How do I make the Cylinder in the model?
- by Stanley Chiu
I have a class which will draw cylinders with deformer's index in the FBX file.
The deformer which was in the 3ds max's biped.
ex: If I have 22 bones in the deformer's structure, I will draw 22 cylinders.
But I was in trouble that I want to let these cylinders in the model.
And then I refer to the example (XNA Club Simple Animation 4.0) for my program.
But these cylinders are not in correct positions with the model.
How do I make these cylinders in correct positions with the model?