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  • Do I need to syncronize thread access to an int

    - by Martin Harris
    I've just written a method that is called by multiple threads simultaneously and I need to keep track of when all the threads have completed, the code uses this pattern: private void RunReport() { _reportsRunning++; try { //code to run the report } finally { _reportsRunning--; } } This is the only place within the code that _reportsRunning's value is changed, and the method takes about a second to run. Occasionally when I have more than six or so threads running reports together the final result for _reportsRunning can get down to -1, if I wrap the calls to _runningReports++ and _runningReports-- in a lock then the behaviour appears to be correct and consistant. So, to the question: When I was learning multithreading in C++ I was taught that you didn't need to synchronize calls to increment and decrement operations because they were always one assembly instruction and therefore it was impossible for the thread to be switched out mid-call. Was I taught correctly, and if so how come that doesn't hold true for C#?

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  • strcat() won't exit

    - by Tristan Sebens
    I'm trying to implement a very basic server in C, one part of which is constructing HTTP headers. To do this I have written a class called header_builder, which basically constructs the headers for me. One of the most basic methods of this class is append_header_line, shown below: void append_header_line( const char *line, char *hdr ) { printf("Adding header line\n"); strcat( hdr, line ); printf("Line added. Adding ending.\n"); strcat( hdr, "\r\n" ); printf("Success\n"); } All it's supposed to do is tack the "line" parameter onto the end of the "hdr" parameter, and then add "\r\n" to the end of it all. The problem is that the first strcat call never exits. When I run this code, all it does is say: Adding header line Which means that the following lines never execute, and I can't figure out why. Any thoughts?

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  • How to trace a function array argument in DTrace

    - by uejio
    I still use dtrace just about every day in my job and found that I had to print an argument to a function which was an array of strings.  The array was variable length up to about 10 items.  I'm not sure if the is the right way to do it, but it seems to work and is not too painful if the array size is small.Here's an example.  Suppose in your application, you have the following function, where n is number of item in the array s.void arraytest(int n, char **s){    /* Loop thru s[0] to s[n-1] */}How do you use DTrace to print out the values of s[i] or of s[0] to s[n-1]?  DTrace does not have if-then blocks or for loops, so you can't do something like:    for i=0; i<arg0; i++        trace arg1[i]; It turns out that you can use probe ordering as a kind of iterator. Probes with the same name will fire in the order that they appear in the script, so I can save the value of "n" in the first probe and then use it as part of the predicate of the next probe to determine if the other probe should fire or not.  So the first probe for tracing the arraytest function is:pid$target::arraytest:entry{    self->n = arg0;}Then, if I want to print out the first few items of the array, I first check the value of n.  If it's greater than the index that I want to print out, then I can print that index.  For example, if I want to print out the 3rd element of the array, I would do something like:pid$target::arraytest:entry/self->n > 2/{    printf("%s",stringof(arg1 + 2 * sizeof(pointer)));}Actually, that doesn't quite work because arg1 is a pointer to an array of pointers and needs to be copied twice from the user process space to the kernel space (which is where dtrace is). Also, the sizeof(char *) is 8, but for some reason, I have to use 4 which is the sizeof(uint32_t). (I still don't know how that works.)  So, the script that prints the 3rd element of the array should look like:pid$target::arraytest:entry{    /* first, save the size of the array so that we don't get            invalid address errors when indexing arg1+n. */    self->n = arg0;}pid$target::arraytest:entry/self->n > 2/{    /* print the 3rd element (index = 2) of the second arg. */    i = 2;    size = 4;    self->a_t = copyin(arg1+size*i,size);    printf("%s: a[%d]=%s",probefunc,i,copyinstr(*(uint32_t *)self->a_t));}If your array is large, then it's quite painful since you have to write one probe for every array index.  For example, here's the full script for printing the first 5 elements of the array:#!/usr/sbin/dtrace -spid$target::arraytest:entry{        /* first, save the size of the array so that we don't get           invalid address errors when indexing arg1+n. */        self->n = arg0;}pid$target::arraytest:entry/self->n > 0/{        i = 0;        size = sizeof(uint32_t);        self->a_t = copyin(arg1+size*i,size);        printf("%s: a[%d]=%s",probefunc,i,copyinstr(*(uint32_t *)self->a_t));}pid$target::arraytest:entry/self->n > 1/{        i = 1;        size = sizeof(uint32_t);        self->a_t = copyin(arg1+size*i,size);        printf("%s: a[%d]=%s",probefunc,i,copyinstr(*(uint32_t *)self->a_t));}pid$target::arraytest:entry/self->n > 2/{        i = 2;        size = sizeof(uint32_t);        self->a_t = copyin(arg1+size*i,size);        printf("%s: a[%d]=%s",probefunc,i,copyinstr(*(uint32_t *)self->a_t));}pid$target::arraytest:entry/self->n > 3/{        i = 3;        size = sizeof(uint32_t);        self->a_t = copyin(arg1+size*i,size);        printf("%s: a[%d]=%s",probefunc,i,copyinstr(*(uint32_t *)self->a_t));}pid$target::arraytest:entry/self->n > 4/{        i = 4;        size = sizeof(uint32_t);        self->a_t = copyin(arg1+size*i,size);        printf("%s: a[%d]=%s",probefunc,i,copyinstr(*(uint32_t *)self->a_t));} If the array is large, then your script will also have to be very long to print out all values of the array.

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  • getting usb com port

    - by I__
    i have this function: private string GetUSBComPort() { string[] sPorts = SerialPort.GetPortNames(); foreach (string port in sPorts) { if (port != "COM1" && port != "COM4") { return port; } } return null; } this function is being called from form load: private void Form1_Load(object sender, EventArgs e) { serialPort1 = new SerialPort(GetUSBComPort()); if (serialPort1.IsOpen) { serialPort1.Close(); } serialPort1.Open(); //ThreadStart myThreadDelegate = new ThreadStart(ReceiveAndOutput); //Thread myThread = new Thread(myThreadDelegate); //myThread.Start(); this.serialPort1.DataReceived += new SerialDataReceivedEventHandler(sp_DataReceived); } the function is unfortunately returning null how do i get the com port to which my phone is attached to via USB?

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  • How to see "anti if" movement and its gaol?

    - by Vijay Shanker
    I have a developer for last 3 years, have been using if-else or if-else if statements a lot in my programing habit. And today, I found This link. One obvious sample i put here public void doSomthing(String target, String object){ //validate requests if(target != null && target.trim().length() < 1){ //invalid request; } //further logic } Now, I have seen this sort of check all over the places, libraries. So, I wanted to have a discussion about the worthiness of such a movement. Please let me know your views.

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  • __FILE__ In .h what does it resolve to

    - by Pablitorun
    Is there a specification on how the FILE macro will be expanded if it is in a .h? So if I #define MYFILE __FILE__ in foo.h and foo.c #includes "foo.h" void main(){ printf("%s",MYFILE); .... does this output foo.h or foo.c? (Yes I realize this is a stupid example) Sorry for what should be a simple question. The documentation on the web seems conflicting. For what it is worth VS2008 comes back as foo.c which is what I would expect....I think. I am just trying to confirm if this is defined behavior.

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  • Function argument treated as undeclared

    - by Mikulas Dite
    I've prepared this simple example which is not working for me #include <stdio.h> #include <stdlib.h> FILE *fp; char filename[] = "damy.txt"; void echo (char[] text) { fp = fopen(filename, "a"); fwrite(text, 1, strlen(text), fp); fclose(fp); printf(text); } int main () { echo("foo bar"); return 0; } It's supposed to write both to command window and to file. However, this gives compilation error - the text used in echo() is not declared. Does c need another declaration of the variable?

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  • updated validation example for web api

    - by MonkeyBonkey
    I tried the validation example code for web api on the latest mvc 4 download and I'm getting some errors. Does anyone have an updated example of the ValidationActionFilter class. Here's the original code public class ValidationActionFilter : ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext context) { var modelState = context.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } context.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } I'm getting an error on HttpResponseMessage The non-generic type 'System.Net.Http.HttpResponseMessage' cannot be used with type arguments Also it looks like I need to add a Json reference, but should I be using JSON.net instead? An example of this using Json.net?

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  • Objective-C : Changing "self" value inside self

    - by Oliver
    Hello, I have a category on NSDate, and I want to implement some functions to manipulate the date, like : NSDate *thedate = [NSDate date]; [thedate setToMidnight]; so I have a function in NSDate like : -(void)setToMidnight { some code with calendars and comps self = theNewDate; } This works inside the function, but outside this member function, thedate has not changed. I understand this malfunction because I've been told that self is just a local variable created inside the member function. So, how can I make this work ? Of course, I could have written : thedate = [thedate dateAsMidnightDate] or thedate = [NSDate dateAtMidnightFromDate:thedate] but I feel it has more sense inside the instance class, as I don't want to change the date but just adjust some values of the previously created one. Can you help me to achieve this ?

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  • Problem In Event Receivers in sharePoint?

    - by JanardhanReddy
    Hi all, iam creating folders in document library from third party app.once the folder is created iam changing the metadata fileds in the documetn libary by using event receivers. so i wrote code in itemadded event to set the metadata vlaues of created folder public override void ItemAdded(SPItemEventProperties properties) { DataSet strDs = new DataSet(); try { DisableEventFiring(); SPListItem item = properties.ListItem; strName = item["Name"].ToString(); EnableEventFiring(); } } but iam getting null value in properties.ListItem. so please tell me how we can get the current item values in properties.ListItem. thanks in advance.

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  • Java: global values inside a class?

    - by HH
    I want less methods. I want a common global TestClass from which I could use any of its value inside the class. import java.util.*; import java.io.*; public class TestClass { TestClass(String hello){ String hallo = hello; String halloSecond = "Saluto!"; } public static void main(String[] args) { TestClass test = new TestClass("Tjena!"); System.out.println("I want "Tjena!": " + test.hallo); TestClass testSecond = new TestClass("1"); System.out.println("I want Saluto!:" + test.halloSecond); System.out.println("I want Saluto!:" + testSecond.halloSecond); } }

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  • C# Constructor Problem When Using Generics

    - by Jimbo
    Please see an example of my code below: public class ScrollableCheckboxList { public List<ScrollableCheckboxItem> listitems; public void ScrollableCheckboxList<TModel>(IEnumerable<TModel> items, string valueField, string textField, string titleField) where TModel : class { listitems = new List<ScrollableCheckboxItem>(); foreach (TModel item in items) { Type t = typeof(TModel); PropertyInfo[] props = new [] { t.GetProperty(textField), t.GetProperty(valueField), t.GetProperty(titleField) }; listitems.Add(new ScrollableCheckboxItem { text = props[0].GetValue(item, null).ToString(), value = props[1].GetValue(item, null).ToString(), title = props[2].GetValue(item, null).ToString() }); } } } The code produces the following error: 'ScrollableCheckboxList': member names cannot be the same as their enclosing type This clearly means that there is a method in the class that has the same name as the class, but usually insinuates that the method is trying to return something (which is not allowed) In my case, all I have done is declare a constructor - why would this be a problem?

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • C: Reading file with a starting point

    - by Shinka
    A simple question but I can't find the answer in my book. I want to read a binary file to seed a random number generator, but I don't want to seed my generator with the same seed each time I call the function, so I will need to keep a variable for my position in the file (not a problem) and I would need to know how to read a file starting a specific point in the file (no idea how). The code: void rng_init(RNG* rng) { // ... FILE *input = fopen("random.bin", "rb"); unsigned int seed[32]; fread(seed, sizeof(unsigned int), 32, input); // seed 'rng'... fclose(input); }

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  • Simple Java Sound Applet won't work!!! ARG!!!

    - by William
    import java.applet.*; /** * SoundApplet.java - a simple applet that plays the "gong.au" sound file. */ public class AppletGame extends Applet { public void init() { super.init(); resize(0,0); AudioClip gong = getAudioClip(getDocumentBase(), "test0.au"); gong.play(); } } In Eclipse applet viewer it loads and doesn't play sound. In html it doesn't load and says start not initalized. I've tried calling it outside of init, and all that someone help me!!!

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  • FLEX: why the event is only listened by the dispatcher component ?

    - by Patrick
    hi, I've a parent (Canvas) with many children (LinkButtons) The linkButtons trigger an event to communicate between them: dispatchEvent(new SameBookmarkEvent("SameBookmarkEvent", bookmark.name)); and all linkButtons have a listener this.addEventListener("SameBookmarkEvent", highlightMe); ... private function highlightMe(e:SameBookmarkEvent):void { //do something } Now, the issue is that the event is only listened by the dispatcher child. In other words, only the child triggering the event, is receiving it. I was wondering what's wrong with it, and if I should add a listener to the parent (Canvas)... I basically need the children (LinkButton) communicate between them

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  • Application crashes when popViewControllerAnimated is called while scrolling

    - by Aldrich
    In one screen I have a custom toolbar with a "close" button in it, and a UIScrollView. In the screen that preceded this one I had pushed the current screen into the navigation stack. I had also disabled the navigation toolbar for a larger display area and so the close button would instead be used to call: - (void)doClose { [self.navigationController popViewControllerAnimated:YES]; } Now here's the problem: the application crashes when the close button is pressed, while the UIScrollView is moving. Here's the debugger stack trace: 0 __forwarding__ 1 __forwarding_prep_0___ 2 -[UIToolbarButton setHighlighted:] 3 -[UIControl(Static) _unhighlight] 4 __NSFireDelayedPerform ... and I do have the following line in the debugger console: *** -[CALayer setOpacity:]: message sent to deallocated instance 0x718d250 (sometimes setOpacity would be setNeedsDisplay or something related) There won't be any crashes while the scrollview is at rest. What is happening?

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  • Is this valid Java code?

    - by Eric
    I'm using Eclipse, and it is perfectly happy with the following code: public interface MessageType { public static final byte KICK = 0x01; public static final byte US_PING = 0x02; public static final byte GOAL_POS = 0x04; public static final byte SHUTDOWN = 0x08; public static final byte[] MESSAGES = new byte[] { KICK, US_PING, GOAL_POS, SHUTDOWN }; } public class MessageTest implements MessageType { public static void main(String[] args) { int b = MessageType.MESSAGES.length; //Not happy } } However, the platform that I'm running it on crashes at the line marked above. By crash, think an equivalent of a BSOD. Is there anything wrong with my code, or do I need to pursue the developers of the Java VM for my platform?

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  • JQuery Active Refresh Not Working After Server-Side Redirect

    - by Ömer Faruk AK
    I have a page which is refreshing actively every 5 second. But when i click a button from the page which is redirect to itself at server-side and then it's not refreshing. What can i do? JQuery Code; <script type="text/javascript" charset="${_response_encoding}"> // Reload the whole messages panel var refresh = function() { $('#thread').load('@{room()} #thread', function() { $('#thread').trigger('create'); }); } var create = function(){ $('#thread').trigger('create'); } // Call refresh every 5 seconds $(document).ready(setInterval(refresh, 5000)); </script> Server-Side Code; public static void served(Long servingID) { Serving serv = Serving.findById(servingID); serv.isServed = true; serv.save(); index(); }

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  • Controling the visibility of a Bitmap in .NET

    - by ET
    Hi everyone, I am trying to create this simple application in c#: when the user double clicks on specific location in the form, a little circle will be drawn. By one click, if the current location is marked by a circle - the circle will be removed. I am trying to do this by simply register the MouseDoubleClick and MouseClick events, and to draw the circle from a .bmp file the following way: private void MouseDoubleClick (object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Bitmap myImage = (Bitmap)Bitmap.FromFile("Circle.bmp"); g.DrawImage(myImage, e.X, e.Y); } My problem is that I dont know how to make the circle unvisible when the user clicks its location: I know how to check if the selected location contains a circle (by managing a list of all the locations containig circles...), but I dont know how exactly to delete it. Another question: should I call the method this.CreateGraphics() everytime the user double-clicks a location, as I wrote in my code snippet, or should I call it once on initialization?

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  • How send sms 2automatically 2 a paricular no: only?

    - by royalcasanova
    import net.rim.device.api.io.; import net.rim.device.api.system.; import javax.microedition.io.; import java.util.; import java.io.*; public class SendSms extends Application { private static final int MAX_PHONE_NUMBER_LENGTH = 32; private String addr = "15191112222"; private String msg = "This is a test message."; private DatagramConnection _dc = null; private static String _openString = "sms://"; public static void main(String[] args) { new SendSms().enterEventDispatcher(); } public SendSms() { try { _dc = (DatagramConnection)Connector.open(_openString); byte[] data = msg.getBytes(); Datagram d = _dc.newDatagram(_dc.getMaximumLength()); d.setAddress("//" + addr); _dc.send(d); } catch ( IOException e) {} System.exit(0); } }

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  • C# - opening process and changig window position

    - by bartq
    I want to open from c# an application (standalone flashplayer) and set it position to (0,0) on the screen. How can I do this? So far I've managed to open flashplayer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace swflauncher { class Program { static void Main(string[] args) { Process flash = new Process(); flash.StartInfo.WindowStyle = ProcessWindowStyle.Normal; flash.StartInfo.FileName = "D:\\development\\flex4\\runtimes\\player\\10\\win\\FlashPlayer.exe"; flash.Start(); } } }

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  • Java-Recursion: When does statements after a recursive method call executes

    - by Ruru Morlano
    When are statements after the method call itself going to execute? private void inorderHelper(TreeNode node) { if ( node==null ) return; inorderHelper(node.leftNode); System.out.printf("%d", node.data); inorderHelper(node.rigthNode); } All I can see is that the line of codes inorderHelper(node.leftNode) will continue to iterate until node == null and the method terminates immediately before node.data is printed. I think that I didn't get well recursion but all examples I can find doesn't have statements after the recursive call. All I want to know is when are statements like System.out.printf("%d",node.data) going to execute before the method return?

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  • C#, Generic Lists and Inheritance

    - by Andy
    I have a class called Foo that defines a list of objects of type A: class Foo { List<A> Items = new List<A>(); } I have a class called Bar that can save and load lists of objects of type B: class Bar { void Save(List<B> ComplexItems); List<B> Load(); } B is a child of A. Foo, Bar, A and B are in a library and the user can create children of any of the classes. What I would like to do is something like the following: Foo MyFoo = new Foo(); Bar MyBar = new Bar(); MyFoo.Items = MyBar.Load(); MyBar.Save(MyFoo.Items); Obviously this won't work. Is there a clever way to do this that avoids creating intermediate lists? thanks, Andy

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  • Why a new instance uses logger from old instances?

    - by Roman
    I generate 2 instances in this way: gameManager manager1 = new CTManager(owner,players1,"en"); manager1.start(); gameManager manager2 = new CTManager(owner,players2,"en"); manager2.start(); The start() method of the gameManager looks like that: void start() { game.start(); } When I create the game instance I create a loger: log = Logger.getLogger("TestLog"); (log is a public field of the class in which the game belongs). In the game.start() I run many processes and give them a reference to the corresponding log. So, I expect that manager1 and manager2 will write to different files. But manager2 writes to its own file and to the log file of the manager1. Why can it happen?

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