == "abstract"){absHTML = articleHTML[i]; continue;} if(articleHTML[i].className == "journalKeywords"){keyHTML = articleHTML[i]; continue;} bodyHTML[i] = articleHTML[i]; i++; } This is the error I am getting: ReferenceError: array is not defined I am using Google Chrome if it helps any.

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  • On reference_wrapper and callable objects

    - by Nicola Bonelli
    Given the following callable object: struct callable : public std::unary_function &lt;void, void&gt; { void operator()() const { std::cout << "hello world" << std::endl; } }; a std::tr1::reference_wrapper< calls through it: callable obj; std::tr1::ref(obj)(); Instead, when the operator() accepts an argument: struct callable : public std::unary_function &lt;int, void&gt; { void operator()(int n) const { std::cout << n << std::endl; } }; std::tr1::bind accepts a reference_wrapper to it as a callable wrapper... callable obj; std::tr1::bind( std::tr1::ref(obj), 42 )(); but what's wrong with this? std::tr1::ref(obj)(42);

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  • Storing expression references to data base

    - by Marcus
    I have standard arithmetic expressions sotred as strings eg. "WIDTH * 2 + HEIGHT * 2" In this example WIDTH and HEIGHT references other objects in my system and the literals WIDTH and HEIGHT refers to a property (Name) on those objects. The problem I'm having is when the Name property on an expression object changes the expression won't match anymore. One solution I came up with is to instead of storing "WIDTH * 2 + HEIGHT * 2" i store "{ID_OF_WIDTH} * 2 + {ID_OF_HEIGHT} * 2" And let my parser be able to parse this new syntax and implement an interface or such on referenced objects IExpressionReference { string IdentifierName { get; } } Anyone have a better/alternative solution to my problem?

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  • stored as array understanding mongoid

    - by Gagan
    Hello frens, This is not a problem, but I just want to know stored as array of Mongoid better. I have following code in my model. class Company include Mongoid::Document include Mongoid::Timestamps references_many :people, :stored_as => :array, :inverse_of => :companies end class Person include Mongoid::Document include Sunspot::Mongoid references_many :companies, :stored_as => :array, :inverse_of => :people end Now in Company object we get person_ids as a result of stored_as array and company_ids in Person object. Now initially I inserted lots of person in company and the ids in person_ids fields is huge. Now I deleted most of person from company down to 8 people. Now I don't get why person_ids fields of Company object storing all the deleted ids of person. My console snapshot is follwing ruby-1.9.2-head Company.first.person_ids = [BSON::ObjectId('4d12d2907adf350695000025'), BSON::ObjectId('4d12d2907adf35069500002c'), BSON::ObjectId('4d12d2907adf350695000035'), BSON::ObjectId('4d12d2907adf35069500003f'), BSON::ObjectId('4d12d2907adf350695000048'), BSON::ObjectId('4d12d2907adf350695000052'), BSON::ObjectId('4d12d2907adf350695000059'), BSON::ObjectId('4d12d2907adf350695000062'), BSON::ObjectId('4d12d4017adf35069500008d'), BSON::ObjectId('4d12d4017adf350695000094'), BSON::ObjectId('4d12d4017adf35069500009d'), BSON::ObjectId('4d12d4017adf3506950000a7'), BSON::ObjectId('4d12d4017adf3506950000b0'), BSON::ObjectId('4d12d4017adf3506950000ba'), BSON::ObjectId('4d12d4017adf3506950000c1'), BSON::ObjectId('4d12d4017adf3506950000ca'), BSON::ObjectId('4d12d48a7adf3506950000f5'), BSON::ObjectId('4d12d48a7adf3506950000fc'), BSON::ObjectId('4d12d48a7adf350695000108'), BSON::ObjectId('4d12d48b7adf350695000115'), BSON::ObjectId('4d12d48b7adf350695000121'), BSON::ObjectId('4d12d48b7adf35069500012e'), BSON::ObjectId('4d12d48b7adf350695000135'), BSON::ObjectId('4d12d48b7adf350695000141'), BSON::ObjectId('4d12d53e7adf35069500016f'), BSON::ObjectId('4d12d53e7adf350695000176'), BSON::ObjectId('4d12d53e7adf350695000182'), BSON::ObjectId('4d12d53e7adf35069500018f'), BSON::ObjectId('4d12d53e7adf35069500019b'), BSON::ObjectId('4d12d53f7adf3506950001a8'), BSON::ObjectId('4d12d53f7adf3506950001af'), BSON::ObjectId('4d12d53f7adf3506950001bb'), BSON::ObjectId('4d12d8587adf3506950001e9'), BSON::ObjectId('4d12d8587adf3506950001f0'), BSON::ObjectId('4d12d8587adf3506950001ff'), BSON::ObjectId('4d12d8597adf35069500020f'), BSON::ObjectId('4d12d8597adf35069500021e'), BSON::ObjectId('4d12d8597adf35069500022e'), BSON::ObjectId('4d12d8597adf350695000235'), BSON::ObjectId('4d12d85a7adf350695000244'), BSON::ObjectId('4d12d9587adf35069500025b'), BSON::ObjectId('4d12db8b7adf35069500026a'), BSON::ObjectId('4d12de6f7adf3509c9000024'), BSON::ObjectId('4d12de6f7adf3509c900002b'), BSON::ObjectId('4d12de6f7adf3509c900003a'), BSON::ObjectId('4d12de707adf3509c900004a'), BSON::ObjectId('4d12de707adf3509c9000059'), BSON::ObjectId('4d12de707adf3509c9000069'), BSON::ObjectId('4d12de707adf3509c9000070'), BSON::ObjectId('4d12de717adf3509c900007f'), BSON::ObjectId('4d12e7f27adf350bd2000009'), BSON::ObjectId('4d12e81f7adf350bd2000015'), BSON::ObjectId('4d12e87f7adf350bd2000024'), BSON::ObjectId('4d12e8b87adf350bd200004c'), BSON::ObjectId('4d12e8b97adf350bd2000053'), BSON::ObjectId('4d12e8b97adf350bd200005c'), BSON::ObjectId('4d12e8b97adf350bd2000066'), BSON::ObjectId('4d12e8b97adf350bd200006f'), BSON::ObjectId('4d12e8b97adf350bd2000079'), BSON::ObjectId('4d12e8ba7adf350bd2000080'), BSON::ObjectId('4d12e8ba7adf350bd2000089'), BSON::ObjectId('4d12ee6b7adf350bd2000198'), BSON::ObjectId('4d12ee6b7adf350bd200019f'), BSON::ObjectId('4d12ee6c7adf350bd20001a5'), BSON::ObjectId('4d12ee6c7adf350bd20001ac'), BSON::ObjectId('4d12ee6c7adf350bd20001b2'), BSON::ObjectId('4d12ee6c7adf350bd20001b9'), BSON::ObjectId('4d12ee6c7adf350bd20001c0'), BSON::ObjectId('4d12ee6c7adf350bd20001c6'), BSON::ObjectId('4d141ca57adf35033e00006e'), BSON::ObjectId('4d141ca57adf35033e000075'), BSON::ObjectId('4d1420aa7adf350705000003'), BSON::ObjectId('4d1420aa7adf35070500000a'), BSON::ObjectId('4d1420f47adf350705000011'), BSON::ObjectId('4d1420f57adf350705000015'), BSON::ObjectId('4d1420f57adf350705000018'), BSON::ObjectId('4d1420f57adf35070500001c'), BSON::ObjectId('4d1420f57adf350705000023'), BSON::ObjectId('4d1420f57adf350705000026'), BSON::ObjectId('4d14215f7adf35070500004b'), BSON::ObjectId('4d14215f7adf350705000052'), BSON::ObjectId('4d14215f7adf350705000055'), BSON::ObjectId('4d14215f7adf350705000059'), BSON::ObjectId('4d14215f7adf35070500005c'), BSON::ObjectId('4d14215f7adf350705000060'), BSON::ObjectId('4d14215f7adf350705000067'), BSON::ObjectId('4d14215f7adf35070500006a')] Company.first.people.collect(&:id) = [BSON::ObjectId('4d14215f7adf35070500004b'), BSON::ObjectId('4d14215f7adf350705000052'), BSON::ObjectId('4d14215f7adf350705000055'), BSON::ObjectId('4d14215f7adf350705000059'), BSON::ObjectId('4d14215f7adf35070500005c'), BSON::ObjectId('4d14215f7adf350705000060'), BSON::ObjectId('4d14215f7adf350705000067'), BSON::ObjectId('4d14215f7adf35070500006a')] Isn't the Company.first.person_ids array be only storing the ids shown by Company.first.people.collect(&:id) It would be helpful if some one tell me when to best use stored_as = :array method. Do stored_as = :array increase querying performance? Thanks

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  • Move from *this in an rvalue method?

    - by FredOverflow
    In C++0x, methods can be overloaded on whether or not the expression that denotes the object on which the method is called is an lvalue or an rvalue. If I return *this from a method called via an rvalue, do I need to explicitly move from *this or not? Foo Foo::method() && { return std::move(*this); // Is this move required or not? } Unfortunately, I can't simply test this on my compiler since g++ does not support this feature yet :(

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  • Why Can I Change Struct's int[] Property from Method Without Specifying "ref"?

    - by AMissico
    From a method, I can pass a struct which contains an array of integers, and change the values in the array. I am not sure I understand fully why I can do this. Can someone please explain why I can change the values stored in the int[]? private void DoIt(){ SearchInfo a = new SearchInfo(); a.Index = 1; a.Map = new int[] { 1 }; SearchInfo b = new SearchInfo(); b.Index = 1; b.Map = new int[] { 1 }; ModifyA(a); ModifyB(ref b); Debug.Assert(a.Index == 1); Debug.Assert(a.Map[0] == 1, "why did this change?"); Debug.Assert(b.Index == 99); Debug.Assert(b.Map[0] == 99); } void ModifyA(SearchInfo a) { a.Index = 99; a.Map[0] = 99; } void ModifyB(ref SearchInfo b) { b.Index = 99; b.Map[0] = 99; } struct SearchInfo { public int[] Map; public int Index; }

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  • Silverlight 4 Assembly Sharing Problem

    - by jeffn825
    I have a WPF .NET 4.0 class library referencing a Silverlight 4 class library. The SL library compiles fine but when I compile the WPF class library, I get: Error 2 Unknown build error, 'Cannot resolve dependency to assembly 'System.Windows, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e' because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.' MyProj.Presentation.Wpf I figure the problem must be similar to the one mentioned here: http://markti.spaces.live.com/blog/cns!D92CF278F0F91957!273.entry but my WPF library doesn't contain any XAML that references a user control from my SL library. In fact, my SL library doesn't have any XAML in it at all. It does, however, have several shared DependencyObjects, such as an EventCommander (binding UI element events to Commands), and some DataTemplate helpers. Is there any way I can narrow down the problem here? And has anyone found a way of effectively referencing UI elements in a SL4 project from .NET 4.0? Thanks.

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  • Should I use the ref or out keyword here?

    - by Blankman
    I have an object that may be null, which I will pass to a method that will set its properties. So my code looks like: User user = null; // may or may not be null at this point. SetUserProperties(user); UpdateUser(user); public void SetUserProperties(User user) { if(user == null) user = new User(); user.Firstname = "blah"; .... } So I am updating the same object I pass into SetUserProperties. Should I use the 'ref' keyword in my method SetUserProperties?

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  • most popular j2ee based websites

    - by krishna
    J2EE as I understand is used to build Enterprise applications. My question is :What are the most popular public facing(internet) sites using j2ee stack. The one's that I know of are : linkedIn.com ,evite.com and sun ibm and oracle (obviously) Eclipse.org uses php, I wonder why? If you have worked on/know any other sites, can your share your experience and also the technologies used(if that's not an issue)? EDIT:It doesn't have to use the full stack. EDIT : There are quite a few ecommerce websites like bestbuy.com. I know this bcos I worked with the ATG(atg.com) ecommerce suite and their website lists their clients. Iam looking for those kind of examples and also your experience working on them. Please limit to only internet sites

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  • How to do cleanup reliably in python?

    - by Cheery
    I have some ctypes bindings, and for each body.New I should call body.Free. The library I'm binding doesn't have allocation routines insulated out from the rest of the code (they can be called about anywhere there), and to use couple of useful features I need to make cyclic references. I think It'd solve if I'd find a reliable way to hook destructor to an object. (weakrefs would help if they'd give me the callback just before the data is dropped. So obviously this code megafails when I put in velocity_func: class Body(object): def __init__(self, mass, inertia): self._body = body.New(mass, inertia) def __del__(self): print '__del__ %r' % self if body: body.Free(self._body) ... def set_velocity_func(self, func): self._body.contents.velocity_func = ctypes_wrapping(func) I also tried to solve it through weakrefs, with those the things seem getting just worse, just only largely more unpredictable. Even if I don't put in the velocity_func, there will appear cycles at least then when I do this: class Toy(object): def __init__(self, body): self.body.owner = self ... def collision(a, b, contacts): whatever(a.body.owner) So how to make sure Structures will get garbage collected, even if they are allocated/freed by the shared library? There's repository if you are interested about more details: http://bitbucket.org/cheery/ctypes-chipmunk/

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  • O'Reilly Safari Books Alternatives?

    - by Steve
    I have a subscription to the whole library, which I find incredibly useful. Are there any similar products out there with as comprehensive a library? I think I'm paying about $40/month and I'm happy with the service, but if there are any cheaper alternatives out there, I'd like to take a look. Thanks.

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  • C# 4.0 'dynamic' doesn't set ref/out arguments

    - by Buu Nguyen
    I'm experimenting with DynamicObject. One of the things I try to do is setting the values of ref/out arguments, as shown in the code below. However, I am not able to have the values of i and j in Main() set properly (even though they are set correctly in TryInvokeMember()). Does anyone know how to call a DynamicObject object with ref/out arguments and be able to retrieve the values set inside the method? class Program { static void Main(string[] args) { dynamic proxy = new Proxy(new Target()); int i = 10; int j = 20; proxy.Wrap(ref i, ref j); Console.WriteLine(i + ":" + j); // Print "10:20" while expect "20:10" } } class Proxy : DynamicObject { private readonly Target target; public Proxy(Target target) { this.target = target; } public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { int i = (int) args[0]; int j = (int) args[1]; target.Swap(ref i, ref j); args[0] = i; args[1] = j; result = null; return true; } } class Target { public void Swap(ref int i, ref int j) { int tmp = i; i = j; j = tmp; } }

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  • Java Properties and References -- I'm not getting what I expect.

    - by Blumer
    I'm a little embarrassed to ask this as I ought to know better, but here's what I've got. I have an object "Pitcher" with an int property of "runsAllowed". I have an object Batter that has a property of "responsiblePitcher". I have an object Team that has a property "pitcher". When the batter reaches base: Batter.responsiblePitcher = Team.pitcher; All that's well and good. However, if we have a pitching change while the runner is on base, I set a new pitcher in Team.pitcher: Team.pitcher = new Pitcher(); ... and of course this changes the value of Batter.pitcher. How should I be doing things differently such that the Batter.responsiblePitcher property continues to point to the pitcher who let him on base instead of pointing at whever is in the Team.pitcher property? Again, I feel like I ought to know this already ... Thanks.

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  • javascript "this" points to Window object again

    - by terrani
    Hello, I asked a question on http://stackoverflow.com/questions/2719643/javascript-this-points-to-window-object regarding "this" points to Window object. here is source code var archive = function(){} archive.prototype.action = { test: function(callback){ callback(); }, test2: function(){ console.log(this); } } var oArchive = new archive(); oArchive.action.test(oArchive.action.test2); Tim Down wrote "but that function is then called using callback(), which means it is not called as a method and hence this is the global object". What are differences between calling a function by its actual name and callback() as shown on the source code? How does console.log(this) in test2 points to Window when it is inside archive.action???

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  • Returning object from function

    - by brainydexter
    I am really confused now on how and which method to use to return object from a function. I want some feedback on the solutions for the given requirements. Scenario A: The returned object is to be stored in a variable which need not be modified during its lifetime. Thus, const Foo SomeClass::GetFoo() { return Foo(); } invoked as: someMethod() { const Foo& l_Foo = someClassPInstance->GetFoo(); //... } Scneraio B: The returned object is to be stored in a variable which will be modified during its lifetime. Thus, void SomeClass::GetFoo(Foo& a_Foo_ref) { a_Foo_ref = Foo(); } invoked as: someMethod() { Foo l_Foo; someClassPInstance-GetFoo(l_Foo); //... } I have one question here: Lets say that Foo cannot have a default constructor. Then how would you deal with that in this situation, since we cant write this anymore: Foo l_Foo Scenario C: Foo SomeClass::GetFoo() { return Foo(); } invoked as: someMethod() { Foo l_Foo = someClassPInstance->GetFoo(); //... } I think this is not the recommended approach since it would incur constructing extra temporaries. What do you think ? Also, do you recommend a better way to handle this instead ?

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  • In the following implementation of static_strlen, why are the & and parentheses around str necessary

    - by Ben
    If I change the type to const char str[Len], I get the following error: error: no matching function for call to ‘static_strlen(const char [5])’ Am I correct that static_strlen expects an array of const char references? My understanding is that arrays are passed as pointers anyway, so what need is there for the elements to be references? Or is that interpretation completely off-the-mark? #include <iostream> template <size_t Len> size_t static_strlen(const char (&str)[Len]) { return Len - 1; } int main() { std::cout << static_strlen("oyez") << std::endl; return 0; }

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  • Initializing objects on the fly

    - by pocoa
    I have a vector called players and a class called Player. And what I'm trying to do is to write: players.push_back(Player(name, Weapon(bullets))); So I want to be able to create players in a loop. But I see an error message says "no matching function for call Player::Player..." Then I've changed that to: Weapon w(bullets); Player p(name, w); players.push_back(p); Here is my Player definition: class Player { public: Player(string &name, Weapon &weapon); private string name; Weapon weapon; } I'm just trying to learn what is the difference between these definitions. And is this the right way to pass an object to an object constructor. Note: These are not my actual class definitions. I'm just trying to learn something about object oriented programming in C++ with coding it. I mean I know that Weapon should be initialized in Player :)

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