Search Results

Search found 3152 results on 127 pages for 'centurion games'.

Page 67/127 | < Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >

  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

    Read the article

  • The 10 Best How-To Geek Guides for Perfect Christmas Photos

    - by Eric Z Goodnight
    Taking a lot of pictures this Christmas? Here’s a roundup of some of our favorite How-Tos to help you get the best possible photo prints this year. You might use Photoshop, Free Software, or even Microsoft Word; How-To Geek has something for every user in this collection of How-Tos to help you get the best prints this holiday season Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor MTCrypt Is an Efficient Front End for Mounting TrueCrypt Volumes 10 Things You Should Do with Your New Android Phone Walking Through the Park on a Snowy Night Wallpaper Track Weather Conditions with the Weather Underground Web App for Chrome These 8-Bit Mario Wood Magnets Put Video Games on Your Fridge Christmas Themes 4 Pack for Chrome and Iron Browser

    Read the article

  • How and where do you store your private work/source codes?

    - by Amir Rezaei
    I have worked as developer for over 10 years now. Over the time I have had my own small projects where I have developed tool/application and games. I have not found any robust solution to store my work. It’s always fun to get back to your code and see how you did before and how you would do it now. It’s just a work that is unfortunate to get lost. There are SVN solution such as Google’s Project Hosting. However I’m not interested in sharing my code or making it open source. Currently I’m hosting my own SVN server. So here comes my question. How and where do you store your private work/source codes? Requirements: Source code versioning Backup Prefers free

    Read the article

  • GLSL Shader Effects: How to do motion blur, etc?

    - by DevilWithin
    I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera. In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate. Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style. Thanks

    Read the article

  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

    Read the article

  • Orbital Battle for Terra Wallpaper

    - by Asian Angel
    Battle for Terra [DesktopNexus] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

    Read the article

  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to calculate that motion more cheaply? I've been working on deriving an algorithm from trig sum identities that would only use precalculated trig, but that seems convoluted.

    Read the article

  • Would a professional, self taught programmer benefit from reading an algorithms book?

    - by user65483
    I'm a 100% self taught, professional programmer (I've worked at a few web startups and made a few independent games). I've read quite a few of the "essential" books (Clean Code, The Pragmatic Programmer, Code Complete, SICP, K&R). I'm considering reading Introduction to Algorithms. I've asked a few colleagues if reading it will improve my programming skills, and I got very mixed answers. A few said yes, a few said no, and a one said "only if you spend a lot of time implementing these algorithms" (I don't). So, I figured I'd ask Stack Exchange. Is it worth the time to read about algorithms if you're a professional programmer who seldom needs to use complex algorithms? For what it's worth, I have a strong mathematical background (have a 2 year degree in Mathematics; took Linear Algebra, Differential Equations, Calc I-III).

    Read the article

  • Yahoo hosts Cracks / Warez on its OWN server!

    - by Naughty.Coder
    I can not believe no body has done anything regarding this issue. Yahoo bought a website called dvd4arab.com 4-5 years back. This site has all copyrighted / illegal material you can imagine .. Music/ Movies/ Software and games. I believe most of them hosted somewhere on file-sharing websites, but there are attachments in the forum. How to report this? and to whom? The series of buying is like this: Dvd4arab sold to Maktoob, Yahoo bought Maktoob, Microsoft bought Yahoo

    Read the article

  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

    Read the article

  • Community Day at SOS Kinderdorf Bambous

    Easter is not only an occassion of public holidays but an opportunity to share and celebrate with your neighborhood. The team of IOS Indian Ocean Software Ltd. spent Easter Monday with the children and "mothers" of SOS Children's Village in Bambous. Together with the employees' family members we enjoyed some wonderful hours together. Starting the community day with a common lunch, IOS contributed mainly stationery, educational gifts and games like Scrabble or Sudoku. And of course, a little give-away with chocolate eggs... The kids are aged between 5 and 18 years. They live together with their village mothers in so-called family houses. The SOS Kinderdorf in Bambous is quite new and started their operations back in 2003, with an official inauguration in May 2005. Actually, I'm really happy about this event and I am looking forward to IOS next community activity. Community off-line and for real people, not only virtual!   PS: Article in L'Express of 09.04.2010

    Read the article

  • Android/Java AI agent framework/middleware

    - by corneliu
    I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can tell, it's not a suitable framework for games (at least for my game idea) because it runs in a split-execution mode, and it needs an always-active network connection to a main host. What I want is just a little something to give me a headstart. I am willing to adjust the game's features to the framework because it's more of a mockup game, and the purpose is to compare the performance of a couple of agents in the game world. The game will be very simplistic, with a minimal UI that displays various stats about the characters in the game (so no graphics, no pathfinding). Thank you.

    Read the article

  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

    Read the article

  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

    Read the article

  • How to handle shoot instructions, in a multiplayer TD

    - by Martin Elvar Jensen
    I'm currently working on a Multiplayer Tower Defense game, using ImpactJS & Node. I seek some clarification about how to handle projectiles from towers, let me explain. So the server is running the master game, and the clients just follow the instruction from the server. Lets say there is about 20 towers on the stage, all needs instructions for which creeps to shoot at. Now lets say each towers fires twice in a second, that's 40 shots each second, (worst case scenario) which is 40 request per second to each client, would't this casue alot of stress to the server, saying that we have 50 games running the same time. So what i am really asking, is this method inefficient, and is there a smarter way to handle all these instructions. Thank you.

    Read the article

  • Knowing so much but application is a problem?

    - by Moaz ELdeen
    In my work, my friends always tell me, you know so much about computer science, electronics engineering,..etc. But I have difficulty in applying them and my code is crap. How to solve that problem? Will I be better or programming isn't my career? For example, yes I know OCTree that is used for space partitioning in games and it is used for optimization, did I implement it? No, but I know about it in principle.. Do I know algorithms like Sorting, Searching,..etc? Yes, and I know them pretty well, but didn't implement them.. When I get a task, I struggle in applying the things that I know...

    Read the article

  • Where can I find Cinema4D for game development tutorials ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result. I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

    Read the article

  • FREE Windows Azure Platform Compute and Storage through the Cloud Essentials Pack for Partners

    - by Eric Nelson
    It can be difficult to find something to look forward to in January – but this year it was a little easier as a) I got lots of great Xbox 360 games and b) the Windows Azure Platform element of the Cloud Essentials Pack for Microsoft Partner Network partners went live. I have previously explained what the Cloud Essentials Pack is and how you can access – but at the time I couldn’t share the details of the Windows Azure Platform element. The Windows Azure Platform element is now available. It gives you each month, for FREE: Windows Azure: 750 hours of extra small compute instance 25 hours of small compute instance 3GB of storage and 250,000 storage transactions SQL Azure: 1 SQL Azure Web Edition database (5GB) Windows Azure AppFabric: App Fabric with 100,000 Access Control transactions and 2 Service Bus connections Plus: Data Transfer:  3GB in and 6GB out (More details of the offer) To activate this offer You need to: Sign your company up to Microsoft Platform Ready (NB: there are other routes to get this benefit – but I know about MPR) Read about Microsoft Platform Ready Visit http://www.microsoftcloudpartner.com/ and sign up.

    Read the article

  • Is there a way to install Ubuntu stripped down without desktop applications?

    - by Nick Berardi
    Just to start off, I know of lubuntu but it really doesn't meet what I am looking for. Basically what I am looking for is the standard Desktop Ubuntu install, but with out all the word processing, multimedia, and games installed. I have seen posts out about how to get the desktop environment running on Ubuntu server, but they seem complicated, and never seem to equal the standard Desktop install. So my question is, is there anyway to tell the standard Desktop install not to install all the applications? Or is there a distro available that leaves all the applications out, and just has the standard desktop look and feel? What I really want this for is, is for development purposes to run on a VM to do Mono development.

    Read the article

  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

    Read the article

  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

    Read the article

  • How would I balance a multiplayer competitive game

    - by Simon
    I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games. The game I have in mind involves a neutral player that has to achieve a goal, with two supporting "deity" players who are one of 'good' and 'evil' - One of the deity players would try to help the player achieve their goal, while the other would try to thwart them. Any thoughts or pointers on how I can ensure the deities are balanced? If you want me to expand, I will, just didn't want to give away too much of the game play before I finish it.

    Read the article

  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

    Read the article

  • coding after a couple beers

    - by Patrick
    Sometimes after work I'll come home and have a beer or two and I've found that once I have a beer in me, my desire to code drops precipitously. I'm not talking about getting hammered or anything, but I can't seem to get up the gumption to do any coding. I'm still fine to do other things, i.e.- paying bills, playing games, reading, etc, it's just coding. I know that some people prefer to code with some beer in them. Is this normal, or do I need to practice coding under the influence so if the need ever arises, I'm ready for it. (I will only be coding on pet projects, nothing serious while CUI)

    Read the article

  • PATH command not found

    - by joslinm
    Hi, I'm not experienced with PATH (Any good reference would be appreciated), but I made a mistake and did PATH=/google_appengine, which I'm assuming completely overrid PATH. Still, I restarted bash and echo'd PATH and found that the folders were back. mark@mark-laptop:~$ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games However, when I then tried to append to it, I got an error that PATH wasn't found. I've looked around Google and couldn't find a good answer. Any help would be appreciated mark@mark-laptop:~$ PATH = $PATH:/google_appengine PATH: command not found

    Read the article

< Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >