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  • How can i give password validation in flex

    - by praveen
    I want the validator for password text input. At least one Upper case letter At least one numeric character At least one special character such as @, #, $, etc. should be there in password how can i give it in action script or mxml.please help me. Thanks.

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  • Allowing pop-up's and downloads with flex

    - by ShadowVariable
    I'm building an flex app that is basically a wrapper for a few websites. One of them is a google docs website, and I'm trying to get flex to allow downloads or popups or something that will allow me to do it. I've tried a whole bunch of solutions online and none of them have worked out. Here's the code so far: <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" creationComplete="onCreationComplete()"> <s:layout> <s:HorizontalLayout/> </s:layout> <fx:Style source="style.css"/> <fx:Script> <![CDATA[ include "CustomHTMLLoader.as"; private function onCreationComplete():void { // ... other stuff ... var custom:object; custom.htmlHost = new MyHTMLHost(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:BorderContainer width="100%" height="100%" backgroundColor="#87BED0" styleName="container"> <s:Panel x="188" y="17" width="826" height="112" borderAlpha="0.15" chromeColor="#0C5A74" color="#FFFFFF" cornerRadius="20" dropShadowVisible="false" enabled="true" title="Customer Service Control Panel"> <s:controlBarContent/> <s:Button id="home" x="13" y="10" height="44" label="Phones" click="myViewStack.selectedChild=Home;" enabled="true" icon="@Embed('assets/iconmonstr-mobile-phone-6-icon-32.png')"/> <s:Button id="liveagent" x="131" y="10" height="44" label="Live Agent" click="myViewStack.selectedChild=live_agent;" icon="@Embed('assets/iconmonstr-speech-bubble-11-icon-32.png')"/> <s:Button id="bigcommerce" x="260" y="10" width="158" height="44" label="Big Commerce" click="myViewStack.selectedChild=bigcommerce_home;" icon="@Embed('assets/iconmonstr-coin-6-icon-48.png')"/> <s:Button id="faq" x="436" y="10" width="88" height="44" label="FAQ" click="myViewStack.selectedChild=freqaskquestions;" fontFamily="Arial" icon="@Embed('assets/iconmonstr-help-4-icon-32.png')"/> <s:Button id="call" x="540" y="10" width="131" height="44" label="Google Docs" click="myViewStack.selectedChild=call_notes;" icon="@Embed('assets/iconmonstr-text-file-4-icon-32.png')"/> <s:Button id="hoot" x="684" y="10" width="122" height="44" label="HootSuite" click="myViewStack.selectedChild=hoot_suite;" icon="@Embed('assets/iconmonstr-facebook-icon-32.png')"/> </s:Panel> <mx:ViewStack id="myViewStack" x="0" y="140" width="100%" height="100%" borderStyle="solid"> <s:NavigatorContent id="Home"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/vbx/messages/inbox" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="bigcommerce_home"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://www.mtbakervapor.com/admin" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="live_agent"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/liveagent/agent/#login" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="freqaskquestions"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/liveagent/" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="call_notes"> <s:BorderContainer width="100%" height="100%"> <mx:HTML id="html" x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="https://drive.google.com/a/mtbakervapor.com/" htmlHost="{new CustomHost()}" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="hoot_suite"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="https://hootsuite.com/login" /> </s:BorderContainer> </s:NavigatorContent> </mx:ViewStack> <s:Image x="0" y="0" width="180" height="140" scaleMode="letterbox" smooth="false" source="assets/mbvlogo_black.png"/> </s:BorderContainer> </s:WindowedApplication> and the custom class code: package { import flash.html.HTMLHost; import flash.html.HTMLWindowCreateOptions; import flash.html.HTMLLoader; public class MyHTMLHost extends HTMLHost { public function MyHTMLHost(defaultBehaviors:Boolean=true) { super(defaultBehaviors); } override public function createWindow(windowCreateOptions:HTMLWindowCreateOptions):HTMLLoader { // all JS calls and HREFs to open a new window should use the existing window return HTMLLoader.createRootWindow(); } } } any help would be appreciated.

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  • What is the best way to remove flickering from a fast series of image loads in Flash?

    - by msandbot
    Hi, working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable. used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects. Has anyone else experienced/solved/wants to help me solve this? None of my fixes have worked. Currently using action script 3, but will change if its not possible in that. Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make

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  • flash.media.Sound.play takes long time to return

    - by Fire Lancer
    I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that... At the start I have this to load the sound: class MyClass { [Embed(source='data/test_snd.mp3')] private var TestSound:Class; private var testSound:Sound;//flash.media.Sound public function MyClass() { testSound = new TestSound(); } Then im just using the play method of the sound object to play it later on. testSound.play();//seems to take a long time to return This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • Unable to access static var from Document Class in AS3

    - by omidomid
    I have a Document class called "CityModule", and an asset with class "City". Below is the coe for each. For some reason, I am unable to access the static variables of the City class from CityModule: CityModule.as: package { public class CityModule extends MovieClip { public function CityModule() { var buildings:Array = City.getBuildings(); } } } } City.as: package { import flash.display.MovieClip; public class City extends MovieClip { private static var _buildings:Array = [ {className:'City.Generic1', type:'generic'}, {className:'City.Generic2', type:'generic'}, {className:'City.Generic3', type:'generic'} ]; public function City(){ //empty } public static function getBuildings():Array{ return _buildings; } } } Doing this gives me a "Call to a possibly undefined method getBuildings" error. If I instantiate an instance of City, I can see any public/ getters/ setters perfectly fine. But static isn't working...

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  • action script xml parsing failed.

    - by sabuj
    TypeError: Error #1088: The markup in the document following the root element must be well-formed. action script read xml from a codeigniter controller function but it shows the upper error. what should be done. bellow is my full coding structure - import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); xmlList = xml.children(); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); }

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  • as3 air for android download folder and contents

    - by Papa De Beau
    Is it possible to download a folder and its contents using air for android? I would like to also use the same code on iPhone. I need it to be stored in the application storage so we can reference the content once downloaded. I know it's possible to download content as referenced in this question: Download Content using Air For Android but can a person download the entire folder and again store it in the application directory? Thanks @lukevain? :)

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  • RadioButtonGroup with each RadioButton added in components?

    - by futureal
    Hi, Working in Flex 3, I have a series of components being rendered on a canvas, each of which should represent a single potential selection, ideally in a RadioButtonGroup. So in my parent canvas I am defining the RadioButtonGroup, and each component provides a single RadioButton. However, this doesn't seem to work. Suppose there is a component called aComponent defined as such: <mx:Canvas ...> ... <mx:RadioButton id="someButton" groupName="myRadioButtonGroup" ... /> </mx:Canvas> The outer canvas: <mx:Canvas ...> ... <mx:Script> public function doesSomething():void { var myComponent:aComponent = new aComponent(); outerCanvas.addChild(myComponent); } </mx:Script> ... <mx:RadioButtonGroup id="myRadioButtonGroup" /> </mx:Canvas> So my guess was that at this point if, say, four of these components were added, the radio buttons would behave in mutually exclusive fashion and I'd be able to access myRadioButtonGroup.selectedValue to get the current selection. However, it doesn't seem to work that way. Is what I'm trying to do even possible, or have I maybe just missed something? Thanks!

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  • Setting the gap of layout

    - by Kamo
    I usually set the layout like this where I specify the gap inside the VerticalLayout tag <s:Group> <s:layout> <s:VerticalLayout gap="10"/> </s:layout> </s:Group> I'm trying to specify the layout as a property of the Group like this <s:Group layout="{new VerticalLayout()}"> </s:Group> but not sure how to specify the gap in this case. Couldn't spot something in the documentation to show if it's possible to include gap as a parameter when creating new VerticalLayout or what its position would be.

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  • customizing into a reusable component in flex

    - by Fresher4Flex
    need to make a reusable custom component from the existing code here. So that I can use this code to make this effect(view stack) to work in any direction. In the code it has user specified height and works from downside. I need to make this component customizable, something like user is able do it in any direction.I need it urgently. I appreciate your help. 1)main Application: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:sh="windowShade.*"> <sh:Shade id="i1" height="15" headerHeight="14" thisHeight="215" alwaysOnTop="false" y="{this.height - 14}"/> </mx:WindowedApplication> 2)Custom Comp: Shade.mxml <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="300" creationComplete="init()" verticalScrollPolicy="off" verticalGap="0" > <mx:Script> <![CDATA[ import mx.core.Container; import mx.core.Application; import mx.controls.Alert; import mx.effects.easing.*; import mx.binding.utils.BindingUtils; /** * Need host to adjust this object to Top */ public var alwaysOnTop:Boolean = false; /** * User can custom the height of this component */ public var thisHeight:int = 0; /** * User can custom the header height of this component */ [Bindable] public var headerHeight:int = 14; /** * The bindable value of this height */ [Bindable] public var tHeight:int = 0; /** * The bindable value of parent height */ [Bindable] public var pHeight:int = 0; /** * Initialize method */ private function init():void { if (this.thisHeight > 0 ) this.height = this.thisHeight; BindingUtils.bindProperty(this, "tHeight",this,"height" ); BindingUtils.bindProperty(this, "pHeight",this.parent,"height" ); } /** * Toggle button */ private function toggleBtn(e:MouseEvent):void { if (this.alwaysOnTop) { var container:Container = Application.application as Container; container.setChildIndex(this.parent, container.numChildren - 1 ); } if ( vs.selectedIndex == 0 ) panelOut.play(); else panelIn.play(); } ]]> </mx:Script> <mx:Move id="panelOut" target="{this}" yTo="{ pHeight - this.tHeight }" effectEnd="vs.selectedIndex = 1" duration="600" easingFunction="Back.easeOut"/> <mx:Move id="panelIn" target="{this}" yTo="{ this.pHeight - headerHeight }" effectEnd="vs.selectedIndex = 0" duration="600" easingFunction="Back.easeIn"/> <mx:VBox horizontalAlign="center" width="100%"> <mx:ViewStack id="vs" width="100%"> <mx:VBox horizontalAlign="center" > <mx:Label text="VBox 1"/> <mx:Image source="@Embed('/windowShade/add.png')" click="toggleBtn(event)"/> </mx:VBox> <mx:VBox horizontalAlign="center"> <mx:Label text="2nd VBox"/> <mx:Image source="@Embed('/windowShade/back.png')" click="toggleBtn(event)"/> </mx:VBox> </mx:ViewStack> </mx:VBox> <mx:VBox id="drawer" height="100%" width="100%" backgroundColor="#000000"> </mx:VBox> </mx:VBox>

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  • AS3IsoLib New IsoSprite

    - by KoopaTroopa
    I'm following a guide (http://www.jsparrowhawk.com/blog/?p=75) on how to use the As3IsoLib library. It seems his examples are a little erroneous at times. I'm at the part of creating a sprite, assigning it an image and then rendering. When I test my application I get my box and grid but not the sprite. var mySprite:IsoSprite; mySprite = new IsoSprite(); mySprite.setSize(40, 40, 0); mySprite.moveTo(120, 40, 0); scene.addChild(mySprite); var myImgLoader:Loader = new Loader(); var myImgURL:URLRequest = new URLRequest("http://www.jsparrowhawk.com/blog/wp-content/uploads/2011/10/as3isolib_styling_6b.jpg"); myImgLoader.load(myImgURL); myImgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadComplete); function imgLoadComplete(e:Event):void { var myImg:Bitmap = new Bitmap(e.target.content.bitmapData); mySprite.sprites = [myImg]; scene.render(); }

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  • How to translate such AS3 class into C#?

    - by Ole Jak
    So I try to create opensource C# project for slicing FLVs I began with translating of existing project called flvslicer Can any one please help me with translating one of their classes package org.bytearray.video.events { import flash.events.Event; import flash.utils.ByteArray; public final class MergedEvent extends Event { public var time:Number; public var stream:ByteArray; public static const COMPLETE:String = "mergeComplete"; public function MergedEvent(type:String, stream:ByteArray, duration:Number) { super(type, false, false); // base this.stream = stream; this.time = duration; } } }

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  • AS3: How can I require a method argument to implement multiple interfaces?

    - by Anders
    The argument to my method func() must implement the two unrelated interfaces IFoo and IBar. Is there a better way of doing this than declaring another interface only for this purpose that inherits from IFoo and IBar and using that interface as the argument type? public interface IFooBar implements IFoo, IBar { } public function func(arg:IFooBar):void { } I'm developing for Flash Player 9.

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  • AS2: How do I swapDepth of a Shape and a TextField?

    - by Alex Jordan
    AS2 this.createTextField("lbl_txt", this.getNextHighestDepth(), 70, 5, 150, 30) lbl_txt.autoSize = true; lbl_txt.text = "Hello"; var fmt:TextFormat = new TextFormat(); fmt.bold = true; fmt.color = 0x000000; fmt.underline = true; fmt.font = "Arial"; lbl_txt.setTextFormat(fmt); Timeline Layers action button_layer (button_layer is a animation on rollOver) arrow background Desired Result button_layer and action to be topmost layers and cursor to remain a pointer and not switch to text cursor on rollOver. action button_layer arrow lbl_txt (TextField created by AS) background

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  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

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  • Show all datatips for a single lineseries

    - by rchung77
    I'm trying to figure out if there is a way to show all datatips for a single lineseries in a Flex 3 linechart. This chart will have multiple lines and the functionality we're looking for is when a user hovers over a line, show all datatips associated with just that series. Any help would be appreciated. showAllDataTips will not work in this case as it will display all datatips on the chart. Thanks! Rich

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  • Find most right and left point of a horizontal circle in 3d Vector environment

    - by Olivier de Jonge
    I'm drawing a 3D pie chart that is rendered with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer? public class Vector3d { public var x:Number; public var y:Number; public var z:Number; //the angle that the 3D is viewed in tele or wide angle. public static var viewDist:Number = 700; function Vector3d(x:Number, y:Number, z:Number){ this.x = x; this.y = y; this.z = z; } public function project2DNew():Vector { var p:Number = getPerspective(); return new Vector(p * x, p * y); } public function getPerspective():Number{ return viewDist / (this.z + viewDist); } }

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  • GetBytes Issue in Loading External Flash

    - by henry
    I'm trying to debug a gallery section within a site of mine. Currently the section display a number of thumbnails which visitor select one to view. Once selected, the main flash loads in an external swf. To make the process smoother, I have a preloader for this process using normal getbytes codes. However for some reasons, the flash works fine in IE but not in Firefox or Chrome. In these browsers, as soon as you click the thumbnail, the preloader animated away to reveal the holder of the external swf. However as it is still loading, the holder is a blank area. Would appreciate if anyone can shed some light on why this is so.

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • Making Flex HTML Control UnSelectable

    - by Joshua
    I am displaying some HTML text in an Adobe AIR Application that I do not want the user to be able to cut and paste. How do I make the HTML control disallow highlighting of the HTML without disabling the ScrollBars. mouseChildren=false works but disables the scrollbars which is unacceptable. Right now I have: <mx:HTML location="http://dexter/preview.html" width="100%" height="100%" id="PreviewArea" x="0" y="0" tabEnabled="false" tabChildren="false" focusEnabled="false" focusRect="null"/> But it's not working properly either. I have also tried overlaying a disabled transparent text control over the top of the HTML component, but the user is still able to tab to the HTML and use the keyboard controls to copy the text to the clipboard. Any hints?

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  • AS3: resizing as a result of an eventListener

    - by Jaimie
    Hi everyone, I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things. The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first try. Any ideas how to fix this problem? ... menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick); ... public function onClick(mc:MouseEvent):void { menuItem4_mc.width = width * .65; menuItem4_mc.height = height * .7; //brings Ontario To the front of the stage setChildIndex(menuItem4_mc,numChildren - 1); menuItem4_mc.x= 670/2; menuItem4_mc.y= 480/2; ... } Thank you!

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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