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  • Removing Menu Items from Window Tabs

    - by Geertjan
    So you're working on your NetBeans Platform application and you notice that when you right-click on tabs in the predefined windows, e.g., the Projects window, you see a long list of popup menus. For whatever the reason is, you decide you don't want those popup menus. You right-click the application and go to the Branding dialog. There you uncheck the checkboxes that are unchecked below: As you can see above, you've removed three features, all of them related to closing the windows in your application. Therefore, "Close" and "Close Group" are now gone from the list of popup menus: But that's not enough. You also don't want the popup menus that relate to maximizing and minimizing the predefined windows, so you uncheck those checkboxes that relate to that: And, hey, now they're gone too: Next, you decide to remove the feature for floating, i.e., undocking the windows from the main window: And now they're gone too: However, even when you uncheck all the remaining checkboxes, as shown here... You're still left with those last few pesky popup menu items that just will not go away no matter what you do: The reason for the above? Those actions are hardcoded into the action list, which is a bug. Until it is fixed, here's a handy workaround: Set an implementation dependency on "Core - Windows" (core.window). That is, set a dependency and then specify that it is an implementation dependency, i.e., that you'll be using an internal class, not one of the official APIs. In one of your existing modules, or in a new one, make sure you have (in addition to the above) a dependency on Lookup API and Window System API. And then, add the class below to the module: import javax.swing.Action; import org.netbeans.core.windows.actions.ActionsFactory; import org.openide.util.lookup.ServiceProvider; import org.openide.windows.Mode; import org.openide.windows.TopComponent; @ServiceProvider(service = ActionsFactory.class) public class EmptyActionsFactory extends ActionsFactory { @Override public Action[] createPopupActions(TopComponent tc, Action[] actions) { return new Action[]{}; } @Override public Action[] createPopupActions(Mode mode, Action[] actions) { return new Action[]{}; } } Hurray. Farewell to superfluous popup menu items on your window tabs. In the screenshot below, the tab of the Projects window is being right-clicked and no popup menu items are shown, which is true for all the other windows, those that are predefined as well as those that you add afterwards:

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  • With AMD style modules in JavaScript is there any benefit to namespaces?

    - by gman
    Coming from C++ originally and seeing lots of Java programmers doing the same we brought namespaces to JavaScript. See Google's closure library as an example where they have a main namespace, goog and under that many more namespaces like goog.async, goog.graphics But now, having learned the AMD style of requiring modules it seems like namespaces are kind of pointless in JavaScript. Not only pointless but even arguably an anti-pattern. What is AMD? It's a way of defining and including modules that removes all direct dependencies. Effectively you do this // some/module.js define([ 'name/of/needed/module', 'name/of/someother/needed/module', ], function( RefToNeededModule, RefToSomeOtherNeededModule) { ...code... return object or function }); This format lets the AMD support code know that this module needs name/of/needed/module.js and name/of/someother/needed/module.js loaded. The AMD code can load all the modules and then, assuming no circular dependencies, call the define function on each module in the correct order, record the object/function returned by the module as it calls them, and then call any other modules' define function with references to those modules. This seems to remove any need for namespaces. In your own code you can call the reference to any other module anything you want. For example if you had 2 string libraries, even if they define similar functions, as long as they follow the AMD pattern you can easily use both in the same module. No need for namespaces to solve that. It also means there's no hard coded dependencies. For example in Google's closure any module could directly reference another module with something like var value = goog.math.someMathFunc(otherValue) and if you're unlucky it will magically work where as with AMD style you'd have to explicitly include the math library otherwise the module wouldn't have a reference to it since there are no globals with AMD. On top of that dependency injection for testing becomes easy. None of the code in the AMD module references things by namespace so there is no hardcoded namespace paths, you can easily mock classes at testing time. Is there any other point to namespaces or is that something that C++ / Java programmers are bringing to JavaScript that arguably doesn't really belong?

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  • Modelling highly specific business requirements

    - by AndyBursh
    How can one go about modelling highly specific business requirements, which have no precedent in the system? Take for example the following requirement: When a purchase order contains N lines, is over X value in total and is being recorded against project Y, an email needs to be sent to persons A and B with the details This requirement supplements other requirements surrounding purchase orders, but comes in at a much later date in response to some ongoing problem elsewhere in the business. Persons A and B are not part of any role or group in the system, and don't hold any specific responsibility; they are simply the two people the business has appointed to receive these emails in this very specific case. Projects are also data driven, so project Y has no special properties to distinguish it from any other project. The only way to identify it is to compare its identifier to a magic number. How can one go about modelling this kind of case without introducing too much additional complexity? That I can think of right now, there are a couple of options. Perform the checks and actions inline with the existing code. Here we find the correct spot in the code, check the conditions in the requirement and send the emails to hardcoded addresses. Of course this is fraught with issues. At the very least it stops working if one of these people leaves or changes their email address. At worst you have to ensure that any tests and test data are aware that additional actions are taken for a specific set of criteria. Introduce some form of events system. Here we introduce an eventing system, so that we might react to some event, and fulfil the requirement outside of the usual path of execution. This sounds like a cleaner solution than option 1, but the work involved is ultimately probably slightly overkill for this one small requirement. That said, having it in place does allow the system to handle these kinds of specific requirements consistently and easily in the future. Are there any other (good/better) ways of handling highly specific requirements? I mean other than telling the other parts of the business no!

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • Hierachies....from the Top Down

    - by Joe G
    I've been struggling with how to write on the topic of the importance of hierarchy design.  It's not so much that hierarchies haven't always been important, it's more of that with Fusion, the timing of when the hierarchies are designed should take a higher priority.    I will attempt to explain..... When I was implementing applications, back in the day, we had the list of detailed account values to enter with the obvious parent accounts. Then, after the setup was complete and things were functioning, the reporting phase started.  Users explained the elements that they want on the reports, what totals should be included, and how things should be compared.  Frequently, there was at least one calculation that became a nightmare either because it was based on very specific things that didn't relate to anything else or because it was "hardcoded" so that when something changed, someone need to "fix" the report. With Fusion, the process changes slightly.  You still want to enter all of the detailed accounts, but before you start adding parent values, you should investigate the reporting requirements from the top-down.  It's better to build hierarchies based on the reporting requirements than it is to build reports based on random hierarchies. Build reports based on hierarchies that resemble the reports themselves, and maintain the hierarchies without rework of the reports. For example, if you look at an income statement, you may have line items for Material Costs, Employee Costs, Travel & Entertainment, and Total Operating Expenses.  In your hierarchy, you have detail values that roll up to Material Costs, Employee Costs, and Travel & Entertainment which roll up to Total Operating Expenses. Balances are stored automatically in the cube for each of these.  When you define the report, you pick each of these members - no calculations required.  If a new detail value is added, you simply add it to the hierarchy, and there is no need to modify the report. I realize that there are always exceptions that require special handling, but I am confident that you will end up with much fewer exceptions if you make reporting a priority and design your hierarchies from the top-down.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • High traffic chat - how to check if there is new message and show it for all users

    - by user2633999
    I already had question about this but obviously it was not accepted very well, apparently too long when it's actually more information so you could have given me better answer. Ok, I will be much clearer now. Best possible logic to develop scalable chat in terms of stability, storing/reading messages on chat, updating chat on new message for all users etc.? I have most of this developed, the logic I think I miss is -- check if there is new message and show it for all users. I have this implemented but it crashes the site due to its traffic of 300k-400k people, so that's my main question. The chat is PHP based and uses Pusher (www.pusher.com) for instant messaging but it lacks what I need because it's more like a websocket. I'm using hardcoded files to keep messages (want to avoid database as much as possible). It's a no extension type of file, I'm sure you know. I'm getting crash with $fp = fopen(..., "w"); // pretend ... is the path and filename fwrite($fp, $msg); //hardcode the message fclose($fp); where $msg is the message itself. I'm having 1 file per message. I show last 150 messages = 150 file accesses and reads, yeah it's too much I guess. I have better logic now which I'm pursuing and that is 1 file with last 50-100 messages at all time. Sure it should be much better. How does it crash, that's the trickiest part because everything seems ordinary, believe me it is difficult to determine what exactly crashes the site, but in like 5 minutes when I try to open the site it's gone, then I put the old content without chat and is back online again. I'm having jquery post every 1 second to check if there is new message. I'm using timestamp in a special file where I keep the time last message was sent and if ((time() - time in file) <= 2) = reload last 150 messages including the last one. Too much input/output, write/read or however to say it I think is what crashes the site.

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  • How can I use varnish to generate a robots.txt file even for subdomain of the same site?

    - by Sam
    I want to generate a robots.txt file using Varnish 2.1. That means that domain.com/robots.txt is served using Varnish and also subdomain.domain.com/robots.txt is also served using Varnish. The robots.txt must be hardcoded into default.vcl file. is that possible? I know Varnish can generate a maintenance page on error. I'm trying to make it generate a robots.txt file. Can anyone help? sub vcl_error { set obj.http.Content-Type = "text/html; charset=utf-8"; synthetic {" <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <title>Maintenance in progress</title> </head> <body> <h1>Maintenance in progress</h1> </body> </html> "}; return (deliver); }

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  • Can't resolve offline file conflicts

    - by Bryan
    We use roaming profiles on our Server 2008 R2 domain, with folder redirection for 'desktop', 'my documents' and 'application data'. But as our network is split across two sites, we have one file server at each site, which are configured to use domain based DFS namespaces and DFS replication to keep things in sync. The DFS path for the replication folder is as follows: \\domain\folderredirection$\<username>\<redirected-folder-name> The real paths are \\site-1-server\folderredirection$\<username>\<redirected-folder-name> and \\site-2-server\folderredirection$\<username>\<redirected-folder-name> As our users all switch between sites (sometimes several time per day), our folder redirection policy has to redirect to the DFS roots rather than hardcoded to a specific server. Both DFS and DFS-R have been proven to be working perfectly. On our laptops, we use offline files for the redirected folders, and this also works fine, however the problem is as follows: When conflicts occur in offline files, it is impossible to resolve the conflicts. I'm given the usual conflict resolution options (i.e. 'Ignore', 'Keep Both', 'Keep network' and 'Keep local'), however, not one of these options will resolve any conflict, yet no error is produced. We only use offline files on laptops, which have either Windows XP Professional or Windows 7 Professional installed. The problem is not specific to any one laptop, it affects every laptop and every conflicting file in exactly the same way. I would have thought the set up we have is common for companies that have multiple sites, so I'm hoping someone will have seen this before?

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  • Abnormally high amount of Transmit discards reported by Solarwinds for multiple switches

    - by Jared
    I have several 3750X Cisco switches that, according to our Solarwinds NPM, are producing billions of transmit discards per day. I'm not sure why it's reporting these discards. Many of the ports on the 3750X's have 2960's connected to them and are hardcoded as trunk ports. Solarwinds NPM version 10.3 Cisco IOS version 12.2(58)SE2 Total output drops: 29139431: GigabitEthernet1/0/43 is up, line protocol is up (connected) Hardware is Gigabit Ethernet, address is XXXX (bia XXXX) Description: XXXX MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, media type is 10/100/1000BaseTX input flow-control is off, output flow-control is unsupported ARP type: ARPA, ARP Timeout 04:00:00 Last input 00:00:47, output 00:00:50, output hang never Last clearing of "show interface" counters 1w4d Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 29139431 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 35000 bits/sec, 56 packets/sec 51376 packets input, 9967594 bytes, 0 no buffer Received 51376 broadcasts (51376 multicasts) 0 runts, 0 giants, 0 throttles 0 input errors, 0 CRC, 0 frame, 0 overrun, 0 ignored 0 watchdog, 51376 multicast, 0 pause input 0 input packets with dribble condition detected 115672302 packets output, 8673778028 bytes, 0 underruns 0 output errors, 0 collisions, 0 interface resets 0 unknown protocol drops 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier, 0 pause output 0 output buffer failures, 0 output buffers swapped out sh controllers gigabitEthernet 1/0/43 utilization: Receive Bandwidth Percentage Utilization : 0 Transmit Bandwidth Percentage Utilization : 0

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  • Puppet variables best practice, generalise or specialise?

    - by Andrei Serdeliuc
    I'm trying to figure out which things should be in git within the puppet manifest and which should be in env vars like FACTER_my_var and use that in the manifest instead. Scenario: you are deploying 3 php apps and you've already built all the layers up to the app in other manifests (base system, php extensions, users, etc), and all that's left is installing the correct app (from an apt repo) and creating a vhost. I'm tempted to have something along the lines of: apache::vhost { $::project_hostname: priority => '10', port => '80', docroot => $::project_document_root, logroot => "/var/log/apache2/${$::project_name}", serveradmin => '[email protected]', require => Package[httpd], ssl => false, override => 'all', setenv => ["APP_KERNEL dev"] } This would run on each server, and the FACTER_project_* vars would be set on a per server basis. An obvious restriction of this would be that you can't run more than one app with this specific example. Or would you rather have project_x.pp, project_y.pp which have hardcoded paths and names?

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  • How can I get ffmpeg to convert a .mov to a .gif?

    - by user29336
    I'm trying to convert a .mov to a .gif and I'm not having success. Here's the error: ffmpeg -pix_fmt rgb24 -i yesbuddy.mov output.gif ffmpeg version 0.11.1 Copyright (c) 2000-2012 the FFmpeg developers built on Jun 12 2012 17:47:34 with clang 2.1 (tags/Apple/clang-163.7.1) configuration: --prefix=/usr/local/Cellar/ffmpeg/0.11.1 --enable-shared --enable-gpl --enable-version3 --enable-nonfree --enable-hardcoded-tables --enable-libfreetype --cc=/usr/bin/clang --enable-libx264 --enable-libfaac --enable-libmp3lame --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libxvid --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libass --enable-libvo-aacenc --disable-ffplay libavutil 51. 54.100 / 51. 54.100 libavcodec 54. 23.100 / 54. 23.100 libavformat 54. 6.100 / 54. 6.100 libavdevice 54. 0.100 / 54. 0.100 libavfilter 2. 77.100 / 2. 77.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 Option pixel_format not found. If I leave out the -pix_fmt rgb24 part it complains. Thoughts on how to fix?

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  • How do you set max execution time of PHP's CLI component?

    - by cwd
    How do you set max execution time of PHP's CLI component? I have a CLI script that has gone into a infinite loop and I'm not sure how to kill it without restarting. I used quicksilver to launch it, so I can't press control+c at the command line. I tried running ps -A (show all processes) but php is not showing up in that list, so perhaps it has timed out on it's own - but how do you manually set the time limit? I tried to find information about where I should set the max_execution_time setting, I'm used to setting this for the version of PHP that runs with apache, but I have no idea where to set it for the version of PHP that lives in /usr/bin. I did see the follow quote, which does seem to be accurate (see screenshot below), but having an unlimited execution time doesn't seem like a good idea. Keep in mind that for CLI SAPI max_execution_time is hardcoded to 0. So it seems to be changed by ini_set or set_time_limit but it isn't, actually. The only references I've found to this strange decision are deep in bugtracker (http://bugs.php.net/37306) and in php.ini (comments for 'max_execution_time' directive). (via http://php.net/manual/en/function.set-time-limit.php) ini_set('max_execution_time') has no effect. I also tried the same thing and go the same result with set_time_limit(7).

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  • Is it possible to do a 301 redirect AND redirect to the requested resource?

    - by Pure.Krome
    For one of our projects, we're doing a rebranding of the website name, logo, etc... As such, we need to 301 Moved Permenantly redirect all users from the old domain to the new domain. With IIS7, that's pretty simple. We just create a new website that redirects all traffic to a host-headered domain .. to the new one. But this loses their original destination resource. eg. Old Domain: www.OldDomain.com New Domain: www.NewDomain.com User: www.OldDomain.com/user/PureKrome -> 301 --> www.newDomain.com Notice how it's going to the new domain BUT not to /user/PureKrome? How can I do this so it goes to the new domain and keeps the original resource request? I'm guessing URL-ReWriter for IIS7 might help? Also, what happens if I want to do this... CurrentDomain 1: Domain.com CorrectDomain 1: www.Domain.com CurrentDomain 2: AnotherDomain.com CorrectDomain 2: www.AnotherDomain.com Is it also possible to have those in the same IIS website? So any URL to domain.com will 301 to www.domain.com Right now I'm making 2 IIS websites, with a 301 hardcoded (which still means I lose the original resource request, too). Help!

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  • Bridging networks problems

    - by Eric
    In my setup I have 3 computers and 2 (wireless d-link) routers. Computer1 has ethernet and wireless interfaces ethernet : 192.168.0.x (DHCP) wireless : 192.168.10.254 (static) Computer 2 has ethernet with two ips ethernet1 : 192.168.0.90 (static) ethernet2 : 192.168.10.110 (static) Computer 3 is a particular device with a hardcoded ip that I can't change wireless : 192.168.10.41 (static) Router1 manages internet and DHCP for network 192.168.0.0/24 Router2 is more complicated. I don't use DHCP. I use it to bridge between both networks. Its static ip is 192.168.10.1 Computer1 can ping Computer2. Computer1 can ping Computer3. Computer1 can ping Router1. Computer1 cannot ping Router2. Computer2 cannot ping Computer3. Computer2 can ping Router2. Router1 can ping Router1 Router2 can ping Computer2 Router2 cannot ping Computer1 Router2 cannot ping Computer3 This is very weird. Router2 manages the wireless connection, it should be able to ping its own computers right? My question is obviously : How can I make it so Computer2 can access everything else. This is a traditional case of "it was working before christmas and now it doesn't". The ethernet wiring is as follow : [ Computer1 ]----[ Router1 ]---[ Router2 ]---[ Computer3 ] I am using switch (lan) ports on Router1/2.

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  • Simulate a DFS share for a user not on domain with a folder in path

    - by user223655
    I have a consultant whose computer is not on the domain and needs to access various network resources. Unfortunately while adding a computer to the domain is a difficult bureaucratic process (and would disallow much of his development software from even running given the domain restrictions), we can allow him to have credentials to access network resources. As such, he accesses various network resources via NET USE etc. without using DFS. There is one piece of software which requires him to have the same hardcoded path as other domain users but that path is a DFS path which he can't map (i.e., the software checks the path at runtime and will only run if it matches the registered path and will reject it in the context of using a DFS versus conventional machine path) I was wondering if there's some method to simulate the DFS path without actually using DFS. e.g., the path the software needs to see is "\ABC\DFS\software\app.exe" whereas the non DFS path is "\DEF\Software\app.exe" while I could make his hosts file point DEF to ABC, I'm not sure if I can somehow make it point there with the DFS "folder" as well are there any methods for this short of making changes to the AD to allow him to use DFS or add him to the domain (both of which are politically/technically challenging sadly)? Thanks guys

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  • htaccess rewriting all subdomains to subdirectories

    - by indorock
    I'm trying to build a catch-all for any subdomains (not captured by previous rewrite rules) for a certain domain, and serve a website from a subdirectory that resides in the same folder as the .htaccess file. I already have my vhosts.conf to send all unmapped requests to a "playground" folder, where I want to easily create new subdomains by simply adding a subfolder. So, my structure looks like this: /var/www/playground |-> /foo |-> /bar The .htacces living inside the /playground folder and /foo and /bar being seperate websites. I want http://foo.domain.com to point to /foo and http://bar.domain.com to /bar. Here is my .htaccess file: RewriteEngine On RewriteCond %{HTTP_HOST} ^([^.]+).domain.com$ [NC] RewriteCond %{REQUEST_URI} !^/%1/(.*) RewriteRule ^(.*) /%1/$1 [L] This is supposed to capture the subdomain, add it as a subfolder in RewriteRule, then append after the slash and path information. The second RewriteCond is there to prevent an infinite loop. My idea was that %1 in the second RewriteCond would be able to capture the capture group in the first RewriteCond. But so far I haven't had any success, it's always ending up in a redirect loop. If I would replace %1 in the second RewriteCond with hardcoded 'foo' or 'bar', it works, which leads me to believe that you cannot refer to a capture group inside a RewriteCond. Is is true? Or am I missing something?

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  • ASP.NET Web API - Screencast series with downloadable sample code - Part 1

    - by Jon Galloway
    There's a lot of great ASP.NET Web API content on the ASP.NET website at http://asp.net/web-api. I mentioned my screencast series in original announcement post, but we've since added the sample code so I thought it was worth pointing the series out specifically. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. So - let's watch them together! Grab some popcorn and pay attention, because these are short. After each video, I'll talk about what I thought was important. I'm embedding the videos using HTML5 (MP4) with Silverlight fallback, but if something goes wrong or your browser / device / whatever doesn't support them, I'll include the link to where the videos are more professionally hosted on the ASP.NET site. Note also if you're following along with the samples that, since Part 1 just looks at the File / New Project step, the screencast part numbers are one ahead of the sample part numbers - so screencast 4 matches with sample code demo 3. Note: I started this as one long post for all 6 parts, but as it grew over 2000 words I figured it'd be better to break it up. Part 1: Your First Web API [Video and code on the ASP.NET site] This screencast starts with an overview of why you'd want to use ASP.NET Web API: Reach more clients (thinking beyond the browser to mobile clients, other applications, etc.) Scale (who doesn't love the cloud?!) Embrace HTTP (a focus on HTTP both on client and server really simplifies and focuses service interactions) Next, I start a new ASP.NET Web API application and show some of the basics of the ApiController. We don't write any new code in this first step, just look at the example controller that's created by File / New Project. using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace NewProject_Mvc4BetaWebApi.Controllers { public class ValuesController : ApiController { // GET /api/values public IEnumerable<string> Get() { return new string[] { "value1", "value2" }; } // GET /api/values/5 public string Get(int id) { return "value"; } // POST /api/values public void Post(string value) { } // PUT /api/values/5 public void Put(int id, string value) { } // DELETE /api/values/5 public void Delete(int id) { } } } Finally, we walk through testing the output of this API controller using browser tools. There are several ways you can test API output, including Fiddler (as described by Scott Hanselman in this post) and built-in developer tools available in all modern browsers. For simplicity I used Internet Explorer 9 F12 developer tools, but you're of course welcome to use whatever you'd like. A few important things to note: This class derives from an ApiController base class, not the standard ASP.NET MVC Controller base class. They're similar in places where API's and HTML returning controller uses are similar, and different where API and HTML use differ. A good example of where those things are different is in the routing conventions. In an HTTP controller, there's no need for an "action" to be specified, since the HTTP verbs are the actions. We don't need to do anything to map verbs to actions; when a request comes in to /api/values/5 with the DELETE HTTP verb, it'll automatically be handled by the Delete method in an ApiController. The comments above the API methods show sample URL's and HTTP verbs, so we can test out the first two GET methods by browsing to the site in IE9, hitting F12 to bring up the tools, and entering /api/values in the URL: That sample action returns a list of values. To get just one value back, we'd browse to /values/5: That's it for Part 1. In Part 2 we'll look at getting data (beyond hardcoded strings) and start building out a sample application.

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  • Converting an Oracle VM VirtualBox VM into an Oracle VM Server image

    - by wim.coekaerts
    As we are working on tighter seemless moving of VM's between the 2 products, here are a few simple steps to convert an existing Oracle VM VirtualBox image over. Steps involved to make it easy/straightforward : (1) When creating a VM in Virtualbox, using Oracle Linux as an example, make sure that /etc/fstab only uses labels. Do not use hardcoded device names. instead of an entry /dev/sda1 /u01 ext3 defaults 1 1 use LABEL=foo /u01 ext3 defaults 1 1 for more info on labels : man e2label or use a logical volume /dev/VolGroup00/LVfoo /u01 ext3 defaults 1 1 Doing so will make it easier to have an OS boot up on a different hypervisor with potentially different device names. For instance, the VirtualBox VM might expose a scsi driver while in Oracle VM Server you might end up with an ide disk, this then changes /dev/sda to /dev/hda. (2) If you have a VM created that you want to convert, then shut down the VM in VirtualBox and convert the image files : go the the directory that contains your HardDisk image files (.VirtualBox/HardDisks/* as an example) for each of the virtual disks run the following command : VBoxManage clonehd virtualdiskfilename.vdi system.img --format raw where virtualdiskfilename.vdi is the original VBox VM file (this can also be a vmdk file) and system.img is the name of the virtualdisk for Oracle VM. this can be any filename as well, I typically use system.img to specify the boot disk (as is common for Oracle VM template creation) (3) create a vm.cfg To run a VM converted from VirtualBox, you have to create a vm.cfg for Oracle VM server that creates an HVM guest. The easiest is to use a simple hvm vm.cfg and change it for your vm. I have an example here : acpi = 1 apic = 1 builder = 'hvm' device_model = '/usr/lib/xen/bin/qemu-dm' disk = ['file:system.img,hda,w', 'file:oracle.img,hdb,w',',hdc:cdrom,r',] kernel = '/usr/lib/xen/boot/hvmloader' memory = '1024' name = 'vmname' on_crash = 'restart' on_reboot = 'restart' pae = 1 serial = 'pty' timer_mode = '0' usbdevice = 'tablet' vcpus = 1 vif = ['bridge=xenbr0,type=ioemu'] vif_other_config = [] vnc = 1 vncconsole = 1 vnclisten = '0.0.0.0' vncpasswd = '' vncunused = 1 If you take the above vm.cfg, all you need to do - modify disk = (add your virtual disks in there) - modify memory = (amount of memory your VM needs) - modify name = (enter a name for your VM here) - modify vif = (might want to replace bridge=xenbr0 to the bridge you want to use) if you want more than 1 vcpu or other changes of course you have to make those as well. (4) copy this set of files onto your Oracle VM server or onto a webserver in a subdirectory and import the template through Oracle VM Manager. You can also just start the vm using xm create vm.cfg if you like. And that's it. As I said, we are working on automation around all this but it is relatively trivial to convert VM's over as long as you take the basic issues into account. Primarily the set up of the filesystems and the use of labels in /etc/fstab. There are other potential things to look at, such as network config. If you want to make that part clean then prior to shutting down the VM change /etc/modprobe.conf and/or add the mac address of the VM into the vm.cfg in the vifs line. The good thing, at least with Linux, is that even tho the virtual hardware changes, Linux will deal with it just fine (e1000 vs 8139 realtek, ide vs scsi etc). hope this helps.

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  • Dynamically creating meta tags in asp.net mvc

    - by Jalpesh P. Vadgama
    As we all know that Meta tag has very important roles in Search engine optimization and if we want to have out site listed with good ranking on search engines then we have to put meta tags. Before some time I have blogged about dynamically creating meta tags in asp.net 2.0/3.5 sites, in this blog post I am going to explain how we can create a meta tag dynamically very easily. To have meta tag dynamically we have to create a meta tag on server-side. So I have created a method like following. public string HomeMetaTags() { System.Text.StringBuilder strMetaTag = new System.Text.StringBuilder(); strMetaTag.AppendFormat(@"<meta content='{0}' name='Keywords'/>","Home Action Keyword"); strMetaTag.AppendFormat(@"<meta content='{0}' name='Descption'/>", "Home Description Keyword"); return strMetaTag.ToString(); } Here you can see that I have written a method which will return a string with meta tags. Here you can write any logic you can fetch it from the database or you can even fetch it from xml based on key passed. For the demo purpose I have written that hardcoded. So it will create a meta tag string and will return it. Now I am going to store that meta tag in ViewBag just like we have a title tag. In this post I am going to use standard template so we have our title tag there in viewbag message. Same way I am going save meta tag like following in ViewBag. public ActionResult Index() { ViewBag.Message = "Welcome to ASP.NET MVC!"; ViewBag.MetaTag = HomeMetaTags(); return View(); } Here in the above code you can see that I have stored MetaTag ViewBag. Now as I am using standard ASP.NET MVC3 template so we have our we have out head element in Shared folder _layout.cshtml file. So to render meta tag I have modified the Head tag part of _layout.cshtml like following. <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script> @Html.Raw(ViewBag.MetaTag) </head> Here in the above code you can see I have use @Html.Raw method to embed meta tag in _layout.cshtml page. This HTML.Raw method will embed output to head tag section without encoding html. As we have already taken care of html tag in string function we don’t need the html encoding. Now it’s time to run application in browser. Now once you run your application in browser and click on view source you will find meta tag for home page as following. That’s its It’s very easy to create dynamically meta tag. Hope you liked it.. Stay tuned for more.. Till then happy programming.

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Replacing ASP.NET Forms Authentication with WIF Session Authentication (for the better)

    - by Your DisplayName here!
    ASP.NET Forms Authentication and WIF Session Authentication (which has *nothing* to do with ASP.NET sessions) are very similar. Both inspect incoming requests for a special cookie that contains identity information, if that cookie is present it gets validated and if that is successful, the identity information is made available to the application via HttpContext.User/Thread.CurrentPrincipal. The main difference between the two is the identity to cookie serialization engine that sits below. Whereas ForsmAuth can only store the name of the user and an additional UserData string. It is limited to a single cookie and hardcoded to protection via the machine key. WIF session authentication in turn has these additional features: Can serialize a complete ClaimsPrincipal (including claims) to the cookie(s). Has a cookie overflow mechanism when data gets too big. In total it can create up to 8 cookies (á 4 KB) per domain (not that I would recommend round tripping that much data). Supports server side caching (which is an extensible mechanism). Has an extensible mechanism for protection (DPAPI by default, RSA as an option for web farms, and machine key based protection is coming in .NET 4.5) So in other words – session authentication is the superior technology, and if done cleverly enough you can replace FormsAuth without any changes to your application code. The only features missing is the redirect mechanism to a login page and an easy to use API to set authentication cookies. But that’s easy to add ;) FormsSessionAuthenticationModule This module is a sub class of the standard WIF session module, adding the following features: Handling EndRequest to do the redirect on 401s to the login page configured for FormsAuth. Reads the FormsAuth cookie name, cookie domain, timeout and require SSL settings to configure the module accordingly. Implements sliding expiration if configured for FormsAuth. It also uses the same algorithm as FormsAuth to calculate when the cookie needs renewal. Implements caching of the principal on the server side (aka session mode) if configured in an AppSetting. Supports claims transformation via a ClaimsAuthenticationManager. As you can see, the whole module is designed to easily replace the FormsAuth mechanism. Simply set the authentication mode to None and register the module. In the spirit of the FormsAuthentication class, there is also now a SessionAuthentication class with the same methods and signatures (e.g. SetAuthCookie and SignOut). The rest of your application code should not be affected. In addition the session module looks for a HttpContext item called “NoRedirect”. If that exists, the redirect to the login page will *not* happen, instead the 401 is passed back to the client. Very useful if you are implementing services or web APIs where you want the actual status code to be preserved. A corresponding UnauthorizedResult is provided that gives you easy access to the context item. The download contains a sample app, the module and an inspector for session cookies and tokens. Let’s hope that in .NET 4.5 such a module comes out of the box. HTH

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  • Types of semantic bugs, logic errors [closed]

    - by C-Otto
    I am a PhD student and currently focus on automatically finding instances of new types of bugs in (Java) programs that cannot be found by existing tools like FindBugs. The existing tool currently is used to prove/disprove termination of (Java) programs. I have some ideas (see below), but I could need more input from you (experienced programmers, potential users of my tool). What kind of bugs do you wish to find? What types of bugs exist and might be suitable for my analysis? One strength of the approach I use is detailled information about the heap. So in contrast to FindBugs, I can work with knowledge of the form "variable x and variable y are disjoint on the heap" or "variable z is not cyclic". It is also possible to see if a method might have side effects (and if so, which variables may/may not be affected by it). Example 1: Vacuous call: Graph graphOne = createGraph(); Graph graphTwo = createGraph(); Node source = graphTwo.getRootNode(); for (Node n : graphOne.getNodes()) { if (areConnected(source, n)) { graphTwo.addNode(n); } } Imagine createGraph() creates a fresh graph, so that graphOne and graphTwo are disjoint on the heap. Then, because source is taken from graphTwo instead of graphOne, the call to areConnected always returns false. In this situation I could find out that the call areConnected is useless (because it does not have any side effect and the return value always is false) which helps finding the real bug (taking source from the wrong graph). For this the information that x and y are disjoint (because graphOne and graphTwo are disjoint) is crucial. This bug is related to calling x.equals(y) where x and y are objects of different classes. In this scenario, most implementations of equals() always return false, which most likely is not the intended result. FindBugs already finds this bug (hardcoded to equals(), semantics of implementation is not checked). Example 2: Useless code: someCode(); while (something()) { yetMoreSomething(); } moreCode(); In the case that the loop (so the code in something() and yetMoreSomething()) does not modify anything visible outside the loop, it does not make sense to run this code - the program has the same behaviour as someCode(); moreCode() (i.e., without the loop). To find this out, one needs detailled information about the side effects of the (possibly useless) code. If I can prove that the code does not have any side effect that can be observed afterwards (in the example: in moreCode() or later), then the code indeed is useless. Of course, here Input/Output of any form must be seen as a side effect, so that a System.out.println(...) is not considered useless. Example 3: Ignored return value: Instead of x = foo(); and making use of x, the method is called without storing the result: foo();. If the method does not have any side effect, its invocation is useless and can be dropped. Most likely, the bug here is that the returned value should have been used. Here, too, detailled information about side effects are needed. Can you think of similar types of bugs that might be detected (only) with detailled information about the heap, side effects, semantics of called methods, ...? Did you encounter bugs related to the ones shown below in "real life"? By the way, the tool is AProVE and Java related publications can be found on my homepage. Thanks a lot, Carsten

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • How to preserve the aspect ratio of video using AVAssetWriter

    - by Satoshi Nakajima
    I have a following code, which captures the video from the camera and stores it as a QuickMovie file using AVAssetWriter. It works fine, but the aspect ratio is not perfect because the width and height are hardcoded (480 x 320) in the outputSettings for AVAssetWriterInput. I'd rather find out the aspect ratio of the source video, and specify the appropriate height (480 x aspect ratio). Does anybody know how to do it? Should I defer the creation of AssetWriterInput until the first sampleBuffer? // set the sessionPreset to 'medium' self.captureSession = [[AVCaptureSession alloc] init]; self.captureSession.sessionPreset = AVCaptureSessionPresetMedium; ... // create AVCaptureVideoDataOutput self.captureVideo = [[AVCaptureVideoDataOutput alloc] init]; NSString* formatTypeKey = (NSString*)kCVPixelBufferPixelFormatTypeKey; self.captureVideo.videoSettings = @{ formatTypeKey:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] }; [self.captureVideo setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; // create an AVAssetWriter NSError* error = nil; self.videoWriter = [[AVAssetWriter alloc] initWithURL:url fileType:AVFileTypeQuickTimeMovie error:&error]; ... // create AVAssetWriterInput with specified settings NSDictionary* compression = @{ AVVideoAverageBitRateKey:[NSNumber numberWithInt:960000], AVVideoMaxKeyFrameIntervalKey:[NSNumber numberWithInt:1] }; self.videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:@{ AVVideoCodecKey:AVVideoCodecH264, AVVideoCompressionPropertiesKey:compression, AVVideoWidthKey:[NSNumber numberWithInt:480], // required AVVideoHeightKey:[NSNumber numberWithInt:320] // required }]; // add it to the AVAssetWriter [self.videoWriter addInput:self.videoInput];

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