Search Results

Search found 5658 results on 227 pages for 'cocoa newbie'.

Page 71/227 | < Previous Page | 67 68 69 70 71 72 73 74 75 76 77 78  | Next Page >

  • Gray border when using NSBorderlessWindowMask

    - by bare_nature
    Hello, Whenever I try to create a custom window using NSBorderlessWindowMask and set an NSView (for example an NSImageView) as its contentView, I get a 1px gray border around the NSView and I don't seem to be able to get rid of it. I have followed several approaches including Apple's RoundTransparentWindow sample code as well as several suggestions on StackOverflow. I suspect the gray border is either coming from the window itself or the NSView. Have any of you experienced this problem or do you have a possible solution? Thanks

    Read the article

  • Dismissing a modal view in horizontal orientation?

    - by Sheehan Alam
    I have a modal view that is presented and dismissed fine when my device is in vertical orientation. I have problems when my modal view is presented in the vertical orientation, but dismissed in horizontal orientation. The entire app switches back to vertical orientation automatically. How can I ensure that if I am in horizontal orientation, the view should dismiss properly?

    Read the article

  • Draw an Inset NSShadow and Inset Stroke

    - by Alexsander Akers
    I have an NSBezierPath and I want to draw in inset shadow (similar to Photoshop) inside the path. Is there anyway to do this? Also, I know you can -stroke paths, but can you stroke inside a path (similar to Stroke Inside in Photoshop)? Update This is the code I'm using. The first part makes a white shadow downwards. The second part draws the gray gradient. The third part draws the black inset shadow. Assume path is an NSBezierPath instance and that clr(...) returns an NSColor from a hex string. NSShadow * shadow = [NSShadow new]; [shadow setShadowColor: [NSColor colorWithDeviceWhite: 1.0f alpha: 0.5f]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, 1)]; [shadow set]; [shadow release]; NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations: clr(@"#262729"), 0.0f, clr(@"#37383a"), 0.43f, clr(@"#37383a"), 1.0f, nil]; [gradient drawInBezierPath: path angle: 90.0f]; [gradient release]; [NSGraphicsContext saveGraphicsState]; [path setClip]; shadow = [NSShadow new]; [shadow setShadowColor: [NSColor redColor]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, -1)]; [shadow set]; [shadow release]; [path stroke]; [NSGraphicsContext restoreGraphicsState]; Here you can see a gradient fill, a white drop shadow downwards, and a black inner shadow downwards.

    Read the article

  • Best practice for sharing code between OSX and IOS app

    - by Alberto
    I am creating an iOS version of an existing OSX app and am wondering what the best practices are for sharing code between the two. The code in question only depends on the foundation framework and the Sqlite dynamic library, so it should compile and run fine on both platforms. It seems to me there are three possible options: Create a single project with and OSX and an IOS targets, add source files to each target as appropriate. Create two separate projects for the OSX and IOS apps, put shared code in a common location in the workspace and add it as reference to both projects. Create three projects: OSX app, IOS app and a shared static library with an OSX and an IOS targets; add each library target to the respective application. Is there any reason one of the above approaches may be better than the other two? If not, option 2 seems to be the simplest by far.

    Read the article

  • MGTwitterEngine - Using getImageAtURL on iPhone

    - by Andrew Malchow
    Essentially, I'm working on asynchronously downloading images and adding them to specific UITableView cells (twitter profile images using MGTwitterEngine from Matt Gemmell). I've looked at general asynchronous download code and must admit, I'm still too much of a noob to understand it well enough to adapt it to my purposes. Instead, I'm attempting to use Gemmell's included getImageAtUrl method to add the images. I have it working to the point that -imageReceived: receives the images for visible cells, however, I'm stuck as to how to include them into the appropriate cells at that point. - (void)imageReceived:(UIImage *)image forRequest:(NSString *)identifier { NSLog(@"Got an image:%@",image); // What goes here? Or elsewhere? } This method is within my main view controller, I also have a custom cell controller where I'm drawing the cell content using Loren Brichter's fast scrolling code. Any help with this MGTwitterEngine method in particular, or with dynamically adding these images to my table cells would be greatly appreciated.

    Read the article

  • Programmatical Creation of NSMappingModel

    - by enchilada
    I want to programmatically (without Lightweight Migration) create a mapping model between two models that are exactly the same, except one of the entities (there are a bunch of entities) has different attributes. Let's call this entity "Person". And let's say the destination model has 1) added a new attribute called "address" 2) deleted an attribute called "eyeColor" 3) kept (i.e. not done anything with) an attribute called "name" How would you create an NSMappingModel between these models programmatically? I happen to have some explicit questions that might help me do this by myself: Q1) Do I have to create NSEntityMapping objects for all of the entities other than "Person", even if they remain unchanged? Q2) How do I deal with the "address" attribute in "Person", which is a new one being created? Should I create an NSPropertyMapping for that somehow, that turns nothing into something ("address")? Q3) How do I deal with the "name" attribute in "Person"? Do I have to create an NSPropertyMapping for that, even though it simply stays the same? Q4) For the NSEntityMapping corresponding to "Person", is not creating any NSPropertyMapping for "eyeColor" a proper way to get it deleted? Or should I create an NSPropertyMapping for "eyeColor"? If yes, how would this object be created, i.e. what would determine that its purpose is to get rid of "eyeColor"? Thank you in advance, and I apologize not being able to answer these questions myself, as the documenation really has no good example of how to create NSMappingModels programmatically. Note again that I'm not allowed to use Lightweight Migration. I must do this manually.

    Read the article

  • What does get-task-allow do in Xcode?

    - by Mr. Matt
    So when I set up my entitlements in my iPhone app project, I create a new Entitlements.plist, and set the value of get-task-allow to false. But why? What does this key represent? EDIT Note this is related to this question - I found that flipping the value of this key to true allowed me to install the app on my device)

    Read the article

  • how to udate window controls(NSTextField,NSCheckbox and etc) in binding manually

    - by Amit
    Hi, I am working on an application in which i need to store all the NSObject subclass properties into plist file and then allow users to store it and restore it. We call it profile and it can restore the saved state of all the controls/views on the window in my application. I have completed the storing/Restoring part, but the issue is when i am updating the class properties manually, it is not updating the control state Like checkboxs and others which is bind with the class property. Please let me know how can i update the controls state, if its KVC/KVO updated programatically. Thanks in advance

    Read the article

  • Using Apple autorelease pools without Objective-C

    - by PierreBdR
    I am developing an application that needs to work on Linux, Windows and Mac OS X. To that purpose, I am using C++ with Qt. For many reasons, on Mac OS X, I need to use CoreFoundation functions (such as CFBundleCopyBundleURL) that creates core objects that need to be released with CFRelease. But doing so generate a lots of these warnings: *** __NSAutoreleaseNoPool(): Object 0x224f7e0 of class NSURL autoreleased with no pool in place - just leaking All the code I've seen concerning these autorelease pools are written in Objective-C. Does anybody know how to create/use autorelease pools in C or C++?

    Read the article

  • Removing all CALayer's sublayers

    - by radex
    Hi. I have trouble with deleting all layer's sublayers. I do this manually, but it's unwanted code clutter. I found many topics about this in google, but no answer. I tried to do something like this: for(CALayer *layer in rootLayer.sublayers) { [layer removeFromSublayer]; } but it didn't work. Also, i tried to clone rootLayer.sublayers into separate NSArray, but result was the same. Any ideas? regards, radex PS. sorry for my English. Edit: I thought it works now, but I was wrong. It works good with CALayers, but it doesn't work with CATextLayers. Any ideas?

    Read the article

  • Create a template mechanism in Objective-C for iPad applications

    - by Flex_Addicted
    I'm looking for a solution to create a sort of template in Objective C. I'll try to explain my problem. I would create a sort of main view which has 1 side bar that remain always visible. This side bar have controls. The main view is responsible to load a Navigation Controller (UINavigationController seems to be ok) that manages other views. When switching a view to another, the sidebar always remain visible under the Navigation Controller and its views. Through the controls of the sidebar, it's possible to send event to a specific view loaded by the Navigation Controller. Any idea to create a similar template? Thank you. Best regards.

    Read the article

  • [three20] dynamically add Items to TTLauncher

    - by choise
    Hi guys, in my app i got a TTLauncher Object with some TTLauncherItems in it. Now i want to add some Items dynamically inside my App by pressing a button. Is there a simple way to do that or do i have to create my own methods? In the original facebook application there is already something like that implemented. (You can add your Friends to the Launcher) If not, what would be the best thing to do something like that? Store all "extra items" in a plist oder even in a database and query them, each time TTLauncher object is initialized? Thanks for help :)

    Read the article

  • Building a complex view with Three20 - resources?

    - by psychotik
    I'm using three20 for most of my iPhone app. One of the views I need to create is relatively complex. It needs a top bar (under the nav bar) with some controls and label, an image view below this bar (which occupies most of the body) and another bottom bar with more controls and labels (above the tab bar control). I don't have much UI experience - my only experience with anything UI is laying stuff out using CSS, etc on websites. Apple's online doc seems to assume that the reader knows a bunch about rectangles, layouts, frames, etc or is using InterfaceBuilder. And three20 isn't too well documented either. So my question is: Is it possible to design something like what I describe in IB and then still have a three20-based app use it? If so, any tips/pointers on how would be much appreciated. Can you point me to some documentation that explain how views/controls etc are rendered. I'm pretty sure I can figure it out if I find some decent explanation/tutorial for it.

    Read the article

  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

    Read the article

  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

    Read the article

  • How to include other controls in a scrollbar?

    - by Paperflyer
    I want to create a scrollview with a zooming control and a button next to the scrollbar. Sort of like the "tile window" button in XCode (top right corner of the editor), it should be in the same box that usually is used by the scrollbar only. Do you have an idea of how to approach this? I was thinking to use an NSScrollView and set the scrollbars to a custom subclass of NSScroller which includes the other widgets. What kinds of buttons use the same style as the scrollbar?

    Read the article

  • How to programmatically bind to a Core Data model?

    - by Dave Gallagher
    Hello. I have a Core Data model, and was wondering if you know how to create a binding to an Entity, programmatically? Normally you use bind:toObject:withKeyPath:options: to create a binding. But I'm having a little difficulty getting this to work with Core Data, and couldn't find anything in Apple's docs regarding doing this programmatically. The Core Data model is simple: An Entity called Book An Attribute of Book called author (NSString) I have an object called BookController. It looks like so: @interface BookController : NSObject { NSString *anAuthor; } @property (nonatomic, retain) NSString *anAuthor; // @synthesize anAuthor; inside @implementation I'd like to bind anAuthor inside BookController, to author inside a Book entity. This is how I'm attempting to wrongly do it (it partially works): // A custom class I made, providing an interface to the Core Data database CoreData *db = [[CoreData alloc] init]; // Creating a Book entity, saving it [db addMocObject:@"Book"]; [db saveMoc]; // Fetching the Book entity we just created NSArray *books = [db fetchObjectsForEntity:@"Book" withPredicate:nil withSortDescriptors:nil]; NSManagedObject *book = [books objectAtIndex:0]; // Creating the binding BookController *bookController = [[BookController alloc] init]; [bookController bind:@"anAuthor" toObject:book withKeyPath:@"author" options:nil]; // Manipulating the binding [bookController setAnAuthor:@"Bill Gates"]; Now, when updating from the perspective of bookController, things don't work quite right: // Testing the binding from the bookController's perspective [bookController setAnAuthor:@"Bill Gates"]; // Prints: "bookController's anAuthor: Bill Gates" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // ERROR HERE - Prints: "bookController's anAuthor: (null)" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // DOES NOT WORK! :( When updating from the perspective of the Book entity, things work fine: // ------------------------------ // Testing the binding from the Book's (Entity) perspective (this works perfect) [book setValue:@"Steve Jobs" forKey:@"author"]; // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // OK! It appears that the binding is partially working. I can update it on the side of the Model and it propagates up to the Controller via KVO, but if I update it on the side of the Controller, it doesn't trickle down to the Model via KVC. Any idea on what I'm doing wrong? Thanks so much for looking! :)

    Read the article

  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

    Read the article

  • Is it possible to get an NSView to pass rightMouseDown: to the next responder without subclassing?

    - by Benedict Cohen
    I have a view which contains a few subviews: mainView subViewA subViewB SubViewC mainView is an NSView constructed from a nib and is controlled with an NSViewController subclass. The subviews are standard views such as NSTextField and NSImageView and are configured to be non-editable. I want mainView to receive rightMouseDown: even when the event is triggered in one of the subviews. The default implementation of rightMouseDown: in NSResponder passes the event to the next responder, but NSView changes the default behaviour and does not pass it to the next responder. I could subclass all of the subviews but this doesn't seem like a very elegant or maintainable solution. How can I get the subviews to pass rightMouseDown: messages to the next responder without subclassing all of the subviews?

    Read the article

  • asyncsocket Write Issue

    - by James
    I am attempting to use asyncsocket to communicate GPS data from a server app on my iPhone to a client app on my macbook. The two devices connect without any problems, and when the first data is sent from the iPhone to the laptop in asyncsocket's didConnectToHost method, the data is sent without hiccup. When I subsequently try to write additional data to the laptop from the locationManager method, however, no data is written. Here is the code: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { lat = [NSNumber numberWithFloat:newLocation.coordinate.latitude]; [lat retain]; NSLog(@"lat: %1.0f", [lat floatValue]); NSString *msg = [NSString stringWithFormat:@"%1.0f", [lat floatValue]]; NSData *msgData = [msg dataUsingEncoding:NSUTF8StringEncoding]; [listenSocket writeData:msgData withTimeout:-1 tag:0]; } listensocket is my instance of ASyncSocket. I know that no data is being sent because after the initial successful transfer, the didWriteDataWithTag method is not called. Can anyone explain this? Thanks! James

    Read the article

< Previous Page | 67 68 69 70 71 72 73 74 75 76 77 78  | Next Page >