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  • Data confusion - Selecting data in one DataGridView based on selection in another

    - by Logan Young
    This probably isn't the best way to do what I want, but I can't think of anything else to try... NB: I'm using Visual Basic.NET My form has 2 DataGridView controls. One of these is bound to a DataSet, the other isn't visible - at least not until the user selects a uniqueidentifier cell in the 1st grid. When the user makes this selection, the 2nd grid will become visible and display the row from another with the same id as the one selected in the 1st grid. So, basically, I want to dynamically display data in one grid based on user selection in another grid. My code looks like this so far... Private Sub RulesGrid_CellClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.DataGridViewCellEventArgs) Handles RulesGrid.CellClick Try FlagsGrid.Visible = True ''// MsgBox(RulesGrid.CurrentCell.Value.ToString()) Dim sql As String = "SELECT * FROM ctblMKA_Status_Flags " + _ "WHERE intStatusID = '" & RulesGrid.CurrentCell.Value & "'" DSFlags = GetDS(sql) DSFlags.DataSetName = "FlagsDataSet" FlagsGrid.DataSource = DSFlags ProgressBar.Visible = False Catch ex As Exception MsgBox(ex.ToString) End Try End Sub I feel like I'm missing something here... Any ideas anyone?

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  • C++ reference variable again!!!

    - by kumar_m_kiran
    Hi All, I think most would be surprised about the topic again, However I am referring to a book "C++ Common Knowledge: Essential Intermediate Programming" written by "Stephen C. Dewhurst". In the book, he quotes a particular sentence (in section under Item 5. References Are Aliases, Not Pointers), which is as below A reference is an alias for an object that already exists prior to the initialization of the reference. Once a reference is initialized to refer to a particular object, it cannot later be made to refer to a different object; a reference is bound to its initializer for its whole lifetime Can anyone please explain the context of "cannot later be made to refer to a different object" Below code works for me, #include <iostream> using namespace std; int main(int argc, char *argv[]) { int i = 100; int& ref = i; cout<<ref<<endl; int k = 2000; ref = k; cout<<ref<<endl; return 0; } Here I am referring the variable ref to both i and j variable. And the code works perfectly fine. Am I missing something? I have used SUSE10 64bit linux for testing my sample program. Thanks for your input in advance.

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  • Name lookup for names not dependent on template parameter in VC++2008 Express. Is it a bug?

    - by Maciej H
    While experimenting a bit with C++ templates I managed to produce this simple code, for which the output is different, than I expected according to my understanding of C++ rules. void bar(double d) { std::cout << "bar(double) function called" << std::endl; } template <typename T> void foo(T t) { bar(3); } void bar(int i) { std::cout << "bar(int) function called" << std::endl; } int main() { foo(3); return 0; } When I compile this code is VC++2008 Express function bar(int) gets called. That would be the behaviour I would expect if bar(3);in the template body was dependent on the template parameter. But it's not. The rule I found here says "The C++ standard prescribes that all names that are not dependent on template parameters are bound to their present definitions when parsing a template function or class". Am I wrong, that "present definition" of bar when parsing the template function foo is the definition of void bar(double d);? Why it's not the case if I am wrong. There are no forward declarations of bar in this compilation unit.

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  • Is it better for class data to be passed internally or accessed directly?

    - by AaronSzy
    Example: // access fields directly private void doThis() { return doSomeWork(this.data); } // receive data as an argument private void doThis(data) { return doSomeWork(data); } The first option is coupled to the value in this.data while the second option avoids this coupling. I feel like the second option is always better. It promotes loose coupling WITHIN the class. Accessing global class data willy-nilly throughout just seems like a bad idea. Obviously this class data needs to be accessed directly at some point. However, if accesses, to this global class data can be eliminated by parameter passing, it seems that this is always preferable. The second example has the advantage of working with any data of the proper type, whereas the first is bound to working with the just class data. Even if you don't NEED the additional flexibility, it seems nice to leave it as an option. I just don't see any advantage in accessing member data directly from private methods as in the first example. Whats the best practice here? I've referenced code complete, but was not able to find anything on this particular issue.

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  • Binding the selected value from a combobox to a member of a class.

    - by CM
    I have a combobox that is bound to a an instance of a class. I need to get the user's selection ID of the combobox and set a class property equal to it. For example, here is the class: public class robot { private string _ID; private string _name; private string _configFile; [XmlElement("hardware")] public hardware[] hardware; public string ID { get { return _ID; } set { _ID = value; } } public string name { get { return _name; } set { _name = value; } } public string configFile { get { return _configFile; } set { _configFile = value; } } } Now here is the code to bind the combobox to an instance of that class. This display's the name of each robot in the array in the combobox. private void SetupDevicesComboBox() { robot[] robot = CommConfig.robot; cmbDevices.DataSource = robot; cmbDevices.DisplayMember = "name"; cmbDevices.ValueMember = "ID"; } But now I can't seem to take what the user selects and use it. How do I use the "ID" of what the user select's from the combobox? Settings.selectedRobotID = cmbDevices.ValueMember; //This just generates "ID" regardless of what is selected. I also tried Settings.selectedRobotID = cmbDevices.SelectedItem.ToString(); //This just generates "CommConfig.robot" Thanks

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  • How to differentiate between method and function in a decorator?

    - by defnull
    I want to write a decorator that acts differently depending on whether it is applied to a function or to a method. def some_decorator(func): if the_magic_happens_here(func): # <---- Point of interest print 'Yay, found a method ^_^ (unbound jet)' else: print 'Meh, just an ordinary function :/' return func class MyClass(object): @some_decorator def method(self): pass @some_decorator def function(): pass I tried inspect.ismethod(), inspect.ismethoddescriptor() and inspect.isfunction() but no luck. The problem is that a method actually is neither a bound nor an unbound method but an ordinary function as long as it is accessed from within the class body. What I really want to do is to delay the actions of the decorator to the point the class is actually instantiated because I need the methods to be callable in their instance scope. For this, I want to mark methods with an attribute and later search for these attributes when the .__new__() method of MyClass is called. The classes for which this decorator should work are required to inherit from a class that is under my control. You can use that fact for your solution. In the case of a normal function the delay is not necessary and the decorator should take action immediately. That is why I wand to differentiate these two cases.

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  • How to bind Assisted Injected class to interface?

    - by eric2323223
    Here is the problem I met: Class SimpleCommand implements Executable{ private final ConfigManager config; private String name; @Inject public SimpleCommand(ConfigManager config, @Assisted String name){ this.config = config; this.name = name; } } Class MyModule extends AbstractModule{ @Override protected void configure() { bind(CommandFactory.class).toProvider(FactoryProvider.newFactory(CommandFactory.class, SimpleCommand.class)); bind(Executable.class).to(SimpleCommand.class); } } When I try to get instance of SimpleCommand using: Guice.createInjector(new MyModule()).getInstance(CommandFactory.class).create("sample command"); I got this error: 1) No implementation for java.lang.String annotated with @com.google.inject.assistedinject.Assisted(value=) was bound. while locating java.lang.String annotated with @com.google.inject.assistedinject.Assisted(value=) for parameter 2 at model.Command.<init>(SimpleCommand.java:58) at module.MyModule.configure(MyModule.java:34) So my problem is how can I bind SimpleCommand to Executable when SimpleCommand has Assisted Injected parameter? Here is the CommandFactory and its implementation: public interface CommandFactory{ public Command create(String name); } public class GuiceCommandFactory implements CommandFactory{ private Provider<ConfigManager> configManager ; @Inject public GuiceCommandFactory(Provider<ConfigManager> configManager){ this.configManager = configManager; } public Command create(String cmd){ return new Command(configManager.get(), cmd); } }

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  • Strange type-related error

    - by vsb
    I wrote following program: isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] primes = filter isPrime [1 .. ] it should construct list of prime numbers. But I got this error: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:3:16: Ambiguous type variable `a' in the constraints: `Floating a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `RealFrac a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `Integral a' arising from a use of `isPrime' at 7/main.hs:3:16-22 Possible cause: the monomorphism restriction applied to the following: primes :: [a] (bound at 7/main.hs:3:0) Probable fix: give these definition(s) an explicit type signature or use -XNoMonomorphismRestriction Failed, modules loaded: none. If I specify signature for isPrime function explicitly: isPrime :: Integer -> Bool isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] I can't even compile isPrime function: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:2:45: No instance for (RealFrac Integer) arising from a use of `truncate' at 7/main.hs:2:45-61 Possible fix: add an instance declaration for (RealFrac Integer) In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] In a stmt of a list comprehension: i <- [2 .. truncate (sqrt x)] 7/main.hs:2:55: No instance for (Floating Integer) arising from a use of `sqrt' at 7/main.hs:2:55-60 Possible fix: add an instance declaration for (Floating Integer) In the first argument of `truncate', namely `(sqrt x)' In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] Failed, modules loaded: none. Can you help me understand, why am I getting these errors?

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  • LINQ To SQL Dynamic Select

    - by mcass20
    Can someone show me how to indicate which columns I would like returned at run-time from a LINQ To SQL statement? I am allowing the user to select items in a checkboxlist representing the columns they would like displayed in a gridview that is bound to the results of a L2S query. I am able to dynamically generate the WHERE clause but am unable to do the same with the SELECT piece. Here is a sample: var query = from log in context.Logs select log; query = query.Where(Log => Log.Timestamp > CustomReport.ReportDateStart); query = query.Where(Log => Log.Timestamp < CustomReport.ReportDateEnd); query = query.Where(Log => Log.ProcessName == CustomReport.ProcessName); foreach (Pair filter in CustomReport.ExtColsToFilter) { sExtFilters = "<key>" + filter.First + "</key><value>" + filter.Second + "</value>"; query = query.Where(Log => Log.FormattedMessage.Contains(sExtFilters)); }

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  • TextBox change is not saved to DataTable

    - by SeaDrive
    I'm having trouble with a simple table edit in a Winform application. I must have missed a step. I have a DataSet containing a DataTable connected to a database with a SqlDataAdapter. There is a SqlCommandBuilder on the SqlDataAdapter. On the form, there are TextBoxes which are bound to the DataTable. The binding was done in the Designer and it machine-produced statements like this: this.tbLast.DataBindings.Add(new System.Windows.Forms.Binding("Text", this.belkData, "belk_mem.last", true)); When I fill the row in the DataTable, the values from the database appear in the textboxes, but when I change contents of the TextBox, the changes are apparently not being going to the DataTable. When I try to save change both of the following return null: DataTable dtChanges = dtMem.GetChanges(); DataSet dsChanges = belkData.GetChanges(); What did I forget? Edit - response to mrlucmorin: The save is under a button. Code is: BindingContext[belkData, "belk_mem"].EndCurrentEdit(); try { DataSet dsChanges = belkData.GetChanges(); if (dsChanges != null) { int nRows = sdaMem.Update(dsChanges); MessageBox.Show("Row(s) Updated: " + nRows.ToString()); belkData.AcceptChanges(); } else { MessageBox.Show("Nothing to save.", "No changes"); } } catch (Exception ex) { MessageBox.Show("Error: " + ex.Message); } I've tried putting in these statements without any change in behavior: dtMem.AcceptChanges(); belkData.AcceptChanges();

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  • Deleting items from datagrid (xml)

    - by Tonz
    Hello, I have a datagrid buttoncolumn which acts as delete buttons for my xml nodes. The elements are simply displayed in a boundcolumn, so there names get displayed. Each item generated gets a unique id (each time one is made id+++). My question his how can i remove a item (the entire element node with that certain id) when i click on one of the buttons in the bound column? <root> <element id="0"> <name>One</name> </element> <element id="1"> <name>Two</name> </element> </root> protected void dg_DeleteCommand(object sender, DataGridCommandEventArgs e) { XmlFunctions.Remove(index); }/*dg_DeleteCommand*/ (function on other class, where all my xml methods are written) public static void Remove(string index) { XmlDocument XMLDoc = new XmlDocument(); XMLDoc.Load(XMLFile); XPathNavigator nav = XMLDoc.CreateNavigator(); var node = nav.SelectSingleNode("/test/one[@id='" +???+ "']"); node.DeleteSelf(); XMLDoc.Save(XMLFile); } Edit: added datagrid <asp:View ID="viewDelete" runat="server"> <asp:DataGrid ID="dgDelete runat="server" AutoGenerateColumns="False" OnDeleteCommand="dg_DeleteCommand"> <Columns> <asp:BoundColumn DataField="name" HeaderText="names" /> <asp:ButtonColumn ButtonType="PushButton" Text="Delete" CommandName="Delete" ></asp:ButtonColumn> </Columns> </asp:DataGrid> </asp:View>

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  • Passing trough a datagrid value

    - by Tonz
    I have a datagrid with 2 columns. One databound which display names and the other one is a hyperlink column. Column1 = databound column, Column2 = hyperlink column. column1: column2: --------------------- Name1 Modify Name2 Modify Next when i click on any of the values in Column2 i simply get redirected to a other page. This page contains 2 buttons/hyperlinks with Yes or No. (does not mather wich control, which one would bring the most easy to implement solution atm) When clicked on No it simply redirects back to the orignal page. Now the question is when i press "Yes" how exactly do i acces "Name1" (or Name2 if i press on the second modify)? Meaning if i press Yes i want to use this Name for certain opertions (xml). To put it short if i press on "modify" i want to be able to get that name associated with it (which is already displayed in the first bound column left of it). So the goal is to use that name in Xpath for example so i can make a query towards that node with that certain name. Hopefully this made some sence.

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  • MVC and binding to List of Checkboxes

    - by Josh
    Here is my problem. I have a list of models that are displayed to the user. On the left is a checkbox for each model to indicate that the user wants to choose this model (in this case, we're building products a user can add to their shopping cart). The model has no concept of being chosen...it strictly has information about the product in question. I've talked with a few other developers after having gone through and the best I could come up with is getting the formcollection and string parsing the key values to determine whether the checkbox is checked or not. This doesn't seem ideal. I was thinking there would be something more strongly bound, but I can't figure out a way to do it. I tried creating another model that had a boolean property to represent being checked and a property of the model and passing a list of that model type to the view and creating a ActionResult on the controller that accepts a list of the new model / checked property, but it comes back null. Am I just thinking too much like web forms and should just continue on with parsing checkbox values? Here's what I've done for wrapping the models inside a collection: public class SelectableCollection[T] : IList[T] {} public class SelectableTrack{ public bool IsChecked{get;set;} public bool CurrentTrack{get;set;} } For the view, I inherit from ViewPage[SelectableCollection[SelectableTrack]] For the controller, I have this as the ActionResult: [HttpPost] public ActionResult SelectTracks(SelectableCollection sc) { return new EmptyResult(); } But when I break inside the ActionResult, the collection is null. Any reason why it isn't coming through?

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  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

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  • C++ : Declaring the array size with a non-constant variable

    - by Jérôme
    I always thought that when declaring an array in C++, the size has to be a constant integer value. For instance : int MyArray[5]; // correct or const int ARRAY_SIZE = 6; int MyArray[ARRAY_SIZE]; // correct but int ArraySize = 5; int MyArray[ArraySize]; // incorrect Here is also what is explained in The C++ Programming Language, by Bjarne Stroustrup : The number of elements of the array, the array bound, must be a constant expression (§C.5). If you need variable bounds, use a vector(§3.7.1, §16.3). For example: void f(int i) { int v1[i]; // error : array size not a constant expression vector<int> v2[i]; // ok } But to my big surprise, the code above does compile fine on my system ! Here is what I tried to compile : void f(int i) { int v2[i]; } int main() { int i = 3; int v1[i]; f(5); } I got no error ! I'm using GCC v4.4.0. Is there something I'm missing ?

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  • Beginner Question ; About Prime Generation in "C" - What is wrong with my code ? -

    - by alorsoncode
    I'm a third year irregular CS student and ,i just realized that i have to start coding. I passed my coding classes with lower bound grades so that i haven't a good background in coding&programming. I'm trying to write a code that generates prime numbers between given upper and lower bounds. Not knowing C well, enforce me to write a rough code then go over it to solve. I can easily set up the logic for intended function but i probably create a wrong algorithm through several different ways. Here I share my last code, i intend to calculate that when a number gives remainder Zero , it should be it self and 1 , so that count==2; What is wrong with my implementation and with my solution generating style? I hope you will warm me up to programming world, i couldn't find enough motivation and courage to get deep into programming. Thanks in Advance :) Stdio and Math.h is Included int primegen(int down,int up) { int divisor,candidate,count=0,k; for(candidate=down;candidate<=up;candidate++) { for(divisor=1;divisor<=candidate;divisor++) { k=(candidate%divisor); } if (k==0) count++; if(count==2) { printf("%d\n", candidate); count=0; } else { continue; } } } int main() { primegen(3,15); return 0; }

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  • scala 2.8 CanBuildFrom

    - by oxbow_lakes
    Following on from another question I asked, I wanted to understand a bit more about the Scala method TraversableLike[A].map whose signature is as follows: def map[B, That](f: A => B)(implicit bf: CanBuildFrom[Repr, B, That]): That Notice a few things about this method: it takes a function turning each A in the traversable into a B it returns That and takes an implicit argument of type CanBuildFrom[Repr, B, That] I can call this as follows: > val s: Set[Int] = List("Paris", "London").map(_.length) s: Set[Int] Set(5,6) What I cannot quite grasp is how the fact that That is bound to B (i.e. it is some collection of B's) is being enforced by the compiler. The type parameters look to be independent in both the signature above and in the signature of the trait CanBuildFrom itself: trait CanBuildFrom[-From, -Elem, +To] How is the scala compiler ensuring that That cannot be forced into something which does not make sense? > val s: Set[String] = List("Paris", "London").map(_.length) //will not compile EDIT - this question of course boils down to: How does the compiler decide what implicit CanBuildFrom objects are in scope for the call?

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  • Fast compiler error messages in Eclipse

    - by Chris Conway
    As a new Eclipse user, I am constantly annoyed by how long it takes compiler error messages to display. This is mostly only a problem for long errors that don't fit in the status bar or the "Problems" tab. But I get enough long errors in Java—especially with generics—that this is a nagging issue. (Note: The correct answer to this question is not "get better at using generics." ;-) The ways I have found to display an error are: Press Ctrl+. or execute the command "Next Annotation". The next error is highlighted and its associated message appears in the status bar (if it is short enough). The error is also highlighted in the "Problems" tab, if it is open, but the tab is not automatically brought to the top. Hover the mouse over the error. After a noticeable lag, the error message appears as a "tool tip", along with any associated "Quick Fixes." Hover the mouse over the error icon on the left side of the editing pane. After a noticeable lag, all of the error messages for that line appear as a "tool tip." Clicking on the icon brings up "Quick Fixes." What I would like is for Ctrl+. to automatically and instantly bring up the complete error message (I don't care where). Is this a configurable option? [UPDATE] @asterite's "Ctrl+. F2" is almost it. How do I make "Next Annotation, then Show Tooltip Description" a macro bound to a single keystroke?

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  • Bind WPF control with property of custom type

    - by TheBlueSky
    Hello everyone, I'm trying to bind a Label's 'Content' property to a property from some custom type I have; unfortunately, I didn't figure out how to do it, and that's why I'm here :) Let's assume that I have the following type (can be in the same namespace as my WPF Window that contains the Label or different namespace): namespace MyNS { pubic class Person { private int age = 0; public int Age { get { return age; } } public void GetOlder { age++; } } } 1) How to I bind my Label to 'Age' property? 2) At runtime I will create an instance of 'Person'; I want to make sure that my Label is bound to the right instance; i.e. if I called: Person SomePerson = new Person(); SomePerson.GetOlder(); I want my Lable to have the new value of 'Age' property for 'SomePerson'. 3) If #2 was possible (I hope so), what if I called 'GetOlder' in different thread? Will I still get the latest value of 'Age'? Or do I have to take care of some other things as well to make this scenario possible? Thanks in advance, TheBlueSky

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  • Binding a single array cell to a WPF control

    - by yomi
    Hi, I have a bool array of size 4 and I want to bind each cell to a different control. This bool array represents 4 statuses (false = failure, true = success). This bool array is a propery with a class: class foo : INotifyPropertyChanged { ... private bool[] _Statuses; public bool[] Statuses { get {return Statuses;} set { Statuses = value; OnPropertyChanged("Statuses"); } } In XAML there are 4 controls, each one bound to one cell of the array: ... Text="{Binding Path=Statuses[0]}" ... ... Text="{Binding Path=Statuses[1]}" ... ... Text="{Binding Path=Statuses[2]}" ... ... Text="{Binding Path=Statuses[3]}" ... The problem is that the notify event is raised only when I change the array itself and isn't raised when I change one value within the array, i.e, next code line raises the event: Statuses = new bool[4]; but next line does not raises the event: Statuses [0] = true; How can I raise the event each time one cell is changed?

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  • State in OpenGL

    - by newprogrammer
    This is some simple code that draws to the screen. GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glBindBuffer(GL_ARRAY_BUFFER, vbo); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This works fine. However, I tried changing the order of some GL calls like so: GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Now comes after the setting of the vertex attributes. glBindBuffer(GL_ARRAY_BUFFER, vbo); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This crashes my program. Why does there need to be a VBO bound to GL_ARRAY_BUFFER while I'm just setting up vertex attributes? To me, what glVertexAttribPointer does is just set up the format of vertexes that OpenGL will eventually use to draw things. It is not specific to any VBO. Thus, if multiple VBOs wanted to use the same vertex format, you would not need to format the vertexes in the VBO again.

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  • MVC and Checkboxes...leaves a bit to be desired

    - by Josh
    Here is my problem. I have a list of models that are displayed to the user. On the left is a checkbox for each model to indicate that the user wants to choose this model (in this case, we're building products a user can add to their shopping cart). The model has no concept of being chosen...it strictly has information about the product in question. I've talked with a few other developers after having gone through and the best I could come up with is getting the formcollection and string parsing the key values to determine whether the checkbox is checked or not. This doesn't seem ideal. I was thinking there would be something more strongly bound, but I can't figure out a way to do it. I tried creating another model that had a boolean property to represent being checked and a property of the model and passing a list of that model type to the view and creating a ActionResult on the controller that accepts a list of the new model / checked property, but it comes back null. Am I just thinking too much like web forms and should just continue on with parsing checkbox values?

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  • linux process scheduling delayed for long time

    - by Medicine
    I have done strace on my multi-threaded c++ application running on linux after couple hours of running, none of the threads got run, for about 12 seconds. I have seen that the unfinished select system call which is called with a timeout was unfinished before the thread was suspended, reported after it resumed that, it took 11.x seconds for the operation to finish. This is clear indication that the process got starved for a long time. All threads in the process are created with default scheduling policy(SCHED_OTHER) of linux and default priority. There are another 5 similar apps running on the same box which are also heavy I/O bound like this app due to heavy data received on the socket. But most of the time, this app is getting scheduled delay. The other apps are created with same sched policy and priority as this i.e. the defaults. why is only this process gets blocked almost all of the time? Could it be because this process is more I/O intensive as in more busy due to may be higher rates of data? So, the linux dynamic priority adjusting in play here which pushed this process down?

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  • Remove a ReactiveCocoa signal from a control

    - by dbarros
    If I assign a signal to a property of a control: RAC(self.loginButton.enabled) = [RACSignal combineLatest:@[ self.usernameTextField.rac_textSignal, self.passwordTextField.rac_textSignal ] reduce:^(NSString* username, NSString* password) { return @(username.length > 0 && password.length > 0); }]; But then wanted to assign a different RACSignal to enabled, how can I clear any existing one before doing so? If I try and set it a second time, I get an exception like the following: 2013-10-29 16:54:50.623 myApp[3688:c07] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Signal <RACSignal: 0x975e9e0> name: +combineLatest: ( "<RACSignal: 0x975d600> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x975de30> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is already bound to key path "self.loginButton.enabled" on object <LoginViewController: 0x10f264e0>, adding signal <RACSignal: 0x9763500> name: +combineLatest: ( "<RACSignal: 0x97624f0> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x97629e0> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is undefined behavior'

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  • Modifying an ObservableCollection using move() ?

    - by user1202434
    I have a question relating to modifying the individual items in an ObservableCollection that is bound to a ListBox in the UI. The user in the UI can multiselect items and then drop them at a particular index to re-order them. So, if I have items {0,1,2,3,4,5,6,7,8,9} the user can choose items 2, 5, 7 (in that order) and choose to drop them at index 3, so that the collection now becomes, {0,1,3, 2, 5, 7, 4, 8,9} The way I have it working now, is like this inside of ondrop() method on my control, I do something like: foreach (Item item in draggedItems) { int oldIndex = collection.IndexOf(item.DataContext as MyItemType); int newIndex = toDropIndex; if (newIndex == collection.Count) { newIndex--; } if (oldIndex != newIndex) { collection.Move(oldIndex, newIndex); } } But the problem is, if I drop the items before the index where i start dragging my first item, the order becomes reversed...so the collection becomes, {0,1,3, 7, 5, 2, 4, 8,9} It works fine if I drop after index 3, but if i drop it before 3 then the order becomes reversed. Now, I can do a simple remove and then insert all items at the index I want to, but "move" for me has the advantage of keeping the selection in the ui (remove basically de-selects the items in the list..)....so I will need to make use of the move method, what is wrong with my method above and how to fix it? Thanks!

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