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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • Attention All Procurement Buyers!

    - by LuciaC
    Have you discovered the power of the Buyer Work Center?   Released in Procurement 12.0 the Professional Buyer Work Center (BWC) is a web based interface that provides a central 'launch pad' from which you can efficiently perform your daily tasks, including:  You can manage your requisitions and create them to Purchase Orders (like manual autocreate) Create new standard purchase orders, blanket purchase agreements, or contract purchase agreements Create and maintain supplier information If Oracle Sourcing is licensed and implemented, you can create buyer's auctions or sourcing RFQs If Oracle Services Procurement is licensed and implemented you can create and maintain purchase orders for complex work payments If Oracle Procurement Contracts is licensed and implemented you can handle author contract terms and manage deliverables Globally for the BWC: Create and personalize your own document views including list of columns, where conditions and sort sequences. You can additionally use predefined document views. Accessed from the Purchasing responsibility as we see in the screenshot here, the Buyer Work Center has links to launch to the areas you want to access. See these documents for more information on the BWC: Doc ID 1301969.1: FAQ - Buyer Work CenterDoc ID 1394392.1: Assistant: Oracle Purchasing Purchasing Buyer Work Center Search Helper.

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  • How do I redirect a FQDN to an internal URL?

    - by Dave
    We have internal DNS servers where we've registered a FQDN that resolves internally to identityreg.domain.com. We also have an existing web page at https://iamserver.domain.com/product/default.asp?Workflow=process1. We need our users to be redirected to the existing web page URL whenever they type identityreg.domain.com. We're using IIS for the web server. I'm a newbie here so forgive any misuse of terms. How do I get the FQDN to redirect to the URL?

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  • Best practice, or generally best way to set up web-hosting server, permissions, etc. [closed]

    - by Jagot
    Hi, I'm about to set up a server upon which a friend and I will be hosting web sites, and I'll be using Debian. I've set up a LAMP solution many times just to using for local testing purposes, but never for actual production use. I was wondering what are the best practices are in terms of setting the server up, in reference specifically to accessing the web root directory. A couple of the options I have seen: Set up a single user account on the server for us both to use and use a virtual host to point to the somewhere in the home directory, e.g. /home/webdev/www. Set each of us up a user account, and grant permissions in some way to /var/www (What would be the best way? Set up a new group?) I want to get this right when I first set this up as there won't be any going back for a while once our first site is up and running. Appreciate any guidance in advance.

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  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

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  • How do I convert matrices intended for OpenGL to be compatible for DirectX?

    - by gardian06
    I have finished working through the book "Game Physics Engine Development 2nd Ed" by Millington, and have got it working, but I want to adapt it to work with DirectX. I understand that D3D9+ has the option to use either left handed, or right handed convention, but I am unsure about how to return my matrices to be usable by D3D. The source code gives returning OpenGL column major matrices (the transpose of the working transform matrix shown below), but DirectX is row major. For those unfamiliar for the organization of the matrices used in the book: [r11 r12 r13 t1] [r21 r22 r23 t2] [r31 r32 r33 t3] [ 0 0 0 1] r## meaning the value of that element in the rotation matrix, and t# meaning the translation value. So the question in short is: How do I convert the matrix above to be easily usable by D3D? All of the documentation that I have found simply states that D3D is row major, but not where to put what elements so that it is usable by D3D in terms of rotation, and translation elements.

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  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

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  • Dealing with engineers that frequently leave their jobs [closed]

    - by ??? Shengyuan Lu
    My friend is a project manager for a software company. The most frustrating thing for him is that his engineers frequently leave their jobs. The company works hard to recruit new engineers, transfer projects, and keep a stable quality product. When people leave, it drives my friend crazy. These engineers are quite young and ambitious, and they want higher salaries and better positions. The big boss only thinks about it in financial terms, and his theory is that “three newbies are always better than one veteran” (which, as an experienced engineer, I know is wrong). My friend hates that theory. Any advice for him?

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  • Would you hire a computer scientist which refuses to use computers? [closed]

    - by blueberryfields
    Imagine that you're interviewing a brilliant CS grad. He's just finished school, has very high grades, and has been performing very well on the interview so far. You reach a point near the end, where you're starting to speak about terms of employment, salary, etc.., and you're trying to show off the environment he'll be working in. When you mention that programmers at your company have systems with two monitors, the interviewee stops you and informs you that he won't need a computer. He only ever writes code by hand, in a note-book, and relies on his phone for sending/receiving email. This is not something he's willing to budge on. Would you still hire him? How good would he have to be for you to hire him? What would you hire him to do, if you do hire him? (the student is modelling himself on E.W. Djikstra)

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  • Advice: should I focus on PHP + MySQL, or split my time for more JS and CSS? [closed]

    - by fakaff
    I started learning web development about three months ago (in between working my regular job), and I'm finally starting to get some vague, distant notion of understanding. I find the server-side stuff the most interesting; though I've not gone anywhere near Apache quite yet, which I assume will be necessary at some point. As cool as toying around with visuals and UI is, programming and database stuff inspires me with new ideas and possibilities every minute (I've even bought, on a whim, a wonderfully dry bunch of books on database theory and relational algebra). And whatever CSS or Javascript tutorial I'm doing, it often feels like a distraction from the PHP/MySQL stuff I'd rather be playing with. For someone like me who's just starting out, which is the most advisable course of action? (in terms of being marketable as a programmer): To focus on PHP and SQL stuff exclusively, and only once I master those to diversify my skills. To first learn all three (PHP/MySQL, Javascript, CSS and design) and only once I'm fluent in all three focus on PHP and databases?

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  • Best in-depth analytics or stats tools? (preferrably server-side)

    - by Litso
    Hey all, I know there's been questions about this before, but mine is a little more specific. I work for a high traffic website and we want to start tracking our visitors better. Unfortunately, Google Analytics is not an option at the moment, so what I'm looking for is some alternatives, preferrably server-side (but not necessarily). We're currently running Urchin, but what I'm missing most there is the way you can set conversions in Analytics and then track (for example) which keywords convert better or which landing pages convert better. Also, A/B testing is something I really miss. Which analytics tools can be compared to analytics in terms of advanced segmentation, navigation summaries, A/B testing, etc?

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  • WebCenter in Action: ResCare

    - by Kellsey Ruppel
    Register Now for this webcast. ResCare Solves Content Lifecycle Challenges with Oracle WebCenter Complex documents must be created, assembled, reviewed, and tracked. To avoid fragmented, chaotic information processes, organizations must adopt an integrated set of strategies, standards, best practices, and technologies for managing information. Attend this webcast to learn how Oracle WebCenter has allowed ResCare to: Solve content lifecycle challenges Reduce compliance and business risks Increase adoption of intranet as primary business communication tool Register now for this webcast.  REGISTER NOW Register now for this exclusive event. Tuesday, October 30, 2012 10:00 a.m. PT / 1:00 p.m. ET Presented by: Joe Lichtefeld, VP of Application Services & PMO, ResCare Wayne Boerger, Product Manager, TEAM Informatics Doug Thompson, EVP Global Development, TEAM Informatics Presented by : Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement

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  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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  • What options are there for splitting UI layout from code logic using a markup language?

    - by Daenyth
    What tools similar to GWT's UIBinder exist in other languages? By this I mean a system where you can define your UI layout in a markup language (preferably html+css) and attach the functionality to the layout using the code. I'm most interested in anything for python, but answers in other languages would interest me as well. I'm interested because the benefits of having a non-programmer work directly on the layout without needing to touch the code and adjust a bunch of UI toolkit method calls is very productive. I'm aware of Flex for flash, but is there anything else out there? What search terms might I use to find such frameworks? I've looked around but I haven't found anything concrete.

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  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • What are good gui guidelines for standard actions (usability)

    - by Michael Durrant
    For example: Delete's should have confirms. Confirmations should be green. Prefer list-of-values over free text whenever possible. This was just a sample. I am looking for references that simply and clearly list common 'should do's' in terms of ui, interactions and usability. My company is new to software development and they keep getting suprised by contractors that don't do the obvious so I am looking for good references about the right way to do it and the basic things to always consider (like the above). Obviously style is subjects, but things like delete confirms shouldn't be.

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  • Switching domains in one's career?

    - by rocknroll
    I have been a C++,Qt programmer for the last 3.5 years and have hit a plateau in terms of doing something new. Work has been repetitive and routine. I personally believe it is time to move on but off late I am getting more offers in mobile development like Android,Iphone etc. The latest offer I have is for objective-C based profile. I do not have the slightest idea about objective-C apart from that it is Object oriented C resembling C++ but not exactly a clone. Questions in my mind are --what are the pros/cons of this careers switch or for any such switch? --Is it good for one's career to change domains after sometime? --How difficult it is to get back to one's previous area of proficiency? Thanks

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  • Are there any free hit counters that don't track users?

    - by David Englund
    Are there any free services that increment a simple hit counter without tracking the users of the site? I would like to know how many visitors there are to my site, excluding bots. I don't need detailed information like unique visitors or where the user is from (in fact, that's exactly what I don't want). I have been researching free hit counters, and it seems that most (all?) of them display advertisements and their terms of service indicate that they can use the data they collect from the client site however they want. Google Analytics also does this and tracks users across sites. The site is static HTML, so an external link or iframe of some sort is easiest for me to implement. I could switch to a Ruby or Node.js back-end, in which case lots of other options open up (like Ruby impressionist and more low-level implementations), but my hosting service is pretty limited. If the answer to my question is simply "no," what are my other options?

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  • What are the security implications of running untrusted code on my server?

    - by rahmu
    I would like to set up an app that allows users to send their code and execute it on my server. The thought of running untrusted code makes me cringe, so I am trying to set up an exhaustive list of security threats that should be addressed. I am assuming I should strip down certain features of the language executed, like file access or (maybe) networking. I also come across terms like sandboxing or chroot. I know what they mean, but how should I actually use them? In short: What security threats should I address before allowing users to run their code on my machine, and how do I do it?

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  • Is it okay to have many Abstract classes in your application?

    - by JoseK
    We initially wanted to implement a Strategy pattern with varying implementations of the methods in a commmon interface. These will get picked up at runtime based on user inputs. As it's turned out, we're having Abstract classes implementing 3 - 5 common methods and only one method left for a varying implementation i.e. the Strategy. Update: By many abstract classes I mean there are 6 different high level functionalities i.e. 6 packages , and each has it's Interface + AbstractImpl + (series of Actual Impl). Is this a bad design in any way? Any negative views in terms of later extensibility - I'm preparing for a code/design review with seniors.

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  • And at what point of modification to the original does source code with no license become owned by me?

    - by nathansizemore
    I've recently come across a publicly viewable project on Github that has no license associated with it. In this repo, there is a file with the logic and most of the code needed to work as a piece of a project I am working on. Not verbatim, but about 60% of it I'd like to use with various modifications. Once my code base is a little bit more stable, I plan to release what I've done under the WTFPL License. I've emailed the repo owner, and so far have not gotten a reply. I know I have the rights to fork the repo, but if I release a stripped down and modified version of the other project's file with mine, under the WTFPL, am I infringing on copyrights? Per Github's Terms of Service, by submitted a project on Github and making it viewable to the public, you are allowing other users to see and fork your project. Doesn't say anything about modifying, distributing, or using the fork. And at what point of modification to the original does it become owned by me?

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  • Google SEO - Migrating website from a sub-directory of another website to its own domain name

    - by DarioP
    At the present moment I have a website hosted on example.com/myWebsite, where example.com hosts in its root directory a different website. I have the domain example.net, which redirects to example.com/myWebsite. The point, however, that right now when somebody accesses example.net they are redirected to example.com/myWebsite and consequently to example.com/myWebsite/dirA, example.com/myWebsite/dirB etc.. I am now thinking about upgrading my account so that example.net no longer redirects to example.com - I was however wondering, however, since Google shows results searches in terms of example.com/myWebsite, how would this affect my rankings?

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  • css - use universal '*' selector vs. html or body selector?

    - by Michael Durrant
    Applying styles to the body tag will be applied to the whole page, so body { font-family: Verdana } will be applied to the whole page. This could also be done with * {font-family: Verdana} which would apply to all elements and so would seem to have the same effect. I understand the principle that in the first instance the style is being applied to one tag, body for the whole page whereas in the second example the font is being applied against each individual html elements. What I am asking is what is the practical difference in doing that, what are the implications and what is a reason, situation or best practice that leads to using one over another. One side-effect is certainly speed (+1 Rob). I am most interested in the actual reason to choose one over the other in terms of functionality.

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  • Files don't sync with U1.

    - by wrenchman76
    I am running 10.1 (all current updates have been installed) and I'm unable to sync any files to U1. U1 shows my computer as being added to my account and I bought enough space to hold all the files I want backed up, but for some reason it still doesn't sync. I have marked the files to be synced and even checked the devices tab in the U1 preferences; it shows my computer as being part of my account but the connect button is inoperable and restart doesn't produce any effect when clicked. I have read all the FAQ I can find relating to my problem and have tried all the suggestions that seem to adress problems similar to mine, as well as adding and removing my computer from my account a bunch of times. None of these produced any effect one way or another. I'm not very techno savvy so step by step and/or lay mens terms are greatly appreciated, Thank you

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  • How do I implement input and movement with characters that get into vehicles?

    - by Xkynar
    I'm making a game similar to GTA2. When the player enters the vehicle, what happens in terms of logic? Does the player becomes the vehicle? Does the vehicle override the player movement? The main question is how should it look at a vehicle? I want to understand if the player becomes the car or if the player has a "motion state" like "driving, walking, flying" depending on what he is doing in a moment, I know there are tons of ways to implement vehicles in a game.

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