Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 696/952 | < Previous Page | 692 693 694 695 696 697 698 699 700 701 702 703  | Next Page >

  • Problem with passing folder path string to web service function via jQuery.ajax

    - by the_V
    Hello, I need to perform asp.net web-service function call via jQuery and pass asp.net application path to it. That's the way I'm trying to do it (code is located within asp.net page, e.g. aspx file): var d = "{'str':'<%=System.DateTime.Now.ToString() %>', 'applicationPath':'<%=GetApplicationPath() %>'}"; $.ajax({ type: "POST", url: "http://localhost/testwebsite/TestWebService.asmx/Test", data: d, contentType: "application/json; charset=utf-8", dataType: "json", error: function (xhr, status, error) { var err = eval("(" + xhr.responseText + ")"); alert(err.Message); }, success: function (msg) { } }); That's what GetApplicationPath method looks like: protected string GetApplicationPath() { return HttpUtility.HtmlEncode(Request.PhysicalApplicationPath); } And here is a header of web-service function which I'm trying to call: public void Test(string str, string applicationPath) Function call works well, but applicationPath parameter doesn't passed correctly. When I debug it I see that backslashes are removed, function gets "C:ProjectsSamplesmytestwebsite" instead of "'C:\Projects\Samples\mytestwebsite\'". How can I overcome this?

    Read the article

  • Apply CSS class to invalid controls on web form

    - by user137639
    I need to apply a css class to invalid controls on a web form. I'd like to make it a resusable class. This is what I have so far: public class Validation { public static void ApplyInvalidClass(Page page, string className) { foreach (System.Web.UI.WebControls.BaseValidator bv in page.Validators) { if (!bv.IsValid) { Control ctrl = page.FindControl(bv.ControlToValidate); if (ctrl != null) { if (ctrl is TextBox) { TextBox txt = ctrl as TextBox; txt.CssClass = "invalid"; } if (ctrl is DropDownList) { DropDownList ddl = ctrl as DropDownList; ddl.CssClass = "invalid"; } if (ctrl is CheckBox) { CheckBox cb = ctrl as CheckBox; cb.CssClass = "invalid"; } if (ctrl is HtmlGenericControl) { HtmlGenericControl html = ctrl as HtmlGenericControl; html.Attributes.Add("class", className); } } } } } } The problem is what I call this on a .Net user control, I guess because I'm passing in Page, page.FindControl(bv.ControlToValidate) is always null. Is there a better way to do this?

    Read the article

  • The glutKeyboardFunc does not react to key presses immediately

    - by Nibirue
    I have a function glutKeyboardFunc(keyboard), where keyboard has: void keyboard(unsigned char key, int x, int y){ float alpha = 1.0; switch(key){ case 'c': glClearColor(1,0,0,alpha); printf("success"); break; } } This is a summary of the function; it works properly, but only once some other action has occurred. For instance, the printf statement reports success immediately on keystroke 'c', but the background color does not become active until I click somewhere else on the canvas. I want all keystrokes to have an immediate effect.

    Read the article

  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

    Read the article

  • How to: Avoid Inserting Related Entities?

    - by niaher
    I have this schema: I want to insert an Order with OrderItems into database, so I wrote this method: public void SaveOrder(Order order) { using (var repository = new StoreEntities()) { // Add order. repository.Orders.AddObject(order); // Add order items. foreach (OrderItem orderItem in order.OrderItems) { repository.OrderItems.AddObject(orderItem); } repository.SaveChanges(); } } Everything is inserted just fine, except that new Product records are inserted too, which is not what I want. What I want is to insert Order and its OrderItems, without going any further down the object graph. How can that be achieved? Any help is really appreciated, thank you.

    Read the article

  • Another thread safe queue implementation

    - by jensph
    I have a class, Queue, that I tried to make thread safe. It has these three member variables: std::queue<T> m_queue; pthread_mutex_t m_mutex; pthread_cond_t m_condition; and a push and pop implemented as: template<class T> void Queue<T>::push(T value) { pthread_mutex_lock( &m_mutex ); m_queue.push(value); if( !m_queue.empty() ) { pthread_cond_signal( &m_condition ); } pthread_mutex_unlock( &m_mutex ); } template<class T> bool Queue<T>::pop(T& value, bool block) { bool rtn = false; pthread_mutex_lock( &m_mutex ); if( block ) { while( m_queue.empty() ) { pthread_cond_wait( &m_condition, &m_mutex ); } } if( !m_queue.empty() ) { value = m_queue.front(); m_queue.pop(); rtn = true; } pthread_mutex_unlock( &m_mutex ); return rtn; } Unfortunately there are occasional issues that may be the fault of this code. That is, there are two threads and sometimes thread 1 never comes out of push() and at other times thread 2 never comes out of pop() (the block parameter is true) though the queue isn't empty. I understand there are other implementations available, but I'd like to try to fix this code, if needed. Anyone see any issues? The constructor has the appropriate initializations: Queue() { pthread_mutex_init( &mMutex, NULL ); pthread_cond_init( &mCondition, NULL ); } and the destructor, the corresponding 'destroy' calls.

    Read the article

  • Only the last node moves when multiple nodes are called for action

    - by Kriem
    Of the three parts I want to move, only the last one actually moves. I can't seem to "recycle" the ease action I created. How is this done the correct way? - init { // initial setup [self moveParts]; } - (void)moveParts { id action = [CCMoveBy actionWithDuration:1 position:ccp(0,160)]; id ease = [CCEaseInOut actionWithAction:action]; [part1 runAction:ease]; [part2 runAction:ease]; [part3 runAction:ease]; }

    Read the article

  • comparing int values in android

    - by user1183066
    I am making an android game that is checking the players health value when this method is being runned. But however, it's not reacting. It doesn't do anything, when the value is less than 3, it shouldn't do anything, but when it is equal to 3, it should run a method. Please help me and thanks SO much in advance! This is the code that i am using: private void checkLivesLeftValue() { if (livesLeftValue == 3) { //Message to display: "You lost! onMethod(); } else { livesLeftValue = livesLeftValue + 1; } }

    Read the article

  • An Exception occur in Tablayout.

    - by Kooper
    I wanna add three layout in a TabActivity, but it was force closed when I ran it. Here is the code: import android.app.TabActivity; import android.content.res.Resources; import android.os.Bundle; import android.widget.TabHost; public class Test1 extends TabActivity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); TabHost tabHost = getTabHost(); tabHost.addTab(tabHost.newTabSpec("egcquery").setIndicator("EGCQuery").setContent(R.layout.main1)); tabHost.addTab(tabHost.newTabSpec("PatientInfo").setIndicator("PatientInfo").setContent(R.layout.main2)); tabHost.addTab(tabHost.newTabSpec("Comp_Interp").setIndicator("Comp_Interp").setContent(R.layout.main3)); } }

    Read the article

  • Constructor Definition

    - by mctl87
    Ok so i have a class Vector: #include <cstdlib> class Vec { private: size_t size; int * ptab; public: Vec(size_t n); ~Vec() {delete [] ptab;} size_t size() const {return size;} int & operator[](int n) {return ptab[n];} int operator[](int n) const {return ptab[n];} void operator=(Vec const& v); }; inline Vec::Vec(size_t n) : size(n), ptab(new int[n]) { } and the problem is that in one of my homework exercises i have to extend constructor def, so all elements will be initialized with zeros. I thought i know the basics but cant get through this dynamic array -.- ps. sry for gramma and other mistakes ;)

    Read the article

  • Java JFrame is very strange

    - by rodion
    When I am running this, JLabel is not visible, but when I resize window (with mouse) JLabel is showed. Why? import javax.swing.*; import java.awt.*; public class FrmTaoLogin extends JFrame { private JPanel pnlLeft = new JPanel(); public FrmTaoLogin() { super(); pnlLeft.setBorder(BorderFactory.createEtchedBorder()); pnlLeft.add(new JLabel("test1")); getContentPane().add(pnlLeft,BorderLayout.SOUTH); setDefaultCloseOperation(EXIT_ON_CLOSE); setSize(200, 200); } public static void main(String[] args) { FrmTaoLogin FrmLogin = new FrmTaoLogin(); FrmLogin.setVisible(true); } }

    Read the article

  • the use of private keyword

    - by LAT
    Hi everyone I am new to programming. I am learning Java now, there is something I am not really sure, that the use of private. Why programmer set the variable as private then write , getter and setter to access it. Why not put everything in public since we use it anyway. public class BadOO { public int size; public int weight; ... } public class ExploitBadOO { public static void main (String [] args) { BadOO b = new BadOO(); b.size = -5; // Legal but bad!! } } I found some code like this, and i saw the comment legal but bad. I don't understand why, please explain me.

    Read the article

  • Simple Thread Programming

    - by mike
    I have started to play with threads in c#, but need now help, here is my code: public partial class Form1 : Form { public Form1() { InitializeComponent(); DoCount(); } public void DoCount() { for (int i = 0; i < 100; i++) { objTextBox.Text = i.ToString(); Thread.Sleep(100); } } } its a simple win forms with a textbox, i want to see the "counting", but as you see in my code, the textbox shows me 99, it count till 99 and then shows up.. i`ll think, i have to manage this in a new thread but dont know how!

    Read the article

  • what means "not enclossing class" hier in scala

    - by echo
    Hoi ,i am learning scala and trying to translate some java code to scala. Here are some of the code below in java that I want to translate public class Note{ protected void addNote(Meeting n) { //add n to a list } } public abstract class Meeting{ public Meeting(String name,Note note){ note.addNote(this) } } when i translate them to scala class Note{ protected[Meeting] addNote(n:Meeting){ //add n to list } } abstract class Meeting(name:String,note:Note){ note.addNote(this) } then i got an error in class Note : Meeting is not a enclossing class. what does it mean? I have tried packagename instead of Meeting,like this:protected[packagename] addNote(n:Meeting) ,but i doesnt work.

    Read the article

  • isAlive problem..Help to understand how it works

    - by max
    I get this error: "non-static method isAlive() cannot be referenced from a static context" what's wrong with this code..please. I'd like to detect if the thread is alive... Any help in terms of code will be highly appreciated..thanks max class RecThread extends Thread { public void run() { recFile = new File("recorded_track.wav"); // Output file type AudioFileFormat.Type fileType = null; fileType = AudioFileFormat.Type.WAVE; // if rcOn =1 thread is alive int rcOn; try { // starts recording targetDataLine.open(audioFormat); targetDataLine.start(); AudioSystem.write(new AudioInputStream(targetDataLine), fileType, recFile); if (RecThread.isAlive() == true) { rcOn =1; } else { rcOn =0; } } catch (Exception e) { showException(e); } // update actions recAction.setEnabled(true); stopRecAction.setEnabled(false); } }

    Read the article

  • can we use layout in Customview ?

    - by UMMA
    friends, i have a custom view class public class Zoom extends View { private Drawable image; private int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //TransparentPanel tp = new TransparentPanel(this.getContext()); //Button MyButton = new Button(this.getContext()); //MyButton.setText("Press me"); //tp.addView(MyButton); image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } } can i use SetContentView(R.layout.mylayout) in this custom view to display that design? or how can i display button with image ondraw method as i have commented the code ? any help would be appreciated.

    Read the article

  • program to determine number of duplicates in a sentence

    - by bhavna raghuvanshi
    public class duplicate { public static void main(String[] args)throws IOException { System.out.println("Enter words separated by spaces ('.' to quit):"); Set<String> s = new HashSet<String>(); Scanner input = new Scanner(System.in); while (true) { String token = input.next(); if (".".equals(token)) break; if (!s.add(token)) System.out.println("Duplicate detected: " + token); } System.out.println(s.size() + " distinct words:\n" + s); } } my program detects and prints duplicate words but i need to print the number of duplicate words also. pls help me do it.

    Read the article

  • Objective-C : Changing "self" value inside self

    - by Oliver
    Hello, I have a category on NSDate, and I want to implement some functions to manipulate the date, like : NSDate *thedate = [NSDate date]; [thedate setToMidnight]; so I have a function in NSDate like : -(void)setToMidnight { some code with calendars and comps self = theNewDate; } This works inside the function, but outside this member function, thedate has not changed. I understand this malfunction because I've been told that self is just a local variable created inside the member function. So, how can I make this work ? Of course, I could have written : thedate = [thedate dateAsMidnightDate] or thedate = [NSDate dateAtMidnightFromDate:thedate] but I feel it has more sense inside the instance class, as I don't want to change the date but just adjust some values of the previously created one. Can you help me to achieve this ?

    Read the article

  • How do I make this linkButton custom component work?

    - by Adam
    package { import mx.controls.LinkButton; import flash.text.TextLineMetrics; public class multiLineLinkButton extends LinkButton { override protected function createChildren():void { super.createChildren(); if (textField){ textField.wordWrap = true; textField.multiline = true; } } override public function measureText(s:String):TextLineMetrics { textField.text = s; var lineMetrics:TextLineMetrics = textField.getLineMetrics(0); lineMetrics.width = textField.textWidth; lineMetrics.height = textField.textHeight; return lineMetrics; } } my issue here is if you use this component you will see that the text is bunched up into a very small area. It does not fill the entire width of the linkButton. Anyone know why this is happening?

    Read the article

  • Is this valid Java code?

    - by Eric
    I'm using Eclipse, and it is perfectly happy with the following code: public interface MessageType { public static final byte KICK = 0x01; public static final byte US_PING = 0x02; public static final byte GOAL_POS = 0x04; public static final byte SHUTDOWN = 0x08; public static final byte[] MESSAGES = new byte[] { KICK, US_PING, GOAL_POS, SHUTDOWN }; } public class MessageTest implements MessageType { public static void main(String[] args) { int b = MessageType.MESSAGES.length; //Not happy } } However, the platform that I'm running it on crashes at the line marked above. By crash, think an equivalent of a BSOD. Is there anything wrong with my code, or do I need to pursue the developers of the Java VM for my platform?

    Read the article

  • R.id cannot be resolved

    - by Soren
    So I copied this tutorial example thing right from Google's android site and I ma getting an error that R.id cannot be resolved. Here is my Java file package com.TestApp.HelloWebView; import android.app.Activity; import android.os.Bundle; import android.webkit.WebView; public class HelloWebView extends Activity { WebView mWebView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mWebView = (WebView) findViewById(R.id.webview); mWebView.getSettings().setJavaScriptEnabled(true); mWebView.loadUrl("http://www.google.com"); } } Here is my main.xml <?xml version="1.0" encoding="utf-8"?> <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="fill_parent"/>

    Read the article

  • FLEX: why the event is only listened by the dispatcher component ?

    - by Patrick
    hi, I've a parent (Canvas) with many children (LinkButtons) The linkButtons trigger an event to communicate between them: dispatchEvent(new SameBookmarkEvent("SameBookmarkEvent", bookmark.name)); and all linkButtons have a listener this.addEventListener("SameBookmarkEvent", highlightMe); ... private function highlightMe(e:SameBookmarkEvent):void { //do something } Now, the issue is that the event is only listened by the dispatcher child. In other words, only the child triggering the event, is receiving it. I was wondering what's wrong with it, and if I should add a listener to the parent (Canvas)... I basically need the children (LinkButton) communicate between them

    Read the article

  • NSInvalidArgumentException when updating WebView from AppDelegate

    - by H.Protagonist
    I had to do an update in my WebView from the Appdelegate.m I try it like this: [self performSelectorOnMainThread:@selector(loadWebViewWithContent:) withObject:requestObj waitUntilDone:NO]; The loadWebViewWithContent Method works great from ViewController.m, but not from the Appdelegate. I allready wrote this in my Appdelegate.h: -(void)loadWebViewWithContent:(NSURLRequest *)requestObj; Whats wrong? Please help me. I´m still a big Noob in IOS. Error: -[AppDelegate loadWebViewWithContent]: unrecognized selector sent to instance 0x1f86a5e0*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[AppDelegate loadWebViewWithContent]: unrecognized selector sent to instance 0x1f86a5e0'

    Read the article

  • When and why does an EventHandler require objects to be final?

    - by Michiel Borkent
    I have the following code from a GWT Project that is part of the onModuleLoad() method (similar to Java's main method, if you don't know GWT): final TextBox t1 = new TextBox(); final Label lt1 = new Label(); t1.addKeyUpHandler(new KeyUpHandler() { @Override public void onKeyUp(KeyUpEvent event) { // TODO Auto-generated method stub if (!(t1.getText().matches("\\w{2}-\\w{2}-\\w{2}"))) lt1.setText("Invalid."); else lt1.setText("OK."); } }); Why do the two local variables have to be final here?

    Read the article

  • Background audio not working in windows 8 store / metro app

    - by roryok
    I've tried setting background audio through both a mediaElement in XAML <MediaElement x:Name="MyAudio" Source="Assets/Sound.mp3" AudioCategory="BackgroundCapableMedia" AutoPlay="False" /> And programmatically async void setUpAudio() { var package = Windows.ApplicationModel.Package.Current; var installedLocation = package.InstalledLocation; var storageFile = await installedLocation.GetFileAsync("Assets\\Sound.mp3"); if (storageFile != null) { var stream = await storageFile.OpenAsync(Windows.Storage.FileAccessMode.Read); _soundEffect = new MediaElement(); _soundEffect.AudioCategory = AudioCategory.BackgroundCapableMedia; _soundEffect.AutoPlay = false; _soundEffect.SetSource(stream, storageFile.ContentType); } } // and later... _soundEffect.Play(); But neither works for me. As soon as I minimise the app the music fades out

    Read the article

< Previous Page | 692 693 694 695 696 697 698 699 700 701 702 703  | Next Page >