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  • Design patterns to avoid

    - by Brian Rasmussen
    A lot of people seem to agree, that the Singleton pattern has a number of drawbacks and some even suggest to avoid the pattern all together. There's an excellent discussion here. Please direct any comments about the Singleton pattern to that question. Are there other design patterns, that should be avoided or used with great care?

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  • Calculate broadcast address given IP address and subnet in PowerShell

    - by halr9000
    My goal is to calculate the broadcast address when given the IP and subnet mask of a host node. I know, sounds like homework. Once I reasoned through my task and boiled it down to this, I was amused with myself. Anyway, the solution will look something like the one in this question I suppose, but I'm not a math major and my C sucks. I could do with a PowerShell (preferred) or C# example to get me going. thanks!

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  • What is the purpose of "do!" notation in F#?

    - by Yacoder
    I'm a beginner in F#, so it's a simple question and maybe a duplicate, but I couldn't find the answer anywhere... I'm reading this LOGO DSL implementation and I don't understand, what is the meaning of the "do!" notation in here: this.Loaded.Add (fun _ -> async { do! Async.Sleep 200 for cmd in theDrawing do do! this.Execute(cmd) } |> Async.StartImmediate ) Can you help?

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  • How to bind to localStorage change event using jQuery for all browsers?

    - by David Glenn
    How do I bind a function to the HTML5 localStorage change event using jQuery? $(function () { $(window).bind('storage', function (e) { alert('storage changed'); }); localStorage.setItem('a', 'test'); }); I've tried the above but the alert is not showing. Update: It works in Firefox 3.6 but it doesn't work in Chrome 8 or IE 8 so the question should be more 'How to bind to localStorage change event using jQuery for all browsers?'

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  • Can GPU capabilities impact virtual machine performance?

    - by Dave White
    While this many not seem like a programming question directly, it impacts my development activities and so it seems like it belongs here. It seems that more and more developers are turning to virtual environments for development activities on their computers, SharePoint development being a prime example. Also, as a trainer, I have virtual training environments for all of the classes that I teach. I recently purchased a new Dell E6510 to travel around with. It has the i7 620M (Dual core, HyperThreaded cpu running at 2.66GHz) and 8 GB of memory. Reading the spec sheet, it sounded like it would be a great laptop to carry around and run virtual machines on. Getting the laptop though, I've been pretty disappointed with the user experience of developing in a virtual machine. Giving the Virtual Machine 4 GB of memory, it was slow and I could type complete sentences and watch the VM "catchup". My company has training laptops that we provide for our classes. They are Dell Precision M6400 Intel Core 2 Duo P8700 running at 2.54Ghz with 8 GB of memory and the experience on this laptops is night and day compared to the E6510. They are crisp and you barely aware that you are running in a virtual environment. Since the E6510 should be faster in all categories than the M6400, I couldn't understand why the new laptop was slower, so I did a component by component comparison and the only place where the E6510 is less performant than the M6400 is the graphics department. The M6400 is running a nVidia FX 2700m GPU and the E6510 is running a nVidia 3100M GPU. Looking at benchmarks of the two GPUs suggest that the FX 2700M is twice as fast as the 3100M. http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html 3100M = 111th (E6510) FX 2700m = 47th (Precision M6400) Radeon HD 5870 = 8th (Alienware) The host OS is Windows 7 64bit as is the guest OS, running in Virtual Box 3.1.8 with Guest Additions installed on the guest. The IDE being used in the virtual environment is VS 2010 Premium. So after that long setup, my question is: Is the GPU significantly impacting the virtual machine's performance or are there other factors that I'm not looking at that I can use to boost the vm's performance? Do we now have to consider GPU performance when purchasing laptops where we expect to use virtualized development environments? Thanks in advance. Cheers, Dave

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  • What is the best Django syncdb crash debugging technique ?

    - by user367752
    What is the best Django syncdb crash debugging technique ? I've previously asked a question about a problem with manage.py syncdb returning an exception and the answer was that the app has a wrong import. http://stackoverflow.com/questions/2734721/django-manage-py-syncdb-not-working I'd like to know the technique used to find the place where there is a wrong import. I tried ./manage.py syncdb --verbosity=2 but I didn't get any more information that way.

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  • How can I get System.Type from "System.Drawing.Color" string

    - by jonny
    I have an xml stored property of some control <Prop Name="ForeColor" Type="System.Drawing.Color" Value="-16777216" /> I want to convert it back as others System.Type type = System.Type.GetType(propertyTypeString); object propertyObj = TypeDescriptor.GetConverter(type).ConvertFromString(propertyValueString); System.Type.GetType("System.Drawing.Color") returns null. The question is how one can correctly get color type from string (it will be better not to do a special case just for Color properties) Update from time to time this xml will be edited by hand

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  • Move item up in IEnumerable

    - by Nina
    Hi I have a need to move an item in an IEnumerable< up, that is move one item above another. What is the simplest way to do this? A similar question was asked here but I don't have a generic list only an IEnumerable<: http://stackoverflow.com/questions/450233/generic-list-moving-an-item-within-the-list

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  • Easymock vs Mockito: Design vs Maintainability?

    - by RAbraham
    One way of thinking about this is: if we care about the Design of the code then Easymock is the better choice as it gives feedback to you by its concept of expectations If we care about the maintainability of tests( easier to read,write and having less brittle tests which are not affected much by change), then Mockito seems a better choice. My question is: - If you have used Easymock in large scale projects, do you find that your tests are harder to maintain? - What are the limitations of Mockito( other than endo testing)

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  • How to "know" of iisreset on a webservice.

    - by Francisco Silva
    I have a webservice where I want to do something when a the application pool ends, so I thought I'd do: Application_End() { // Some logic here } What happens is if I stop the application pool, this logic is executed. On the other hand, if I just call iisreset, it is NOT. So my question is: where should I put my code so that it is executed in both cases?

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  • Getting name of active wireless network iOS 3.1/3.2

    - by Typeoneerror
    Looking for a way to get the name of the wireless network the iPhone/Touch is connected to within my application. Is there a simple way to do that? I need to be able to notify users that they need to be on the same network as another Peer via GameKit. So, second question. Any chance I could see a list of available networks and names of peers connected to those?

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  • New to Android - Drawing a view at runtime

    - by Brian515
    HI all, I'm just getting started with developing for Android. I'm looking to port one of my iPhone applications, but I'm kind of at a loss for how to draw a view at runtime (a view not declared in the XML). Basically, I want to draw a simple rectangle, but then be able to manipulate its frame after being drawn. Sorry if this is a really, really simple question, but I can't seem to find some equivalent to the iPhone SDK here. Thanks in advance!

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  • An idea for something similar to delicious bookmarking

    - by Andrew Welch
    Hi, This is an idea more than a question, but I thought it would be the right community. I really like mindmapping as a way to organise information and I think it would be really cool to have a piece of software that allowed you to organise bookmarks into a dynamic mind map. If I get time I would start to create such a thing. Any thoughts or does it already exist? Thanks Andy

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  • Alternative to before </body> tag inline Javascript

    - by Mohammad
    I know inline Javascript is frowned upon and with the new on-the-fly Javascript compressors that check for idle/unused function usage and omit the unused code, it seems good practice to have all your Javascript in an external file. My question is, in situations like FOUC (flash of unstyled content) which usually require little snippets of code right before the closing </body> tag, is there a JQuery resolution that would serve the same purpose, but from a remote Javascript file linked in the <head> of the document?

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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