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  • Update in Certification Exam Score Report Access Process Now Live!

    - by Cinzia Mascanzoni
    Exam results will no longer be available at the test center, or on the Pearson VUE website. Candidates will receive an email from Oracle within 30 minutes of completing the exam to let them know that their exam results are available on CertView. Candidates must have an Oracle Web Account to access CertView. This new process applies to exam results for all Oracle Certification exams - proctored and non-proctored as well beta exams. Learn more here.

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  • How to fix these compiler errors?

    - by Sandra Schlichting
    I have this source code from 2001 that I would like to compile. It gives this: $ make g++ -O99 -Wall -DLINUX -pedantic -c -o audio.o audio.cpp In file included from audio.cpp:7: audio.h:14: error: use of enum ‘mad_flow’ without previous declaration audio.h:15: error: use of enum ‘mad_flow’ without previous declaration audio.h:17: error: use of enum ‘mad_flow’ without previous declaration audio.cpp: In function ‘mad_flow audio::input(void*, mad_stream*)’: audio.cpp:19: error: new declaration ‘mad_flow audio::input(void*, mad_stream*)’ audio.h:14: error: ambiguates old declaration ‘int audio::input(void*, mad_stream*)’ audio.h:11: error: ‘size_t audio::stream::BufferPos’ is private audio.cpp:23: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferSize’ is private audio.cpp:23: error: within this context audio.h:10: error: ‘char* audio::stream::Buffer’ is private audio.cpp:26: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferSize’ is private audio.cpp:26: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferPos’ is private audio.cpp:27: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferSize’ is private audio.cpp:27: error: within this context audio.cpp: In function ‘mad_flow audio::output(void*, const mad_header*, mad_pcm*)’: audio.cpp:49: error: new declaration ‘mad_flow audio::output(void*, const mad_header*, mad_pcm*)’ audio.h:15: error: ambiguates old declaration ‘int audio::output(void*, const mad_header*, mad_pcm*)’ audio.cpp: In function ‘mad_flow audio::error(void*, mad_stream*, mad_frame*)’: audio.cpp:83: error: new declaration ‘mad_flow audio::error(void*, mad_stream*, mad_frame*)’ audio.h:17: error: ambiguates old declaration ‘int audio::error(void*, mad_stream*, mad_frame*)’ audio.cpp: In constructor ‘audio::stream::stream(const char*)’: audio.cpp:119: error: ‘input’ was not declared in this scope audio.cpp:122: error: ‘output’ was not declared in this scope audio.cpp:123: error: ‘error’ was not declared in this scope make: *** [audio.o] Error 1 audio.h contains #include <stdlib.h> #include "mad.h" namespace audio { class stream { private: char* Buffer; size_t BufferSize, BufferPos; struct mad_decoder Decoder; friend enum mad_flow input(void* Data, struct mad_stream* MadStream); friend enum mad_flow output(void* Data, const struct mad_header* Header, struct mad_pcm* PCM); friend enum mad_flow error(void* Data, struct mad_stream* MadStream, struct mad_frame* Frame); public: stream(const char* FileName); ~stream(); void play(); }; } I have tried to just insert enum mad_flow {}; but that just gave a new problem. Can anyone see how to fix this?

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  • How to convert an MKV to AVI with minimal loss

    - by Linux Jedi
    To convert an MKV to AVI, I do two things. The first thing I do is this: ffmpeg -i filename.mkv -vcodec copy -acodec copy output.avi This converts the MKV to an AVI, but the problem is that the video does not play smoothly for some reason. That's fine, because if I do one more thing it gets fixed: ffmpeg -i output.avi -vcodec mpeg4 -b 4000k -acodec mp2 -ab 320k converted.avi After I do this then the file plays without problem. I had success doing it this way for one file, but then I tried it on another file, and there is a slight, but noticeable loss in video quality. This is the output I get when doing the second step: FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 29 2010 18:02:10 with gcc 4.2.1 (Apple Inc. build 5664) configuration: libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 Seems stream 0 codec frame rate differs from container frame rate: 359.00 (359/1) -> 29.92 (359/12) Input #0, avi, from 'output.avi': Metadata: ISFT : Lavf52.64.2 Duration: 00:04:17.21, start: 0.000000, bitrate: 3074 kb/s Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], 29.92 fps, 29.92 tbr, 29.92 tbn, 359 tbc Stream #0.1: Audio: vorbis, 48000 Hz, stereo, s16 Output #0, avi, to 'nidome_no_kanojo.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], q=2-31, 4000 kb/s, 29.92 tbn, 29.92 tbc Stream #0.1: Audio: mp2, 48000 Hz, stereo, s16, 320 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 I just used arbitrarily large settings on the second step and it worked nicely before but not in this case. What settings should I use?

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  • How to forward a 'saved' request stream to another Action within the same controller?

    - by Moe Howard
    We have a need to chunk-up large http requests sent by our mobile devices. These smaller chunk streams are merged to a file on the server. Once all chunks are received we need a way to submit the saved merged request to an another method(Action) within the same controller that will process this large http request. How can this be done? The code we tried below results in the service hanging. Is there a way to do this without a round-trip? //Open merged chunked file FileStream fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); //Read steam support variables int bytesRead = 0; byte[] buffer = new byte[1024]; //Build New Web Request. The target Action is called "Upload", this method we are in is called "UploadChunk" HttpWebRequest webRequest; webRequest = (HttpWebRequest)WebRequest.Create(Request.Url.ToString().Replace("Chunk", string.Empty)); webRequest.Method = "POST"; webRequest.ContentType = "text/xml"; webRequest.KeepAlive = true; webRequest.Timeout = 600000; webRequest.ReadWriteTimeout = 600000; webRequest.Credentials = System.Net.CredentialCache.DefaultCredentials; Stream webStream = webRequest.GetRequestStream(); //Hangs here, no errors, just hangs I have looked into using RedirectToAction and RedirecctToRoute but these methods don't fit well with what we are looking to do as we cannot edit the Request.InputStream (as it is read-only) to carry out large request stream. Thanks, Moe

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  • JSON: Jackson stream parser - is it really worth it?

    - by synic
    I'm making pretty heavy use of JSON parsing in an app I'm writing. Most of what I have done is already implemented using Android's built in JSONObject library (is it json-lib?). JSONObject appears to create instances of absolutely everything in the JSON string... even if I don't end up using all of them. My app currently runs pretty well, even on a G1. My question is this: are the speed and memory benefits from using a stream parser like Jackson worth all the trouble? By trouble, I mean this: As far as I can tell, there are three downsides to using Jackson instead of the built in library: Dependency on an external library. This makes your .apk bigger in the end. Not a huge deal. Your app is more fragile. Since the parsing is not done automatically, it is more vulnerable to changes in the JSON text that it's parsing. I'm extremely worried that malformed JSON will result in infinite loops (as pull parsing requires a lot of while loops). Writing code to parse JSON via a stream parser is ugly and tedious.

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  • How can I close the output stream after a jsp has been included.

    - by stu
    I have a webpage that makes an ajax call to get some data. That data takes a long time to calculate, so what I did was the first ajax server call returns "loading..." and then the thread goes on to calculate the data and store it in a cache. meanwhile the client javascript checks back every few seconds with another ajax call to see if the cache has been loaded yet. Here's my problem, and it might not be a problem. After the initial ajax to the server call, I do a ...getServletContext().getRequestDispatcher(jsppath).include(request, response); then I use that thread to do the calculations. I don't mind tying up the webserver thread with this, but I want the browser to get the response and not wait for the server to close the socket. I can't tell if the server is closing the socket after the include, but I'm guessing it's not. So how can I forcibly close the stream after I've written out my response, before starting my long calculations? I tried o = response.getOutputStream(); o.close(); but I get an illegal state exception saying that the output stream has already been gotten (presumably by the jsp I'm including) So my qestions: 1) is the webserver closing the socket (I'm guessing not, because you could always include another jsp) 2) if it is as I assume not closing the socket, how do I do that?

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  • Using an alternate JSON Serializer in ASP.NET Web API

    - by Rick Strahl
    The new ASP.NET Web API that Microsoft released alongside MVC 4.0 Beta last week is a great framework for building REST and AJAX APIs. I've been working with it for quite a while now and I really like the way it works and the complete set of features it provides 'in the box'. It's about time that Microsoft gets a decent API for building generic HTTP endpoints into the framework. DataContractJsonSerializer sucks As nice as Web API's overall design is one thing still sucks: The built-in JSON Serialization uses the DataContractJsonSerializer which is just too limiting for many scenarios. The biggest issues I have with it are: No support for untyped values (object, dynamic, Anonymous Types) MS AJAX style Date Formatting Ugly serialization formats for types like Dictionaries To me the most serious issue is dealing with serialization of untyped objects. I have number of applications with AJAX front ends that dynamically reformat data from business objects to fit a specific message format that certain UI components require. The most common scenario I have there are IEnumerable query results from a database with fields from the result set rearranged to fit the sometimes unconventional formats required for the UI components (like jqGrid for example). Creating custom types to fit these messages seems like overkill and projections using Linq makes this much easier to code up. Alas DataContractJsonSerializer doesn't support it. Neither does DataContractSerializer for XML output for that matter. What this means is that you can't do stuff like this in Web API out of the box:public object GetAnonymousType() { return new { name = "Rick", company = "West Wind", entered= DateTime.Now }; } Basically anything that doesn't have an explicit type DataContractJsonSerializer will not let you return. FWIW, the same is true for XmlSerializer which also doesn't work with non-typed values for serialization. The example above is obviously contrived with a hardcoded object graph, but it's not uncommon to get dynamic values returned from queries that have anonymous types for their result projections. Apparently there's a good possibility that Microsoft will ship Json.NET as part of Web API RTM release.  Scott Hanselman confirmed this as a footnote in his JSON Dates post a few days ago. I've heard several other people from Microsoft confirm that Json.NET will be included and be the default JSON serializer, but no details yet in what capacity it will show up. Let's hope it ends up as the default in the box. Meanwhile this post will show you how you can use it today with the beta and get JSON that matches what you should see in the RTM version. What about JsonValue? To be fair Web API DOES include a new JsonValue/JsonObject/JsonArray type that allow you to address some of these scenarios. JsonValue is a new type in the System.Json assembly that can be used to build up an object graph based on a dictionary. It's actually a really cool implementation of a dynamic type that allows you to create an object graph and spit it out to JSON without having to create .NET type first. JsonValue can also receive a JSON string and parse it without having to actually load it into a .NET type (which is something that's been missing in the core framework). This is really useful if you get a JSON result from an arbitrary service and you don't want to explicitly create a mapping type for the data returned. For serialization you can create an object structure on the fly and pass it back as part of an Web API action method like this:public JsonValue GetJsonValue() { dynamic json = new JsonObject(); json.name = "Rick"; json.company = "West Wind"; json.entered = DateTime.Now; dynamic address = new JsonObject(); address.street = "32 Kaiea"; address.zip = "96779"; json.address = address; dynamic phones = new JsonArray(); json.phoneNumbers = phones; dynamic phone = new JsonObject(); phone.type = "Home"; phone.number = "808 123-1233"; phones.Add(phone); phone = new JsonObject(); phone.type = "Home"; phone.number = "808 123-1233"; phones.Add(phone); //var jsonString = json.ToString(); return json; } which produces the following output (formatted here for easier reading):{ name: "rick", company: "West Wind", entered: "2012-03-08T15:33:19.673-10:00", address: { street: "32 Kaiea", zip: "96779" }, phoneNumbers: [ { type: "Home", number: "808 123-1233" }, { type: "Mobile", number: "808 123-1234" }] } If you need to build a simple JSON type on the fly these types work great. But if you have an existing type - or worse a query result/list that's already formatted JsonValue et al. become a pain to work with. As far as I can see there's no way to just throw an object instance at JsonValue and have it convert into JsonValue dictionary. It's a manual process. Using alternate Serializers in Web API So, currently the default serializer in WebAPI is DataContractJsonSeriaizer and I don't like it. You may not either, but luckily you can swap the serializer fairly easily. If you'd rather use the JavaScriptSerializer built into System.Web.Extensions or Json.NET today, it's not too difficult to create a custom MediaTypeFormatter that uses these serializers and can replace or partially replace the native serializer. Here's a MediaTypeFormatter implementation using the ASP.NET JavaScriptSerializer:using System; using System.Net.Http.Formatting; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Json; using System.IO; namespace Westwind.Web.WebApi { public class JavaScriptSerializerFormatter : MediaTypeFormatter { public JavaScriptSerializerFormatter() { SupportedMediaTypes.Add(new System.Net.Http.Headers.MediaTypeHeaderValue("application/json")); } protected override bool CanWriteType(Type type) { // don't serialize JsonValue structure use default for that if (type == typeof(JsonValue) || type == typeof(JsonObject) || type== typeof(JsonArray) ) return false; return true; } protected override bool CanReadType(Type type) { if (type == typeof(IKeyValueModel)) return false; return true; } protected override System.Threading.Tasks.Taskobject OnReadFromStreamAsync(Type type, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext) { var task = Taskobject.Factory.StartNew(() = { var ser = new JavaScriptSerializer(); string json; using (var sr = new StreamReader(stream)) { json = sr.ReadToEnd(); sr.Close(); } object val = ser.Deserialize(json,type); return val; }); return task; } protected override System.Threading.Tasks.Task OnWriteToStreamAsync(Type type, object value, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext, System.Net.TransportContext transportContext) { var task = Task.Factory.StartNew( () = { var ser = new JavaScriptSerializer(); var json = ser.Serialize(value); byte[] buf = System.Text.Encoding.Default.GetBytes(json); stream.Write(buf,0,buf.Length); stream.Flush(); }); return task; } } } Formatter implementation is pretty simple: You override 4 methods to tell which types you can handle and then handle the input or output streams to create/parse the JSON data. Note that when creating output you want to take care to still allow JsonValue/JsonObject/JsonArray types to be handled by the default serializer so those objects serialize properly - if you let either JavaScriptSerializer or JSON.NET handle them they'd try to render the dictionaries which is very undesirable. If you'd rather use Json.NET here's the JSON.NET version of the formatter:// this code requires a reference to JSON.NET in your project #if true using System; using System.Net.Http.Formatting; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Json; using Newtonsoft.Json; using System.IO; using Newtonsoft.Json.Converters; namespace Westwind.Web.WebApi { public class JsonNetFormatter : MediaTypeFormatter { public JsonNetFormatter() { SupportedMediaTypes.Add(new System.Net.Http.Headers.MediaTypeHeaderValue("application/json")); } protected override bool CanWriteType(Type type) { // don't serialize JsonValue structure use default for that if (type == typeof(JsonValue) || type == typeof(JsonObject) || type == typeof(JsonArray)) return false; return true; } protected override bool CanReadType(Type type) { if (type == typeof(IKeyValueModel)) return false; return true; } protected override System.Threading.Tasks.Taskobject OnReadFromStreamAsync(Type type, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext) { var task = Taskobject.Factory.StartNew(() = { var settings = new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore, }; var sr = new StreamReader(stream); var jreader = new JsonTextReader(sr); var ser = new JsonSerializer(); ser.Converters.Add(new IsoDateTimeConverter()); object val = ser.Deserialize(jreader, type); return val; }); return task; } protected override System.Threading.Tasks.Task OnWriteToStreamAsync(Type type, object value, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext, System.Net.TransportContext transportContext) { var task = Task.Factory.StartNew( () = { var settings = new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore, }; string json = JsonConvert.SerializeObject(value, Formatting.Indented, new JsonConverter[1] { new IsoDateTimeConverter() } ); byte[] buf = System.Text.Encoding.Default.GetBytes(json); stream.Write(buf,0,buf.Length); stream.Flush(); }); return task; } } } #endif   One advantage of the Json.NET serializer is that you can specify a few options on how things are formatted and handled. You get null value handling and you can plug in the IsoDateTimeConverter which is nice to product proper ISO dates that I would expect any Json serializer to output these days. Hooking up the Formatters Once you've created the custom formatters you need to enable them for your Web API application. To do this use the GlobalConfiguration.Configuration object and add the formatter to the Formatters collection. Here's what this looks like hooked up from Application_Start in a Web project:protected void Application_Start(object sender, EventArgs e) { // Action based routing (used for RPC calls) RouteTable.Routes.MapHttpRoute( name: "StockApi", routeTemplate: "stocks/{action}/{symbol}", defaults: new { symbol = RouteParameter.Optional, controller = "StockApi" } ); // WebApi Configuration to hook up formatters and message handlers // optional RegisterApis(GlobalConfiguration.Configuration); } public static void RegisterApis(HttpConfiguration config) { // Add JavaScriptSerializer formatter instead - add at top to make default //config.Formatters.Insert(0, new JavaScriptSerializerFormatter()); // Add Json.net formatter - add at the top so it fires first! // This leaves the old one in place so JsonValue/JsonObject/JsonArray still are handled config.Formatters.Insert(0, new JsonNetFormatter()); } One thing to remember here is the GlobalConfiguration object which is Web API's static configuration instance. I think this thing is seriously misnamed given that GlobalConfiguration could stand for anything and so is hard to discover if you don't know what you're looking for. How about WebApiConfiguration or something more descriptive? Anyway, once you know what it is you can use the Formatters collection to insert your custom formatter. Note that I insert my formatter at the top of the list so it takes precedence over the default formatter. I also am not removing the old formatter because I still want JsonValue/JsonObject/JsonArray to be handled by the default serialization mechanism. Since they process in sequence and I exclude processing for these types JsonValue et al. still get properly serialized/deserialized. Summary Currently DataContractJsonSerializer in Web API is a pain, but at least we have the ability with relatively limited effort to replace the MediaTypeFormatter and plug in our own JSON serializer. This is useful for many scenarios - if you have existing client applications that used MVC JsonResult or ASP.NET AJAX results from ASMX AJAX services you can plug in the JavaScript serializer and get exactly the same serializer you used in the past so your results will be the same and don't potentially break clients. JSON serializers do vary a bit in how they serialize some of the more complex types (like Dictionaries and dates for example) and so if you're migrating it might be helpful to ensure your client code doesn't break when you switch to ASP.NET Web API. Going forward it looks like Microsoft is planning on plugging in Json.Net into Web API and make that the default. I think that's an awesome choice since Json.net has been around forever, is fast and easy to use and provides a ton of functionality as part of this great library. I just wish Microsoft would have figured this out sooner instead of now at the last minute integrating with it especially given that Json.Net has a similar set of lower level JSON objects JsonValue/JsonObject etc. which now will end up being duplicated by the native System.Json stuff. It's not like we don't already have enough confusion regarding which JSON serializer to use (JavaScriptSerializer, DataContractJsonSerializer, JsonValue/JsonObject/JsonArray and now Json.net). For years I've been using my own JSON serializer because the built in choices are both limited. However, with an official encorsement of Json.Net I'm happily moving on to use that in my applications. Let's see and hope Microsoft gets this right before ASP.NET Web API goes gold.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  AJAX  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How to use custom live CSS on Safari on the Mac?

    - by Cawas
    To use a CSS on Safari, just go to Preferences - Advanced - Style Sheet. But pay attention to the "live" part. I mean, being able to edit the CSS on the fly, without needing to quit Safari and open it again. That link gives a hint from 2006 which doesn't seem to work on Safari 4. Would you happen to know another fix that works?

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  • How to boot a Linux live USB on a Mac?

    - by nambuls
    I have a USB stick with a Fedora 11 live environment on it. It's booting fine on 3 PCs where I've tried it. But I can't get it to boot on a Mac (Intel). When pressing the alt key (or command key, I don't remember which one) during startup I can only choose the "Macintosh HD" and the USB stick doesn't appear.

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  • How to prevent WD MyBook Live Duo from going to sleep?

    - by Chris Pietschmann
    I have an issue of my WD MyBook Live Duo going into some kind of low power standby mode when it hasn't been accessed for awhile. When I try accessing the drive it takes a minute or two to become responsive. When this happens Windows Explorer says the drive is unavailable. If I'm accessing the drive regularly throughout the day then this issue doesn't occur. Does anyone know of a way to make the drive more readily accessible on demand?

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  • Windows Live Messenger Activity SDK: Is it possible to use jQuery?

    - by Cheeso
    There's an SDK that lets developers build "activities" and games for use in Windows Live Messenger. The basic approach is to build a web app, that gets approved and hosted by Microsoft. questions Anyone done this? Can you use jQuery in that web app? how do you debug the thing, running within Windows Live Messenger? EDIT: I tried using jQuery, but couldn't get it to do much of anything. I also couldn't debug it at all, when running within the IM client. The IE8 F12 debug tools are not available in that context. I believe the embedded browser was silently not loading external script, and then silently throwing exceptions. So I backed off to use only script in the .HTM file. Since it is Windows Live Messenger, the embedded browser is IE, so the generality made possible in jQuery isn't strictly necessary. I was able to use old-skool DHTML interfaces to get done, what I needed. I'm still interested in seeing examples of what other people have produced in the way of WLM Activities or games, using the Messenger Activity SDK. I think Flash is possible, and I think XAML is also possible, but I haven't seen source code examples for any of those.

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  • C# Serialization lock out

    - by Greycrow
    When I try to Serialize a class to an xml file I get the exception: The process cannot access the file 'C:\settings.xml' because it is being used by another process. Settings currentSettings = new Settings(); public void LoadSettings() { //Load Settings from XML file try { Stream stream = File.Open("settings.xml", FileMode.Open); XmlSerializer s = new XmlSerializer(typeof(Settings)); currentSettings = (Settings)s.Deserialize(stream); stream.Close(); } catch //Can't read XML - use default settings { currentSettings.Name = GameSelect.Items[0].ToString(); currentSettings.City = MapSelect.Items[0].ToString(); currentSettings.Country = RaceSelect.Items[0].ToString(); } } public void SaveSettings() { //Save Settings to XML file try { Stream stream = File.Open("settings.xml", FileMode.Create); XmlSerializer x = new XmlSerializer(typeof(Settings)); x.Serialize(stream, currentSettings); stream.Close(); } catch { MessageBox.Show("Unable to open XML File - File in use by other process"); } It appears that when I Deserialize it locks the file for writing back, even if I closed the stream. Thanks in advance.

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  • JAVA - Download PDF file from Webserver

    - by Augusto Picciani
    I need to download a pdf file from a webserver to my pc and save it locally. I used Httpclient to connect to webserver and get the content body: HttpEntity entity=response.getEntity(); InputStream in=entity.getContent(); String stream = CharStreams.toString(new InputStreamReader(in)); int size=stream.length(); System.out.println("stringa html page LENGTH:"+stream.length()); System.out.println(stream); SaveToFile(stream); Then i save content in a file: //check CRLF (i don't know if i need to to this) String[] fix=stream.split("\r\n"); File file=new File("C:\\Users\\augusto\\Desktop\\progetti web\\test\\test2.pdf"); PrintWriter out = new PrintWriter(new FileWriter(file)); for (int i = 0; i < fix.length; i++) { out.print(fix[i]); out.print("\n"); } out.close(); I also tried to save a String content to file directly: OutputStream out=new FileOutputStream("pathPdfFile"); out.write(stream.getBytes()); out.close(); But the result is always the same: I can open pdf file but i can see white pages only. Does the mistake is around pdf stream and endstream charset encoding? Does pdf content between stream and endStream need to be manipulate in some others way?

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  • JQuery error in IE, works with FF. Maybe a problem with live.

    - by olve
    Hello. I have an ASP.net MVC2 application. In wich I'm using JQuery to alter all table rows so I can click anywhere in any row to trigger a click event on a link in the clicked row. The tables is created using MVC's built in partialview ajax. Here is my JQuery script. <script type="text/javascript"> $(document).ready(function () { $('table tr').live('click',function (event) { $('#asplink', this).trigger('click'); }) .live('mouseenter',function (event) { this.bgColor = 'lightblue'; }) .live('mouseleave', function (event) { this.bgColor = 'white'; }); }); </script> And this is the first part of the partial view code that creates the table. <% foreach (var item in Model.JobHeaderData) { %> <tr> <td> <a id="asplink" href="http://localhost/sagstyring/EditJob.asp?JobDataID=<%: item.JobDataId %>&JobNumId=<%: item.JobNumID%>&JobNum=<%: item.JobNumID%>&DepId=1&User_Id=<%:ViewData["UserId"]%>" onclick="window.open(this.href,'Rediger sag <%: item.JobNumID %> ', 'status=0, toolbar=0, location=0, menubar=0, directories=0, resizeable=0, scrollbars=0, width=900, height=700'); return false;">Rediger</a> </td> In firefox this works perfectly. In IE, JQuery crashes when I click on a row. If I debug the page in IE. I get this. Out of stack space In jquery-1.4.1.js line 1822 // Trigger the event, it is assumed that "handle" is a function var handle = jQuery.data( elem, "handle" ); if ( handle ) { handle.apply( elem, data ); } I'm no eagle at javascript, so I'm pretty much stuck.

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  • Problem with circular definition in Scheme

    - by user8472
    I am currently working through SICP using Guile as my primary language for the exercises. I have found a strange behavior while implementing the exercises in chapter 3.5. I have reproduced this behavior using Guile 1.4, Guile 1.8.6 and Guile 1.8.7 on a variety of platforms and am certain it is not specific to my setup. This code works fine (and computes e): (define y (integral (delay dy) 1 0.001)) (define dy (stream-map (lambda (x) x) y)) (stream-ref y 1000) The following code should give an identical result: (define (solve f y0 dt) (define y (integral (delay dy) y0 dt)) (define dy (stream-map f y)) y) (solve (lambda (x) x) 1 0.001) But it yields the error message: standard input:7:14: While evaluating arguments to stream-map in expression (stream-map f y): standard input:7:14: Unbound variable: y ABORT: (unbound-variable) So when embedded in a procedure definition, the (define y ...) does not work, whereas outside the procedure in the global environment at the REPL it works fine. What am I doing wrong here? I can post the auxiliary code (i.e., the definitions of integral, stream-map etc.) if necessary, too. With the exception of the system-dependent code for cons-stream, they are all in the book. My own implementation of cons-stream for Guile is as follows: (define-macro (cons-stream a b) `(cons ,a (delay ,b)))

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • Streaming desktop with avconv - severe sound issues

    - by Tommy Brunn
    I'm trying to do some live streaming in Ubuntu 12.10, but I'm having some problems with audio. More specifically, the quality is complete garbage and it's at least 10 seconds out of sync with the video. I'm using an excellent guide found here to set up my loopback devices so that I can combine the desktop audio with the microphone input. It seems to work, as I'm able to stream both audio and video to Twitch.tv. But, as I said, the audio quality is terrible. The microphone audio is very, very low, but if I increase it, I get a horrible garbled sound that is absolutely unbearable. Nothing like that is present during VoIP calls or when recording sound alone with the sound recorder, so it's not an issue with the microphone itself. The entire audio stream is also delayed about 10-15 seconds compared to the video stream. I put together an imgur album of my settings. Here is some example output from when I'm streaming: avconv version 0.8.4-6:0.8.4-0ubuntu0.12.10.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:11 with gcc 4.7.2 [x11grab @ 0x162fd80] device: :0.0+570,262 -> display: :0.0 x: 570 y: 262 width: 1280 height: 720 [x11grab @ 0x162fd80] shared memory extension found [x11grab @ 0x162fd80] Estimating duration from bitrate, this may be inaccurate Input #0, x11grab, from ':0.0+570,262': Duration: N/A, start: 1353181686.735113, bitrate: 884736 kb/s Stream #0.0: Video: rawvideo, bgra, 1280x720, 884736 kb/s, 30 tbr, 1000k tbn, 30 tbc [alsa @ 0x163fce0] capture with some ALSA plugins, especially dsnoop, may hang. [alsa @ 0x163fce0] Estimating duration from bitrate, this may be inaccurate Input #1, alsa, from 'pulse': Duration: N/A, start: 1353181686.773841, bitrate: N/A Stream #1.0: Audio: pcm_s16le, 48000 Hz, 2 channels, s16, 1536 kb/s Incompatible pixel format 'bgra' for codec 'libx264', auto-selecting format 'yuv420p' [buffer @ 0x1641ec0] w:1280 h:720 pixfmt:bgra [scale @ 0x1642480] w:1280 h:720 fmt:bgra -> w:852 h:480 fmt:yuv420p flags:0x4 [libx264 @ 0x165ae80] VBV maxrate unspecified, assuming CBR [libx264 @ 0x165ae80] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0x165ae80] profile Main, level 3.1 [libx264 @ 0x165ae80] 264 - core 123 r2189 35cf912 - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=2 deblock=1:0:0 analyse=0x1:0x111 me=hex subme=6 psy=1 psy_rd=1.00:0.00 mixed_ref=0 me_range=16 chroma_me=1 trellis=1 8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=4 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=0 b_adapt=1 b_bias=0 direct=1 weightb=0 open_gop=1 weightp=1 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=30 rc=cbr mbtree=1 bitrate=712 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 vbv_maxrate=712 vbv_bufsize=512 nal_hrd=none ip_ratio=1.25 aq=1:1.00 Output #0, flv, to 'rtmp://live.justin.tv/app/live_23011330_Pt1plSRM0z5WVNJ0QmCHvTPmpUnfC4': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: libx264, yuv420p, 852x480, q=-1--1, 712 kb/s, 1k tbn, 30 tbc Stream #0.1: Audio: libmp3lame, 44100 Hz, 2 channels, s16, 712 kb/s Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> libx264) Stream #1:0 -> #0:1 (pcm_s16le -> libmp3lame) Press ctrl-c to stop encoding frame= 17 fps= 0 q=0.0 size= 0kB time=10000000000.00 bitrate= 0.0kbitframe= 32 fps= 31 q=0.0 size= 0kB time=10000000000.00 bitrate= 0.0kbitframe= 40 fps= 23 q=29.0 size= 44kB time=0.03 bitrate=13786.2kbits/s dup=frame= 47 fps= 21 q=31.0 size= 93kB time=2.73 bitrate= 277.7kbits/s dup=0frame= 62 fps= 23 q=29.0 size= 160kB time=3.23 bitrate= 406.2kbits/s dup=0frame= 77 fps= 24 q=23.0 size= 209kB time=3.71 bitrate= 462.5kbits/s dup=0frame= 92 fps= 25 q=20.0 size= 267kB time=4.91 bitrate= 445.2kbits/s dup=0frame= 107 fps= 25 q=20.0 size= 318kB time=5.41 bitrate= 482.1kbits/s dup=0frame= 123 fps= 26 q=18.0 size= 368kB time=5.96 bitrate= 505.7kbits/s dup=0frame= 139 fps= 26 q=16.0 size= 419kB time=6.48 bitrate= 529.7kbits/s dup=0frame= 155 fps= 27 q=15.0 size= 473kB time=7.00 bitrate= 553.6kbits/s dup=0frame= 170 fps= 27 q=14.0 size= 525kB time=7.52 bitrate= 571.7kbits/s dup=0 frame= 180 fps= 25 q=-1.0 Lsize= 652kB time=7.97 bitrate= 670.0kbits/s dup=0 drop=32 //Here I stop the streaming video:531kB audio:112kB global headers:0kB muxing overhead 1.345945% [libx264 @ 0x165ae80] frame I:1 Avg QP:30.43 size: 39748 [libx264 @ 0x165ae80] frame P:45 Avg QP:11.37 size: 11110 [libx264 @ 0x165ae80] frame B:134 Avg QP:15.93 size: 27 [libx264 @ 0x165ae80] consecutive B-frames: 0.6% 0.0% 1.7% 97.8% [libx264 @ 0x165ae80] mb I I16..4: 7.3% 0.0% 92.7% [libx264 @ 0x165ae80] mb P I16..4: 0.1% 0.0% 0.1% P16..4: 49.1% 1.2% 2.1% 0.0% 0.0% skip:47.4% [libx264 @ 0x165ae80] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.1% 0.0% 0.0% direct: 0.0% skip:99.9% L0:42.5% L1:56.9% BI: 0.6% [libx264 @ 0x165ae80] coded y,uvDC,uvAC intra: 82.3% 87.4% 71.9% inter: 7.1% 8.4% 7.0% [libx264 @ 0x165ae80] i16 v,h,dc,p: 27% 29% 16% 28% [libx264 @ 0x165ae80] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 22% 21% 14% 8% 8% 8% 7% 5% 7% [libx264 @ 0x165ae80] i8c dc,h,v,p: 47% 22% 20% 11% [libx264 @ 0x165ae80] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0x165ae80] ref P L0: 96.4% 3.6% [libx264 @ 0x165ae80] kb/s:474.19 Received signal 2: terminating. Any ideas on how I can resolve this? The video delay is perfectly acceptable, so I wouldn't think that it's a network issue that's causing the delay in the audio. Any help would be appreciated.

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  • How to use infinit live streams with JAVE library? (Java, ffmpeg)

    - by Ole Jak
    So I want to use JAVE to save mp3 radio stream to my File system. I have this code for file saving but what shall I do to save a stream (stop on timer for ex) File source = new File("source.wav"); File target = new File("target.mp3"); AudioAttributes audio = new AudioAttributes(); audio.setCodec("libmp3lame"); audio.setBitRate(new Integer(128000)); audio.setChannels(new Integer(2)); audio.setSamplingRate(new Integer(44100)); EncodingAttributes attrs = new EncodingAttributes(); attrs.setFormat("mp3"); attrs.setAudioAttributes(audio); Encoder encoder = new Encoder(); encoder.encode(source, target, attrs);

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  • C# Image Download

    - by Nouman Zakir
    A C# class that makes it easier to download images from the web. Use the following code in your program to download image files such as JPG, GIF, PNG, etc from the internet using WebClient class. using System;using System.Drawing;using System.Drawing.Imaging;using System.IO;using System.Net;public class DownloadImage { private string imageUrl; private Bitmap bitmap; public DownloadImage(string imageUrl) { this.imageUrl = imageUrl; } public void Download() { try { WebClient client = new WebClient(); Stream stream = client.OpenRead(imageUrl); bitmap = new Bitmap(stream); stream.Flush(); stream.Close(); } catch (Exception e) { Console.WriteLine(e.Message); } } public Bitmap GetImage() { return bitmap; } public void SaveImage(string filename, ImageFormat format) { if (bitmap != null) { bitmap.Save(filename, format); } }}

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  • SVN: Release branch headaches, how to merge in website revisions as and when cleared to go live?

    - by Pete Duncanson
    I need a sanity check here if we can, any ideas on correcting/changing the following are very welcome! We've been getting ourselves in knots of late with our SVN and are trying to correct it by putting a Trunk/Release system in place. We have a large website that we develop on and we store it all in SVN. Heres what we had in mind: We have trunk and a release branch All work gets checked into Trunk. When a feature is deemed ready for the next release it is merged into a Release branch. We only have one release branch and just tag "Latest" when we do a push to live We hope to be able to get all the files changed from Latest to Head to give us a zip that we can upload (any ideas on an easy way to do this via scripting?) So we set all this up and where very happy with ourselves. Except its not working and heres why. We work on lots a different features/fixes/problems at once and they don't all get nicely checked in feature complete (but always working at least). Then sometimes you have to wait for Clients to sign off. As a result you end up with revisions which are "ready for live" being scattered with ones which are "still being worked on" in trunk. That means that the completed revisions are not getting merged in sequentially but out of order. I thought SVN could handle this, clever little thing it is, but apparently not. Heres an example: Pete changes some CSS to make a new button look pretty (Revision 1) Dave add some CSS to the bottom of the same CSS file as Pete's for a new feature (Revision 2) Dave's mod gets the nod so he merges it into Release and commits it with a log message mentioning revision number and bug tracking id. Pete adds more buttons to finish this mod, no CSS changes here though (Revision 3) Pete then merges his mods (Revision 1 and 3) into the Head of Release (which has Daves merge in it) but this over-writes Daves CSS additions which now dissapear completely. This leads to the site being broken and the Release branch being pretty much useless. So we tried some other ideas like reverting Release back to "Latest" and then just merging in all the Revisions 1,2 and 3 in order. This worked fine until we had Revision 4 which was not ready for live and Revision 5 which was. Suddenly we are getting ourselves in knots again with exactly the same problem! Ok so take three. Revert to Latest, merge in Revision 5, then do any update back to Head. Tree conflicts galore! So thats a no no. I cracked in the end and built it all up manaually but its not something I want to do regular, ideally I want to script our deployment but can't while Release is in such a mess. HELP! What the heck are we doing wrong? I can't seem to find any solutions to this problem of wanting different none sequential Revisions in Release. If its not possible thats fine but how the heck are we meant to get stuff live easily. We can't branch for every single change, the site takes 30 minutes+ to check out it would take too long. Side note, we are using TortoiseSVN so can we keep command line examples to a minimum in any answers? Latest version of TSVN and SVN Version 1.6 so we have the funky merge tracking etc. EDIT: An excellent blog post which deals with the dev/release cycle (although using GIT but still relivant) thought everyone would like to read it if they found this question interesting. (http://nvie.com/git-model) EDIT 2: I wrote a blog post on how to show which branch you are working on in your website which others have asked me about (http://www.offroadcode.com/2010/5/14/which-svn-branch-are-you-working-on.aspx). Hope that helps. In the meantime we are looking at Kiln and hoping to make the switch next month (gulp!)

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