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  • Flex graph printing

    - by vanzylv
    Hi Guys I'm looking for a way to print / save flex graphs, preferably without changing the flex code.Is this possible to to from the client with some kind of JavaScript library.If I need to change the flex,is ALIVEPDF the way to go (converting content to pdf first) or are there simpler solutions to this. Thanks

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  • Flex Filterfunction - Filter by Array of values

    - by Anandh
    How to filter an Arraycollection by "array of values" rather than a single value (simple comparision) , the below code snippet is for filtering by single value now I went into scenario like filter out only price [10,4,1,8] (some random values from the master collection). Is there any better way to do the second code snippet Filter function simple comparision private function filterForTestData(item:Object):Boolean{ if(item.price < slider.value) return true; else return false; } Filter by array of values private function filterForTestData(item:Object,filterBy:Array= [10,4,1,8]):Boolean{ for(randomprice in filterBy) return item.price == randomprice; } [Edited] Apply Filter testData.filterFunction = filterForTestData;

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  • What does this mean in AS3?

    - by uther-lightbringer
    Hello I've started to learning AS3 from one book and found something I don't understand. Ellipse(_board[row][column]).fill = getFill(row, column); _board is two dimensional array of Ellipse type, so I just dont understand why is Ellipse(Ellipse object) used when it apparently works without it, or I haven't seen any changes when I omitted it.

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  • DisplayObject not being displayed in AS3

    - by MarkSteve
    I have this class: public class IskwabolText extends Sprite { private var _tf:TextField; private var _tfmt:TextFormat; private var _size:Number; private var _text:String; public function IskwabolText(params:Object) { var defaultParams:Object = { color: 0x000000, background: false, backgroundColor: 0xFFFFFF, width: 0, height: 0, multiline: false, wordWrap: false }; // textfield _tf = new TextField(); _tf.antiAliasType = 'advanced'; _tf.embedFonts = true; _tf.type = 'dynamic'; _tf.selectable = false; // textformat _tfmt = new TextFormat(); set(defaultParams); set(params); } public function get(param:String):Object { switch (param) { case 'size': return _tfmt.size; case 'text': return _tf.text; case 'font': return _tfmt.font; case 'color': return _tfmt.color; case 'background': return _tf.background; case 'backgroundColor': return _tf.backgroundColor; case 'width': return _tf.width; case 'height': return _tf.height; case 'multiline': return _tf.multiline; case 'wordWrap': return _tf.multiline; default: return this[param]; } return null; } public function set(params:Object):Object { for (var i:String in params) { setParam(i, params[i]); } redraw(); return this; } private function setParam(param:String, value:Object):Object { switch (param) { case 'size': _tfmt.size = new String(value); break; case 'text': _tf.text = new String(value); break; case 'font': _tfmt.font = new String(value); break; case 'color': _tfmt.color = new uint(value); break; case 'background': _tf.background = new Boolean(value); break; case 'backgroundColor': _tf.backgroundColor = new uint(value); break; case 'width': _tf.width = new Number(value); break; case 'height': _tf.height = new Number(value); break; case 'multiline': _tf.multiline = new Boolean(value); break; case 'wordWrap': _tf.multiline = new Boolean(value); break; default: this[param] = value; break; } return this; } private function redraw():void { _tf.setTextFormat(_tfmt); if (contains(_tf)) removeChild(_tf); if (_tf.width == 0) _tf.width= _tf.textWidth+5; _tf.height = _tf.textHeight; addChild(_tf); } } But when I do this: public class Main extends Sprite { public function Main() { addChild(new IskwabolText({ size: 100, text: 'iskwabol', font: 'Default', // this is properly embedded color: 0x000000, x: stage.stageWidth / 2 - this.width / 2, y: 140 })); } } The child IskwabolText doesn't get displayed. What happening?

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  • slowing down a loop in a recursive function

    - by eco_bach
    I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself(the function); Is this possible, or do I need to somehow extract the recursive nature of the function? function callRecursiveFuncAgain(ob:Object):void{ //do recursive stuff; for (var i:int = 0; i < 4; i++) { _nextObj=foo callRecursiveFuncAgain(_nextObj); } }

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  • Flash AS3 - Access external swf on the same domain

    - by christinelalala
    Hi, I ran into this problem and could not solve it, so I have a swf file that loads assets from another swf file, everything's fine, until I put them on the server, they are under the same domain, relative path doesnt work nor does absolute path. This is not even a cross domain problem, since both files are on the same server. Did anyone ever have the same problem? Thanks.

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  • MovieClip changes Stage alignment

    - by Nicholas Cowle
    I am loading a MovieClip using MovieClipLoader. When the MovieClip starts playing, it changes the alignment of my stage to LT, which incorrectly repositions all the other objects on my stage. Is there anyway for me to: Prevent the MovieClip from changing the alignment of my stage? Adding an event handler to an appropriate event, so that I can reset the stage alignment when it gets changed? I have already tried resetting the stage alignment on the onLoadInit event of MovieClipLoader and the onEnterFrame event of MovieClip, but both seem to reset the alignment too soon.

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  • string and z-depth animation, as3

    - by VideoDnd
    How do I pass this string to my children? formatCount(fcount) is the value I'm trying to pass to children timer is the value the children are recieving now Timer that loops through an array of displayObjects var timer:Timer = new Timer(100); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { count++; fcount=int(count*count/1000); //myText.text = formatCount(fcount); //LOOPS THROUGH MY LIST ITEMS 'see array at bottom' var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); //SUBSTRING AND ZERO PLACEHOLDER function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //PASS MATH TO SPRITE HANDLER function spriteHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } //LOST ARGUMENT==>GOES TO NUMBERSVIEW //var numbers:NumbersView; var numbers:*; //MY ARRAY 'list of numbers, one-to-zero' var frames:Array = [new Frame1(),new Frame2(),new Frame3(), new Frame4(),new Frame5(),new Frame6(),new Frame7(),new Frame8(),new Frame9(), new Frame0()]; for each (var frame:Sprite in frames) { addChild(frame); } Example of NumbersView 'increment and place display objects across the stage' function NumbersView() { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; for (var i:Number = 0; i <= 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } }

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  • AS 2.0 - Passing xml file path as a flashvars in onClipEvent

    - by Anaya
    Hi, I want to pass xml file path dynamically using flashvars. It works ok in Onrollover and Onrollout events. But not in onClipEvent. Below is the code I am using - onClipEvent (load) { cnetXML = new XML(); cnetXML.ignoreWhite = true; cnetXML.onLoad=extractData; var xmlfile = xmlpath; cnetXML.load(xmlfile); function extractData(success) { rootHandler=this.firstChild.childNodes[23].childNodes[5].firstChild.nodeValue; if (rootHandler) gotoAndStop(2); } } If I replace xmlpath in above script with actual link, it works ok. Please let me know what I am missing here? Thanks in advance for your time! Kind Regards

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  • iOS AS3 AIR local storage

    - by Kere Puki
    I am developing an app which requires a SQL DB on the device. I am using the File.applicationStorageDirectory and folder.resolvePath to add a new DB. When debugging the app it all looks like it executes correctly and I am able to successfully create a new table. I haven't gone too far with inserting and reading records however I just wanted to ask, when I re-run the app does the existing DB file get replaced with a new empty one? If so do I need to check if the file exists etc. How can I look at the DB on the device (iOS at this stage)? Thanks

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  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

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  • How can I reference only a portion of a TextArea's htmlText block?

    - by Charles Shoults
    I have a number of very poor-quality pdf documents that look like 80's photocopies, which I'm rebuilding in Flash (Flex Builder 3 MXML application), representing paragraphs of text in TextAreas so that selected portions can be bold or italic, or whatever I need. I need a way to apply toolTips or event listeners to individual words within the block of text to link those words to a glossary. I'm perfectly happy to create a definition panel that is populated and made visible with a mouseOver, but don't know how to do it to just a portion of the text. Is there a good / clean / easy way to do this?

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  • understanding of FPS and the methods they use

    - by numerical25
    Just looking on resources that break down how frames per second work. I know it has something to do with keeping track of Ticks and figure out how many ticks occured between each frame. But I never ran into any resources on why exactly you have to use the methods you use in order to get a smooth frame work. I am trying to get a thourough understanding of this. Can any explain or provide any good resources ? Thanks

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  • How can I use Action Script 3.0 to make random placed Symbols fly by?

    - by William Calleja
    I'm trying to make a simple animation with Flash CS4 and Action Script 3.0 to make a number of Symbols fly by from right to left constantly. What I want is that once a symbol has reached the end of the screen it is destroyed and another one is placed at the start position. I intend to give each symbol a random speed and create a random symbol each time one is 'destroyed'. Any clues where I can start?

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  • How to pass a property to an event with a Button

    - by Tam
    I'm generating buttons dynamically that I want it to call a method like this: private function fetchTheDay(day:String):void { ... } But I wasn't sure how to make the button pass the string to it button.addEventListener(MouseEvent.CLICK,fetchTheDay); buttonVGroup.addElement(button); trying to do something like this didn't work: button.addEventListener(MouseEvent.CLICK,fetchTheDay(myString)); How should I do this?

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  • Access WindowedApplication from package class.

    - by Senling
    Hi, I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code) import mx.events.CloseEvent; import messages.MessageWindow public function undock():void { stage.nativeWindow.visible = true; stage.nativeWindow.orderToFront(); //Clearing the bitmaps array also clears the applcation icon from the systray NativeApplication.nativeApplication .icon.bitmaps = []; } ]] Package: (Partial code) package messages { public class MessageWindow extends NativeWindow { public function MessageWindow():void { stage.addEventListener(MouseEvent.MOUSE_DOWN,onClick); } private function onClick(event:MouseEvent):void { ****** Need to call the undock method from here. ***** } } } Is it possible to call this way or suggest any other solution Thanks in advance Senling.

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  • Flex list-controls - maintain remote data

    - by artemb
    Hello. I have a TileList which represents some remote data. I also have a form which allows me to change the data. And the data may be changed by someone else too. What is the best way to maintain data in the list in an up-to-date state? The simplest option I see is the following: Select an item in the list Edit it in the form Save it. The form submits the data to the server When the server reports success the list re-fetches it's data The very bad thing about this workflow is that the list loses selection (a tree would also loose the nodes' expanded/collapsed state). I would really love to find out another option which would enable the list to maintain it's selection state. Any guesses on how it may be done?

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