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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • AS3 Dynamic Sprites/Movie Clips

    - by Marvy
    Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive. To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage. Im using flash builder and as3 and im looking just for pointing in the rigth direction, of course I apreciate any more elaborate though some head clearing is just as good. Thank you.

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  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

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  • AS3: How to simplify Action Script 3 Code ?!

    - by funny_pete
    Here's a example that I've to use when I want to create a button with mouse-over effect: this.buttonExample.buttonMode = true; this.buttonExample.useHandCursor = true; this.buttonExample.addEventListener(MouseEvent.CLICK,myaction); I'm new to AS3 - is there any way, to simplify this code like this: this.buttonExample.buttonMode = true;.useHandCursor = true;.addEventListener(MouseEvent.CLICK,myaction); why does it not works ?

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  • AS3: Removing EventListeners without knowing amount or names

    - by DevEight
    Hello! First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object). An example of such an EventListener would be: pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)}); What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well. Shorter version: How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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  • AS3 Accessing Variables of Parent Class From Child

    - by TheDarkIn1978
    i'm trying to assign a parent's variable from the parent's child //Parent public class Main extends Sprite { public var selectedSquare:Sprite; public function Main() { //inits and adds new Square child class to display list } ... ------- //Child public function dragSquare(evt:MouseEvent):void { Sprite(parent).selectedSquare = this; //evil doesn't work! parent.addChild(this); this.startDrag(); } i'm receiving this error, but i'm casting parent from displayObjectContainer to a Sprite so i have no idea why it's not working. 1119: Access of possibly undefined property selectedSquare through a reference with static type flash.display:Sprite.

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  • Animate and form rows, arrays, AS3

    - by VideoDnd
    Question How can I animate and form rows together? Explanation One 'for loop' is for animation, the other 'for loop' is for making rows. I want to understand how to use arrays and create a row of sprite animations. 'for loop' for animation //FRAMES ARRAY //THIS SETS UP MY ANIMATION FOR TIMER EVENT var frames:Array = [ new Frame1(), new Frame2(), new Frame3(), new Frame4(), new Frame5(), new Frame6(), new Frame7(), new Frame8(), new Frame9(), new Frame0(), ]; for each (var frame:Sprite in frames) { addChild(frame); } 'for loop' for rows //THIS MAKES A ROW OF DISPLAY OBJECTS var numberOfClips:Number = 11; var xStart:Number = 0; var yStart:Number = 0; var xVal:Number = xStart; var xOffset:Number = 2; for (var $:Number=0; $<numberOfClips; $++) { //DUDE ARRAY var dude:Array = frames; dude.y = yStart +11; dude.x = xVal +55; xVal = dude.x + dude.width + this.xOffset; } timer var timer:Timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); counter experiment My new class I'm working on loops through 10 different display objects that are numbers. For those following, I'm trying to make something like NumbersView.

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  • loaded image cannot be seen on the screen

    - by Oki
    I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen. Actually, sometimes images can be seen, but sometimes cannot be seen. Do I need to rerender some DisplayObject? Something similar...

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  • targeting sprites from a method in the document class - null object reference

    - by Freddyk
    Hi I am trying to code a flash app entirely in the document class. I am using GestureWorks with a touch screen. When a user essentially presses a button it calls a method that should hide a specific graphic but not the graphic they touched. Essentially I need a way to refer to a graphic on the screen using a method besides 'e.target'. //This code works because it can access 'e.target'. private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(e.target, "x", Strong.easeOut, 232, 970, 5, true); } //this code gives me a null object reference because I am using 'photo1Sprite' rather than 'e.target' private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(photo1Sprite, "x", Strong.easeOut, 232, 970, 5, true); } //photo1Sprite has already been programatically added to the screen as so: var photo1Sprite = new TouchSprite(); var photo1Loader=new Loader(); photo1Loader.load(new URLRequest("media/photos1/photo1.jpg")); photo1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaderComplete); photo1Sprite.x = 232; photo1Sprite.y = 538; photo1Sprite.scaleX = .3; photo1Sprite.scaleY = .3; photo1Sprite.blobContainerEnabled = true; photo1Sprite.addEventListener(TouchEvent.TOUCH_DOWN, startDrag_Press); photo1Sprite.addEventListener(TouchEvent.TOUCH_UP, stopDrag_Release); photo1Sprite.addChild(photo1Loader); addChild(photo1Sprite); So I can make photo1Sprite react if my method is attached to it directly using 'e.target' but not if I am trying to call it from a method that was called from another element on the screen.

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  • Flex bar chart with Two Y axis

    - by user345522
    I am trying to create a bar char in action 3 script. But for some reason I am getting 2 y-axis and no x axis. Can some one help spot the error. I have said "placement " bottom. The standalone code snippet is below. enter code here [Bindable] public var QUANTITY:ArrayCollection = new ArrayCollection([ {date:"22-Aug-05", quantity:1575.9}, {date:"23-Aug-05", quantity:1603.}, {date:"24-Aug-05", quantity:1507.1}, {date:"25-Aug-05", quantity:1568.8}, ]); private function getBarChartData(evt:MouseEvent):void{ var title:String = "ASDFZXCVB"; var pnlChart:Panel = new Panel(); pnlChart.title = title; pnlChart.height = 750; { var categoryAxisDate:CategoryAxis = new CategoryAxis(); categoryAxisDate.categoryField = "date"; var linearVolumeAxis:LinearAxis = new LinearAxis(); linearVolumeAxis.minimum = 1500; linearVolumeAxis.maximum = 1700; var colChart:ColumnChart = new ColumnChart(); colChart.showDataTips = true; { var horizontalAxisDateRenderer:AxisRenderer = new AxisRenderer(); horizontalAxisDateRenderer.axis = categoryAxisDate; horizontalAxisDateRenderer.placement = "bottom"; var quantityRenderer:AxisRenderer = new AxisRenderer(); quantityRenderer.axis = linearVolumeAxis; quantityRenderer.placement = "left"; colChart.horizontalAxisRenderers.push(horizontalAxisDateRenderer); colChart.verticalAxisRenderers.push(quantityRenderer); { var quantityColumnSeries:ColumnSeries = new ColumnSeries(); quantityColumnSeries.horizontalAxis = categoryAxisDate; quantityColumnSeries.yField="quantity"; quantityColumnSeries.displayName ="QUANTITY"; quantityColumnSeries.dataProvider = QUANTITY; quantityColumnSeries.verticalAxis = linearVolumeAxis; colChart.series.push(quantityColumnSeries); } } pnlChart.addChild(colChart); } canvasReportId.addChild(pnlChart); } ]] <mx:Button label="Submit" click="getBarChartData(event)" x="293" y="4"/> </mx:Canvas>

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  • Security sandbox violation when connecting to Socket from flex

    - by KensoDev
    Hi, I am using a Socket (not xmlSocket) connection between flex applications and the server pushing messages. Now, when I connect from the local machine to the server everything is working file and running, connection is succesful and I get data back and forth. When I upload the application (flex) to the server and run it from there, I get a security sandBox violation message. Note: 1. I do have a crossdomain file with * wildcard both on port and on domain. 2. I created a Securiy.allowDomain("*") as well. Another thing. I also created another listener on that same server, listening to connections for port 843 (default) and this service just waited for a connection send policy file to the client and that's it. That did not solve the problem as well... That's next? What should I do to fix the problem? Appreciate your help. Avi

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  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

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  • How can I stop Flash from changing indent when user Clicks on hyperlink in TextField?

    - by Paul Chernoch
    I have a TextField which I initialize by setting htmlText. The text has anchor tags (hyperlinks). When a user clicks on the hyperlink, the indentation of the second and subsequent lines in the paragraph changes. Why? How do I stop it? My html has an image at the beginning of the line, followed by the tag, followed by more text. To style the hyper links to look blue always and underlined when the mouse is over them, I do this: var css:StyleSheet = new StyleSheet(); css.parseCSS("a {color: #0000FF;} a:hover {text-decoration: underline;}"); stepText.styleSheet = css; stepText.htmlText = textToUse; stepText.visible = true; Here is a fragment of the html text (with newlines and exrta whitespace added to improve readability - originally it was one long line): <textformat indent="-37" blockindent="37" > <img src="media/interface/level-1-bullets/solid-circle.png" align="left" hspace="8" vspace="1"/> American Dental Association. (n.d.). <i>Cleaning your teeth and gums (oral hygiene)</i>. Retrieved 11/24/08, from <a href="http://www.ada.org/public/topics/cleaning_faq.asp" target="_blank">http://www.ada.org/public/topics/cleaning_faq.asp </a> </textformat> <br/> As it turns out, the text field is of a width such that it wraps and the second line starts with "Retrieved 11/24/08". Clicking on the hyper link causes this particular line to be indented. Subsequent paragraphs are not affected. ASIDE: The image is a list bullet about 37 pixels wide. (I used images instead of li tags because Flash does not allow nested lists, so I faked it using a series of images with varying amounts of whitespace to simulate three levels of indentation.) IDEA: I was thinking of changing all hyperlinks to use "event:" as the URL protocol, which causes a TextEvent.LINK event to be triggered instead of following the link. Then I would have to open the browser in a second call. I could use this event handler to set the html text to itself, which might clear the problem. (When I switch pages in my application and then come back to the page, everything is OKAY again.) PROBLEM: If I use the "event:" protocol and user tries the right-mouse button click, they will get an error, or so I am told. (See http://www.blog.lessrain.com/as3-texteventlink-and-contextmenu-incompatibilities/ ) I do not like this trade-off.

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  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

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  • AS3 How to center MC + change background color?

    - by Jennifer Heidelberg
    Hello everyone, I am quite new to AS3 and I have never worked with classes, so I am encountering a couple of problems. I'd like to center a movieclip, have it so that it doesn't scale. And then I'd like to add a background color that stays there no matter how I scale the browser. Can someone please explain me this in babysteps? Since I don't know how to implement a class and make it work with my fla. Thank you so much! J.

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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  • save downloaded file automatically in directory using AIR

    - by rie
    i'm newbie, so please help me... package com.func { public class Downloader { import flash.net.FileReference; import flash.net.URLRequest; private var req:URLRequest = new URLRequest(); private var fr:FileReference = new FileReference(); public function Downloader(){ } public function download():void{ req.url = "http://www.yourdomain.com/example.txt"; fr.download(req); } } } how to save downloaded file automatically in file system directory (ex: applicationDirectory as default), without open browse dialog to save the file. thaks....

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  • interactive (adding listeners to) DAE model in flex + papervision

    - by G. Matthieu
    I have a DAE model that is parsed into several parts. I am able to deal with them separately, such as changing their material or colour but I am having problems adding click or hover listeners over the children. For example, lets say I have a model of a kitty where each facial feature is a child. I want to be able to hover or click the features and have a window pop up explaining the feature. I've tried parsing the model and adding listeners but it doesn't seem to work. Thanks in advance! L

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  • How to get a physics engine like Nape working?

    - by Glacius
    Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: http://code.google.com/p/nape/ I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck. My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this: import flash.Boot; // these 2 lines are as described in the tutorial new Boot(); var demo = new Main(); // these 2 are me guessing what I'm supposed to do addChild(demo); Well, it seems the source code is not even being recognized by flash as a valid class file. I tried editing it, but even if I get it recognized (give a package name and add curly brackets) but I still get a bunch of errors. Is it psuedo code or something? What is going on? My goal: I can imagine I'm going about this the wrong way. So let me explain what I'm trying to achieve. I basically want to learn how to use the engine by starting from a simple basic example that I can edit and mess around with. If I can't even get a working example then I'm unable to learn anything. Preferably I don't want to start using something like FlashDevelop (as I'd have to learn how to use the program) but if it can't be helped then I can give it a try. Thank you.

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  • Timer vs setTimeout

    - by Christophe Herreman
    The docs for flash.utils.setTimeout() state: Instead of using this method, consider creating a Timer object, with the specified interval, using 1 as the repeatCount parameter (which sets the timer to run only once). Does anyone know if there is a (significant) advantage in doing so? Using setTimeout is a lot easier when you only need to delay 1 call.

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  • Stopping some sounds from dynamic classes, and exlude some others.

    - by Hwang
    The sound I wanted to stop or play are separates into background music and button sound effect. I know you could use SoundMixer.stopAll() to stop all sound, and some how exclude the bg music, IF everything is written in the same class. But what if the sounds are called from others dynamic classes? How could I target them and exclude the bg Music?

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