Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 687/952 | < Previous Page | 683 684 685 686 687 688 689 690 691 692 693 694  | Next Page >

  • terminated value of Eclipse

    - by helloWorld
    I have some function: void addNormalLine(int id, LineNumber number, Rate smsRate, Rate callRate) { list<Account>::iterator iAccounts; findAccount(iAccounts, id); if(iAccounts == listOfAccounts.end()){ throw "AccountDoesNotExist"; } if(lineExists(number)){ throw "LineExists"; } else{ iAccounts->increaseNumLines(); shared_ptr<Line> currentLine(new Line(id, number, smsRate, callRate)); //here I have some problems listOfLines.push_back(currentLine); //without these two rows it works, but didn't add lines to my list } } Account, Rate, LineNumber - some classes but It always add only one or two numbers, if I add 3 it always terminates and and I recieve terminated, exit value: 3, I tried google it, but didn't find, what is than supposed to mean, thanks in advance

    Read the article

  • Java Custom exception throw behaves differently between different Projects

    - by Pablo
    I am attempting to call the following in my code: public void checkParticleLightRestriction(Particle parent) throws LightException { if ( parent == null ) { throw new LightException("quantum-particle-restrict.23", this); } In one Project the exception is thrown and the effect is similar to calling "return" whereby I am returned back to the point immediately succeeding where this method was called. However in another Project I get thrown completed out of the current package and to a point way prior to the point preceeding this method. It likes instead of being kicked out of a bar I am being deported all the way out of the country. My option are the wrap the throw in a try / catch but I am wondering why this difference in behaviour beween the 2 projects ?

    Read the article

  • Not found in protocol

    - by Alex
    I've subclassed MKAnnotation so that i can assign objects to annotations and then assign this object to a view controller like so: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { PlaceDetailView *detailView = [[PlaceDetailView alloc] initWithStyle:UITableViewStyleGrouped]; detailView.place = [view.annotation place]; [self.navigationController pushViewController:detailView animated:YES]; [detailView release]; } This is working great but i'm having the following issues: If i try and access the place getter method like so view.annotation.place i recieve an error: Accessing unknown place getter method If i acces the place getter method like so [view.annotation place] i receive a warning: place not found in protocol From my understanding this is because the place object is not defined in the MKAnnotation protocol, although i'm aware of this i'm not sure how to tell the complier that place does exist and it's not calling it blind.

    Read the article

  • Lifetime of implicitly casted temporaries

    - by Answeror
    I have seen this question. It seems that regardless of the cast, the temporary object(s) will "survive" until the fullexpression evaluated. But in the following scenario: void foo(boost::tuple<const double&> n) { printf("%lf\n", n.get<0>()); } int main() { foo(boost::tuple<const double&>(2));//#1 foo(boost::make_tuple(2));//#2 return 0; } 1 run well, but 2 do not. And MSVC gave me a warning about 2: "reference member is initialized to a temporary that doesn't persist after the constructor exits" Now I am wondering why they both make a temporary "double" object and pass it to boost::tuple<const double&> and only 2 failed.

    Read the article

  • How to send KeyEvents trough an input method service to a Dialog, or a Spinner menu?

    - by shutdown11
    I'm trying to implement an input method service that receives intents sent by a remote client, and in response to those sends an appropriate KeyEvent. I'm using in the input method service this method private void keyDownUp(int keyEventCode) { getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_DOWN, keyEventCode)); getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_UP, keyEventCode)); } to send KeyEvents as in the Simple Sofykeyboard Sample, and it works in the home, in Activities... but it doesn't works when a Dialog or the menu of a Spinner is in foreground. The events is sent to the parent activity behind the Dialog. Is there any way to send keys and control the device like using the hardware keys from an input method?

    Read the article

  • How can I make this code more generic

    - by Greg
    Hi How could I make this code more generic in the sense that the Dictionary key could be a different type, depending on what the user of the library wanted to implement? For example someone might what to use the extension methods/interfaces in a case where there "unique key" so to speak for Node is actually an "int" not a "string" for example. public interface ITopology { Dictionary<string, INode> Nodes { get; set; } } public static class TopologyExtns { public static void AddNode(this ITopology topIf, INode node) { topIf.Nodes.Add(node.Name, node); } public static INode FindNode(this ITopology topIf, string searchStr) { return topIf.Nodes[searchStr]; } } public class TopologyImp : ITopology { public Dictionary<string, INode> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<string, INode>(); } }

    Read the article

  • ListView created programmatically - emptyView doesn't show

    - by Yorick
    I've created custom ListView programmatically, and set view to show when ListAdapter is empty but nothing shows on the screen in that case, what can be wrong? public PlayerList(Context context, Activity activity) { super(context); mParent = activity; setOnItemClickListener( new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { ... } }; List<PlayerInfo> players; players = getPlayerList(); // here size of players == 0 setAdapter(new PlayersAdapter(this.getContext(), R.id.player_name, players)); LayoutInflater vi = (LayoutInflater)mParent.getSystemService(Context.LAYOUT_INFLATER_SERVICE); emptyView = vi.inflate(R.layout.empty_view, null); // emptyView is View, and member of PlayerList this.setEmptyView(emptyView); }

    Read the article

  • how to call context menu

    - by gdonald
    I open my context menu like this: private OnClickListener optionsClickListener = new OnClickListener() { public void onClick( View v ) { registerForContextMenu( v ); openContextMenu( v ); } }; How can I call registerForContextMenu( v ); openContextMenu( v ); from inside my regular menu handler here: public boolean onOptionsItemSelected( MenuItem item ) { switch( item.getItemId() ) { case OPTIONS: registerForContextMenu( v ); openContextMenu( v ); return true; where I have no View to pass?

    Read the article

  • How do you detect an area that can be filled in in a bitmap in ActionScript 3?

    - by 1.21 gigawatts
    I am having a tough time figuring this out. I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Any help would be tremendously appreciated! Posting Flex 4 code for review: <fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void { myImage.imageDisplay.bitmapData.floodFill(event.localX,event.localY,0xFFFFFF); } ]]> </fx:Script> <s:Image id="myImage" click="myImage_clickHandler(event)" source="/images/square.gif"/>

    Read the article

  • textview.selectedRange.location in UITextview show 2147483647

    - by Risma
    hi i have a textview and i want to get the selectedRange.location value from that textview. in the first time when the keyboard appear, the location value always show an integer point such as 110, or others. But if i dissappear the keyboard and then appear the keyboard again, the location value always show 2147483647. What is this 2147483647 mean and how to get the real location value? This is my code in the keyboard will appear method : -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; [UIView commitAnimations]; NSRange selectedRange = textview.selectedRange; NSLog(@"selected Range location : %f", selectedRange.location); }

    Read the article

  • c++ inheritance

    - by Meloun
    Hi, i am trouble with this.. Is there some solution or i have to keep exactly class types? //header file Class Car { public: Car(); virtual ~Car(); }; class Bmw:Car { public: Bmw(); virtual ~Bmw(); }; void Start(Car& mycar) {}; //cpp file Car::Car(){} Car::~Car() {} Bmw::Bmw() :Car::Car(){} Bmw::~Bmw() {} int main() { Car myCar; Bmw myBmw; Start(myCar); //works Start(myBmw); //!! doesnt work return 0; }

    Read the article

  • Quick-sort doesn't work with middle pivot element

    - by Bobby
    I am trying to sort an array of elements using quick-sort algorithm.But I am not sure where am I going wrong.I choose the middle element as pivot every time and then I am checking the conditions.Here is my code below. void quicksort(int *temp,int p,int r) { if(r>p+1) { int mid=(p+r)/2; int piv=temp[mid]; int left=p+1; int right=r; while(left < right) { if(temp[left]<=piv) left++; else swap(&temp[left],&temp[--right]); } swap(&temp[--left],&temp[p]); quicksort(temp,p,left); quicksort(temp,right,r); } }

    Read the article

  • Fragment savedInstanceState is always null (Android support lib)

    - by Evgeny Egorov
    I wrote a simple test project, but I cant understand why I always receive savedInstanceState = null in lifecycle methods onCreate, onCreateView and onActivityCreated. I change the screen orientation, see the log, but state not saved. Tell me please where is my mistake. Thanks. The code of fragment class is: public class TestFragment extends Fragment { private String state = "1"; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { if (savedInstanceState != null) { //never works state = savedInstanceState.getString("state"); } //always prints 1 Toast.makeText(getActivity(), state, Toast.LENGTH_SHORT).show(); return inflater.inflate(R.layout.fragment_layout, container, false); } @Override public void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("state", "2"); Log.e("", "saved 2"); } }

    Read the article

  • Inability to detect the Output from inside a SSIS script component

    - by Danaja
    In the script of the script components the Output buffer is not being detected as an existing component. I am trying to use the following piece of code Output0Buffer.AddRow(); within the public override void Input0_ProcessInputRow(Input0Buffer Row) method. I know it should be available within this method because at the moment I am copying and using a component from a previous project that has this code and it works. but when I create a new component and put the same code in it doesn't Can any one explain why this is happening?

    Read the article

  • How to increment a value using a C-Preprocessor?

    - by mystify
    Example: I try to do this: static NSInteger stepNum = 1; #define METHODNAME(i) -(void)step##i #define STEP METHODNAME(stepNum++) @implementation Test STEP { // do stuff... [self nextFrame:@selector(step2) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step3) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step4) afterDelay:1]; } // ... When building, Xcode complains that it can't increment stepNum. This seems logical to me, because at this time the code is not "alive" and this pre-processing substitution stuff happens before actually compiling the source code. Is there another way I could have an variable be incremented on every usage of STEP macro, the easy way?

    Read the article

  • Why are Java primitive types' modifiers `public`, `abstract`, & `final`?

    - by oconnor0
    In the process of doing some reflection on Java types, I came across an oddity that I do not understand. Inspecting int for its modifiers returns public, abstract, and final. I understand public and final, but the presence of abstract on a primitive type is non-obvious to me. Why is this the case? Edit: I am not reflecting on Integer but on int: import java.lang.reflect.Modifier; public class IntegerReflection { public static void main(final String[] args) { System.out.println(String.format("int.class == Integer.class -> %b", int.class == Integer.class)); System.out.println(String.format("int.class modifiers: %s", Modifier.toString(int.class.getModifiers()))); System.out.println(String.format("Integer.class modifiers: %s", Modifier.toString(Integer.class.getModifiers()))); } } The output when run: int.class == Integer.class -> false int.class modifiers: public abstract final Integer.class modifiers: public final

    Read the article

  • How to extract object reference from property access lamda

    - by Jim C
    Here's a follow-up question to http://stackoverflow.com/questions/2820660/get-name-of-property-as-a-string. Given a method Foo (error checking omitted for brevity): // Example usage: Foo(() => SomeClass.SomeProperty) // Example usage: Foo(() => someObject.SomeProperty) void Foo(Expression<Func<T>> propertyLambda) { var me = propertyLambda.Body as MemberExpression; var pi = me.Member as PropertyInfo; bool propertyIsStatic = pi.GetGetMethod().IsStatic; object owner = propertyIsStatic ? me.Member.DeclaringType : ???; ... // Execute property access object value = pi.GetValue(owner, null); } I've got the static property case working but don't know how to get a reference to someObject in the instance property case. Thanks in advance.

    Read the article

  • C# - Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new { _t = new T(); private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

    Read the article

  • EXC_BAD_ACCESS from AudioBuffer

    - by jfalexvijay
    I am trying to do the record using AudioUnit for iPhone app. Changes: (start) I have added the following code bufferList = (AudioBufferList *)malloc(sizeof(AudioBuffer)); bufferList-mNumberBuffers = 1; bufferList-mBuffers[0].mNumberChannels = 2; bufferList-mBuffers[0].mDataByteSize = 1024; bufferList-mBuffers[0].mData = calloc(256, sizeof(uint32_t)); Changes: (end) static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { OSStatus status; status = AudioUnitRender(appdelegate-audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, appdelegate-bufferList); if(status != 0) NSLog(@"AudioUnitRender status is %d", status); SInt16* samples = (SInt16*)(ioData-mBuffers[0].mData); ..... } fixed: (I am getting OSStatus -50 error code)- Because I didn't initialize the bufferList. I am EXC_BAD_ACCESS from AudioBuffer (ioData-mBuffers[0].mData). I am not sure with this error. Please help me to resolve it.

    Read the article

  • how free of memory happen in this case???

    - by Riyaz
    #include <stdio.h> void func(int arr[],int xNumOfElem) { int j; for(j=0; j<xNumOfElem; j++) { arr[j] = j + arr[j]; printf("%d\t",arr[j]); } printf("\n"); } int main() { int *a,k; a = (int*) malloc(sizeof(int)*10); for(k = 0; k<10; k++) { a[k] = k; printf("%d\t",a[k]); } printf("\n"); func(a,10); //Func call free(a); } Inside the the function "func" who will allocate/deallocate memory for dynamic array "arr". arr is an function argument.

    Read the article

  • How to force main Acivity to wait for subactivity in Android?

    - by rmaster
    hi, I am calling a subactivity from main activity. This subactivity should take few numbers from user (i'm using Edit text control to achieve this), save them to static variable in another class and terminate. I want main activity to wait for subactivity but both are just running simultaneously. Even doing sth like that doesn't help: Thread t = new Thread(new Runnable(){ public void run(){ Log.v("==================", "run "+new Date()); startActivityForResult(new Intent(ctx,myCustomSubactivity.class),1); } }); Log.v("==================", "calling run "+new Date()); t.start(); try { t.join(); } catch (InterruptedException e) {Log.v("==================", "can't join");} Log.v("==================", "back from activity "+new Date()); do you know how to force main activity to wait? Thread.wait() method is not supported in Android(program throws error).

    Read the article

  • Passing page control from jscript to pagemethod in the codebehind?

    - by brandonprry
    Hi, I am looking write a javascript method as such called when a dropdownlist changes value function GetStuff(sender, destID){ var dest = document.getElementById(destID); this.PageMethods.GetStuffs(sender, dest, null, null); } GetStuffs() is in the Codebehind as follows: [WebMethod] public static void GetStuffs(object sender, object dest) { DropDownList s = sender as DropDownList; DropDownList d = dest as DropDownList; d.Items.Add(new ListItem(s.SelectedValue)); } I have a break point set at the method and alerts in the GetStuff() jscript method fire up until the PageMethod call, at which nothing happens. I have set OnSuccess and OnFailure methods up with alerts and they don't get fired. Any thoughts? Am I doing something inherently wrong?

    Read the article

  • AS3: currentFrame & stop ();

    - by Eleonara
    So, my next problem. Sorry for asking so much, but my teacher doens't respond. So, this doesn't work. The stop command doesn't seem too respond, but i don't get an error either. I know i miss a bracket, but my function isn't finished. Due to copy and paste the place of the brackets have shifted a bit. function Knipperen (event:TimerEvent):void { if (event.currentTarget.currentCount == 3 && geknipperd < 3) { geknipperd ++; timer.reset(); timer.start(); trace (geknipperd); gotoAndPlay(1); if (currentFrame == 13) { stop(); } }

    Read the article

  • @Secured not working

    - by user3640507
    I am new to spring and trying to implement Role based authorization with the help of @Secured annotation. I have a method which is specifically for ADMIN and I have written @Secured ("ROLE_ADMIN") to secure it. @Secured ("ROLE_ADMIN") public void HelloUser(String name) { System.out.println("Hello ADMIN"); } Now when I call this method by creating a class object it gets called eventhough user dont have ADMIN authority But when I dont create an object and use @autowired annotation instead then it works i.e User is not allowed to access this method. In my security.xml as well as servlet.xml I have added <global-method-security secured-annotations="enabled" /> Can some one please tell me where I am going wrong or is this the natural behaviour in spring ?

    Read the article

  • ViewState Vs Session ... maintaining object through page lifecycle

    - by Kyle
    Can someone please explain the difference between ViewState and Session? More specifically, I'd like to know the best way to keep an object available (continuously setting members through postbacks) throughout the lifecycle of my page. I currently use Sessions to do this, but I'm not sure if it's the best way. For example: SearchObject searchObject; protected void Page_Load(object sender, EventArgs e) { if(!IsPostBack) { searchObject = new SearchObject(); Session["searchObject"] = searchObject; } else { searchObject = (SearchObject)Session["searchObject"]; } } that allows me to use my searchObject anywhere else on my page but it's kind of cumbersome as I have to reset my session var if I change any properties etc. I'm thinking there must be a better way to do this so that .NET doesn't re-instantiate the object each time the page loads, but also puts it in the global scope of the Page class? Please advise. TIA

    Read the article

< Previous Page | 683 684 685 686 687 688 689 690 691 692 693 694  | Next Page >