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  • Copying and rotating large table from Excel to Word without turning it into picture/wmf/...

    - by ldigas
    What would be the easiest way of copying and rotating a table made in Excel, to Word without turning it into a picture/enhanced metafile/or something alike. I know I can use the Section Break routine, but the problem is the table needs to go into a company frame (which I cannot turn onto a landscape), so I literally need to turn the table by 90 degrees. Any way of doing something like that ?

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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  • Logrotate not doing any rotation

    - by blizz
    I just set up LogRotate on my RHEL6 server so that it rotates my custom Apache log files. However, it doesn't do anything when i try manually running it. I expect it to rotate the log files "access.log" and "err.log". They have been there for a few days and need to be rotated. Here is the output: [root@pc1 httpd]# logrotate -d -f /etc/logrotate.d/apache reading config file /etc/logrotate.d/apache reading config info for /var/log/httpd/*log /var/www/html/NSLogs/access.log /var/www/html/NSErrorLogs/err.log Handling 1 logs rotating pattern: /var/log/httpd/*log /var/www/html/NSLogs/access.log /var/www/html/NSErrorLogs/err.log forced from command line (no old logs will be kept) empty log files are rotated, old logs are removed considering log /var/log/httpd/access_log log needs rotating considering log /var/log/httpd/error_log log needs rotating considering log /var/www/html/NSLogs/access.log log needs rotating considering log /var/www/html/NSErrorLogs/err.log log needs rotating rotating log /var/log/httpd/access_log, log->rotateCount is 0 dateext suffix '-20131023' glob pattern '-[0-9][0-9][0-9][0-9][0-9][0-9][0-9][0-9]' glob finding old rotated logs failed fscreate context set to unconfined_u:object_r:httpd_log_t:s0 renaming /var/log/httpd/access_log to /var/log/httpd/access_log-20131023 disposeName will be /var/log/httpd/access_log-20131023.gz running postrotate script running script with arg /var/log/httpd/access_log: " /usr/bin/killall -HUP httpd " compressing log with: /bin/gzip removing old log /var/log/httpd/access_log-20131023.gz error: error opening /var/log/httpd/access_log-20131023.gz: No such file or directory rotating log /var/log/httpd/error_log, log->rotateCount is 0 dateext suffix '-20131023' glob pattern '-[0-9][0-9][0-9][0-9][0-9][0-9][0-9][0-9]' glob finding old rotated logs failed fscreate context set to unconfined_u:object_r:httpd_log_t:s0 renaming /var/log/httpd/error_log to /var/log/httpd/error_log-20131023 disposeName will be /var/log/httpd/error_log-20131023.gz running postrotate script running script with arg /var/log/httpd/error_log: " /usr/bin/killall -HUP httpd " compressing log with: /bin/gzip removing old log /var/log/httpd/error_log-20131023.gz error: error opening /var/log/httpd/error_log-20131023.gz: No such file or directory rotating log /var/www/html/NSLogs/access.log, log->rotateCount is 0 dateext suffix '-20131023' glob pattern '-[0-9][0-9][0-9][0-9][0-9][0-9][0-9][0-9]' glob finding old rotated logs failed fscreate context set to unconfined_u:object_r:httpd_sys_rw_content_t:s0 renaming /var/www/html/NSLogs/access.log to /var/www/html/NSLogs/access.log-20131023 disposeName will be /var/www/html/NSLogs/access.log-20131023.gz running postrotate script running script with arg /var/www/html/NSLogs/access.log: " /usr/bin/killall -HUP httpd " compressing log with: /bin/gzip removing old log /var/www/html/NSLogs/access.log-20131023.gz error: error opening /var/www/html/NSLogs/access.log-20131023.gz: No such file or directory rotating log /var/www/html/NSErrorLogs/err.log, log->rotateCount is 0 dateext suffix '-20131023' glob pattern '-[0-9][0-9][0-9][0-9][0-9][0-9][0-9][0-9]' glob finding old rotated logs failed fscreate context set to unconfined_u:object_r:httpd_sys_rw_content_t:s0 renaming /var/www/html/NSErrorLogs/err.log to /var/www/html/NSErrorLogs/err.log-20131023 disposeName will be /var/www/html/NSErrorLogs/err.log-20131023.gz running postrotate script running script with arg /var/www/html/NSErrorLogs/err.log: " /usr/bin/killall -HUP httpd " compressing log with: /bin/gzip removing old log /var/www/html/NSErrorLogs/err.log-20131023.gz error: error opening /var/www/html/NSErrorLogs/err.log-20131023.gz: No such file or directory

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  • Do I need to store a generic rotation point/radius for rotating around a point other than the origin for object transforms?

    - by Casey
    I'm having trouble implementing a non-origin point rotation. I have a class Transform that stores each component separately in three 3D vectors for position, scale, and rotation. This is fine for local rotations based on the center of the object. The issue is how do I determine/concatenate non-origin rotations in addition to origin rotations. Normally this would be achieved as a Transform-Rotate-Transform for the center rotation followed by a Transform-Rotate-Transform for the non-origin point. The problem is because I am storing the individual components, the final Transform matrix is not calculated until needed by using the individual components to fill an appropriate Matrix. (See GetLocalTransform()) Do I need to store an additional rotation (and radius) for world rotations as well or is there a method of implementation that works while only using the single rotation value? Transform.h #ifndef A2DE_CTRANSFORM_H #define A2DE_CTRANSFORM_H #include "../a2de_vals.h" #include "CMatrix4x4.h" #include "CVector3D.h" #include <vector> A2DE_BEGIN class Transform { public: Transform(); Transform(Transform* parent); Transform(const Transform& other); Transform& operator=(const Transform& rhs); virtual ~Transform(); void SetParent(Transform* parent); void AddChild(Transform* child); void RemoveChild(Transform* child); Transform* FirstChild(); Transform* LastChild(); Transform* NextChild(); Transform* PreviousChild(); Transform* GetChild(std::size_t index); std::size_t GetChildCount() const; std::size_t GetChildCount(); void SetPosition(const a2de::Vector3D& position); const a2de::Vector3D& GetPosition() const; a2de::Vector3D& GetPosition(); void SetRotation(const a2de::Vector3D& rotation); const a2de::Vector3D& GetRotation() const; a2de::Vector3D& GetRotation(); void SetScale(const a2de::Vector3D& scale); const a2de::Vector3D& GetScale() const; a2de::Vector3D& GetScale(); a2de::Matrix4x4 GetLocalTransform() const; a2de::Matrix4x4 GetLocalTransform(); protected: private: a2de::Vector3D _position; a2de::Vector3D _scale; a2de::Vector3D _rotation; std::size_t _curChildIndex; Transform* _parent; std::vector<Transform*> _children; }; A2DE_END #endif Transform.cpp #include "CTransform.h" #include "CVector2D.h" #include "CVector4D.h" A2DE_BEGIN Transform::Transform() : _position(), _scale(1.0, 1.0), _rotation(), _curChildIndex(0), _parent(nullptr), _children() { /* DO NOTHING */ } Transform::Transform(Transform* parent) : _position(), _scale(1.0, 1.0), _rotation(), _curChildIndex(0), _parent(parent), _children() { /* DO NOTHING */ } Transform::Transform(const Transform& other) : _position(other._position), _scale(other._scale), _rotation(other._rotation), _curChildIndex(0), _parent(other._parent), _children(other._children) { /* DO NOTHING */ } Transform& Transform::operator=(const Transform& rhs) { if(this == &rhs) return *this; this->_position = rhs._position; this->_scale = rhs._scale; this->_rotation = rhs._rotation; this->_curChildIndex = 0; this->_parent = rhs._parent; this->_children = rhs._children; return *this; } Transform::~Transform() { _children.clear(); _parent = nullptr; } void Transform::SetParent(Transform* parent) { _parent = parent; } void Transform::AddChild(Transform* child) { if(child == nullptr) return; _children.push_back(child); } void Transform::RemoveChild(Transform* child) { if(_children.empty()) return; _children.erase(std::remove(_children.begin(), _children.end(), child), _children.end()); } Transform* Transform::FirstChild() { if(_children.empty()) return nullptr; return *(_children.begin()); } Transform* Transform::LastChild() { if(_children.empty()) return nullptr; return *(_children.end()); } Transform* Transform::NextChild() { if(_children.empty()) return nullptr; std::size_t s(_children.size()); if(_curChildIndex >= s) { _curChildIndex = s; return nullptr; } return _children[_curChildIndex++]; } Transform* Transform::PreviousChild() { if(_children.empty()) return nullptr; if(_curChildIndex == 0) { return nullptr; } return _children[_curChildIndex--]; } Transform* Transform::GetChild(std::size_t index) { if(_children.empty()) return nullptr; if(index > _children.size()) return nullptr; return _children[index]; } std::size_t Transform::GetChildCount() const { if(_children.empty()) return 0; return _children.size(); } std::size_t Transform::GetChildCount() { return static_cast<const Transform&>(*this).GetChildCount(); } void Transform::SetPosition(const a2de::Vector3D& position) { _position = position; } const a2de::Vector3D& Transform::GetPosition() const { return _position; } a2de::Vector3D& Transform::GetPosition() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetPosition()); } void Transform::SetRotation(const a2de::Vector3D& rotation) { _rotation = rotation; } const a2de::Vector3D& Transform::GetRotation() const { return _rotation; } a2de::Vector3D& Transform::GetRotation() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetRotation()); } void Transform::SetScale(const a2de::Vector3D& scale) { _scale = scale; } const a2de::Vector3D& Transform::GetScale() const { return _scale; } a2de::Vector3D& Transform::GetScale() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetScale()); } a2de::Matrix4x4 Transform::GetLocalTransform() const { Matrix4x4 p((_parent ? _parent->GetLocalTransform() : a2de::Matrix4x4::GetIdentity())); Matrix4x4 t(a2de::Matrix4x4::GetTranslationMatrix(_position)); Matrix4x4 r(a2de::Matrix4x4::GetRotationMatrix(_rotation)); Matrix4x4 s(a2de::Matrix4x4::GetScaleMatrix(_scale)); return (p * t * r * s); } a2de::Matrix4x4 Transform::GetLocalTransform() { return static_cast<const Transform&>(*this).GetLocalTransform(); } A2DE_END

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  • Why is my model's scale changing after rotating it?

    - by justnS
    I have just started a simple flight simulator and have implemented Roll and pitch. In the beginning, testing went very well; however, after about 15-20 seconds of constantly moving the thumbsticks in a random or circular motion, my model's scale begins to grow. At first I thought the model was moving closer to the camera, but i set break points when it was happening and can confirm the translation of my orientation matrix remains 0,0,0. Is this a result of Gimbal Lock? Does anyone see an obvious error in my code below? public override void Draw( Matrix view, Matrix projection ) { Matrix[] transforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo( transforms ); Matrix translateMatrix = Matrix.Identity * Matrix.CreateFromAxisAngle( _orientation.Right, MathHelper.ToRadians( pitch ) ) * Matrix.CreateFromAxisAngle( _orientation.Down, MathHelper.ToRadians( roll ) ); _orientation *= translateMatrix; foreach ( ModelMesh mesh in Model.Meshes ) { foreach ( BasicEffect effect in mesh.Effects ) { effect.World = _orientation * transforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public void Update( GamePadState gpState ) { roll = 5 * gpState.ThumbSticks.Left.X; pitch = 5 * gpState.ThumbSticks.Left.Y; }

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  • Rotating WebLogic Server logs to avoid large files using WLST.

    - by adejuanc
    By default, when WebLogic Server instances are started in development mode, the server automatically renames (rotates) its local server log file as SERVER_NAME.log.n.  For the remainder of the server session, log messages accumulate in SERVER_NAME.log until the file grows to a size of 500 kilobytes.Each time the server log file reaches this size, the server renames the log file and creates a new SERVER_NAME.log to store new messages. By default, the rotated log files are numbered in order of creation filenamennnnn, where filename is the name configured for the log file. You can configure a server instance to include a time and date stamp in the file name of rotated log files; for example, server-name-%yyyy%-%mm%-%dd%-%hh%-%mm%.log.By default, when server instances are started in production mode, the server rotates its server log file whenever the file grows to 5000 kilobytes in size. It does not rotate the local server log file when the server is started. For more information about changing the mode in which a server starts, see Change to production mode in the Administration Console Online Help.You can change these default settings for log file rotation. For example, you can change the file size at which the server rotates the log file or you can configure a server to rotate log files based on a time interval. You can also specify the maximum number of rotated files that can accumulate. After the number of log files reaches this number, subsequent file rotations delete the oldest log file and create a new log file with the latest suffix.  Note: WebLogic Server sets a threshold size limit of 500 MB before it forces a hard rotation to prevent excessive log file growth. To Rotate via WLST : #invoke WLSTC:\>java weblogic.WLST#connect WLST to an Administration Serverawls:/offline> connect('username','password')#navigate to the ServerRuntime MBean hierarchywls:/mydomain/serverConfig> serverRuntime()wls:/mydomain/serverRuntime>ls()#navigate to the server LogRuntimeMBeanwls:/mydomain/serverRuntime> cd('LogRuntime/myserver')wls:/mydomain/serverRuntime/LogRuntime/myserver> ls()-r-- Name myserver-r-- Type LogRuntime-r-x forceLogRotation java.lang.Void :#force the immediate rotation of the server log filewls:/mydomain/serverRuntime/LogRuntime/myserver> cmo.forceLogRotation()wls:/mydomain/serverRuntime/LogRuntime/myserver> The server immediately rotates the file and prints the following message: <Mar 2, 2012 3:23:01 PM EST> <Info> <Log Management> <BEA-170017> <The log file C:\diablodomain\servers\myserver\logs\myserver.log will be rotated. Reopen the log file if tailing has stopped. This can happen on some platforms like Windows.><Mar 2, 2012 3:23:01 PM EST> <Info> <Log Management> <BEA-170018> <The log file has been rotated to C:\diablodomain\servers\myserver\logs\myserver.log00001. Log messages will continue to be logged in C:\diablodomain\servers\myserver\logs\myserver.log.> To specify the Location of the archived Log Files The following command specifies the directory location for the archived log files using the -Dweblogic.log.LogFileRotationDir Java startup option: java -Dweblogic.log.LogFileRotationDir=c:\foo-Dweblogic.management.username=installadministrator-Dweblogic.management.password=installadministrator weblogic.Server For more information read the following documentation ; Using the WebLogic Scripting Tool http://download.oracle.com/docs/cd/E13222_01/wls/docs103/config_scripting/using_WLST.html Configuring WebLogic Logging Services http://download.oracle.com/docs/cd/E12840_01/wls/docs103/logging/config_logs.html

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  • camera captured image default rotating with 90 degree angle.

    - by kamiomar
    Dear, currently i am using android Api 4. my camera initializing code is follow: public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Now that the size is known, set up the camera parameters and begin // the preview. Parameters parameters = camera.getParameters(); parameters.set("jpeg-quality", 100); parameters.set("orientation", "portrait"); parameters.set("picture-size", "320X430"); parameters.set("rotation", 0); parameters.setPictureFormat(PixelFormat.JPEG); camera.setParameters(parameters); camera.startPreview(); } i set the orientation portrait, camera preview working appropriately. but when i captured the image ,its rotating the image with 90 degree.In the landscape orientation its working perfectly. so how i can capture normal image using portrait orientation. thanks.

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  • How i can block calling onCreate while rotating device when My AsyncTask start?

    - by Labeeb P
    Hi, Me testing in Samsung Galaxy tab. In that i have made two layout folder for both ORIENTATION_LANDSCAPE and ORIENTATION_PORTRAIT with specific layout xml in it. In that layout i have a button and on clicking it start a progress dialog (doing some stuff using AsyncTask, after that going to new intent) But when the device is rotated when the progress dialog is working, that dialog and AsyncTask stop and new layout is loaded. If i understood correctly, I think the onCreate is called when device is rotated How i can block calling onCreate while rotating device when My AsyncTask start? Thank you

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  • Rotating an image in all browsers (canvas in IE?)

    - by Tom
    I finally got to work with canvas only to find out that it is not implemented in IE. I tried explore canvas from google to use it in Internet Explorer, but it's not working for my code (http://uptowar.com/test.php - little bug though that it is not removing the old image when rotating). So, is there an other way to smoothly rotate an image around it's bottom center angle? Maybe javascript? Or is there a way to do it with IE and canvas anyway? Edit: Google Chrome also seems to add an ugly border to the canvas example.. there must be an other smooth way? Edit2: tried a hacky javascript way: it causes mayor lags and corrupts the image (http://uptowar.com/test2.php), anyone knows of a working method?

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  • How to go about rotating logs which are arbitrary named and placed in deeply nested directories?

    - by Roman Grazhdan
    I have a couple of hosts which are basically a playground for developers. On these hosts, each of them has a directory under /tmp where he is free to do all he wants - store files, write logs etc. Of course, the logs are to be rotated, or else the disc will be 100% full in a week. The files can be plenty, but I've dealt with it with paths like /tmp/[a-e]*/* and so on and lived happily for a while, but as they try new cool stuff on the machine logrotate rules grow ugly and unmanageable, and it's getting more difficult to understand which files hit the glob. Also, logrotate would segfault if asked to rotate a socket. I don't feel like trying to enforce some naming policies in that environment, I think it's going to take quite a lot of time and get people annoyed and still would fail at some point. And I still need to manage the logs, not just rm the dirs at night. So is it a good idea in circumstances like these to write a script which would handle these temporary files? I prefer sticking with standard utilities whenever possible, but here I think logrotate is getting less and less manageable. And probably someone heard of some logrotate alternatives which would work well in such an environment? I don't need emailing logs or some other advanced features, so theoretically some well commented find | xargs would do. P.S. I do have a log aggregator but this stuff is not going to touch my little cute logstash machine.

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  • HTML5 Canvas: How to make a loading spinner by rotating the image in degrees?

    - by Bill
    I am making a loading spinner with html5 canvas. I have my graphic on the canvas but when i rotate it the image rotates off the canvas. How do I tell it to spin the graphic on its center point? <!DOCTYPE html> <html> <head> <title>Canvas test</title> <script type="text/javascript"> window.onload = function() { var drawingCanvas = document.getElementById('myDrawing'); // Check the element is in the DOM and the browser supports canvas if(drawingCanvas && drawingCanvas.getContext) { // Initaliase a 2-dimensional drawing context var context = drawingCanvas.getContext('2d'); //Load the image object in JS, then apply to canvas onload var myImage = new Image(); myImage.onload = function() { context.drawImage(myImage, 0, 0, 27, 27); } myImage.src = "img/loading.png"; context.rotate(45); } } </script> </head> <body> <canvas id="myDrawing" width="27" height="27"> </canvas> </body> </html>

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  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

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  • A Digg-like rotating homepage of popular content, how to include date as a factor?

    - by Ferdy
    I am building an advanced image sharing web application. As you may expect, users can upload images and others can comments on it, vote on it, and favorite it. These events will determine the popularity of the image, which I capture in a "karma" field. Now I want to create a Digg-like homepage system, showing the most popular images. It's easy, since I already have the weighted Karma score. I just sort on that descendingly to show the 20 most valued images. The part that is missing is time. I do not want extremely popular images to always be on the homepage. I guess an easy solution is to restrict the result set to the last 24 hours. However, I'm also thinking that in order to keep the image rotation occur throughout the day, time can be some kind of variable where its offset has an influence on the image's sorting. Specific questions: Would you recommend the easy scenario (just sort for best images within 24 hours) or the more sophisticated one (use datetime offset as part of the sorting)? If you advise the latter, any help on the mathematical solution to this? Would it be best to run a scheduled service to mark images for the homepage, or would you advise a direct query (I'm using MySQL) As an extra note, the homepage should support paging and on a quiet day should include entries of days before in order to make sure it is always "filled" I'm not asking the community to build this algorithm, just looking for some advise :)

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  • Rotating UIWebView with transform, content partially off screen, how to get it to stick on screen?

    - by jarmod
    I have a 320x416 portrait-shaped UIWebView filling a UIViewController's view. I also have a 90 degree rotate button that will transform the UIWebView through 90 degrees each time the button is touched. The code is basically: webView.transform = CGAffineTransformMakeRotation(touches%4 * M_PI/2.0); After rotation through 90 degrees, the now-landscape transformed UIWebView extends beyond both the left and right edges of the screen. In the process of applying the transformation, iPhone OS has changed the UIWebView's frame from {{0,0}, {320,416}} to {{-48,48}, {416,320}}. Don't have a problem with that. I then tweak the UIWebView's frame origin to (0,0) so that it starts top-left, but extends a little further beyond the right edge of the screen. Now, I can touch the UIWebView and pull it left to view the hidden information on the right but I cannot get the right-hand end to to stay on the screen -- the moment I untouch it, the right side bounces back off the screen. What is it that causes the view to bounce back off-screen? In other words, what is it that I need to tweak to allow either the left edge or the right edge to stick on the screen and remain visible (only one at a time, obviously)? Thanks.

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  • How can the subView detect that the mainView is rotating?

    - by wolverine
    I have a mainView. To this view, I am adding a view of the same size. When the mainView(the background) rotates, its being detected but the subview doesnt have any idea about being rotated. And its functions are not even being called. Even when the program launches too, if I am in landscape mode, its the same way. How can I make the subView know that the device is being rotated?

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  • How do I assign a rotating category to database entries in the order the records come in?

    - by Stomped
    I have a table which gets entries from a website, and as those entries go into the database, they need to be assigned the next category on a list of categories that may be changed at any time. Because of this reason I can't do something simple like for mapping the first category of 5 to IDs 1, 6, 11, 16. I've considered reading in the list of currently possibly categories, and checking the value of the last one inserted, and then giving the new record the next category, but I imagine if two requests come in at the same moment, I could potentially assign them both the same category rather then in sequence. So, my current round of thinking is the following: lock the tables ( categories and records ) insert the newest row into records get the newest row's ID select the row previous to the insertl ( by using order by auto_inc_name desc 0, 1 ) take the previous row's category, and grab the next one from the cat list update the new inserted row unlock the table I'm not 100% sure this will work right, and there's possibly a much easier way to do it, so I'm asking: A. Will this work as I described in the original problem? B. Do you have a better/easier way to do this? Thanks ~

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  • Camera not staying behind model while moving in circle

    - by ChocoMan
    I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or strafe left or right, the camera moves along accordingly. When the model rotates (stationary), the camera rotates accordingly with the model still pointing at the model's back. So far, so good. The problem comes when the player is BOTH moving and rotating at the same time. Take for example a model moving in a circular pattern like running around a track. As the model moves in this motion, the model rotates slightly more with each complete rotation. Eventually, instead of looking at the model's back, eventually you will see the model in a profile view and before you know it, the model's front is facing the camera. And when you stop moving the model, the model stays in that position. So, as long as my model is stationary and rotating in one place, the camera rotates correctly. But as soon as there is any sort movement while rotating, the model is offset by a mysterious increasing amount. How can I keep the camera maintaining the same view no matter how I move AND rotate at the same time? // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { /* For rotating the model left or right. * Camera maintains distance from model * throughout rotation and if model moves * to a new position. */ Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromAxisAngle(Vector3.Up, yaw); //AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX); AddPitch = Quaternion.CreateFromAxisAngle(Vector3.Up, pitch); ModelLoad.CRotation *= AddPitch; COrientation = Matrix.CreateFromQuaternion(ModelLoad.CRotation); } // Orbit (yaw) Camera around model public void cameraYaw(float yaw) { Vector3 yawAngle = ModelLoad.CameraPos - ModelLoad.camTarget; Vector3 axisYaw = Vector3.Up; ModelLoad.CameraPos = Vector3.Transform(yawAngle, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; }

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  • How to rotate camera centered around the camera's position?

    - by tnutty
    Currently I am using gluLook at like so: gluLookAt(position.x, position.y, position.z, viewPoint.x, viewPoint.y, viewPoint.z, upVector.x, upVector.y, upVector.z); with the above, don't know if you need more information, how could I change it so that the camera acts like its rotating around itself, instead rotating around its viewpoint. You can see the current code at https://github.com/dchhetri/OpenGL-City/blob/master/opengl_camera.cpp, that class was adapted from codecolony.com.

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