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  • Convert DVD to MKV (et al) without transcoding/recompression

    - by Oli
    Like a lot of people, I have a lot of DVDs. But we also have a stupid amount of disk space and a media centre (Boxee) so the DVDs are getting less and less use. It would be nice to convert our DVDs into something more relevant to our needs. I've dabbled with DVD ripping before but whereas I'd usually transcode down to a smaller picture size with a better video compression algorithm, this takes a silly amount of time. I don't have a couple of hours available for each disk. (Sidebar: is there dedicated, Linux-friendly hardware to improve h264 encoding performance?) So I was wondering if there's anything that take the DVD filesystem, De-CSS it, and then stitch together any the VOBs that make up the main part of the film and package that up in a wrapping format like MKV. A bonus would be if it could grab the subtitles and stick them in too but that's not a requirement as Boxee can grab the subtitles online if it needs to.

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  • Security issue about making my code public in GitHub

    - by John Doe
    I'm developing a big community/forum website and I'd like to upload my code to GitHub to have at least some sort of version control over it (because I have nothing other than a .rar file as a backup, not even SVN), to let others contribute to the project, and also perhaps using it to let my potential future employers see some of my code as some sort of curriculum. But what I'm wondering now, and I'm suprised I haven't seen anyone mention it before is the security aspect of it. Isn't publishing the code of a website a HUGE security hole? Is like giving a potential hacker or anyone who would like to find any potential exploit possible, even considering that the critical files aren't uploaded (database passwords, authentication scripts, etc.). Of course that there are millions of projects uploaded to GitHub and no one will find mine just 'by chance'. But if they look for it, it would indeed be there. Bottomline: my problem is not about copyright or licenses, but others finding exploits in my website. I'm I missing something here?

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  • Should I use C style in C++?

    - by c.hughes
    As I've been developing my position on how software should be developed at the company I work for, I've come to a certain conclusion that I'm not entirely sure of. It seems to me that if you are programming in C++, you should not use C style anything if it can be helped and you don't absolutely need the performance improvement. This way people are kept from doing things like pointer arithmetic or creating resources with new without any RAII, etc. If this idea was enforced, seeing a char* would possibly be a thing of the past. I'm wondering if this is a conclusion others have made? Or am I being too puritanical about this?

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  • Starting a guest session from the login screen

    - by Odd-rationale
    I was wondering what is the best way to start the guest session from the login screen (GDM). Currently, I created a new user called 'ubuntu-guest' (has to be something other than 'guest'). Then added the following script to the Startup Applications. #!/bin/bash /usr/share/gdm/guest-session/guest-session-launch & /usr/bin/gnome-session-save --logout The problem with this method, is that when you log in as 'ubuntu-guest', you have to start up two gnome sessions: one for 'ubuntu-guest' and one for the actual guest account. Please let me know if you have any other better ideas. Thanks!

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  • SCCM2012 R2 – How to integrate MDT with SCCM

    - by Waclaw Chrabaszcz
    Originally posted on: http://geekswithblogs.net/Wchrabaszcz/archive/2013/11/12/sccm2012-r2--how-to-integrate-mdt-with-sccm.aspxThere are two maybe not competitive but parallel products: Microsoft Deployment Toolkit and System Center Configuration manager. Few years ago I was wondering why they are separate, I why I cannot share Task Sequences between them. And how it usually happens in live, when I was focused on other technologies, MDT and SCCM became best friends. Let's integrate MDT with SCCM: If first step you need to download MDT http://www.microsoft.com/en-us/download/details.aspx?id=25175 Install MDT on your SCCM server boxaccept the EULA Join CEIP if you like  Once you completed the installation I would recommend you to complete MDT configuring before integration with the SCCM. Start the Deployment Workbenchinstall updatesyou will need to download and install WAIKcreate new deployment shareleave default values Create MDT databaseMake sure you will create separate database, DO NOT use existing SCCM DB Now we are ready to integrate MDT with SCCMthe Integration tool should discover your server automaticallyAfter reopening SCCM console in task sequences you should have new cool features: How to use them? That's another story …

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  • What can Haskell's type system do that Java's can't?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

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  • What can Haskell's type system do that Java's can't and vice versa?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

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  • How to control CPU frequency

    - by Tim
    I am using CPU Frequency Scaling Monitor 2.30.0 on the panel to show and control CPU frequency. My CPU frequency by default will change according to load. But I want to make CPU work at the lowest level and so I choose 800 MHz in CPU Frequency Scaling Monitor. After a few seconds, however, it automatically changes back to Powersave or Performance mode which has automatic adjustment to CPU frequency. I was wondering how to actually make CPU work at the lowest level? Thanks!

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  • How does key-based caching work?

    - by Dominic Santos
    I recently read an article on the 37Signals blog and I'm left wondering how it is that they get the cache key. It's all well and good having a cache key that includes the object's timestamp (this means that when you update the object the cache will be invalidated); but how do you then use the cache key in a template without causing a DB hit for the very object that you are trying to fetch from the cache. Specifically, how does this affect One to Many relations where you are rendering a Post's Comments for example. Example in Django: {% for comment in post.comments.all %} {% cache comment.pk comment.modified %} <p>{{ post.body }}</p> {% endcache %} {% endfor %} Is caching in Rails different to just requests to memcached for example (I know that they convert your cache key to something different). Do they also cache the cache key?

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  • Flash game size and distribution between asset types

    - by EyeSeeEm
    I am currently developing a Flash game and am planning on a large amount of graphics and audio assets, which has led to some questions about Flash game size. By looking at some of the popular games on NG, there seem to be many in the 5-10Mb and a few in the 10-25Mb range. I was wondering if anyone knew of other notable large-scale games and what their sizes were, and if there have been any cases of games being disadvantaged because of their size. What is a common distribution of game size between code, graphics and audio? I know this can vary strongly, but I would like to hear your thoughts on an average case for a high-quality game.

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  • I'm 15 years old. What would you recommend for resources?

    - by JacKeown
    Hi. I'm a 15 year old kid who seems to excel in all of his classes, likes talking in 3rd person, and wants to learn more about programming and a little about html/php stuff. I already know a little python and I'm hoping to eventually learn Java/Javascript and C. I've been looking around and I've found some online lectures like this and some other tutorials that are so mind numbingly boring and difficult to understand...I was wondering if any of you knew of any good books or other resources that would actually teach me everything I'd need to know incrementally... Thanks in advance!

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  • HP ENVY TouchSmart 15t-j000 Quad Edition + custom mSata Plextor M5M 64GB SSD

    - by Akash Ramani
    The ssd did not come along with the laptop, so i bought one myself and physically installed it. I've booted into Ubuntu from a USB drive and my goal is to install / and /home in the SSD. (because most of the actual media exists on the HDD) The only problem is i'm unable to detect the SSD while configuring the partitions. I know the SSD is not the problem because it recognizes in a different laptop. I've followed the instructions shown in https://help.ubuntu.com/community/UEFI but that still doesn't help in identifying the SSD partition. Any help would be appreciated. (p.s: I'm wondering if i have to prepare the SSD through windows or something like that)

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  • Python rpg adivce? [closed]

    - by nikita.utiu
    I have started coding an text rpg engine in python. I have basic concepts laid down, like game state saving, input, output etc. I was wondering how certain scripted game mechanics(eg. debuffs that increase damage received from a certain player or multiply damage by the number of hits received, overriding of the mobs default paths for certain events etc) are implemented usually implemented. Some code bases or some other source code would be useful(not necessarily python). Thanks in advance.

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  • How does a website like Mathway work?

    - by Bob
    I recently found a website called Mathway Basically, it works by allowing you to choose your "level of math" (which it uses to determine what tools it should provide to you) and then allows you to input a math problem which it then solves for you, and gives you detailed solutions (you have to try it, it's really cool). I was wondering how it worked on two levels. First off, how would they parse the math problem (and all the sometimes foreign mathematical operators)? How do they get from text to numbers, variables, and operators? Second, how do they generate the explanations? While you have to pay for the detailed solutions (which are explanations of how they solved the problem), I've seen their preview screenshots, and it looks very detailed. The explanations are given in full, accurate sentences. How would they generate something like that?

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  • When to detect collisions in game loop

    - by Ciaran
    My game loop uses a fixed time step to do "physics" updates, say every 20 ms. In here I move objects. I draw frames as frequently as possible. I work out a value between 0 and 1 to represent the proportion of the physics tick that is complete and interpolate between the previous and current physics state before drawing. It results in a smoother game assuming the frame rate is higher than the physics update rate. I am currently doing the collision detection in the physics update routine. I was wondering should it instead take place in the interpolated draw routine where the positions match what the user sees? Collisions can result in explosions by the way.

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  • Why is email HTML stuck in the 90's?

    - by Sean Dunwoody
    (disclaimer - I've already tried asking this on StackOverflow, but apparently it was off topic. If the same is true here please let me know and I'll close/delete this question.) I've spent about a day putting together a frustrating email newsletter, using tables, inline styles etc. It feels a lot harder than it should be. I was just wondering, is there any reason why email clients have such poor support of HTML and CSS (CSS in particular)? I would have imagined they'd be scrambling to outdo each other in this department ... Is is a security thing (I can't really imagine why)? Or are they just lazy?

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  • Performance: recursion vs. iteration in Javascript

    - by mastazi
    I have read recently some articles (e.g. http://dailyjs.com/2012/09/14/functional-programming/) about the functional aspects of Javascript and the relationship between Scheme and Javascript (the latter was influenced by the first, which is a functional language, while the O-O aspects are inherited from Self which is a prototyping-based language). However my question is more specific: I was wondering if there are metrics about the performance of recursion vs. iteration in Javascript. I know that in some languages (where by design iteration performs better) the difference is minimal because the interpreter / compiler converts recursion into iteration, however I guess that probably this is not the case of Javascript since it is, at least partially, a functional language.

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  • What are some valuable conferences for game developers?

    - by Tommy
    Lately I was thinking of visiting a Game Developer Conference and so I search the Internet, but I didn't find a thorough list of available Conferences. Now I know some of them, like the GDC in San Francisco but I was wondering, what other Game Developer Conferences are out there. So my question is: What Game Dev Conferences do you know, that are valuable for Game Developers and Game Designers? Have you visited one of these Conferences yourself? Is there a skill level needed to appreciate such a Conference? I am aware, that there is no "true" answer to this question, but I think, that an overview over existing Conferences could be usefull for all levels of game developers.

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  • Best Free software for hosting user guides

    - by Hippyjim
    Hi All After having to clean up spam from a MediaWiki install for the umpteenth time, despite a recaptcha plugin "preventing" automated signups, I'm wondering if MediaWiki is the right choice as a CMS for hosting user manuals and guides. I've always loved the way wikis can let the guides be edited and commented on collaboratively, but I'm getting tired of dealing with automated vandals. I've disabled edits & signups for now, but as I'm having to go through the pain of cleaning thousands of junk pages, I'm beginning to think I should cut my losses and look for a better alternative. Does anyone know of suitable a FOSS application (preferably PHP / MySQL based) that would be simple for a non-coder (our manual writer) to edit, but that has all the interconnectivity, and searchability of a wiki? Or should I just bite the bullet again and lock the wiki down even further?

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  • How do people get around the Carmack's Reverse patent?

    - by Rei Miyasaka
    Apparently, Creative has a patent on Carmack's Reverse, and they successfully forced Id to modify their techniques for the source drop, as well as to include EAX in Doom 3. But Carmack's Reverse is discussed quite often and apparently it's a good choice for deferred shading, so it's presumably used in a lot of other high-budget productions too. Even though it's unlikely that Creative would go after smaller companies, I'm wondering how the bigger studios get around this problem. Do they just cross their fingers and hope Creative doesn't troll them, or do they just not use Carmack's Reverse at all?

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  • Do the "Contact us" and "Privacy policy" pages affect SEO?

    - by Gkhan14
    Just like the title says, what are the effects of having a "Contact us" and a "Privacy policy" on your site? I've read that it could build up your trust with Google, is this true? I've also read that some people said that you should add a noindex tag to your "Privacy policy" page, would this be a good idea? I say this because many websites have similar privacy policies, and I don't want any duplicate content issues. (For example, many people could be using the same WordPress privacy policy generator). I'm wondering the same things for the "Contact us" page as well.

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  • Add second site through iframe

    - by Anna Danson
    I have two blogs on Tumblr. Let's call them Pets.Tumblr.com and Cats.Tumblr.com A while ago I decided to make Pets.tumblr.com my main blog, but since Cats.tumblr.com grew more popular, I decided to merge these sites together. What I have done is this: I've created a blank page on pets.tumblr.com/cats, put a full sized iframe with cats.tumblr.com as source, and a jquery redirect script in cats.tumblr.com that redirects to pets.tumblr.com/cats I'm wondering if this would impact my site negatively? Will search engines see pets.tumblr.com/cats as a blank site (iframes are ignored?) and cats.tumblr.com as a spam site because it redirects to a blank one?

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  • Good alternative to NetLimiter(windows) for ubuntu

    - by Harsh
    there is program NetLimiter for windows. while I was using windows it was very useful to me to find out the IP address of ther person who was downloading from me, or to know IP address of any person on lan who was using DC++ with some nick. and after that I can easily know the computer name of that person using nbtstat. I was wondering if there is any tool for ubuntu using which I an find out the IP address of person who is downloading from me or from whom I am downloading on lan. I am on university lan and we are using PtokaX and DC++ for file sharing on lan. people sometimes put some offencive stuff on open chat on DC++ using some Nick and I don't know how to trace them while I am using Ubuntu. Plz help.

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • Future of Programmers [closed]

    - by Brian Paul
    Possible Duplicate: Will programmers be around in a few years? I have a passion of web development, but have been wondering of late, what is the future of web programming, and just programming in general. I will give an example to illustrate this, companies now most of them buy/ are willing to spend more money to implement enterprise level products, coming from big companies, than hiring a programmer, because when you look at the long term,instead of paying this programmer, and being tied to his ideas and skills, better buy a product, which you are guaranteed high level functions and support. Therefore what will be the future to programmers?

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