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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • Using subdomains or directories for main categories?

    - by Matthieu
    I have a website which references places to travel to in the world. Those places are (of course) grouped by countries. Here is an example of an actual URL of my website: http://awespot.org/country/105/iceland I am wondering if it would be better, in terms of SEO, to have the countries separated in subdomains: http://iceland.awespot.org/ I know subdomains are considered by Google as different websites, so I am considering the 2 options: separating would mean also separating the pagerank and benefits of links to the website but separating would enable me to create a "web" or related websites (all related to travel and all) that link and benefit to each other I am only asking about SEO here, I know there are other questions raised by this possibility (user experience, administration... even password completion by web browsers)

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  • game performance

    - by iQue
    I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; if(timer >= 2.0f){ doStuff; timer -= 2.0f; } // this timers gets stuff done every 2 secs Will having to many timers like this, getting checked every frame, screw up my games performance? The effect I wanted to add was a crosshair every 2 sec, then remove it after 2 sec and do a timed animation. So an array of crosshairs dependent on a bunch of timers to be exact. This caused my game to shut down when used, so thats why Im wondering if using that many timers causes my game to flip out.

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  • Vector Graphics in DirectX

    - by Doug
    I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy). I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. Wondering if anyone has done something similar or an alternate approach. Cheers

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  • Is Morton Code algorithm patented?

    - by Statement
    Synonyms: Morton Code, Morton Curve, Z-Order Curve, invented 1966 by G. M. Morton according to wiki. Not to be confused with Hilbert Curves which is closely related and have similar name. I was wondering if mentioned algorithm is patented. More generally, is there any place one can browse patented algorithms? I am quite new to all this legal stuff and I am keen to know more. The real question I have, I guess, is: Can I make money off a library that provides Morton Coding, legally?

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  • Aw, Snap! in Google Chrome [on hold]

    - by D. S. Schneider
    Just wondering if anyone else's experiencing the "Aw, Snap!" bug in Google Chrome. I'm developing a brand new engine which occasionaly triggers this bug and as far as I know, there's nothing one can do to find out what actually triggered the issue. I've also tested my engine with Firefox, which runs just fine. Anyway, just wanted to know if someone else is facing this while developing games for Google Chrome and has a clue about what can be done to avoid it. I'm using plain JavaScript and the audio and canvas elements from HTML5. Thanks!

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  • What could be causing this long waiting time on page load?

    - by Andrew Findlay
    What could be causing a 1.18s wait time when my page loads? Just to make sure I did not have any conflicting or parallel scripts loading, I completely deleted all the script on my home page and ran the speed test again. Although I had a blank website and 5kb file size, there was still a 900ms "waiting" time. I'm wondering if it could be my server? Any other thoughts or suggestions as it doesn't seem to be scripts. EDIT - Just ran a DNS test on pingdom and here are my results. Does this tell me anything? No nameservers found at child?

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  • Should I start learning WPF?

    - by questron
    Hi, I've been studying C# for about 2 months so far, I have a few years experience programming however in VBA and VB6, but nothing too in depth (I've written simple tools, but nothing too advanced). I am very interested in WPF and I was wondering whether it would be too early for me to start learning how to use it? For reference, I am about 400 pages into 'Head First C#' and I've written a program that can quickly tag image files for moving into a predefined folder or to delete (Allows the user to pull images off of a camera memory card and sort VERY quickly). That's the most advanced app I've written.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Mobile app technology choice - popularity trend data?

    - by Ryan Weir
    I'm familiar with the arguments for HTML5 apps over native, but was looking for some numbers or data to indicate a trend of how popular they are relative to each other for mobile app development. E.g. Surveys among programmers, data collected from the various app stores, number of downloads of development tools for those platforms. Your source could consider new apps, existing apps, categorized by downloads, app downloads weighted by popularity - basically any source you've got I would like to see. In my own personal monkey-sphere of developers, HTML5 seems to be starting to dominate as of about 6 months ago over iOS and Android by a wide margin as the technology stack preference - so I was wondering if this reflects a trend that's been measured globally and if there was objective data to support it.

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  • Install Ubuntu on Mac OS X Mavericks, MacBook Air

    - by Unknown
    I was wondering if its okay to install Ubuntu on my Macbook Air, and if it is okay please let me know the procedure. I would prefer to do it by NOT using reFind (not sure what the name is). The following is my system specification. Hardware Overview: Model Name: MacBook Air Model Identifier: MacBookAir6,2 Processor Name: Intel Core i5 Processor Speed: 1.3 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB System Software Overview: System Version: OS X 10.9.2 (13C1021) Kernel Version: Darwin 13.1.0 Boot Volume: Macintosh HD Boot Mode: Normal MacBook Air (13-inch Mid 2013), OS X Mavericks (10.9.2)

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  • Emailing Interviewer after interview regarding technical solution

    - by Raghav Shankar
    I had an interview yesterday where I was given a programming problem and I was asked to figure the optimal solution for it. I gave a solution that worked in linear time, but used 2 loops (not inner loops). At the end of the interview, the interviewer saw I was interested in solving the problem, so he said the optimal solution uses only one loop and has linear complexity and at the end of the interview I had asked for his card and he gave one to me. I think I might have figured out a solution and I was wondering if it's alright to email the recruiter thanking him for his time and also mentioning about the solution I had figured out?

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  • How to improve wireless network speed?

    - by Toby
    I am running 10.04 LTS on a desktop PC with a Belkin G-Plus MIMO Wireless network card. Ever since running Ubuntu on the machine I have noticed fairly slow network speeds (about half the speed I get when running the same card through Windows) I did some research I found out that by and large wireless network cards aren't that well supported on most Linux distros. I was wondering though if there is anything I could be tweaking on the system that could help squeeze a little more out of the card? Here is some more information *-network:1 description: Wireless interface physical id: 2 logical name: wlan0 serial: 00:1c:df:24:5e:54 capabilities: ethernet physical wireless configuration: broadcast=yes ip=192.168.1.5 multicast=yes wireless=IEEE 802.11bg

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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • Does Google treat AWS IP addresses as related?

    - by ElHaix
    We are hosting several websites on one of our servers, and wondering if because they are on the same subnet that they have been somehow penalized. We are not inter-linking between websites. However in an attempt to have everything hosted in AWS, we will have some sites that we do want to be interlinked. If the sites resided on the same subnet, this could be bad. However, with AWS, we can allocate multiple elastic IP addresses that do reside on different subnets. How does Google deal with this?

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  • Why won't my Internet stay connected?

    - by Aubrey
    I recently updated to Ubuntu 12.04, from Ubuntu 10.04, and my Internet, USB760 Novetel Verizon-Wireless Mobile Broadband, will connect after a minute of me starting the computer up. But after a while it will disconnect and the only way to reconnect it is to restart the computer. Even then, sometimes it won't work. I've also noticed that since I've upgraded the computer, the computer will randomly enter into Power Save mode, and then it will tell me to log back in. I've done nothing to provoke it, other than using the Internet. I was wondering, could the entering into Power Save mode and the Internet disconnecting be somehow connected? I've updated the computer every time it asks me to do so, but it doesn't seem to be helping. If Ubuntu 10.04 would still be supported by next year, I would downgrade. But I have no other choice than to stick with 12.04. Any help would be greatly appreciated! Thanks!

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  • error of pdf2djvu: "Bogus memory allocation size"

    - by Tim
    I am using pdf2djvu to convert a pdf file into a djvu file, but got this error while trying to convert to either bundled or indirect multi-page djvu file: $ pdf2djvu 1.pdf -o 1.djvu 1.pdf: - page #1 -> #1 Bogus memory allocation size $ pdf2djvu 1.pdf -i 1.djvu 1.pdf: - page #1 -> #1 Bogus memory allocation size I was wondering what is wrong here and how I shall fix the problem? You can suggest another application other than pdf2djvu. My pdf file can be downloaded from here , in case that you may wonder what is special about it. Thanks and regards!

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  • SEO indexing with dynamic titles, keywords and description

    - by Andrea Turri
    I'm working on a worldwide website (all in one single domain) so I'm wondering to create dynamic titles, descriptions, keywords and headings for each location. What I'm doing is to get information from the IP of the user and show for example a dynamic title: var userCity = codeToGetCityFromIP; <title>Welcome to userCity</title> // and same for description, keywords and headings... Obviously the code is different... I'd like to know if it is a good solution to create multiple SEO indexing based on cities? I'm also using GeoLocation and I do same using the returned values from it. I'm doing right or there are more effective ways to indexing in different countries and cities without create multiple website for each city of the world? Thanks.

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  • Does FFMpeg support gpu acceleration of media encoding/decoding?

    - by Jason123
    I was wondering if ffmpeg supported gpu acceleration. I was reading on their websites and came across contradicting information. http://www.ffmpeg.org/general.html#Video-Codecs -H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) http://ffmpeg.org/trac/ffmpeg/wiki/x264EncodingGuide -Will a graphics card make x264 encode faster? No. libx264 doesn't use them (at least not yet). There are some proprietary encoders that utilize the GPU, but that does not mean they are well optimized, though encoding time may be faster; and they might be worse than x264 anyway, and possibly slower. Regardless, FFmpeg today doesn't support any means of gpu encoding, outside of libx264. If not, is there any way to add gpu acceleration to h.264 encoding/decoding?

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  • Making organic 2D tilemaps for tile based games...

    - by Codejoy
    So I have always wondered how one makes a nice (not so squarish) 2d tile map, is it possible? all games now days I think use textured polygons...but my game engine (and engine) doesn't support that to my knowledge. But it does support nice TMX files generated by mapeditor.org's Tiled Map Editor. Though in my game I want nice twisting and turning caverns to traverse ... I was wondering some ideas on such a process... is it in the art style? The type of tile engine? both? So what are some common techniques?

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  • Evaluating mean and std as simulations are added

    - by Luca Cerone
    I have simulations that evaluate a certain value X. I run the simulations several times and save the value of X in a vector V. When all the runs have finished I evaluate the mean and standard deviation for the vector V. This approach works, but implies saving all the values for X. As my computer is quite old and with limited ram, I was wondering if there is a way to update the mean value M and the standard deviation S, knowing the value of X at the (n+1)-th run, and the values of M and S after n runs. How can I update the mean value and the standard deviation as simulations are added to the set? Please note that this is just a conceptual example, I don't save only one number X but thousands at each simulations, so I really have problems running a big number of runs if I have to keep all the past values into the memory.

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  • What are unique aspects of a software Lifecycle of an attack/tool on a software vulnerability?

    - by David Kaczynski
    At my local university, there is a small student computing club of about 20 students. The club has several small teams with specific areas of focus, such as mobile development, robotics, game development, and hacking / security. I am introducing some basic agile development concepts to a couple of the teams, such as user stories, estimating complexity of tasks, and continuous integration for version control and automated builds/testing. I am familiar with some basic development life-cycles, such as waterfall, spiral, RUP, agile, etc., but I am wondering if there is such a thing as a software development life-cycle for hacking / breaching security. Surely, hackers are writing computer code, but what is the life-cycle of that code? I don't think that they would be too concerned with maintenance, as once the breach has been found and patched, the code that exploited that breach is useless. I imagine the life-cycle would be something like: Find gap in security Exploit gap in security Procure payload Utilize payload What kind of differences (if any) are there for the development life-cycle of software when the purpose of the product is to breach security?

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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  • Broken Links in different browsers

    - by kdorival
    Hi I'm having problems with our website, http://www.accessiblehomehealthcare.com, which is a wordpress 2.7 (version). All of a sudden our RSS links broke on the right side, which has happened before and I fixed it within 5 mins. Now, when I fix it, it doesn't look right in different version of I.E. or Firefox, I have I.E. 8 and Firefox 3.6.15 and it looks good for the most part, but there are a few parts where the links are broken. One browser the links would look ok but go to another page and the links or logos would be broken. Certain parts of the website should be static(identical) to the other pages of the site, but if a link is broken on one page, its perfect on another page. I was wondering was there a secret code for wordpress to keep the sites compatible with all browser versions or is there a bigger issue???? Any help or suggestions will help???

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  • Windows Phone 7 UserExtenedProperties opinion...

    - by webdad3
    I was thinking of a way to some how connect my phone user base to my site user base. Right now if an item gets added to the site via the phone the userId is generic and the site displays it as SmartPhoneUser. I was thinking it might be cool to display the unique phone id by using the UserExtenedProperties, however, after reading Nick Harris's blog about it I'm thinking it may not be a good idea as I don't want users to think I'm up to anything nefarious. So I'm wondering if there are any suggestions out there on how to accomplish this task. Right now my site uses the JanRain module that allows multiple logins from other sites (Facebook, Yahoo, Google etc.). Any thoughts on how I can accomplish what I want to do without using the ExtendedProperties?

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