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  • How do I swap two objects in a GC language without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

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  • How do I swap two objects in C# (specifically Mono) without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

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  • What is the primary use of Vertex Buffer Objects?

    - by sensae
    From what I've read, it seems VBOs are purely for performance. I'm working on a very rudimentary learning project in lwjgl and I'm just trying to figure out what more advanced features of the library I should be delving into, and what their use is. My understanding is that VBOs allow a person to keep vertexes in VRAM while they aren't currently being drawn in a scene. In my case, I'm just drawing quads and performance probably isn't a concern at all, but I'm trying to piece together what's happening under the hood. If I'm drawing quads directly, I'm drawing from the CPU memory, correct? Also, if I'm not doing any checks for visibility, does that mean I'm rendering absolutely everything in the "scene", regardless of whether its in view? Are VBOs a way to store objects and only render what's needed?

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  • Difficult to replicate objects (object Customer) on the list? [migrated]

    - by gandolf
    I wrote a program that does work with files like delete and update, store, and search And all customers But I have a problem with the method is LoadAll Once the data are read from the file and then Deserialize the object becomes But when I want to save the list of objects in the list are repeated. How can I prevent the duplication in this code? var customerStr = File.ReadAllLines (address); The code is written in CustomerDataAccess class DataAccess Layer. Project File The main problem with the method LoadAll Code: public ICollection<Customer> LoadAll() { var alldata = File.ReadAllLines(address); List<Customer> lst = new List<Customer>(); foreach (var s in alldata) { var objCustomer = customerSerializer.Deserialize(s); lst.Add(objCustomer); } return lst; }

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  • django username in url, instead of id

    - by dana
    Hello, in a mini virtual community, i have a profile_view function, so that i can view the profile of any registered user. The profile view function has as a parameter the id of the user wich the profile belongs to, so that when i want to access the profile of user 2 for example, i call it like that: http://127.0.0.1:8000/accounts/profile_view/2/ My problem is that i would like to have the username in the url, and NOT the id. I try to modify my code as follows, but it doesn't work still. Here is my code: view: def profile_view(request, user): u = User.objects.get(pk=user) up = UserProfile.objects.get(created_by = u) cv = UserProfile.objects.filter(created_by = User.objects.get(pk=user)) blog = New.objects.filter(created_by = u) replies = Reply.objects.filter(reply_to = blog) vote = Vote.objects.filter(voted=blog) following = Relations.objects.filter(initiated_by = u) follower = Relations.objects.filter(follow = u) return render_to_response('profile/publicProfile.html', { 'vote': vote, 'u':u, 'up':up, 'cv': cv, 'ing': following.order_by('-date_initiated'), 'er': follower.order_by('-date_follow'), 'list':blog.order_by('-date'), 'replies':replies }, context_instance=RequestContext(request)) and my url: urlpatterns = patterns('', url(r'^profile_view/(?P<user>\d+)/$', profile_view, name='profile_view'), thanks in advance!

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  • Should I expose IObservable<T> on my interfaces?

    - by Alex
    My colleague and I have dispute. We are writing a .NET application that processes massive amounts of data. It receives data elements, groups subsets of them into blocks according to some criterion and processes those blocks. Let's say we have data items of type Foo arriving some source (from the network, for example) one by one. We wish to gather subsets of related objects of type Foo, construct an object of type Bar from each such subset and process objects of type Bar. One of us suggested the following design. Its main theme is exposing IObservable objects directly from the interfaces of our components. // ********* Interfaces ********** interface IFooSource { // this is the event-stream of objects of type Foo IObservable<Foo> FooArrivals { get; } } interface IBarSource { // this is the event-stream of objects of type Bar IObservable<Bar> BarArrivals { get; } } / ********* Implementations ********* class FooSource : IFooSource { // Here we put logic that receives Foo objects from the network and publishes them to the FooArrivals event stream. } class FooSubsetsToBarConverter : IBarSource { IFooSource fooSource; IObservable<Bar> BarArrivals { get { // Do some fancy Rx operators on fooSource.FooArrivals, like Buffer, Window, Join and others and return IObservable<Bar> } } } // this class will subscribe to the bar source and do processing class BarsProcessor { BarsProcessor(IBarSource barSource); void Subscribe(); } // ******************* Main ************************ class Program { public static void Main(string[] args) { var fooSource = FooSourceFactory.Create(); var barsProcessor = BarsProcessorFactory.Create(fooSource) // this will create FooSubsetToBarConverter and BarsProcessor barsProcessor.Subscribe(); fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } The other suggested another design that its main theme is using our own publisher/subscriber interfaces and using Rx inside the implementations only when needed. //********** interfaces ********* interface IPublisher<T> { void Subscribe(ISubscriber<T> subscriber); } interface ISubscriber<T> { Action<T> Callback { get; } } //********** implementations ********* class FooSource : IPublisher<Foo> { public void Subscribe(ISubscriber<Foo> subscriber) { /* ... */ } // here we put logic that receives Foo objects from some source (the network?) publishes them to the registered subscribers } class FooSubsetsToBarConverter : ISubscriber<Foo>, IPublisher<Bar> { void Callback(Foo foo) { // here we put logic that aggregates Foo objects and publishes Bars when we have received a subset of Foos that match our criteria // maybe we use Rx here internally. } public void Subscribe(ISubscriber<Bar> subscriber) { /* ... */ } } class BarsProcessor : ISubscriber<Bar> { void Callback(Bar bar) { // here we put code that processes Bar objects } } //********** program ********* class Program { public static void Main(string[] args) { var fooSource = fooSourceFactory.Create(); var barsProcessor = barsProcessorFactory.Create(fooSource) // this will create BarsProcessor and perform all the necessary subscriptions fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } Which one do you think is better? Exposing IObservable and making our components create new event streams from Rx operators, or defining our own publisher/subscriber interfaces and using Rx internally if needed? Here are some things to consider about the designs: In the first design the consumer of our interfaces has the whole power of Rx at his/her fingertips and can perform any Rx operators. One of us claims this is an advantage and the other claims that this is a drawback. The second design allows us to use any publisher/subscriber architecture under the hood. The first design ties us to Rx. If we wish to use the power of Rx, it requires more work in the second design because we need to translate the custom publisher/subscriber implementation to Rx and back. It requires writing glue code for every class that wishes to do some event processing.

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  • Return 0 where django quersyet is none

    - by gramware
    I have a django queryset in my views whose values I pack before passing to my template. There is a problem when the queryset returns none since associated values are not unpacked. the quersyet is called comments. Here is my views.py def forums(request ): post_list = list(forum.objects.filter(child='0')&forum.objects.filter(deleted='0').order_by('postDate')) user = UserProfile.objects.get(pk=request.session['_auth_user_id']) newpostform = PostForm(request.POST) deletepostform = PostDeleteForm(request.POST) DelPostFormSet = modelformset_factory(forum, exclude=('child','postSubject','postBody','postPoster','postDate','childParentId')) readform = ReadForumForm(request.POST) comments =list( forum.objects.filter(deleted='0').filter(child='1').order_by('childParentId').values('childParentId').annotate(y=Count('childParentId'))) if request.user.is_staff== True : staff = 1 else: staff = 0 staffis = 1 if newpostform.is_valid(): topic = request.POST['postSubject'] poster = request.POST['postPoster'] newpostform.save() return HttpResponseRedirect('/forums') else: newpostform = PostForm(initial = {'postPoster':user.id}) if request.GET: form = SearchForm(request.GET) if form.is_valid(): query = form.cleaned_data['query'] post_list = list((forum.objects.filter(child='0')&forum.objects.filter(deleted='0')&forum.objects.filter(Q(postSubject__icontains=query)|Q(postBody__icontains=query)|Q(postDate__icontains=query)))or(forum.objects.filter(deleted='0')&forum.objects.filter(Q(postSubject__icontains=query)|Q(postBody__icontains=query)|Q(postDate__icontains=query)).values('childParentId'))) if request.method == 'POST': delpostformset = DelPostFormSet(request.POST) if delpostformset.is_valid(): delpostformset.save() return HttpResponseRedirect('/forums') else: delpostformset = DelPostFormSet(queryset=forum.objects.filter(child='0', deleted='0')) """if readform.is_valid(): user=get_object_or_404(UserProfile.objects.all()) readform.save() else: readform = ReadForumForm()""" post= zip( post_list,comments, delpostformset.forms) paginator = Paginator(post, 10) # Show 10 contacts per page # Make sure page request is an int. If not, deliver first page. try: page = int(request.GET.get('page', '1')) except ValueError: page = 1 # If page request (9999) is out of range, deliver last page of results. try: post = paginator.page(page) except (EmptyPage, InvalidPage): post = paginator.page(paginator.num_pages) return render_to_response('forum.html', {'post':post, 'newpostform': newpostform,'delpost':delpostformset, 'username':user.username, 'comments':comments, 'user':user, },context_instance = RequestContext( request ))

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  • LinQ optimization

    - by Budda
    Here is a peace of code: void MyFunc(List<MyObj> objects) { MyFunc1(objects); foreach( MyObj obj in objects.Where(obj1=>obj1.Good)) { // Do Action With Good Object } } void MyFunc1(List<MyObj> objects) { int iGoodCount = objects.Where(obj1=>obj1.Good).Count(); BeHappy(iGoodCount); // do other stuff with 'objects' collection } Here we see that collection is analyzed twice and each time the value of 'Good' property is checked for each member: 1st time when calculating count of good objects, 2nd - when iterating through all good objects. It is desirable to have that optimized, and here is a straightforward solution: before call to MyFunc1 makecreate an additional temporary collection of good objects only (goodObjects, it can be IEnumerable); get count of these objects and pass it as an additional parameter to MyFunc1; in the 'MyFunc' method iterate not through 'objects.Where(...)' but through the 'goodObjects' collection. Not too bad approach (as far as I see), but additional parameter is required to be passed. Question: is there any LinQ out-of-the-box functionality that allows any caching during 1st Where().Count(), remembering a processed collection and use it in the next iteration? Any thoughts are welcome. Thanks.

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  • Synchronous vs. asynchronous for publish subscribe communication between JavaScript objects

    - by natlee75
    I implemented the publish subscribe pattern in a JavaScript module to be used by entirely client-side oriented JavaScript objects. This module has nothing to do with client-server communications in any way, shape or form. My question is whether it's better for the publish method in such a module to be synchronous or asynchronous, and why. As a very simplified example let's say I'm building a custom UI for an HTML5 video player widget: One of my modules is the "video" module that contains the VIDEO element and handles the various features and events associated with that element. This would probably have a namespace something like "widgets.player.video." Another is the "controls" module that has the various buttons - play, pause, volume, scrub, fullscreen, etc. This might have a namespace along the lines of "widgets.player.controls." These two modules are children of a parent "player" module ("widgets.player" ??), and as such would have no inherent knowledge of each other when instantiated as children of the "player" object. The "controls" elements would obviously need to be able to effect some changes on the video (click "Play" and the video should play), and vice versa (video's "timeUpdate" event fires and the visual display of the current time in the controls should update). I could tightly couple these modules and pass references to each other, but I'd rather take a more loosely coupled approach by setting up a pubsub type module that both can subscribe to and publish from. SO (thanks for bearing with me) in this kind of a scenario is there an advantage one way or another for synchronous publication versus asynchronous publication? I've seen some solutions posted online that allow for either/or with a boolean flag whereas others automatically do it asynchronously. I haven't personally seen an implementation that just automatically goes with synchronous publication... is this because there's no advantage to it? I know that I can accomplish this with features provided by jQuery, but it seems that there may be too much overhead involved here. The publish subscribe pattern can be implemented with relatively lightweight code designed specifically for this particular purpose so I'd rather go with that then a more general purpose eventing system like jQuery's (which I'll use for more general eventing needs :-).

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  • What .NET objects should I use to create a cookie based session in MVC?

    - by makerofthings7
    I'm writing a custom password reset application that uses a validation technique that doesn't fit cleanly with ASP.NET Membership Provider's challenge questions. Namely I need to invoke a workflow and collect information from the end user (backup phone number, email address) after the user logs in using a custom form. The only way I know to create a cookie-based session (without too much "innovation" on my part) is to use WIF. What other standard objects can I use with ASP.NET MVC to create an authenticated session that works with non-windows user stores? Ideally I can store "role" or claim information in the session object such as "admin", "departmentXadmin", "normalUser", or "restrictedUser" The workflow would look like this: User logs in with username and password If the username and pw are correct a (stateless) cookie based session is created The user gets redirected to a HTML form that allows them to enter their backup phone number (for SMS dual factor), or validate it if already set. The user can then change their password using the form provided The "forgot password" would look like this User requests OTP code to be sent to the phone User logs in using username and OTP If the OTP is valid and not expired then create a cookie based session and redirect to a form that allows password reset Show password reset form, and process results.

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  • how should I design Objects around this business requirement?

    - by brainydexter
    This is the business requirement: " A Holiday Package (e.g. New York NY Holiday Package) can be offered in different ways based on the Origin city: From New Delhi to NY From Bombay to NY NY itself ( Land package ) (Bold implies default selection) a. and b. User can fly from either New Delhi or Bombay to NY. c. NY is a Land package, where a user can reach NY by himself and is a standalone holidayPackage. " Let's say I have a class that represents HolidayPackage, Destination (aka City). public class HolidayPackage{ Destination holidayCity; ArrayList<BaseHolidayPackageVariant> variants; BaseHolidayPackageVariant defaultVariant; } public abstract class BaseHolidayPackageVariant { private Integer variantId; private HolidayPackage holidayPackage; private String holidayPackageType; } public class LandHolidayPackageVariant extends BaseHolidayPackageVariant{ } public class FlightHolidayPackageVariant extends BaseHolidayPackageVariant{ private Destination originCity; } What data structure/objects should I design to support: options a default within those options Sidenote: A HolidayPackage can also be offered in different ways based on Hotel selections. I'd like to follow a design which I can leverage to support that use case in the future. This is the backend design I have in mind.

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  • Is Moving Entity Framework objects over a webservice really the best way?

    - by aceinthehole
    I've inherited a .NET project that has close to 2 thousand clients out in the field that need to push data periodically up to a central repository. The clients wake up and attempt to push the data up via a series of WCF webservices where they are passing each entity framework entity as parameter. Once the service receives this object, it preforms some business logic on the data, and then turns around and sticks it in it's own database that mirrors the database on the client machines. The trick is, is that this data is being transmitted over a metered connection, which is very expensive. So optimizing the data is a serious priority. Now, we are using a custom encoder that compresses the data (and decompresses it on the other end) while it is being transmitted, and this is reducing the data footprint. However, the amount of data that the clients are using, seem ridiculously large, given the amount of information that is actually being transmitted. It seems me that entity framework itself may be to blame. I'm suspecting that the objects are very large when serialized to be sent over wire, with a lot context information and who knows what else, when what we really need is just the 'new' inserts. Is using the entity framework and WCF services as we have done so far the correct way, architecturally, of approaching this n-tiered, asynchronous, push only problem? Or is there a different approach, that could optimize the data use?

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  • How to rotate a group of objects around a common center?

    - by user1662292
    I've made a model in 3D Studio Max 9. It consists of a variety of cubes, clyinders etc. In XNA I've imported the model okay and it shows correctly. However, when I apply rotation, each component in the model rotates around it's own centre. I want the model to rotate as a single unit. I've linked the components in 3D Max and they rotate as I want in Max. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load<Model>("Models/Alien1"); } protected override void Update(GameTime gameTime) { camera.Update(1f, new Vector3(), graphics.GraphicsDevice.Viewport.AspectRatio); rotation += 0.1f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); Matrix worldMatrix = Matrix.Identity; Matrix rotationYMatrix = Matrix.CreateRotationY(rotation); Matrix translateMatrix = Matrix.CreateTranslation(location); worldMatrix = rotationYMatrix * translateMatrix; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = worldMatrix * transforms[mesh.ParentBone.Index]; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; } mesh.Draw(); } base.Draw(gameTime); } More Info: Rotating the object via it's properties works fine so I'm guessing there's something up with the code rather than with the object itself. Translating the object also causes the objects to get moved independently of each other rather than as a single model and each piece becomes spread around the scene. The model is in .X format.

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  • What's the standard algorithm for syncing two lists of objects?

    - by Oliver Giesen
    I'm pretty sure this must be in some kind of text book (or more likely in all of them) but I seem to be using the wrong keywords to search for it... :( A common task I'm facing while programming is that I am dealing with lists of objects from different sources which I need to keep in sync somehow. Typically there's some sort of "master list" e.g. returned by some external API and then a list of objects I create myself each of which corresponds to an object in the master list. Sometimes the nature of the external API will not allow me to do a live sync: For instance the external list might not implement notifications about items being added or removed or it might notify me but not give me a reference to the actual item that was added or removed. Furthermore, refreshing the external list might return a completely new set of instances even though they still represent the same information so simply storing references to the external objects might also not always be feasible. Another characteristic of the problem is that both lists cannot be sorted in any meaningful way. You should also assume that initializing new objects in the "slave list" is expensive, i.e. simply clearing and rebuilding it from scratch is not an option. So how would I typically tackle this? What's the name of the algorithm I should google for? In the past I have implemented this in various ways (see below for an example) but it always felt like there should be a cleaner and more efficient way. Here's an example approach: Iterate over the master list Look up each item in the "slave list" Add items that do not yet exist Somehow keep track of items that already exist in both lists (e.g. by tagging them or keeping yet another list) When done iterate once more over the slave list Remove all objects that have not been tagged (see 4.) Update Thanks for all your responses so far! I will need some time to look at the links. Maybe one more thing worthy of note: In many of the situations where I needed this the implementation of the "master list" is completely hidden from me. In the most extreme cases the only access I might have to the master list might be a COM-interface that exposes nothing but GetFirst-, GetNext-style methods. I'm mentioning this because of the suggestions to either sort the list or to subclass it both of which is unfortunately not practical in these cases unless I copy the elements into a list of my own and I don't think that would be very efficient. I also might not have made it clear enough that the elements in the two lists are of different types, i.e. not assignment-compatible: Especially, the elements in the master list might be available as interface references only.

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  • How do I determine the draw order in an isometric view flash game?

    - by Gajet
    This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a scene can have 10,000+ objects so the algorithm needs to be run in less than O(n^2). All objects are rectangular boxes, and there are 3-4 objects moving in the scene. What's the best way to do this? UPDATE in each tile there is only object (I mean objects can stack on top of each other). and we access to both map of Objects and Objects have their own position.

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  • Achieving more fluent movement

    - by Robin92
    I'm working on my first OpenGL 2D game and I've just locked the framerate of my game. However, the way objects move is far from satisfying: they tend to lag, which is shown in this video. I've thought how more fluent animation can be achieved and started getting segmentation faults due to accessing the same object by two different threads. I've tried the following threads' setting: Drawing, creating new objects Moving player, moving objects, deleting objects Currently my application uses this setting: Drawing, creating new objects, moving objects, deleting object Moving player Any ideas would be appreciated. EDIT: I've tried increasing the FPS limit but lags are noticeable even at 200 fps.

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • Application Composer: Exposing Your Customizations in BI Analytics and Reporting

    - by Richard Bingham
    Introduction This article explains in simple terms how to ensure the customizations and extensions you have made to your Fusion Applications are available for use in reporting and analytics. It also includes four embedded demo videos from our YouTube channel (if they don't appear check the browser address bar for a blocking shield icon). If you are new to Business Intelligence consider first reviewing our getting started article, and you can read more about the topic of custom subject areas in the documentation book Extending Sales. There are essentially four sections to this post. First we look at how custom fields added to standard objects are made available for reporting. Secondly we look at creating custom subject areas on the standard objects. Next we consider reporting on custom objects, starting with simple standalone objects, then child custom objects, and finally custom objects with relationships. Finally this article reviews how flexfields are exposed for reporting. Whilst this article applies to both Cloud/SaaS and on-premises deployments, if you are an on-premises developer then you can also use the BI Administration Tool to customize your BI metadata repository (the RPD) and create new subject areas. Whilst this is not covered here you can read more in Chapter 8 of the Extensibility Guide for Developers. Custom Fields on Standard Objects If you add a custom field to your standard object then it's likely you'll want to include it in your reports. This is very simple, since all new fields are instantly available in the "[objectName] Extension" folder in existing subject areas. The following two minute video demonstrates this. Custom Subject Areas for Standard Objects You can create your own subject areas for use in analytics and reporting via Application Composer. An example use-case could be to simplify the seeded subject areas, since they sometimes contain complex data fields and internal values that could confuse business users. One thing to note is that you cannot create subject areas in a sandbox, as it is not supported by BI, so once your custom object is tested and complete you'll need to publish the sandbox before moving forwards. The subject area creation processes is essentially two-fold. Once the request is submitted the ADF artifacts are generated, then secondly the related metadata is sent to the BI presentation server API's to make the updates there. One thing to note is that this second step may take up to ten minutes to complete. Once finished the status of the custom subject area request should show as 'OK' and it is then ready for use. Within the creation processes wizard-like steps there are three concepts worth highlighting: Date Flattening - this feature permits the roll up of reports at various date levels, such as data by week, month, quarter, or year. You simply check the box to enable it for that date field. Measures - these are your own functions that you can build into the custom subject area. They are related to the field data type and include min-max for dates, and sum(), avg(), and count() for  numeric fields. Implicit Facts - used to make the BI metadata join between your object fields and the calculated measure fields. The advice is to choose the most frequently used measure to ensure consistency. This video shows a simple example, where a simplified subject area is created for the customer 'Contact' standard object, picking just a few fields upon which users can then create reports. Custom Objects Custom subject areas support three types of custom objects. First is a simple standalone custom object and for which the same process mentioned above applies. The next is a custom child object created on a standard object parent, and finally a custom object that is related to a parent object - usually through a dynamic choice list. Whilst the steps in each of these last two are mostly the same, there are differences in the way you choose the objects and their fields. This is illustrated in the videos below.The first video shows the process for creating a custom subject area for a simple standalone custom object. This second video demonstrates how to create custom subject areas for custom objects that are of parent:child type, as well as those those with dynamic-choice-list relationships. &lt;span id=&quot;XinhaEditingPostion&quot;&gt;&lt;/span&gt; Flexfields Dynamic and Extensible Flexfields satisfy a similar requirement as custom fields (for Application Composer), with flexfields common across the Fusion Financials, Supply Chain and Procurement, and HCM applications. The basic principle is when you enable and configure your flexfields, in the edit page under each segment region (for both global and context segments) there is a BI Enabled check box. Once this is checked and you've completed your configuration, you run the Scheduled Process job named 'Import Oracle Fusion Data Extensions for Transactional Business Intelligence' to generate and migrate the related BI artifacts and data. This applies for dynamic, key, and extensible flexfields. Of course there is more to consider in terms of how you wish your flexfields to be implemented and exposed in your reports, and details are given in Chapter 4 of the Extending Applications guide.

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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • Efficient way of detecting a touched object in a game?

    - by Pin
    Imagine a Sims-like 2D game for a touch based mobile phone where one can interact with virtually any object in the scene. How can I efficiently detect which object is being touched by the player? In my short experience, looping through all the visible objects in the scene and checking if they're touched has so far done the job, but when there may be many many moving objects in the screen that sounds kind of inefficient isn't it? Keeping the visible moving objects list can consume time in itself as one may have to loop through all of them each frame. Other solutions I've thought are: Spatial hashing. Divide the screen as a grid and place the visible objects in the corresponding bucket. Detection of the clicked object is fast but there's additional overhead for placing the objects in the correct bucket each frame. Maintaining a quad-tree. Moving objects have to be rearranged all the time, the previous solution looks better. What is usually done in this case?

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  • How do you pass .net objects values around in F#?

    - by Russell
    I am currently learning F# and functional programming in general (from a C# background) and I have a question about using .net CLR objects during my processing. The best way to describe my problem will be to give an example: let xml = new XmlDocument() |> fun doc -> doc.Load("report.xml"); doc let xsl = new XslCompiledTransform() |> fun doc -> doc.Load("report.xsl"); doc let transformedXml = new MemoryStream() |> fun mem -> xsl.Transform(xml.CreateNavigator(), null, mem); mem This code transforms an XML document with an XSLT document using .net objects. Note XslCompiledTransform.Load works on an object, and returns void. Also the XslCompiledTransform.Transform requires a memorystream object and returns void. The above strategy used is to add the object at the end (the ; mem) to return a value and make functional programming work. When we want to do this one after another we have a function on each line with a return value at the end: let myFunc = new XmlDocument("doc") |> fun a -> a.Load("report.xml"); a |> fun a -> a.AppendChild(new XmlElement("Happy")); a Is there a more correct way (in terms of functional programming) to handle .net objects and objects that were created in a more OO environment? The way I returned the value at the end then had inline functions everywhere feels a bit like a hack and not the correct way to do this. Any help is greatly appreciated!

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  • How to dispatch a new property value in an object to the same property of two other objects

    - by WPFadvocate
    In WPF, I've three objects exposing the same DependencyProperty (let's say it's an integer). I want all three property values to remain synchronized, i.e. that whenever the int value changes in an object, this value is propagated to the two other objects. I think of multibinding to do the job, but I don't know how to detect which object changed, thus which value should be used and propagated to the other objects. Edited: here is my tentative code for multibinding, with the false hope that it would work without additional code: // create the multibinding MultiBinding mb = new MultiBinding() { Mode = BindingMode.TwoWay, UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged }; // create individual bindings to associate object_2 and object_3 to object_1 Binding b2 = new Binding() { Source = object_2, Path = new PropertyPath("X") }; Binding b3 = new Binding() { Source = object_3, Path = new PropertyPath("X") }; // add individual bindings to multibinding mb.Bindings.Add(b2); mb.Bindings.Add(b3); // bind object_2 and _3 to object_1 BindingOperations.SetBinding(object_1, TypeObject_1.XProperty, mb); But actually, there is a runtime error, saying the binding set by the last instruction is lacking a converter. But again I don't know how to write this converter (there is nothing to convert (as this is the case in the related MS sample of code linking 3 rgb properties to a color property), only to forward the value of the property changed to the two other properties). I understand I could solve the problem by creating an X_Changed event in the 3 types and then have each object registering to the two other objects event. I don't like this "manual" way and would prefer to bind the 3 properties together.

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  • Should I go vor Arrays or Objects in PHP in a CouchDB/Ajax app?

    - by karlthorwald
    I find myself converting between array and object all the time in PHP application that uses couchDB and Ajax. Of course I am also converting objects to JSON and back (for sometimes couchdb but mostly Ajax), but this is not so much disturbing my workflow. At the present I have php objects that are returned by the CouchDB modules I use and on the other hand I have the old habbit to return arrays like array("error"="not found","data"=$dataObj) from my functions. This leads to a mixed occurence of real php objects and nested arrays and I cast with (object) or (array) if necessary. The worst thing is that I know more or less by heart what a function returns, but not what type (array or object), so I often run into type errors. My plan is now to always cast arrays to objects before returning from a function. Of course this implies a lot of refactoring. Is this the right way to go? What about the conversion overhead? Other ideas or tips? Edit: Kenaniah's answer suggests I should go the other way, this would mean I'd cast everything to arrays. And for all the Ajax / JSON stuff and also for CouchDB I would use $myarray = json_decode($json_data,$assoc = false) Even more work to change all the CouchDB and Ajax functions but in the end I have better code.

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  • Bioperl, equivalent of IO::ScalarArray for array of Seq objects?

    - by Ryan Thompson
    In perl, we have IO::ScalarArray for treating the elements of an array like the lines of a file. In BioPerl, we have Bio::SeqIO, which can produce a filehandle that reads and writes Bio::Seq objects instead of strings representing lines of text. I would like to do a combination of the two: I would like to obtain a handle that reads successive Bio::Seq objects from an array of such objects. Is there any way to do this? Would it be trivial for me to implement a module that does this? My reason for wanting this is that I would like to be able to write a subroutine that accepts either a Bio::SeqIO handle or an array of Bio::Seq objects, and I'd like to avoid writing separate loops based on what kind of input I get. Perhaps the following would be better than writing my own IO module? sub process_sequences { my $input = $_[0]; # read either from array of Bio::Seq or from Bio::SeqIO my $nextseq; if (ref $input eq 'ARRAY') { my $pos = 0 $nextseq = sub { return $input->[$pos++] if $pos < @$input}; } } else { $nextseq = sub { $input->getline(); } } while (my $seq = $nextseq->()) { do_cool_stuff_with($seq) } }

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  • On saving an new active record, in what order are the associated objects saved?

    - by Bryan
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I expected that when team.save is called, team should be saved before its associated coach and players. I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that team.save! saves objects in the following order: 1) players, 2) team, and 3) coach. This is why I got the error: When a player is saved, team doesn't yet have a id, so validates_presence_of :team_id fails in player. Can someone explain to me why objects are saved in this order? This seems not logical to me.

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