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  • Python: split a list based on a condition?

    - by Parand
    What's the best way, both aesthetically and from a performance perspective, to split a list of items into multiple lists based on a conditional? The equivalent of: good = [x for x in mylist if x in goodvals] bad = [x for x in mylist if x not in goodvals] is there a more elegant way to do this? Update: here's the actual use case, to better explain what I'm trying to do: # files looks like: [ ('file1.jpg', 33L, '.jpg'), ('file2.avi', 999L, '.avi'), ... ] IMAGE_TYPES = ('.jpg','.jpeg','.gif','.bmp','.png') images = [f for f in files if f[2].lower() in IMAGE_TYPES] anims = [f for f in files if f[2].lower() not in IMAGE_TYPES]

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  • Cloud Agnostic Architecture?

    - by Dave
    Hi, I'm doing some architecture work on a new solution which will initially run in Windows Azure. However I'd like the solution (or at least the architecture/design) to be Cloud Agnostic (to whatever extent is realistic). Has anyone done any work on this front or seen any good white papers/blog posts? Our highlevel architecture will consist of a payload being sent to a web service (WCF for instance), this will be dumped on a queue (for arguments sake) and a worker process will grab messages off this queue and proccess them. There will be a database of customer information which we'd ideally like to keep out of the cloud however there are obvious performance considerations. Keen to hear other's thoughts. Cheers Dave

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  • Choosing between ExtJS and YUI based of application parameters.

    - by Kabeer
    Hello. I need help in taking call to choose between Ext JS and YUI libraries. Here are the key factors I have derived from my application requirements & development process: Complex, windows forms like controls Widgets, Layouts, Utilities Inter widget communication Easy to extend Easy to learn Intuitive & concise coding Strong exception handling Active support / community To update with upcoming technologies (HTML5, etc.) Skins & Themes to be easy to change Skins & Themes to support variety (a text box for different context to appear differently) Support & Utilities for standard protocols (XmlHttp, JSON) Good performance (responsive) Cost is not crucial, but I don't mind saving :)

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  • SDK for writing DVD's

    - by Matt Warren
    I need to add DVD writing functionality to an application I'm working on. However it needs to be able to write out files that are being grabbed "live" from a camera, over a long period of time. I can't wait until all the files are captured before I start writing them to the DVD, I need to write them out in chunks as I go along. I've looked at IMAPI v2, but the main problems seems to be that you need to point it to all the files you plan to write out to disk before you start the burning process. I know it has to concept of "sessions", which means you can write to the DVD in several parts, before you finally "close" it. But I was wondering if there were any other DVD writing SDK's that allow you to be constantly writing files to a DVD and in particular files that are only in memory. It would be more efficient if I didn't have to write the captured images out to hard before they are burned to DVD. The solution needs to work under .NET on Windows XP and vista

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  • Best way to handle SQL Server fulltext index updates

    - by tlianza
    Hi all, I have a fulltext index which doesn't need to be immediately up-to-date, I'd like to spare myself the I/O (when I do bulk updates, I see a ton of I/O related to the index) and do the index updates during low usage times (nightly, perhaps even weekly). It seems there are two ways to go about this: Turn off change tracking (SET CHANGE_TRACKING OFF) and add a timestamp field to the indexed table, so that you can run alter fulltext index on <table> start INCREMENTAL population, or Enable change tracking, but set it to MANUAL, so that you can run alter fulltext index on <table> start UPDATE population when you need it updated. Is there a preferred method? I couldn't tell from this overview if there was a performance benefit one way or the other. Tom

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  • Can I get the stack traces of all threads in my c# app?

    - by Drew Shafer
    I'm debugging an apparent concurrency issue in a largish app that I hack on at work. The bug in question only manifests on certain lower-performance machines after running for many (12+) hours, and I have never reproduced it in the debugger. Because of this, my debugging tools are basically limited to analyzing log files. C# makes it easy to get the stack trace of the thread throwing the exception, but I'd like to additionally get the stack traces of every other thread currently executing in my AppDomain at the time the exception was thrown. Is this possible?

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  • Add Core Data Index to certain Attributes via migration

    - by steipete
    For performance reasons, i want to set the Indexed Attribute to some of my entities. I created a new core data model version to perform the changes. Core Data detects the changes and migrates my model to the new version, however, NO INDEXES ARE GENERATED. If I recreate the database from scratch, the indexes are there. I checked with SQLite Browser both on the iPhone and on the Simulator. The problem only occurs if a database in the prior format is already there. Is there a way to manually add the indexes? Write some sql for that? Or am I missing something? I did already some more critical migrations, no problems there. But those missing indexes are bugging me. Thanks for helping!

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  • touches event handler for UIImageView

    - by madmik3
    I am just getting stated with iPhone development and can't seem to find the answer I am looking for what I want to do. It seems like I should be able to programmatically create a UIImageView and then set up an event handler for it's touch functions. in c# i would have something that looks like Button b = new Button(); b.Click+= my handler code right now I have this CGRect myImageRect = CGRectMake(0.0f, 0.0f, 141.0f, 151.0f); UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; myImage.userInteractionEnabled = YES; [myImage setImage:[UIImage imageNamed:@"myImage.png"]]; myImage.opaque = YES; // explicitly opaque for performance [self.view addSubview:myImage]; [myImage release]; What do I need to do to override the touch events? thanks

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  • Dispelling the UIImage imageNamed: FUD

    - by Roger Nolan
    I see a lot of people saying imageNamed is bad but equal numbers of people saying the performance is good - especially when rendering UITableViews. See this SO question for example or this article on iPhoneDeveloperTips.com UIImage's imageNamed method used to leak so it was best avoided but has been fixed in recent releases. I'd like to understand the caching algorithm better in order to make a reasoned decision about where I can trust the system to cache my images and where I need to go the extra mile and do it myself. My current basic understanding is that it's a simple NSMutableDictionary of UIImages referenced by filename. It gets bigger and when memory runs out it gets a lot smaller. For example, does anyone know for sure that the image cache behind imageNamed does not respond to didReceiveMemoryWarning? It seems unlikely that Apple would not do this. If you have any insight into the caching algorithm, please post it here.

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  • Very long strings as primary keys in a database for caching

    - by Bill Zimmerman
    Hi, I am working on a web app that allows users to create dynamic PDF files based on what they enter into a form (it is not very structured data). The idea is that User 1 enters several words (arbitrary # of words, practically capped of course), for example: A B C D E There is no such string in the database, so I was thinking: Store this string as a primary key in a MySQL database (it could be maybe around 50-100k of text, but usually probably less than 200 words) Generate the PDF file, and create a link to it in the database When the next user requests A B C D E, then I can just serve the file instead of recreating it each time. (simple cache) The PDF is cpu intensive to generate, so I am trying to cache as much as I can... My questions are: Does anyone have any alternative ideas to my approach What will the database performance be like? Is there a better way to design the schema than using the input string as the primary key?

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  • arbitrary typed data in django model

    - by Dmitry Shevchenko
    I have a model, say, Item. I want to store arbitrary amount of attributes on it, like title, description, release_date. And i want them to be not just strings but have python type, so string, boolean, datetime etc. What are my options here? EAV pattern with separate name-value table won't work because of the same DB type across all values. JSONField can probably help, but it doesn't know about datetime, for example. Also i was looking at PickeField, it fits perfectly, but i'm a bit concerned about performance.

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  • Is it a good idea to create an STL iterator which is noncopyable?

    - by BillyONeal
    Most of the time, STL iterators are CopyConstructable, because several STL algorithms require this to improve performance, such as std::sort. However, I've been working on a pet project to wrap the FindXFile API (previously asked about), but the problem is it's impossible to implement a copyable iterator around this API. A find handle cannot be duplicated by any means -- DuplicateHandle specifically forbids passing handles to it. And if you just maintain a reference count to the find handle, then a single increment by any copy results in an increment of all copies -- clearly that is not what a copy constructed iterator is supposed to do. Since I can't satisfy the traditional copy constructible requirement for iterators here, is it even worth trying to create an "STL style" iterator? On one hand, creating some other enumeration method is going to not fall into normal STL conventions, but on the other, following STL conventions are going to confuse users of this iterator if they try to CopyConstruct it later. Which is the lesser of two evils?

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  • Multiple ParticleSystems in cocos2d

    - by Mattias Akerman
    I wonder about what road I should go with ParticleSystem. In this particular case I want to create 1-20 small explosions at the same time but with different positions. Right now I'm creating a new ParticleSystem for each explosion and then release it, but of course this is very punishing to the performance. My question is: Is there a way to create one ParticleSystem with multiple emitting sources. If not should I create an array of ParticleSystem in init and then use a free one when an explosion is needed? Or is there another approach I haven't thought of?

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  • Tables with no Primary Key

    - by Matt Hamilton
    I have several tables whose only unique data is a uniqueidentifier (a Guid) column. Because guids are non-sequential (and they're client-side generated so I can't use newsequentialid()), I have made a non-primary, non-clustered index on this ID field rather than giving the tables a clustered primary key. I'm wondering what the performance implications are for this approach. I've seen some people suggest that tables should have an auto-incrementing ("identity") int as a clustered primary key even if it doesn't have any meaning, as it means that the database engine itself can use that value to quickly look up a row instead of having to use a bookmark. My database is merge-replicated across a bunch of servers, so I've shied away from identity int columns as they're a bit hairy to get right in replication. What are your thoughts? Should tables have primary keys? Or is it ok to not have any clustered indexes if there are no sensible columns to index that way?

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • Tokenizer for full-text

    - by user72185
    This should be an ideal case of not re-inventing the wheel, but so far my search has been in vain. Instead of writing one myself, I would like to use an existing C++ tokenizer. The tokens are to be used in an index for full text searching. Performance is very important, I will parse many gigabytes of text. Edit: Please note that the tokens are to be used in a search index. Creating such tokens is not an exact science (afaik) and requires some heuristics. This has been done a thousand time before, and probably in a thousand different ways, but I can't even find one of them :) Any good pointers? Thanks!

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  • fd.seek() IOError: [Errno 22] Invalid argument

    - by Julian Kessel
    My Python Interpreter (v2.6.5) raises the above error in the following codepart: fd = open("some_filename", "r") fd.seek(-2, os.SEEK_END) #same happens if you exchange the second arg. w/ 2 data=fd.read(2); last call is fd.seek() Traceback (most recent call last): File "bot.py", line 250, in <module> fd.seek(iterator, os.SEEK_END); IOError: [Errno 22] Invalid argument The strange thing with this is that the exception occurs just when executing my entire code, not if only the specific part with the file opening. At the runtime of this part of code, the opened file definitely exists, disk is not full, the variable "iterator" contains a correct value like in the first codeblock. What could be my mistake? Thanks in advance

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  • Concatenation Operator

    - by Chaitanya
    This might be a silly question but it struck me, and here i ask. <?php $x="Hi"; $y=" There"; $z = $x.$y; $a = "$x$y"; echo "$z"."<br />"."$a"; ?> $z uses the traditional concatenation operator provided by php and concatenates, conversely $a doesn't, My questions: by not using the concatenation operator, does it effect the performance? If it doesn't why at all have the concatenation operator. Why have 2 modes of implementation when one does the work?

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  • Concatenation Operator - PHP

    - by Chaitanya
    This might be a silly question but it struck me, and here i ask. <?php $x="Hi"; $y=" There"; $z = $x.$y; $a = "$x$y"; echo "$z"."<br />"."$a"; ?> $z uses the traditional concatenation operator provided by php and concatenates, conversely $a doesn't, My questions: a. by not using the concatenation operator, does it effect the performance? b. If it doesn't why at all have the concatenation operator. c. Why have 2 modes of implementation when one does the work?

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  • Opening a file from a pack URI in WPF

    - by cptmorgan
    Hi All, I am looking to open a .csv file from the application pack to do some unit testing. So what I would really love is some analog to File.ReadAllText(string path) which is instead X.ReadAllText(Uri uri). I haven't as yet been able to find this. Does anyone know if it is possible to read text / bytes (don't mind which) from a file in the pack without compiling this file to disk first? Oh and btw, File.ReadAllText(@"pack://application:,,,/SpreadSheetEngine/Tests/Example.csv") didn't work for me.. Thanks in advance.. Gav

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  • Are C++ meta-templates required knowledge for programmers?

    - by Robert Gould
    In my experience Meta-templates are really fun (when your compilers are compliant), and can give good performance boosts, and luckily I'm surrounded by seasoned C++ programmers that also grok meta-templates, however occasionally a new developer arrives and can't make heads or tails of some of the meta-template tricks we use (mostly Andrei Alenxandrescu stuff), for a few weeks until he gets initiated appropriately. So I was wondering what's the situation for other C++ programmers out there? Should meta-template programming be something C++ programmers should be "required" to know (excluding entry level students of course), or not? Edit: Note my question is related to production code and not little samples or prototypes

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  • Python: create a function to modify a list by reference not value

    - by Jonathan
    Hey all- I'm doing some performance-critical Python work and want to create a function that removes a few elements from a list if they meet certain criteria. I'd rather not create any copies of the list because it's filled with a lot of really large objects. Functionality I want to implement: def listCleanup(listOfElements): i = 0 for element in listOfElements: if(element.meetsCriteria()): del(listOfElements[i]) i += 1 return listOfElements myList = range(10000) myList = listCleanup(listOfElements) I'm not familiar with the low-level workings of Python. Is myList being passed by value or by reference? How can I make this faster? Is it possible to somehow extend the list class and implement listCleanup() within that? myList = range(10000) myList.listCleanup() Thanks- Jonathan

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  • Stream (.NET) handling best-practices

    - by Jader Dias
    The question is entitled with the word "Stream" because the question below is a concrete example of a more generic doubt I have about Streams: I have a problem that accepts two solutions and I want to know the best one: I download a file, save it to disk (2 min), read it and write the contents to the DB (+ 2 min). I download a file and write the contents directly to the DB (3 min). If the write to DB fails I'll have to download again in the second case, but not in the first case. Which is best? Which would you use?

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  • GPU YUV to RGB. Worth the effort?

    - by Jaime Pardos
    Hello, I have to convert several full PAL videos (720x576@25) from YUV 4:2:2 to RGB, in real time, and probably a custom resize for each. I have thought of using the GPU, as I have seen some example that does just this (except that it's 4:4:4 so the bpp is the same in source and destiny)-- http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c However, I don't have any experience with using GPU's and I'm not sure of what can be done. The example, as I understand it, just converts the video frame to YUV and displays it in the screen. Is it possible to get the processed frame instead? Would it be worth the effort to send it to the GPU, get it transformed, and sending it again to main memory, or would it kill performance? Being a bit platform-specific, assuming I work on windows, is it possible to get an OpenGL or DirectDraw surface from a window so the GPU can draw directly to it?

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  • [OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Then how do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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