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  • In GLSL is it possible to offset vertices based on height map colour?

    - by Rob
    I am attempting to generate some terrain based upon a heightmap. I have generated a 32 x 32 grid and a corresponding height map - In my vertex shader I am trying to offset the position of the Y axis based upon the colour of the heightmap, white vertices being higher than black ones. //Vertex Shader Code #version 330 uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projectionMatrix; uniform sampler2D heightmap; layout (location=0) in vec4 vertexPos; layout (location=1) in vec4 vertexColour; layout (location=3) in vec2 vertexTextureCoord; layout (location=4) in float offset; out vec4 fragCol; out vec4 fragPos; out vec2 fragTex; void main() { // Retreive the current pixel's colour vec4 hmColour = texture(heightmap,vertexTextureCoord); // Offset the y position by the value of current texel's colour value ? vec4 offset = vec4(vertexPos.x , vertexPos.y + hmColour.r, vertexPos.z , 1.0); // Final Position gl_Position = projectionMatrix * viewMatrix * modelMatrix * offset; // Data sent to Fragment Shader. fragCol = vertexColour; fragPos = vertexPos; fragTex = vertexTextureCoord; } However the code I have produced only creates a grid with none of the y vertices higher than any others. This is the C++ code that generates the grid and texture co-orientates which I believe to be correct as the texture is mapped to the grid, hence the white blob in the middle. The grid-lines are generated in the fragment shader, sorry for any confusion. I have tried multiplying the r value of hmColour by 1000 unfortunately that had no effect. The only other problem it could be is that the texture coordinate data is incorrect ? for (int z = 0; z < MAP_Z ; z++) { for(int x = 0; x < MAP_X ; x++) { //Generate Vertex Buffer vertexData[iVertex++] = float (x) * MAP_X; vertexData[iVertex++] = 0; vertexData[iVertex++] = -(float) (z) * MAP_Z; //Colour Buffer NOT NEEDED colourData[iColour++] = 255.0f; // R colourData[iColour++] = 1.0f; // G colourData[iColour++] = 0.0f; // B //Texture Buffer textureData[iTexture++] = (float ) x * (1.0f / MAP_X); textureData[iTexture++] = (float ) z * (1.0f / MAP_Z); } } The heightmap texture I am trying to use appears like so (without grid-lines). This is the corresponding fragment shader // Fragment Shader Code #version 330 uniform sampler2D hmTexture; layout (location=0) out vec4 fragColour; in vec2 fragTex; in vec4 pos; void main(void) { vec2 line = fragTex * 32; // Without Gridlines fragColour = texture(hmTexture,fragTex); // With grid lines // + mix(vec4(0.0, 0.0, 1.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), // smoothstep(0.05,fract(line.y), 0.99) * smoothstep(0.05,fract(line.x),0.99)); }

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  • File Access problems with SLES 10 SP2 OES2 SP1

    - by Blackhawk131
    We have identified a couple of repeatable, demonstrable scenarios with unexplained rejected folder access on our servers for Mac users. Hopefully, this can be presented to Novell for a solution. What we did to demonstrate scenario 1; 1. setup a PC and Mac side-by-side 2. login to our server and open up to a central location on both Mac and PC 3. on the PC in that central location create a folder 4. on the Mac in that central location drag the created folder to the Mac desktop, this should work fine, no problem 5. on the PC rename that folder 6. on the Mac drag a file to that renamed folder, this should error with the following message; a. You cannot copy some of these items to the destination because their names are too long for the destination. Do you want to skip copying these items and continue copying the other items? b. Select skip, response is the filename is copied to the location with zero or small byte size. Try opening it and you get file is corrupted error message. What we did to demonstrate scenario 2; 1. setup a PC and Mac side-by-side 2. login to our server and open up to a central location on both Mac and PC 3. on the PC in that central location create a folder then create a subfolder 4. copy some content into the subfolder 5. on the Mac in that central location drag the created top level folder to the Mac desktop, this should work fine, no problem 6. on the PC rename that subfolder 7. on the Mac drag that top level folder to the Mac desktop, this should error on the Mac with the following; a. The operation cannot be completed because you do not have sufficient privileges for b. The operation cannot be completed because you do not have sufficient privileges for 8. on the Mac, if you open that subfolder you can see the file copied in step 4 above but, you can not open that file, you get the following message if you try; a. There was an error opening this document. You do not have permission to open this file. 9. on the PC drag some content into the top level folder 10. on the Mac you can open that file directly from the server or copy it locally, no problem, however-the subfolder is still corrupted or locked, whichever 11. on the PC rename the top level folder 12. on the Mac that same file just opened in step 10 above is now not accessible, get the following message; a. The document could not be opened. I have observed some variances in the above. For instance, a change on the PC side may take a moment before you can observer or act on the Mac side - kind of like the server is slow to respond. Also, the error message may vary. However, the key is once a folder, or subfolder, gets renamed by a PC, Mac problems commence. The solution is to create a new folder from a PC and copy the contents of the corrupted folder to the new folder and not rename the folder name. This has to be done on a PC because the corrupted folder is not accessible by a Mac user. Another problem that dovetails with the above is that we know certain characters are not allowed for PC folder or filenames. If a Mac user creates a folder with a slash in the file name, from the PC the user does not see that slash in the name. As soon as the PC user copies a file to that folder, the Mac user is locked from that folder. Will get the following error message; - Sorry, the operation could not be completed because an unexpected error occurred. - (Error code - 50) In addition to the above mentioned character issue with folders, the problem is more evil with filenames. If, for example, you create a file with a slash in the filename on a Mac and copy it to the server you will get the following error message; - You cannot copy some of these items to the destination because their names are too long for the destination. Do you want to skip copying these items and continue copying the other items? Select either Stop or Skip buttons. It does not matter which button is selected. The file name gets copied to the destination location at a reduced size. Depending on the file type, the icon associated with the file may or may not be present. Furthermore, if you open that file on the server you will get the following message; - Couldnt open the file. It may be corrupt or a file format that doesnt recognize. From the users perspective, if they are not observant of the icon or file size, they may disregard the error message and think their file has copied as intended. Only later do they discover the file is corrupt if they open that file. I want to make a note on this problem. It is the PC causing the issue. You can change folder and file names all day on a MAC and you don't have a problem as long as a character is not the issue. Once you change the file name or folder name from a PC the entire folder structure from that level down is corrupted. But it has to be resolved from a PC by creating a new folder and copying the contents to the new folder like stated above. Is something not configured correctly? SUSE Linux Enterprise Server 10 (x86_64) VERSION = 10 PATCHLEVEL = 2 LSB_VERSION="core-2.0-noarch:core-3.0-noarch:core-2.0-x86_64:core-3.0-x86_64" Novell Open Enterprise Server 2.0.1 (x86_64) VERSION = 2.0.1 PATCHLEVEL = 1 BUILD Note: We use Novell clients on all windows systems to connect to the servers for file access and network storage. We use AFP to allow OSx systems to connect to servers.

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  • GLSL Shader Texture Performance

    - by Austin
    I currently have a project that renders OpenGL video using a vertex and fragment shader. The shaders work fine as-is, but in trying to add in texturing, I am running into performance issues and can't figure out why. Before adding texturing, my program ran just fine and loaded my CPU between 0%-4%. When adding texturing (specifically textures AND color -- noted by comment below), my CPU is 100% loaded. The only code I have added is the relevant texturing code to the shader, and the "glBindTexture()" calls to the rendering code. Here are my shaders and relevant rending code. Vertex Shader: #version 150 uniform mat4 mvMatrix; uniform mat4 mvpMatrix; uniform mat3 normalMatrix; uniform vec4 lightPosition; uniform float diffuseValue; layout(location = 0) in vec3 vertex; layout(location = 1) in vec3 color; layout(location = 2) in vec3 normal; layout(location = 3) in vec2 texCoord; smooth out VertData { vec3 color; vec3 normal; vec3 toLight; float diffuseValue; vec2 texCoord; } VertOut; void main(void) { gl_Position = mvpMatrix * vec4(vertex, 1.0); VertOut.normal = normalize(normalMatrix * normal); VertOut.toLight = normalize(vec3(mvMatrix * lightPosition - gl_Position)); VertOut.color = color; VertOut.diffuseValue = diffuseValue; VertOut.texCoord = texCoord; } Fragment Shader: #version 150 smooth in VertData { vec3 color; vec3 normal; vec3 toLight; float diffuseValue; vec2 texCoord; } VertIn; uniform sampler2D tex; layout(location = 0) out vec3 colorOut; void main(void) { float diffuseComp = max( dot(normalize(VertIn.normal), normalize(VertIn.toLight)) ), 0.0); vec4 color = texture2D(tex, VertIn.texCoord); colorOut = color.rgb * diffuseComp * VertIn.diffuseValue + color.rgb * (1 - VertIn.diffuseValue); // FOLLOWING LINE CAUSES PERFORMANCE ISSUES colorOut *= VertIn.color; } Relevant Rendering Code: // 3 textures have been successfully pre-loaded, and can be used // texture[0] is a 1x1 white texture to effectively turn off texturing glUseProgram(program); // Draw squares glBindTexture(GL_TEXTURE_2D, texture[1]); // Set attributes, uniforms, etc glDrawArrays(GL_QUADS, 0, 6*4); // Draw triangles glBindTexture(GL_TEXTURE_2D, texture[0]); // Set attributes, uniforms, etc glDrawArrays(GL_TRIANGLES, 0, 3*4); // Draw reference planes glBindTexture(GL_TEXTURE_2D, texture[0]); // Set attributes, uniforms, etc glDrawArrays(GL_LINES, 0, 4*81*2); // Draw terrain glBindTexture(GL_TEXTURE_2D, texture[2]); // Set attributes, uniforms, etc glDrawArrays(GL_TRIANGLES, 0, 501*501*6); // Release glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); Any help is greatly appreciated!

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  • Silverlight - Adding Text to Pushpin in Bing Maps via C#

    - by Morano88
    I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing? This is the C# code : public partial class MainPage : UserControl { private MapLayer m_PushpinLayer; public MainPage() { InitializeComponent(); base.Loaded += OnLoaded; } private void OnLoaded(object sender, RoutedEventArgs e) { base.Loaded -= OnLoaded; m_PushpinLayer = new MapLayer(); x_Map.Children.Add(m_PushpinLayer); x_Map.MouseClick += OnMouseClick; } private void AddPushpin(double latitude, double longitude) { Pushpin pushpin = new Pushpin(); pushpin.MouseEnter += OnMouseEnter; pushpin.MouseLeave += OnMouseLeave; m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter); } private void OnMouseClick(object sender, MapMouseEventArgs e) { Point clickLocation = e.ViewportPoint; Location location = x_Map.ViewportPointToLocation(clickLocation); AddPushpin(location.Latitude, location.Longitude); } private void OnMouseLeave(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // remove the pushpin transform when mouse leaves pushpin.RenderTransform = null; } private void OnMouseEnter(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // scaling will shrink (less than 1) or enlarge (greater than 1) source element ScaleTransform st = new ScaleTransform(); st.ScaleX = 1.4; st.ScaleY = 1.4; // set center of scaling to center of pushpin st.CenterX = (pushpin as FrameworkElement).Height / 2; st.CenterY = (pushpin as FrameworkElement).Height / 2; pushpin.RenderTransform = st; } }

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  • JavaScript 'contenteditable' -- Getting/Setting Caret Position

    - by OneNerd
    I have read a few posts on positioning the caret, but none seem to answer my particular issue. I have 2 divs (div1 and div2) div1 = noneditable div div2 = contenteditable div both divs contain exact same contents when user clicks on div1, it gets hidden, and div2 appears in exact location and user can edit The problem: I want the caret to appear in exact location on div2 as div1 So, I need some way to READ the location where the user clicks on div1, and then when div2 appears place the cursor/caret in that same location, so a getCaretLocation(in_div_id) and setCaretLocation(in_div_id) set of functions. Any way to do that? Thanks -

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  • Smoothly drag a Sprite in cocos2d - iPhone

    - by Saurabh
    Hi All I have implemented a drag on a sprite object as follows.. -(BOOL)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[Director sharedDirector] convertCoordinate: [touch locationInView:touch.view]]; [diskSprite setPosition:ccp(location.x , location.y )]; return kEventHandled; } but this dragging is not smooth..... when i drag fast with my thumb the object left from the path. Thanks

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  • Android GPS timeout

    - by Scott Saunders
    I'm writing an Android application that, among other things, needs to send the current GPS coordinates to a server when the user tells it to. From a context menu, I run the service below. The service is a LocationListener and requests updates from the LocationManager. When it gets a location (onLocationChanged()), it removes itself as a listener and sends the coordinates off to the server. All of this is working. However, if GPS coordinates are not quickly available, my service just keeps running until it gets some. It holds up the UI with a progress dialog, which is annoying. Worse, if the user has moved since starting the service, the first GPS coordinates might be wrong and the app will send bad data to the server. I need a timeout on the service. Is there a good way to do that? I'm not very experienced with threads. I think I can run a Runnable in the onStartCommand() method that will somehow count down 30 seconds and then, if there is no GPS result yet, call my service's stop() method. Does that sound like the best way to do this? Alternatively, is it possible to tell if the GPS cannot get a fix? How would I go about doing that? Edit: To further clarify, I'm looking for the best way to "give up" on getting a Location after some amount of time. public class AddCurrentLocation extends Service implements LocationListener { Application app; LocationManager mLocManager; ProgressDialog mDialog; @Override public int onStartCommand(Intent intent, int arg0, int arg1) { app = getApplication(); // show progress dialog if (app.getScreen() != null) { mDialog = ProgressDialog.show(app.getScreen(), "", "Adding Location. Please wait...", true); } // find GPS service and start listening Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mLocManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); String bestProvider = mLocManager.getBestProvider(criteria, true); mLocManager.requestLocationUpdates(bestProvider, 2000, 0, this); return START_NOT_STICKY; } private void stop() { mLocManager.removeUpdates(this); if (mDialog != null) { mDialog.dismiss(); } stopSelf(); } @Override public void onLocationChanged(Location location) { // done with GPS stop listening mLocManager.removeUpdates(this); sendLocation(location); // method to send info to server stop(); } // other required methods and sendLocation() ... }

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  • MSBuild cannot find SGen when compiling a solution

    - by Jaxidian
    I've looked at several other SGen-related questions on here and either their answers don't apply or their answers don't fix this for me. I have installed several SDKs to fix this issue with no luck. Reference types should not be changed since this is the only place this is a problem. Once suggestion is to put SGen.exe into the C:\Windows\Microsoft.NET\Framework\v3.5 folder, but that's not been done on the box where this is not a problem. In this scenario, SGen.exe actually exists and is right where it's supposed to be, but MSBuild still is having issues with finding it for some reason! Background: We have a NAnt script that automates our builds. In this scenario, NAnt is calling MSBuild and MSBuild is generating the error claiming to be unable to find SGen. The project is .NET 3.5-based. I have my primary dev environment (64-bit Vista Ultimate) where the script works perfectly and I am attempting to duplicate it in a VM (64-bit Win 7 Ultimate). I THINK I have everything to the point where I should be good-to-go but this fails on the Win7 box (works perfectly on the Vista box). I have done some comparisons between the two boxes and they both look identical in this regard, but it still fails. For example, the HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework's sdkInstallRootv2.0 value is set to C:\Program Files\Microsoft.NET\SDK\v2.0 64bit\ on both machines. In both machines, SGen.exe is in that path's bin subdirectory. NAnt Script: <target name="report-installer" depends="fail-if-environment-not-set"> <exec program="MSBuild.exe" basedir="${framework35.directory}"> <arg value="${tools.directory.current}\ReportInstaller\ReportInstaller.sln" /> <arg value="/p:Configuration=${buildconfiguration.current}" /> </exec> </target> The error message I get is this: report-installer: [exec] Microsoft (R) Build Engine Version 3.5.30729.4926 [exec] [Microsoft .NET Framework, Version 2.0.50727.4927] [exec] Copyright (C) Microsoft Corporation 2007. All rights reserved. [exec] [exec] Build started 4/8/2010 11:28:23 AM. [exec] Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" on node 0 (default targets). [exec] Building solution configuration "Release|Any CPU". [exec] Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (1) is building "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (2) on node 0 (default targets). [exec] Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location. [exec] CoreCompile: [exec] Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. [exec] C:\Windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(1902,9): error MSB3091: Task failed because "sgen.exe" was not found, or the .NET Framework SDK v2.0 is not installed. The task is looking for "sgen.exe" in the "bin" subdirectory beneath the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK v2.0. 2.) Manually set the above registry key to the correct location. 3.) Pass the correct location into the "ToolPath" parameter of the task. [exec] Done Building Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (default targets) -- FAILED. [exec] Done Building Project "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (default targets) -- FAILED. [exec] [exec] Build FAILED. [exec] [exec] "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.sln" (default target) (1) -> [exec] "C:\Projects\Production\Tools\ReportInstaller\ReportInstaller.csproj" (default target) (2) -> [exec] (GenerateSerializationAssemblies target) -> [exec] C:\Windows\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(1902,9): error MSB3091: Task failed because "sgen.exe" was not found, or the .NET Framework SDK v2.0 is not installed. The task is looking for "sgen.exe" in the "bin" subdirectory beneath the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK v2.0. 2.) Manually set the above registry key to the correct location. 3.) Pass the correct location into the "ToolPath" parameter of the task. [exec] [exec] 0 Warning(s) [exec] 1 Error(s) [exec] [exec] Time Elapsed 00:00:00.24 [call] C:\Projects\Production\Source\reports.build(15,4): [call] External Program Failed: C:\Windows\Microsoft.NET\Framework\v3.5\MSBuild.exe (return code was 1) What am I doing wrong here that is causing MSBuild to STILL be unable to find SGen?

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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  • How do I use beta Perl modules from beta Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • How do I use beta test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "beta" code location (e.g. production Perl code us in /usr/code/scripts, BETA Perl code is in /usr/code/beta/scripts; production Perl libraries are in /usr/code/lib/perl and BETA versions of those libraries are in /usr/code/beta/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and BETA location. To clarify, to promote any code (library or script) from BETA to production, the ONLY thing which needs to happen is literally issuing cp command from BETA to prod location - both the file name AND file contents must remain identical. BETA versions of scripts must call other BETA scripts and BETA libraries (if exist) or production libraries (if BETA libraries do not exist) The code paths must be the same between BETA and production with the exception of base directory (/usr/code/ vs /usr/code/beta/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • python metaprogramming

    - by valya
    I'm trying to archive a task which turns out to be a bit complicated since I'm not very good at Python metaprogramming. I want to have a module locations with function get_location(name), which returns a class defined in a folder locations/ in the file with the name passed to function. Name of a class is something like NameLocation. So, my folder structure: program.py locations/ __init__.py first.py second.py program.py will be smth with with: from locations import get_location location = get_location('first') and the location is a class defined in first.py smth like this: from locations import Location # base class for all locations, defined in __init__ (?) class FirstLocation(Location): pass etc. Okay, I've tried a lot of import and getattribute statements but now I'm bored and surrender. How to archive such behaviour?

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  • Unable to set nginx to serve my staging website

    - by user100778
    I'm having some troubles setting up nginx to serve my staging website. What I did is change the server_name but for some reasons it just doesn't work. The url scheme is "domain.foo" is production, "staging.domain.foo" is staging, "foobar.domain.foo" is a web service, "foobar.staging.domain.foo" is the staging version of the same webserver, ".domain.foo" is routed to serve some s3 static HTML, ".staging.domain.foo" is routed to serve some s3 static HTML in another bucket. All production urls work and are correctly configured, all staging urls doesn't work. Here is my conf file. You will see some duplication, I will gladly accept any correction/optimization, I'm a coder and configuring servers is definitely not my thing (but I'm eager to learn and improve...). server { listen 80; ## listen for ipv4 server_name "domain.foo" "www.domain.foo" default_server; access_log /var/log/nginx/access.log; client_max_body_size 5M; location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; location ~* \.(jpg|jpeg|gif|png|ico|css|bmp|js|html)$ { access_log off; expires max; root /home/foo/Foo/current/public; break; } if ($host ~ 'www.domain.foo') { rewrite ^/(.*)$ http://domain/foo/$1 permanent; } proxy_pass http://production; break; } } server { listen 80; server_name "staging.domain.foo"; access_log /var/log/nginx/access.staging.log; error_log /var/log/nginx/error.staging.log; client_max_body_size 5M; location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_pass http://staging; break; } } server { listen 80; ## listen for ipv4 server_name "foobar.domain.foo"; access_log /var/log/nginx/access.log; location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; if ($host = 'foobar.domain.foo') { proxy_pass http://foobar; break; } } } server { listen 80; ## listen for ipv4 server_name foobar.staging.domain.foo; location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_pass http://foobar_staging; break; } } server { listen 80; server_name "~^(.+)\.domain\.foo$"; location / { proxy_intercept_errors on; error_page 404 = http://domain.foo/404; set $subdomain $1; rewrite /$ "/$subdomain/index.html" break; rewrite ^ /$subdomain$request_uri? break; proxy_pass http://bucket.domain.foo.s3.amazonaws.com; } } server { listen 80; server_name "~^(.+)\.staging\.domain\.foo$"; location / { proxy_intercept_errors on; set $subdomain $1; rewrite /$ "/$subdomain/index.html" break; rewrite ^ /$subdomain$request_uri? break; proxy_pass http://bucket.staging.domain.foo.s3.amazonaws.com; } } upstream production { server 111.255.111.110:8000; server 111.255.111.110:8001; server 111.255.111.110:8002; server 111.255.111.110:8003; } upstream staging { server 222.255.222.222:8000; server 222.255.222.222:8001; } upstream foobar { server 111.255.222.165:9000; server 111.255.222.165:9001; server 111.255.222.165:9002; } upstream foobar_staging { server 222.255.222.222:9000; } What happens now when I point my browser to staging.domain.foo is that it hangs. Can't find anything in the logs, but for example the access.staging.log and errors.staging.log are created. Anybody has an idea? :)

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  • How to force high-dpi scaling?

    - by Ian Boyd
    How can i force an application to be high-dpi scaled? Or alternatively, how can an application that is not manifested as high-dpi aware, and doesn't have dpi-scaling disabled from the Properties-Compatibility tab, not be scaled? Pretend i have an application, who's developers decided to manifest it as high-dpi aware, when it really isn't. How can i force dpi-scaling? Pretend i have an applicaiton that Microsoft has applied the "HighDpiAware" compatiblity shim to, when the application really isn't. How can i force dpi-scaling? Pretend i have an application (i.e. Shareaza) that does not have a dpi-aware manifest, does not disable dpi-scaling from the application's Properties tab, but high-dpi scaling is not being applied? How can i force it? How can i force Windows to apply dpi-scaling to an application? See also

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  • Sliding in Winforms form

    - by rs
    Hi, I'm making a form at the bottom of the screen and I want it to slide upwards so I wrote the following code: int destinationX = (Screen.PrimaryScreen.WorkingArea.Width / 2) - (this.Width / 2); int destinationY = Screen.PrimaryScreen.WorkingArea.Height - this.Height; this.Location = new Point(destinationX, destinationY + this.Height); while (this.Location != new Point(destinationX, destinationY)) { this.Location = new Point(destinationX, this.Location.Y - 1); System.Threading.Thread.Sleep(100); } but the code just runs through and shows the end position without showing the form sliding in which is what I want. I've tried Refresh, DoEvents - any thoughts?

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  • How do I store more information in a marker?

    - by Sebastian
    Hello, I'm using Google Maps v3 and I build in the server side a json collection of location data. So when I receive that, I iterate through that collection and create a marker object for each and every one of them. For each of these markers, I bind them with the click event, so when the user clicks on a marker in the map, it displays an infoWindow with data related to the associated location. I have an array to store all the location got from the server that holds the retrieved json objects and their corresponding marker. The problem is that, even when I have an array that I can reference or iterate through, I need to not only get the marker object when the user clicks on them, but also the location object, that stores more information. I tried to mantain this array of objects and reference it from the calling object without success, because the function is called by the marker and not the location object. So I thought if it's possible to store more information in the google maps marker object like using a general purpose field. Please let me know if more information is needed. Thanks!

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  • Alpha plugin in GStreamer not working

    - by Miguel Escriva
    Hi! I'm trying to compose two videos, and I'm using the alpha plug-in to make the white color transparent. To test the alpha plug-in I'm creating the pipeline with gst-launch. The first test I done was: gst-launch videotestsrc pattern=smpte75 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ videotestsrc pattern=snow ! mixer. and it works great! Then I created two videos with those lines: gst-launch videotestsrc pattern=snow ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=snow.ogv gst-launch videotestsrc pattern=smpte75 ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=bars75.ogv And changed the videotestsrc to a filesrc and it continues working gst-launch filesrc location=bars75.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. But, when I use the ideo I want to compose, I'm not able to make the white color transparent gst-launch filesrc location=video.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. Can you help me? Any idea what is happening? I'm using GStreamer 0.10.28 You can download the test videos from here: http://polimedia.upv.es/pub/gst/gst.zip Thanks in advance, Miguel Escriva

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  • Why is jQuery .load() firing twice?

    - by LeslieOA
    Hello S-O. I'm using jQuery 1.4 with jQuery History and trying to figure out why Firebug/Web Inspector are showing 2 XHR GET requests on each page load (double that amount when visiting my sites homepage (/ or /#). e.g. Visit this (or any) page with Firebug enabled. Here's the edited/relevant code (see full source): - $(document).ready(function() { $('body').delegate('a', 'click', function(e) { var hash = this.href; if (hash.indexOf(window.location.hostname) > 0) { /* Internal */ hash = hash.substr((window.location.protocol+'//'+window.location.host+'/').length); $.historyLoad(hash); return false; } else if (hash.indexOf(window.location.hostname) == -1) { /* External */ window.open(hash); return false; } else { /* Nothing to do */ } }); $.historyInit(function(hash) { $('#loading').remove(); $('#container').append('<span id="loading">Loading...</span>'); $('#ajax').animate({height: 'hide'}, 'fast', 'swing', function() { $('#page').empty(); $('#loading').fadeIn('fast'); if (hash == '') { /* Index */ $('#ajax').load('/ #ajax','', function() { ajaxLoad(); }); } else { $('#ajax').load(hash + ' #ajax', '', function(responseText, textStatus, XMLHttpRequest) { switch (XMLHttpRequest.status) { case 200: ajaxLoad(); break; case 404: $('#ajax').load('/404 #ajax','', ajaxLoad); break; // Default 404 default: alert('We\'re experiencing technical difficulties. Try refreshing.'); break; } }); } }); // $('#ajax') }); // historyInit() function ajaxLoad() { $('#loading').fadeOut('fast', function() { $(this).remove(); $('#ajax').animate({height: 'show', opacity: '1'}, 'fast', 'swing'); }); } }); A few notes that may be helpful: - Using WordPress with default/standard .htaccess I'm redirecting /links-like/this to /#links-like/this via JavaScript only (PE) I'm achieving the above with window.location.replace(addr); and not window.location=addr; Feel free to visit my site if needed. Thanks in advanced.

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  • Installing Office Customization

    - by user187229
    Name: From: file:///D:/Samples/TestUpdatedVersion/bin/Debug/TestUpdatedVersion.vsto The customization cannot be installed because another version is currently installed and cannot be upgraded from this location. To install this version of the customization, first use Add or Remove Programs to uninstall this program: TestUpdatedVersion. Then install the new customization from the following location: file:///D:/Samples/TestUpdatedVersion/bin/Debug/TestUpdatedVersion.vsto ********** Exception Text ********** Microsoft.VisualStudio.Tools.Applications.Deployment.AddInAlreadyInstalledException: The customization cannot be installed because another version is currently installed and cannot be upgraded from this location. To install this version of the customization, first use Add or Remove Programs to uninstall this program: TestUpdatedVersion. Then install the new customization from the following location: file:///D:/Samples/TestUpdatedVersion/bin/Debug/TestUpdatedVersion.vsto at Microsoft.VisualStudio.Tools.Applications.Deployment.ClickOnceAddInDeploymentManager.VerifySolutionCodebaseIsUnchanged(Uri uri, String subscriptionId, Boolean previouslyInstalled) at Microsoft.VisualStudio.Tools.Applications.Deployment.ClickOnceAddInDeploymentManager.InstallAddIn()

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  • Help with connection string

    - by DanSogaard
    So I'm trying to connect to my database at the specified location, and the connection is established as long as the db at the same location specified at DataSource field, but what if I tried to distribute my application, the file path will change and will lead to errors I want to avoid. Here is my connstring: string connstring = @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=C:\Users\PC1\Documents\Visual Studio 2008\Projects\Test\Test\bin\Debug\MyDatabase01.accdb;Persist Security Info=true"; Is there anyway I can define DataSource location to be at the same folder?.

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  • Apache/Django subdomains problem

    - by Thomas
    Now I have apache configuration which works only with localhost domain (http://localhost/). Alias /media/ "/sciezka/do/instalacji/django/contrib/admin/media/" Alias /site_media/ "/sciezka/do/plikow/site_media/" <Location "/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE settings PythonPath "['/thomas/django_projects/project'] + sys.path" PythonDebug On </Location> <Location "/site_media"> SetHandler none </Location> How can I make it working for some subdomains like pl.localhost or uk.localhost? This subdomains should display the same page what domain (localhost). Second question: It is possible change default localhost address (http://localhost/) to (http://localhost.com/) or (http://www.localhost.com/) or something else?

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  • Apache/Django subdomains problem

    - by Thomas
    Now I have apache configuration which works only with localhost domain (http://localhost/). Alias /media/ "/sciezka/do/instalacji/django/contrib/admin/media/" Alias /site_media/ "/sciezka/do/plikow/site_media/" <Location "/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE settings PythonPath "['/thomas/django_projects/project'] + sys.path" PythonDebug On </Location> <Location "/site_media"> SetHandler none </Location> How can I make it working for some subdomains like pl.localhost or uk.localhost? This subdomains should display the same page what domain (localhost). Second question: It is possible change default localhost address (http://localhost/) to (http://localhost.com/) or (http://www.localhost.com/) or something else?

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  • .LazyInitializationException when adding to a list that is held within a entity class using hibernat

    - by molleman
    Right so i am working with hibernate gilead and gwt to persist my data on users and files of a website. my users have a list of file locations. i am using annotations to map my classes to the database. i am getting a org.hibernate.LazyInitializationException when i try to add file locations to the list that is held in the user class. this is a method below that is overridden from a external file upload servlet class that i am using. when the file uploads it calls this method. the user1 is loaded from the database elsewhere. the exception occurs at user1.getFileLocations().add(fileLocation); . i dont understand it really at all.! any help would be great. the stack trace of the error is below public String executeAction(HttpServletRequest request, List<FileItem> sessionFiles) throws UploadActionException { for (FileItem item : sessionFiles) { if (false == item.isFormField()) { try { YFUser user1 = (YFUser)getSession().getAttribute(SESSION_USER); // This is the location where a file will be stored String fileLocationString = "/Users/Stefano/Desktop/UploadedFiles/" + user1.getUsername(); File fl = new File(fileLocationString); fl.mkdir(); // so here i will create the a file container for my uploaded file File file = File.createTempFile("upload-", ".bin",fl); // this is where the file is written to disk item.write(file); // the FileLocation object is then created FileLocation fileLocation = new FileLocation(); fileLocation.setLocation(fileLocationString); //test System.out.println("file path = "+file.getPath()); user1.getFileLocations().add(fileLocation); //the line above is where the exception occurs } catch (Exception e) { throw new UploadActionException(e.getMessage()); } } removeSessionFileItems(request); } return null; } //This is the class file for a Your Files User @Entity @Table(name = "yf_user_table") public class YFUser implements Serializable,ILightEntity { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "user_id",nullable = false) private int userId; @Column(name = "username") private String username; @Column(name = "password") private String password; @Column(name = "email") private String email; @ManyToMany(cascade = CascadeType.ALL) @JoinTable(name = "USER_FILELOCATION", joinColumns = { @JoinColumn(name = "user_id") }, inverseJoinColumns = { @JoinColumn(name = "locationId") }) private List<FileLocation> fileLocations = new ArrayList<FileLocation>() ; public YFUser(){ } public int getUserId() { return userId; } private void setUserId(int userId) { this.userId = userId; } public String getUsername() { return username; } public void setUsername(String username) { this.username = username; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public List<FileLocation> getFileLocations() { if(fileLocations ==null){ fileLocations = new ArrayList<FileLocation>(); } return fileLocations; } public void setFileLocations(List<FileLocation> fileLocations) { this.fileLocations = fileLocations; } /* public void addFileLocation(FileLocation location){ fileLocations.add(location); }*/ @Override public void addProxyInformation(String property, Object proxyInfo) { // TODO Auto-generated method stub } @Override public String getDebugString() { // TODO Auto-generated method stub return null; } @Override public Object getProxyInformation(String property) { // TODO Auto-generated method stub return null; } @Override public boolean isInitialized(String property) { // TODO Auto-generated method stub return false; } @Override public void removeProxyInformation(String property) { // TODO Auto-generated method stub } @Override public void setInitialized(String property, boolean initialised) { // TODO Auto-generated method stub } @Override public Object getValue() { // TODO Auto-generated method stub return null; } } @Entity @Table(name = "fileLocationTable") public class FileLocation implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "locationId", updatable = false, nullable = false) private int ieId; @Column (name = "location") private String location; /* private List uploadedUsers = new ArrayList(); */ public FileLocation(){ } public int getIeId() { return ieId; } private void setIeId(int ieId) { this.ieId = ieId; } public String getLocation() { return location; } public void setLocation(String location) { this.location = location; } /* public List getUploadedUsers() { return uploadedUsers; } public void setUploadedUsers(List<YFUser> uploadedUsers) { this.uploadedUsers = uploadedUsers; } public void addUploadedUser(YFUser user){ uploadedUsers.add(user); } */ } Apr 2, 2010 11:33:12 PM org.hibernate.LazyInitializationException <init> SEVERE: failed to lazily initialize a collection of role: com.example.client.YFUser.fileLocations, no session or session was closed org.hibernate.LazyInitializationException: failed to lazily initialize a collection of role: com.example.client.YFUser.fileLocations, no session or session was closed at org.hibernate.collection.AbstractPersistentCollection.throwLazyInitializationException(AbstractPersistentCollection.java:380) at org.hibernate.collection.AbstractPersistentCollection.throwLazyInitializationExceptionIfNotConnected(AbstractPersistentCollection.java:372) at org.hibernate.collection.AbstractPersistentCollection.initialize(AbstractPersistentCollection.java:365) at org.hibernate.collection.AbstractPersistentCollection.write(AbstractPersistentCollection.java:205) at org.hibernate.collection.PersistentBag.add(PersistentBag.java:297) at com.example.server.TestServiceImpl.saveFileLocation(TestServiceImpl.java:132) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.sf.gilead.gwt.PersistentRemoteService.processCall(PersistentRemoteService.java:174) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:487) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:362) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:181) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:729) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:405) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.handler.RequestLogHandler.handle(RequestLogHandler.java:49) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:324) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:505) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:843) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:647) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:211) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:380) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:396) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:488) Apr 2, 2010 11:33:12 PM net.sf.gilead.core.PersistentBeanManager clonePojo INFO: Third party instance, not cloned : org.hibernate.LazyInitializationException: failed to lazily initialize a collection of role: com.example.client.YFUser.fileLocations, no session or session was closed

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  • Django MOD_PYTHON ERROR

    - by Cato Johnston
    I have had django running with mod_python for awhile now but today I get the following error MOD_PYTHON ERROR ProcessId: 4551 Interpreter: 'thatch' ServerName: 'thatch' DocumentRoot: '/var/www/thatch' URI: '/' Location: '/' Directory: None Filename: '/var/www/thatch/' PathInfo: '' Phase: 'PythonHandler' Handler: 'django.core.handlers.modpython' Traceback (most recent call last): File "/usr/lib/python2.5/site-packages/mod_python/importer.py", line 1537, in HandlerDispatch default=default_handler, arg=req, silent=hlist.silent) File "/usr/lib/python2.5/site-packages/mod_python/importer.py", line 1202, in _process_target module = import_module(module_name, path=path) File "/usr/lib/python2.5/site-packages/mod_python/importer.py", line 304, in import_module return __import__(module_name, {}, {}, ['*']) ImportError: No module named django.core.handlers.modpython This is my virtual host configuration <VirtualHost *:80> ServerName thatch DocumentRoot /var/www/thatch <Location "/"> SetHandler python-program PythonPath "['/var/www/thatch'] + sys.path" PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE thatch.settings PythonOption django.root /var/www/thatch PythonDebug On </Location> <Location "/media"> SetHandler None </Location> <LocationMatch "\.(jpg|gif|png|css|js)$"> SetHandler None </LocationMatch> </VirtualHost> Any ideas why this is happening?

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