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  • Using python to play two sine tones at once

    - by Alex
    I'm using python to play a sine tone. The tone is based off the computer's internal time in minutes, but I'd like to simultaneously play one based off the second for a harmonized or dualing sound. This is what I have so far; can someone point me in the right direction? from struct import pack from math import sin, pi import time def au_file(name, freq, dur, vol): fout = open(name, 'wb') # header needs size, encoding=2, sampling_rate=8000, channel=1 fout.write('.snd' + pack('>5L', 24, 8*dur, 2, 8000, 1)) factor = 2 * pi * freq/8000 # write data for seg in range(8 * dur): # sine wave calculations sin_seg = sin(seg * factor) fout.write(pack('b', vol * 127 * sin_seg)) fout.close() t = time.strftime("%S", time.localtime()) ti = time.strftime("%M", time.localtime()) tis = float(t) tis = tis * 100 tim = float(ti) tim = tim * 100 if __name__ == '__main__': au_file(name='timeSound1.au', freq = tim, dur=1000, vol=1.0) import os os.startfile('timeSound1.au')

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  • ActionScript 3 and camelcase package name

    - by Paul Dinh
    I'm using Flash Builder 4 to build my AIR application. For a certain reason, I need to declare my package name in camelcase, and class names in lowercase: //test.as package Core { public class test { } } The folder structure is like this (the dir 'Core' matches the package name): src/ Core/ test.as However, Flash Builder shows error and it doesn't compile at all, only when I put the package name as 'core' then it compiles. Does AS3 syntax allow uppercase letters in package name? Or just because Flash Builder implicitly disallows this?

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  • How to pass PHP variable as FlashVars via SWFObject

    - by Matt
    I am trying to take a PHP variable and pass it along to Flash via Flash vars. My end goal is to pass a string formatted as XML to Flash, but because I'm struggling I've stripped everything down to the basics. I'm just trying to pass a simple PHP string variable to Flash via FlashVars with SWFObject but something isn't right. The page won't load when I try to pass the variable inside of php tags, but it will load if I just pass a hard coded string. The basic structure of my page is that I have some PHP declared at the top like so: PHP <?php $test = "WTF"; ?> Some HTML (excluded here for simplicity sake) and then the JavaScript SWFObject Embed within my HTML: <script type="text/javascript" src="js/swfobject2.js"></script> <script type="text/javascript"> // <![CDATA[ var swfURL = "swfs/Init-Flash-PHP.swf"; var flashvars = {}; flashvars.theXML = <?php print $test ?>; var params = {}; //params.menu = "false"; params.scale = "showAll"; params.bgcolor = "#000000"; params.salign = "TL"; //params.wmode = "transparent"; params.allowFullScreen = "true"; params.allowScriptAccess = "always"; var attributes = {}; attributes.id = "container"; attributes.name = "container"; swfobject.embedSWF(swfURL, "container", '100%', '100%', "9.0.246", "elements/swfs/expressinstall.swf", flashvars, params, attributes); // ]]> </script> And the bare essentials of the ActionScript 3 Code: _paramObj = LoaderInfo(stage.loaderInfo).parameters; theText_txt.text = _paramObj['theXML']; How do I pass a PHP variable using SWFObject and FlashVars? Thanks.

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  • Returning errors from AMFPHP on purpose.

    - by Morieris
    When using flash remoting with amfphp, what can I write in php that will trigger the 'status' method that I set up in my Responder in Flash? Or more generally, how can I determine if the service call has failed? The ideal solution for me would be to throw some exception in php serverside, and catch that exception in flash clientside... How do other people handle server errors with flash remoting? var responder = new Responder( function() { trace("some normal execution finished successfully. this is fine."); }, function(e) { trace("how do I make this trigger when my server tells me something bad happened?"); } ); myService = new NetConnection; myService.connect("http://localhost:88/amfphp/gateway.php"); myService.call("someclass.someservice", responder);

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  • swfobject weird behavior

    - by David
    Hi All, I'm using swfobject to embed my flash. It's doing weird things. I've created a simple textfield using FlexBuilder. It's an AS3 project, which extends Sprite. I've set its width to be 640 and height to 450. Then, in the swfobject parameters of the page, I've also set 640 x 450. I've made the background nice and red and ugly so you can see it. :) http://www.brighttext.com/flash/TextFieldSetFormat.html It seems to be the right dimensions. BUT I've got a textfield which is supposed to be almost the same size and height. This runs fine in FlexBuilder (is the right size) but is all messed up once I add swfobject Can anyone see what is happening? EDIT NOTE: I just looked at it and it looks ok. But then I refreshed the page and the textfield is postage-stamp size (again -- this is the original behavior I saw.) It's now looking OK in firefox but not in IE8. Flash is supposed to look the same in all browsers !!?? AS3 code: package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.Font; [SWF(width="640", height="450", backgroundColor="#FFFFFF", frameRate="30")] public class TextFieldSetFormat extends Sprite { [Embed(source='C:/WINDOWS/Fonts/ArialBD.TTF', fontWeight = 'bold', fontName='ArialBold')] [Embed(source='C:/WINDOWS/Fonts/Arial.TTF', fontWeight = 'regular', fontName='Arial')] public function TextFieldSetFormat() { var tf2:TextFormat = new TextFormat(); tf2.size = 16; tf2.font = "Arial"; Font.registerFont(_VerdanaFontBold); Font.registerFont(_VerdanaFont); var pad:Number = 10; var brightTextField:TextField = new TextField; brightTextField.backgroundColor = 0xDDF3B2; brightTextField.background = true; brightTextField.embedFonts = true; brightTextField.border = true; brightTextField.defaultTextFormat = tf2; brightTextField.wordWrap = true; brightTextField.multiline = true; brightTextField.width = stage.stageWidth - (4 * pad); brightTextField.height = stage.stageHeight - (3 * pad); brightTextField.x = 2*pad; brightTextField.y = 2*pad; brightTextField.text = "Dear Senators, I have become concerned over the idea that some in the Senate will oppose the public option because of a group of wild-eyed, overbearing but misinformed ideologues. These people mistakenly equate insurance reform with Socialism and call our first African-American President unprintable epithets. This is unacceptable. The public option is the choice of more than 70% of Americans, a majority of the House and a great many opinion leaders. Passing insurance reform without a public option persists the current broken system. I am aware that many Senators would prefer to pass a reform bill with bipartisan support. But we cannot allow this critical debate to be hijacked by extremists or corporate profiteers. Thank you, and I look forward to hearing from you."; addChild(brightTextField); } } }

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  • reference parent class function in AS 3.0

    - by vasion
    I am trying to run a function of the main class, but even with casting it does not work. I get this error TypeError: Error #1009: Cannot access a property or method of a null object reference. at rpflash.communication::RPXMLReader/updateplaylist() at rpflash.communication::RPXMLReader/dataHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::XMLSocket/scanAndSendEvent() this is the main class code package{ import flash.display.MovieClip; import rpflash.communication.RPXMLReader; public class Main extends MovieClip{ var reader:RPXMLReader = new RPXMLReader(); public function Main(){ trace('Main actionscript loaded'); } public function test(){ trace('test worked');} } } and this is the function trying to call it: private function updateplaylist(){ //xml to string var xmls:String= xml.toXMLString(); trace('playlist updated debug point'); MovieClip(this.parent).test();} what am i doing wrong?

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  • How to play Sound and Animations in MVVM

    - by user275561
    I have read alot of blogs about the best way to play sound/Animation but if possible I would like to see a simplified example on how this is done so I understand better. So to my understanding in MVVM The View--Sound and Animation The ViewModel--If some value is true, i would like to play the Sound and Animation on the view. Now How would I go about doing this. I was told to use interfaces like ISoundService and IAnimationService. Implement in the View and then do what? If possible, a workable bare bone example will help alot.

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  • Jwplayer 6: html5 fullscreen when video clicked to play

    - by caaruiz
    I want to be able to use jwplayer so that when the user clicks on the video the video will start to play in fullscreen mode. I want this functionality to work on mobile devices that support html5. If the video is played on a mobile device it will take up the whole screen. Youtube and Vimeo currently do this on mobile devices. The Link Below uses Html5 video tag, which plays in fullscreen on mobile device when the video is clicked on. The only way I that I know that jwplayer allows fullscreen is that I manually click on the fullscreen button, but it would be nice to only click on the video to trigger the video to play in full screen.

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  • AS3 mouseX and mouseY values wrong in Firefox

    - by Gerard
    Hi there, I'm getting some strange behaviour in my Flash movie, only in Firefox for MAC (3.6.2). Basically, the mouseX and mouseY properties of all display objects become massive numbers: < 100000000. This issue only occurs on Firefox, it is not present when the movie is run standalone, nor when it is run on any other browser. The swf requires Flash Player 10, and is written in AS3. It is also embedded via SWFObject, but I tested using the export code supplied with Flash and verified the issue is still present. Has anybody heard of this? Is it a Flash or Firefox bug? Is it a bug at all? Thanks

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  • MovieClip, counter almost working AS3

    - by VideoDnd
    How do I get my counter to work? This was over my director's head. Please include explanation, and feel free to comment. CONFUSION: I'm confused about the MovieClip container in as3. public class NumbersView extends MovieClip, so that seems to be a container. That may not be the problem, but that's where I got lost. CODE http://videodnd.weebly.com/ The working version of this code is fantastic. My code bellow is an attempt at revising it. The source has been adapted from various smart people. It's a work in progress LIBRARY OBJECT 'vertical number column' Name: mc-NumberImage Class: NumberImage OUTPUT ERRORS 'When I uncomment the code" 1023: Incompatible override. NumbersView... 1021: Duplicate function definition. NumbersView... //NUMBER DOCUMENT CLASS //IMPORT import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import caurina.transitions.Tweener; //COUNTER var timer:Timer = new Timer(1000); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("000000000" + i).substr(-9, 9); } //------------------------------------------------------------------------ //PROBLEM AREA function enterFrameHandler(e:Event):void { // numbers.setTime(formatCount(fcount)); } var _listItems:Array = new Array(); var previousNums:Array; const numHeight:int = 120; var NumbersView:Sprite = new Sprite(); //var numbers:NumbersView = new NumbersView; //NUMBERSVIEW // function NumbersView($n:int):void { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; var offset:int = _listItems.length; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); // }//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //------------------------------------------------------------------------ //PUSH ARRAY addChild(item); item.x = i * item.width; _listItems.push(item); } //TWEENER 'Y SCROLLING' function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } D E S C R I P T I O N COUNTER: formatCount needs to get passed to Tweener STAGE: for loop, sets up children to be added to the stage NumbersView becomes item, item array adds children to stage TWEENER: advances the vertical number column every time the count fires adds and removes WHY - Learning - Benifit in simplifying the classes and putting it in one FLA

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  • JWPlayer plays videos at 3x speed on the first run, then works fine in subsequent runs on the same p

    - by Josiah Kiehl
    Go here: http://nano.materials.drexel.edu/research/videolibrary For some bizarre reason, the videos will play at 3x speed on the first run through, but then will play at normal speed each subsequent play. This doesn't happen all the time, and it's not always the same video(s) that do it. I'm utterly baffled. I've reconverted the videos from m4p to flv (using BitComet's converter) several times, double checking the settings each time through with no change to the behavior. Anyone have a clue what's going on?

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  • swf listens to XML, AS3

    - by VideoDnd
    My swf listens to XML from a socket and document. How do I get 'my variables' to grab XML from the socket instead of the XML document? PURPOSE My purpose is to control variables with a XML Socket Server. I hope my question is clear, but ask if there's any questions. EXAMPLE Flash File import flash.net.*; import flash.display.*; import flash.events.*; import flash.system.Security; import flash.utils.Timer; import flash.events.TimerEvent; //MY VARIABLES, LINE 8-12 var timer:Timer = new Timer(10); var myString:String = ""; var count:int = 0; var myStg:String = ""; var fcount:int = 0; var xml_s=new XMLSocket(); xml_s.addEventListener(Event.CONNECT, socket_event_catcher);//OnConnect// xml_s.addEventListener(Event.CLOSE, socket_event_catcher);//OnDisconnect// xml_s.addEventListener(IOErrorEvent.IO_ERROR, socket_event_catcher);//Unable To Connect// xml_s.addEventListener(DataEvent.DATA, socket_event_catcher);//OnDisconnect// xml_s.connect("localhost", 1999); function socket_event_catcher(Event):void { switch (Event.type) { case 'ioError' : trace("ioError: " + Event.text);//Unable to Connect :(// break; case 'connect' : trace("Connection Established!");//Connected :)// break; case 'data' : trace("Received Data: " + Event.data); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var myLoader:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(myLoader); //trace("file to load URL: " + urlReq); break; case 'close' : trace("Connection Closed!");//OnDisconnect :( // xml_s.close(); break; } } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var DOINK:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(DOINK); //trace("file to load URL: " + urlReq); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); //-77777 //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); trace("String: ", myString); trace("Int: ", count); trace(count - 1); //just to show you that it's a number that you can do math with (-77778) //TEXT var text:TextField = new TextField(); text.text = myString; addChild(text); } Ruby Server 'Snippet' msg1 = {"msg" => {"head" => {"type" => "frctl", "seq_no" => seq_no, "version" => 1.0}, "SESSION" => {"text" => "88888", "timer" => -1000, "count" => 10, "fcount" => "10"}}} XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">88888</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> ENVIROMENT AS3 Ruby 186-25 PROBLEM Coding errors "coercion of value"

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • Problems with listening an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • WCF service is not responding

    - by Costa
    Hi A Flash program is connecting to WCF web service hosted on a server without anti-virus and without firewall and windows server 2003 64 bit environment. The flash return Connection failed message When I sniffer it I found that the Flash program cannot find these requests, http://IP:2805/BLL.svc?xsd=xsd1 http://IP:2805/BLL.svc?xsd=xsd0 The strange thing is that the service work fine with asp.net. also the same service deployed on another server, just work fine!! Is there a work around. Thanks

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  • Problems with listening for an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • Silverlight vs Flex

    - by 1kevgriff
    My company develops several types of applications. A lot of our business comes from doing multimedia-type apps, typically done in Flash. However, now that side of the house is starting to migrate towards doing Flex development. Most of our other development is done using .NET. I'm trying to make a push towards doing Silverlight development instead, since it would take better advantage of the .NET developers on staff. I prefer the Silverlight platform over the Flex platform for the simple fact that Silverlight is all .NET code. We have more .NET developers on staff than Flash/Flex developers, and most of our Flash/Flex developers are graphic artists (not real programmers). Only reason they push towards Flex right now is because it seems like the logical step from Flash. I've done development using both, and I honestly believe Silverlight is easier to work with. But I'm trying to convince people who are only Flash developers. So here's my question: If I'm going to go into a meeting to praise Silverlight, why would a company want to go with Silverlight instead of Flex? Other than the obvious "not everyone has Silverlight", what are the pros and cons for each?

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  • How to play multiple online videos on IOS continuously

    - by Matt.Z
    The scenario is like this: I have some long video, and slice it into small files(mp4, for example: 5 min per file), put them under some website. I wanna play (on IOS) these mp4 videos continuously, one by one, try to do not let user feel there has a pause between video pieces. So I need to buffer next video when I play current one. But I don't know where to start. What should I do? Can anyone give me some information of related documentation or source code I can study with?

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