Alternatives to a leveling system
- by Bane
I'm currently designing a rough prototype of a mecha fighting game.
These are the basics I came up with:
Multiplayer (matchmaking for up to 10 people, for now)
Browser based (HTML5)
2D (<canvas>)
Persistent (as in, players have accounts and don't have to use a new mech each time they start a match)
Players earn money upon destroying…