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  • What technologies allow bidirectional streaming of video?

    - by Roman
    Wikipedia says that Flash allows "bidirectional streaming of audio and video". Is it possible to do that with other technologies (for example with JavaScript)? In other words, I want to transfer video from one user of web-site to another one in real time. I want to have something that is already installed by many users or easy to install (Flash fulfills this requirements). And I want to have something free.

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  • Why does Chromium run so slow in portable mode?

    - by NoCatharsis
    I am using Chromium on a flash drive through LiberKey and it does everything I want it to do as far as syncing my Chrome bookmarks from home, etc. But it's soooooo slow. If I open more than 1 tab, or if a tab is heavy with code such as Gmail or GMaps, then the entire program hangs for about 5-10 seconds. I don't exactly know how portable apps work when run from a flash drive, so is there a way to speed up load times?

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  • Terrible sound listening to Radio 1 on iPlayer specifically

    - by Alex
    Just recently while listening to radio 1 online, the sound quality has become horrible, sounds all crackly and underwater. I've tried reinstalling Flash, and radios 2/3/4 sound fine. It almost sounds like there are two playing at once. When I listen to it through a WMA stream (Flip4Mac), it's fine. Any ideas? Mac OS 10.6.3 Flash 10.0.45.2

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  • How do I press CTRL+T when on youtube?

    - by bobobobo
    On Youtube.com the flash applet seems to suck the input focus. Shortcuts like CTRL+T or ALT don't seem to work. How can you make a new window without having to touch the mouse (keyboard only) when on youtube.com or other sites that have a flash app that traps keystrokes?

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  • My 2GB usb is showing free space-256mb and used space-0 bytes,how to fix it before ?

    - by sabasi
    I have written a image on the usb by the win32diskimager,before I press write it said that writing to a physical drive may curropt the drive,i thought it may also not corrupt so i pressed write,after finishing my work with the usb,i format it but after formating the usb properties says 'usedspace-0 bytes freespace-256mb',how can a 2 gb flash drive change into 256 mb flash drive.?please help me how can i fix it ?is there any way to make it as like as before again ?

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  • Determining temporary Internet file type (Chrome)

    - by DJoyce
    My broadband speed is sometimes lacking, and therefore it can be difficult to view Flash streams of programmes. So my idea is to start a Flash stream, let it run to completion no matter how long it takes, and then view the temporary .swf file. I've discovered the location of my Google Chrome temporary files. However, there is no file type associated with these files. Therefore, I'm wondering if the idea above will work, and how can I retrieve only .swf files?

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  • Why do I get "Only a single instance of this application can run" ?

    - by Kathleen
    I have been trying to update my Adobe Flash Player for hours. I've read the forum, downloaded the uninstaller, restarted on every attempt. Tried for Firefox and IE. When I click on the downloaded icon, it disappears and this message comes up: "only one instance of this application can run". Also checked Adobe and other various sites for a solution. I need my browsers, with Flash. Can someone help?

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  • Playframework and Django

    - by n002213f
    I have worked with Django before and have recently seen the Play framework. Is this the Java community's answer to Django? Any experiences with it? Any performance comparisons with other Java web frameworks? Edit:Almost similar to http://stackoverflow.com/questions/1597086/any-experience-with-play-java-web-development-framework, the responses, unfortunately don't say much about the framework.

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  • How to play audio in Java Application

    - by user577829
    I'm making a java application and I need to play audio. I'm playing mainly small sound files of my cannon firing (its a cannon shooting game) and the projectiles exploding, though I plan on having looping background music. I have found two different methods to accomplish this, but both don't work how I want. The first method is literally a method: public void playSoundFile(File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681 try { //get an AudioInputStream AudioInputStream ais = AudioSystem.getAudioInputStream(file); //get the AudioFormat for the AudioInputStream AudioFormat audioformat = ais.getFormat(); System.out.println("Format: " + audioformat.toString()); System.out.println("Encoding: " + audioformat.getEncoding()); System.out.println("SampleRate:" + audioformat.getSampleRate()); System.out.println("SampleSizeInBits: " + audioformat.getSampleSizeInBits()); System.out.println("Channels: " + audioformat.getChannels()); System.out.println("FrameSize: " + audioformat.getFrameSize()); System.out.println("FrameRate: " + audioformat.getFrameRate()); System.out.println("BigEndian: " + audioformat.isBigEndian()); //ULAW format to PCM format conversion if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW) || (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) { AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, audioformat.getSampleRate(), audioformat.getSampleSizeInBits() * 2, audioformat.getChannels(), audioformat.getFrameSize() * 2, audioformat.getFrameRate(), true); ais = AudioSystem.getAudioInputStream(newformat, ais); audioformat = newformat; } //checking for a supported output line DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat); if (!AudioSystem.isLineSupported(datalineinfo)) { //System.out.println("Line matching " + datalineinfo + " is not supported."); } else { //System.out.println("Line matching " + datalineinfo + " is supported."); //opening the sound output line SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo); sourcedataline.open(audioformat); sourcedataline.start(); //Copy data from the input stream to the output data line int framesizeinbytes = audioformat.getFrameSize(); int bufferlengthinframes = sourcedataline.getBufferSize() / 8; int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes; byte[] sounddata = new byte[bufferlengthinbytes]; int numberofbytesread = 0; while ((numberofbytesread = ais.read(sounddata)) != -1) { int numberofbytesremaining = numberofbytesread; sourcedataline.write(sounddata, 0, numberofbytesread); } } } catch (Exception e) { e.printStackTrace(); } } The problem with this is that my entire program stops until the sound file is finished, or at least nearly finished. The second method is this: File file = new File("Launch1.wav"); AudioClip clip; try { clip = JApplet.newAudioClip(file.toURL()); clip.play(); } catch (Exception e) { e.getMessage(); } The problem I have here is that every time the sound file ends early or doesn't play at all depending on where I place the code. Is their any way to play sound without the above mentioned problems? Am I doing something wrong? Any help is greatly appreciated.

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  • Flash rend la navigation instable sous Android 2.2, Apple a-t-il finalement raison de boycotter cett

    Flash rend la navigation instable sous Android 2.2, Apple a-t-il finalement raison de boycotter cette technologie ? Brian, journaliste pour PocketNow, vient de publier une vidéo dans laquelle il compare la navigation Internet de l'iPhone, du Nexus One et du HD2 d'HTC. Il surfe sur les mêmes sites web avec les trois smartphones, et compare leurs navigateurs. Sur le Nexus One, il a installé Froyo accompagné de la beta de Flash permettant de lire pratiquement tous les contenus Flash. Les images montrent que les jeux Flash tournant avec un bon processeur sont très proches des standards, écrits en natif. Cependant, alors que la vidéo avance, les choses changent. A 4min30, Flash devient plus agité lorsqu'il est sur une pag...

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  • How can I remove all drivers and other files related to a USB Mass Storage device?

    - by Bob
    I have a flash drive here that does not work on one OS on computer - let's call it the desktop Windows 7. It works fine on another computer - laptop Windows 7. It also works fine on Windows 8 on the same desktop computer. Other flash drives work fine under desktop Windows 7. So not a hardware issue, not a generic USB Mass Storage driver issue. It's something specific to this drive. On desktop Windows 7, I can connect the drive but no volume comes up under Windows Explorer. Ditto for Disk Management. With diskpart, loading hangs until I unplug the drive, if I replug it and try list disk it hangs again. If I unplug the drive at this point, list disk prints out all attached drives - including the just removed flash drive. The drive consistently appears under Device Manager, but uninstalling the drivers, restarting and reinstalling the drivers (by inserting the drive) only works for the first insertion. After that it fails again. I get the feeling that the driver files are not actually removed, and are corrupted, meaning every reinstall it's the same corrupted drivers being installed. Is there any way to remove these drivers completely? Or perhaps some other setting Windows 7 retains? Formatting the drive through another computer/OS does not help. I've also tried a complete wipe and rebuild of the MBR and single partition. The allocation unit size makes no difference; neither does a NTFS format. This is a relatively small matter, and I would not like to reinstall the entire OS!

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  • To what extent is size a factor in SSD performance?

    - by artif
    To what extent is the size of an SSD a factor in its performance? In my mind, correct me if I'm wrong, a bigger SSD should be, everything else being equal, faster than a smaller one. A bigger SSD would have more erase blocks and thus more leeway for the FTL (flash translation layer) to do garbage collection optimization. Also there would be more time before TRIM became necessary. I see on Wikipedia that it remarks that "The performance of the SSD can scale with the number of parallel NAND flash chips used in the device" so it seems throughput also increases significantly. Also many SSDs contain internal caches of some sort and presumably those caches are larger for correspondingly large SSDs. But supposing this effect exists, I would like a quantitative analysis. Does throughput increase linearly? How much is garbage collection impacted, if at all? Does latency stay the same? And so on. Would the performance of a 8 GB SSD be significantly different from, for example, an 80 GB SSD assuming both used high quality chips, controllers, etc? Are there any resources (webpages, research papers, presentations, books, etc) that discuss correlations between SSD performance (4 KB random write speed, latency, maximum sequential throughput, etc) and size? I realize this does not really sound like a programming question but it is relevant for what I'm working on (using flash for caching hard drive data) which does involve programming. If there is a better place to ask this question, eg a more hardware oriented site, what would that be? Something like the equivalent of stack overflow (or perhaps a forum) for in-depth questions on hardware interfaces, internals, etc would be appreciated.

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  • How do you enable webcam support in facebook for ubuntu 10.04?

    - by Jonathan
    I think I have finally arrived at an insolvable equation: Chromium v.7 + Ubuntu 10.04 + Sun Java 6 + Webcam + Facebook + Flash 10 = non-functional All of those items listed above are potential points of failure in this situation, and any help narrowing them down would be fantastic. I am simply trying to enable webcame support directly through Facebooks website. Forum searches and the usual googling turn up few posts related to this specific equation. Two of the major suggestions include: 1) Installing the Sun (I refuse to say oracle sob)-provided Java implementation instead of the OpenJDK normally installed in ubuntu. And yes, after installing it, I did update all my default supports to use the sun commands over the openjdk. 2) Somehow enabling Facebook as a permitted site to access my webcam using Flash settings. I have not been able to explore option 2 because I cannot find a way to adjust the Flash settings in chromium 7. Other factors that do not help include the fact that I am pretty sure facebook changes its webcam interface every 10 seconds just to keep troubleshooters and support personnel on their toes. If anyone has a OTP that informs us of the next shift in the app, a leak would be greatly appreciated! Cheers!

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  • How do you enable webcam support in Facebook for Ubuntu 10.04?

    - by Jonathan
    I think I have finally arrived at an insolvable equation: Chromium v.7 + Ubuntu 10.04 + Sun Java 6 + Webcam + Facebook + Flash 10 = non-functional All of those items listed above are potential points of failure in this situation, and any help narrowing them down would be fantastic. I am simply trying to enable webcame support directly through Facebooks website. Forum searches and the usual googling turn up few posts related to this specific equation. Two of the major suggestions include: 1) Installing the Sun (I refuse to say oracle sob)-provided Java implementation instead of the OpenJDK normally installed in Ubuntu. And yes, after installing it, I did update all my default supports to use the sun commands over the openjdk. 2) Somehow enabling Facebook as a permitted site to access my webcam using Flash settings. I have not been able to explore option 2 because I cannot find a way to adjust the Flash settings in chromium 7. Other factors that do not help include the fact that I am pretty sure facebook changes its webcam interface every 10 seconds just to keep troubleshooters and support personnel on their toes. If anyone has a OTP that informs us of the next shift in the app, a leak would be greatly appreciated!

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  • Which would be more reliable for data archival - SD card or a generic USB thumbdrive?

    - by Visitor
    I've been thinking lately what should I preferably use for data storage and archival. I will say in advance that I do not use flash memory as the only storage media - I also keep my data on the hard drives and optical disks - flash memory is but one of the several backup solutions that duplicate each other. For the flash memory however I do have a choice - to use a generic USB thumbdrive or a SD card. Are there any indications that SD cards may be better and more reliable? From browsing people's review on the web I see that many complaints about USB sticks have to do with them completely failing, losing file system and stop being recognized by the OS. At the same time, most of the complaints for SD cards deal with just write speeds not holding up to the promise - failure reports are but a portions of those for the USB sticks. Are SD cards indeed more reliable? Am I also correct in my assumptions that SD cards use higher grade NAND chips than USB thumbdrives? At least, for class 10 cards, because the specification dictates the minimum performance and the manufacturers have to preselect better chips. While it is common for USB sticks to promise high speeds "up to XX MB/sec" but the reality is they very often deliver speeds 2-3 times less than promised. Do SD cards get better NAND chips and USB thumbdrives receive the discarded chips? Any thoughts would be appreciated.

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  • How to build a game like HaxBall?

    - by Cengiz Frostclaw
    I'm a coder interested in game development, and I want to build a very simple p2p (real time) game. The perfect example for this is haxball. The client/server model doesn't matter, it could be like haxball (i.e. the room creator is the host) or changing host, or the server is host (if there is such a thing) I just want to learn the basics to create a field where players can move their characters in real time. So where should I start? Please guide me into the right direction. And with examples please. I found out that RTMFP does what I seek, but how do I use it? I know ActionScript 3.0, but no idea how to setup a multiplayer game. Please help ! Thanks in advance.

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  • Design Pattern for Social Game Mission Mechanics

    - by Furkan ÇALISKAN
    When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this etc...) or not. What do you think sims social or the ville or any other social games is using for this? I'm looking for a best-practise method to contruct a mission framework for tha game. How the well-known game firms do this stuff for their large scale social facebook games? Giving missions to the players and wait players to complete them. when they finished the missions, providing a method to catch this mission complete events considering large user database by not using server-side not so much to prevent high-traffic / resource consumption. how should i design the database and server-client communication to achive this design condidering this trade-off.

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  • Where to go after Adobe Flex? [closed]

    - by jan halfar
    After this post http://blogs.adobe.com/flex/2011/11/your-questions-about-flex.html and especially this paragraph: ... Does Adobe recommend we use Flex or HTML5 for our enterprise application development? In the long-term, we believe HTML5 will be the best technology for enterprise application development. We also know that, currently, Flex has clear benefits for large-scale client projects typically associated with desktop application profiles. ... Make no mistake, the days of Flex are over. Thus a lot of people are asking themselves: Which technology(ies) will solve their and their customers problems in a future without flex? P.S.: Obviously the correct answer for adobe would have been " ...Since we believe, that HTML5 will be the best technology enterprise application development, we will ensure that it will be targeted by future releases of the Flex framework ..."

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  • Stage3D Camera problem

    - by Thomas Versteeg
    I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the whole "stage" also scrolls. This is the Camera code: public function Camera2D(width:int, height:int, zoom:Number = 1) { resize(width, height); _zoom = zoom; } public function resize(width:Number, height:Number):void { _width = width; _height = height; _projectionMatrix = makeMatrix(0, width, 0, height); _recalculate = true; } protected function makeMatrix(left:Number, right:Number, top:Number, bottom:Number, zNear:Number = 0, zFar:Number = 1):Matrix3D { return new Matrix3D(Vector.<Number>([ 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (zFar - zNear), 0, 0, 0, zNear / (zNear - zFar), 1 ])); } public function get viewMatrix():Matrix3D { if (_recalculate) { _recalculate = false; _viewMatrix.identity(); _viewMatrix.appendTranslation( -_width / 2 - _x, -_height / 2 - y, 0); _viewMatrix.appendScale(_zoom, _zoom, 1); _renderMatrix.identity(); _renderMatrix.append(_viewMatrix); _renderMatrix.append(_projectionMatrix); } return _renderMatrix; } Here are two screenshots to show what I mean: How do I only let the inside of the stage3D scroll and not the whole stage?

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  • How to implement Undo and Redo feature in as3

    - by Swati Singh
    I am going to create an application in that i have to implement an Undo and Redo feature. In the application there will be multiple objects located on stage and user can customize the position of the objects. But when user clicks on Undo the object go back to their default position and after clicking on redo object will move on the new position. So my question is how can i apply these feature in my application? Is there any library or any third party classes? Can some one help me? Thanks in advance.

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  • Make IE stop asking me to install adobe flash player

    - by Sam
    I don't have adobe flash player installed, and don't miss the flashing ads a bit. The only thing that annoys me: IE8 keeps asking me "this web site wants to install Adobe Flash Player", and I want to get rid of this question. I don't want to install it, not now, not ever. So how do I make IE stop asking me about it?

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  • Slot Machine Pay Out

    - by Kris.Mitchell
    I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning. What I can't figure out is how to properly insure that the machine is going to have a payout rating of (lets say) 95%. So, I have a reel set up wit 22 spaces on it. Filled with 16 different symbols. When I get my random number, mod divide it by 64 and get the remainder, I hop over to a loop up table to see how the virtual stop relates to the reel position. Now that I have how the reels are going to stop, do I make sure the payout ratio is correct? For every dollar they put in, how to I make sure the machine will pay out .95 cents? Thanks for the ideas. I am working in actionscript, if that helps with the language issues, but in general I am just looking for theory.

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