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  • From iPhone OS to cocoa on OSX...

    - by David
    Hi - this is quite a basic OSX/cocoa question. I come from an iPhone OS development background. I'm now trying to write apps for OSX, but I don't understand where cocoa on OSX decides where the program gets control. I can see the main function, but where does program control go from there? Say for example I want to programatically create a window with an NSView in it once the app has finished launching - how would I do that? There is no app delegate created that I can see, in iPhone OS I would wait for the - (void) applicationDidFinishLaunching:(UIApplication *)application method to be called. I really don't want to use the Interface Builder or NIB files to setup my window/view. How would I go about this? Any help would be much appreciated - Cheers, David

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  • Downloading Video on iPhone using SDK

    - by Vivek Navadia
    Hello All I would like to develop such iphone application that provides functionality to download viedo. i am doing some as below 1) Loading HTML content on web view 2) The loaded html content contains the video link (i.e http://test.com/test.mp4") 3) When i click on that it will play the video in native player. 4) but i would like to prevent this thing and start downloading video from that URL for example, if i click on link it should not open native video player, it should start downloading from that url and store somewhere on iphone (i.e document directory) is there any solution for same? Thanks Vivek

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  • What's the UITableView index magnifying glass character?

    - by David Grant
    In Apple's iPhone apps (like Contacts), they have a nice magnifying glass icon at the top of the table view index. Since the table view index API is character-based, I assume that this magnifying glass is a Unicode character. So far I've resorted to placing a question mark character there, but that looks lame. Can anyone tell me what character the magnifying glass is?

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  • Removing Shine/Gloss effect on the iPhone through UIPrerenderedIcon not working on device

    - by hbStarkMuffie
    Hello all, I have tried to use the UIPrerenderedIcon/"Icon already includes gloss and bevel" on the Info.plist of my app and it worked perfectly on the Simulator, but not on the real device (iPod touch 2g). I have even tried to uninstall the app from the device, clean all builds but I still got the shine/gloss, that's really ruining my icon... Any thoughts? Best Regards, Muffie

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  • Core Data vs. SQLitePersistentObjects

    - by Macatomy
    I'm creating an iPhone app and I'm trying to choose between 2 solutions for a persistent store. Core Data, or SQLitePersistentObjects. Basically, all my app needs is a way to store an array of model objects and then load them again to display in a UITableView. Its nothing too complicated. Core Data seems to have a much higher learning curve than the simple to use SQLitePersistentObjects. Are there any obvious benefits of using Core Data over SQLitePersistentObjects in my case?

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  • Navigate to a SplitViewController

    - by Staros
    Hey all... I've been playing around with the iPad SDK looking for ways to improve my current iPhone app. I've got a couple place where I think the new "SplitView" would look pretty good. My question is if it's possible to navigate to a "SplitView" with my current navigation based application? Mainly I'm not sure how to push that SplitViewController onto my current stack of views. Any thoughts?

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  • iPhone Safari localStorage does not persist after device reboot

    - by Tom
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show the data does not persist after an iPhone reboot. This is a test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist even after a device reboot. Can anyone shed some light on this behavior? Thanks! Tom.

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  • Frame load interrupted error while loading a word document in UIWebView

    - by Mugunth Kumar
    I want to load a word document using UIWebView. I used the code provided in http://developer.apple.com/iphone/library/qa/qa2008/qa1630.html to load the document. But not all the documents load successfully. Sometimes I get an error Error Domain=WebKitErrorDomain Code=102 UserInfo=0x145bc10 "Frame load interrupted" The error seems to be very sporadic and I get this error only for some documents. However the same document loads correctly in mail.app. What am I missing?

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  • Allowing user to select a UIPickerView row by tapping.

    - by camilo
    Hi. I'm trying to use a UIPicker View with a behavior somehow different of what's usually seen in iPhone code examples. What I want to do is to allow users to scroll through the picker contents, but not to select a picker's row automatically (using the "didSelectRow" method from picker's delegate). Instead, I want to allow the user to touch the center row of the picker, which gets highlighted, and becomes the selection. Is there any way to achieve this? Thanks in advance.

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  • Can't change UITableViewCell size in Interface Builder

    - by Ondrej
    Does anyone have the same problem as I do? ... I've upgraded to the iPhone SDK 3.2 and I am unable to resize UITableViewCell object in my XIB file (usually I've been just resizing the view but now the cell has the same size and there is just a grey are around) ... btw, I've tried to reinstall twice including one deep reinstall.

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  • How to Symbolicate iPhone App Crash Reports ?

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • OpenGL ES depth buffer

    - by Istvan
    Hi! I was wondering if I can deallocate the depth buffer in iPhone OpenGL ES to conserve memory? Or it stays until the application finishes? I only need the depth testing in the beginning of the application.

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  • iPhone connect to MySQL database on local network computer

    - by Billy Blanks
    I'm a bit of a noob to iPhone programming and I've read up on using PHP as the connection between an iPhone app and a remotely hosted MySQL database, but what I need to do is to connect directly to a MySQL database running on a local machine in my office. The machine is behind the same gateway and has an ip address similar to 192.169.x.x. Is that possible without PHP in the middle or anything else for that matter? Thanks in advance. Really appreciate this site.

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  • Possible to use SaveVideoAtPathToSavedPhotosAlbum and still maintain 3.0 backward compatibility?

    - by erotsppa
    The function SaveVideoAtPathToSavedPhotosAlbum is only available with the iPhone SDK 3.1 or above but we want to maintain backward compatibility with 3.0 devices. How can this be done? At first we though we can do a runtime check, but it turns out that this can't even compile against the 3.0 SDK. We are getting the error "_UISaveVideoAtPathToSavedPhotosAlbum", referenced from: -[MovieViewController saveButtonPressed:] in MovieViewController.o ld: symbol(s) not found

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  • Create a Editable Grid View as in iBooks

    - by tilomitra
    There have been some similar questions asked regarding Grid views, but none have been sufficiently answered (some have been left unanswered as the SDKs were under NDAs at the time). The question is: Can anyone direct me towards a tutorial, or explain to me what steps to take to create a Grid View similar to iBooks, or the Yahoo! Entertainment app on the iPhone? Here's a screenshot of what I mean.

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  • iphone/ipad orientation handling

    - by Mark
    This is more of a general question for people to provide me guidance on, basically Im learning iPad/iPhone development and have finally come across the multi-orientation support question. I have looked up a fair amount of doco, and my book "Beginning iPhone 3 Development" has a nice chapter on it. But my question is this, if I was to programatically change my controls (or even use different views for each orientation) how on earth to people maintain their code base? I can just imagine so many issues with spaghetti code/thousands of "if" checks all over the place, that it would drive me nuts to make one small change to the UI arrangement. Does anyone have experience handling this issue? What is a nice way to control it? Thanks a lot Mark

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  • iPhone, No Garbage Collection: What About MonoTouch?

    - by yar
    It's well known that Apple does not provide automatic garbage collection on the iPhone to prolong battery life. Yet MonoTouch apps, which reportedly run perfectly on the iPhone (and many are sold through the AppStore, therefore are approved by Apple), do have automatic garbage collection. Is this automatic garbage collection, or does MonoTouch merely manage all the retain/release stuff for you? If it is automatic garbage collection, wouldn't that be a drain on battery? Edit: If your answer to #1 is "yes" and your answer to #2 is "no," why?

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  • Missing AVFoundation.framework

    - by Alex
    Hi, AVFoundation.framework is not where the documentation says it should be. I have iPhone SDK 2.2 installed (never had previous sdk versions installed) and I can't find that folder under /System/Library/Frameworks I did find it under /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk/System/Library/Frameworks/ folder but if I add it from that location, then the compiler can't find the header files. I tried copying the entire AVFoundation.framework folder to /System/Library/Framework, but it still can't find the header files. How can I use AVFoundation classes? Thanks, Alex

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