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  • Javascript Number Random Scrambler

    - by stjowa
    Hi, I need a Javascript random number scrambler for my website. Seems simple, but I can not figure out how to do it. Can anyone help me out? I have the following array of numbers: 1 2 3 4 5 6 7 8 9 I would like to be able to have these numbers scrambled randomly. Like the following: 3 6 4 2 9 5 1 8 7 or 4 1 7 3 5 9 2 6 8 So, specifically, I would like a function that takes in an array of numbers (1 - n) and then returns that same array of numbers - scrambled randomly with different calls to the function. Maybe a noob function, but can't seem to figure it out. Thanks!

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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Finding the maximum weight subsequence of an array of positive integers?

    - by BeeBand
    I'm tring to find the maximum weight subsequence of an array of positive integers - the catch is that no adjacent members are allowed in the final subsequence. The exact same question was asked here, and a recursive solution was given by MarkusQ. He provides an explanation, but can anyone help me understand how he has expanded the function? How does this solution take into consideration non-adjacent members?

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  • Python - Compress Ascii String

    - by n0idea
    I'm looking for a way to compress an ascii-based string, any help? I need also need to decompress it. I tried zlib but with no help. What can I do to compress the string into lesser length? code: def compress(request): if request.POST: data = request.POST.get('input') if is_ascii(data): result = zlib.compress(data) return render_to_response('index.html', {'result': result, 'input':data}, context_instance = RequestContext(request)) else: result = "Error, the string is not ascii-based" return render_to_response('index.html', {'result':result}, context_instance = RequestContext(request)) else: return render_to_response('index.html', {}, context_instance = RequestContext(request))

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  • How to compute palindrome from a stream of characters in sub-linear space/time?

    - by wrick
    I don't even know if a solution exists or not. Here is the problem in detail. You are a program that is accepting an infinitely long stream of characters (for simplicity you can assume characters are either 1 or 0). At any point, I can stop the stream (let's say after N characters were passed through) and ask you if the string received so far is a palindrome or not. How can you do this using less sub-linear space and/or time.

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  • Methodologies or algorithms for filling in missing data

    - by tbone
    I am dealing with datasets with missing data and need to be able to fill forward, backward, and gaps. So, for example, if I have data from Jan 1, 2000 to Dec 31, 2010, and some days are missing, when a user requests a timespan that begins before, ends after, or encompasses the missing data points, I need to "fill in" these missing values. Is there a proper term to refer to this concept of filling in data? Imputation is one term, don't know if it is "the" term for it though. I presume there are multiple algorithms & methodologies for filling in missing data (use last measured, using median/average/moving average, etc between 2 known numbers, etc. Anyone know the proper term for this problem, any online resources on this topic, or ideally links to open source implementations of some algorithms (C# preferably, but any language would be useful)

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  • Java algorithm for normalizing audio

    - by Marty Pitt
    I'm trying to normalize an audio file of speech. Specifically, where an audio file contains peaks in volume, I'm trying to level it out, so the quiet sections are louder, and the peaks are quieter. I know very little about audio manipulation, beyond what I've learnt from working on this task. Also, my math is embarrassingly weak. I've done some research, and the Xuggle site provides a sample which shows reducing the volume using the following code: (full version here) @Override public void onAudioSamples(IAudioSamplesEvent event) { // get the raw audio byes and adjust it's value ShortBuffer buffer = event.getAudioSamples().getByteBuffer().asShortBuffer(); for (int i = 0; i < buffer.limit(); ++i) buffer.put(i, (short)(buffer.get(i) * mVolume)); super.onAudioSamples(event); } Here, they modify the bytes in getAudioSamples() by a constant of mVolume. Building on this approach, I've attempted a normalisation modifies the bytes in getAudioSamples() to a normalised value, considering the max/min in the file. (See below for details). I have a simple filter to leave "silence" alone (ie., anything below a value). I'm finding that the output file is very noisy (ie., the quality is seriously degraded). I assume that the error is either in my normalisation algorithim, or the way I manipulate the bytes. However, I'm unsure of where to go next. Here's an abridged version of what I'm currently doing. Step 1: Find peaks in file: Reads the full audio file, and finds this highest and lowest values of buffer.get() for all AudioSamples @Override public void onAudioSamples(IAudioSamplesEvent event) { IAudioSamples audioSamples = event.getAudioSamples(); ShortBuffer buffer = audioSamples.getByteBuffer().asShortBuffer(); short min = Short.MAX_VALUE; short max = Short.MIN_VALUE; for (int i = 0; i < buffer.limit(); ++i) { short value = buffer.get(i); min = (short) Math.min(min, value); max = (short) Math.max(max, value); } // assign of min/max ommitted for brevity. super.onAudioSamples(event); } Step 2: Normalize all values: In a loop similar to step1, replace the buffer with normalized values, calling: buffer.put(i, normalize(buffer.get(i)); public short normalize(short value) { if (isBackgroundNoise(value)) return value; short rawMin = // min from step1 short rawMax = // max from step1 short targetRangeMin = 1000; short targetRangeMax = 8000; int abs = Math.abs(value); double a = (abs - rawMin) * (targetRangeMax - targetRangeMin); double b = (rawMax - rawMin); double result = targetRangeMin + ( a/b ); // Copy the sign of value to result. result = Math.copySign(result,value); return (short) result; } Questions: Is this a valid approach for attempting to normalize an audio file? Is my math in normalize() valid? Why would this cause the file to become noisy, where a similar approach in the demo code doesn't?

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  • Writing shorter code/algorithms, is more efficient (performance)?

    - by Carlos
    After coming across the code golf trivia around the site it is obvious people try to find ways to write code and algorithms as short as the possibly can in terms of characters, lines and total size, even if that means writing something like: n=input() while n>1:n=(n/2,n*3+1)[n%2];print n So as a beginner I start to wonder whether size actually matters :D. It is obviously a very subjective question highly dependent on the actual code being used, but what is the rule of thumb in the real world. In the case that size wont matter, how come then we don't focus more on performance rather than size?

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  • Find numbers that equals a sum in an array

    - by valli-R
    I want to find the first set of integers in an array X that the sum equals a given number N. For example: X = {5, 13, 24, 9, 3, 3} N = 28 Solution = {13, 9, 3, 3} Here what I have so far : WARNING, I know it uses global and it is bad,that's not the point of the question. <?php function s($index = 0, $total = 0, $solution = '') { global $numbers; global $sum; echo $index; if($total == 28) { echo '<br/>'.$solution.' = '.$sum.'<br/>'; } elseif($index < count($numbers) && $total != 28) { s($index + 1, $total, $solution); s($index + 1, $total + $numbers[$index], $solution.' '.$numbers[$index]); } } $numbers = array(5, 13, 24, 9, 3, 3); $sum = 28; s(); ?> I don't get how I can stop the process when it finds the solution.. I know I am not far from good solution.. Thanks in advance

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  • Algorithm for sentence analysis and tokenization

    - by Andrea Nagar
    I need to analyze a document and compile statistics as to how many times each a sequence of words is used (so the analysis is not on single words but of batch of recurring words). I read that compression algorithms do something similar to what I want - creating dictionaries of blocks of text with a piece of information reporting its frequency. It should be something similar to http://www.codeproject.com/KB/recipes/Patterns.aspx Do you have anything written in C#?

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  • longest common subsequence

    - by davit-datuashvili
    i have following code public class LCS1 { public static String lcs(String a,String b) { String x; String y; int alen=a.length(); int blen=b.length(); if (alen==0 || blen==0) { return ""; } else if (a.charAt(alen-1)==b.charAt(blen-1)) { return lcs(a.substring(0,alen-1),b.substring(0,blen-1)); } else { x=lcs(a,b.substring(0,blen-1)); y=lcs(a.substring(0,alen-1),b); } return (x.length()>y.length()) ? x : y; } public static void main(String[]args){ String a="computer"; String b="houseboat"; System.out.println(lcs(a,b)); } } it should return "out" but returns nothing what is problem?

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  • C++ priority queue structure used ?

    - by John Retallack
    While searching for some functions in C++ STL documentation I read that push and pop for priority queues needs constant time. "Constant (in the priority_queue). Although notice that push_heap operates in logarithmic time." My question is what kind of data structure is used to mantain a priority queue with O(1) for push and pop ?

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  • Fast dot product for a very special case

    - by psihodelia
    Given a vector X of size L, where every scalar element of X is from a binary set {0,1}, it is to find a dot product z=dot(X,Y) if vector Y of size L consists of the integer-valued elements. I suggest, there must exist a very fast way to do it. Let's say we have L=4; X[L]={1, 0, 0, 1}; Y[L]={-4, 2, 1, 0} and we have to find z=X[0]*Y[0] + X[1]*Y[1] + X[2]*Y[2] + X[3]*Y[3] (which in this case will give us -4). It is obvious that X can be represented using binary digits, e.g. an integer type int32 for L=32. Then, all what we have to do is to find a dot product of this integer with an array of 32 integers. Do you have any idea or suggestions how to do it very fast?

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  • I know my Before Tax Pay and my After Tax Pay, how can I work out how much I get taxed?

    - by Pete
    I've been entering some data into an Excel spreadsheet to work out my monthly earnings, etc. and was wondering how I can I find out how much I'm getting taxed? Say this is my current spreadsheet: Hours Worked 37.5 39.5 37.5 30 Hourly Rate $25 $25 $25 $25 Before Tax 937.50 987.50 937.50 750.00 After Tax 260.00 276.00 260.00 ??? How can I use this known data to work out my After Tax pay for the 4th column? :/

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  • question about mergesort

    - by davit-datuashvili
    i have write code on mergesort here is code public class mergesort{ public static int a[]; public static void merges(int work[],int low,int high){ if (low==high) return ; else{ int mid=(low+high)/2; merges(work,low,mid); merges(work,mid+1,high); merge(work,low,mid+1,high); } } public static void main(String[]args){ int a[]=new int[]{64,21,33,70,12,85,44,99,36,108}; merges(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void merge(int work[],int low,int high,int upper){ int j=0; int l=low; int mid=high-1; int n=upper-l+1; while(low<=mid && high<=upper) if ( a[low]<a[high]) work[j++]=a[low++]; else work[j++]=a[high++]; while(low<=mid) work[j++]=a[low++]; while(high<=upper) work[j++]=a[high++]; for (j=0;j<n;j++) a[l+j]=work[j]; } } but it does nort work after compile this code here is mistake java.lang.NullPointerException at mergesort.merge(mergesort.java:45) at mergesort.merges(mergesort.java:12) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.main(mergesort.java:27)

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  • Where can I find soft-multiply and divide algorithms?

    - by srking
    I'm working on a micro-controller without hardware multiply and divide. I need to cook up software algorithms for these basic operations that are a nice balance of compact size and efficiency. My C compiler port will employ these algos, not the the C developers themselves. My google-fu is so far turning up mostly noise on this topic. Can anyone point me to something informative? I can use add/sub and shift instructions. Table lookup based algos might also work for me, but I'm a bit worried about cramming so much into the compiler's back-end...um, so to speak. Thanks!

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  • Whats the best data-structure for storing 2-tuple (a, b) which support adding, deleting tuples and c

    - by bhups
    Hi So here is my problem. I want to store 2-tuple (key, val) and want to perform following operations: - keys are strings and values are Integers - multiple keys can have same value - adding new tuples - updating any key with new value (any new value or updated value is greater than the previous one, like timestamps) - fetching all the keys with values less than or greater than given value - deleting tuples. Hash seems to be the obvious choice for updating the key's value but then lookups via values will be going to take longer (O(n)). The other option is balanced binary search tree with key and value switched. So now lookups via values will be fast (O(lg(n))) but updating a key will take (O(n)). So is there any data-structure which can be used to address these issues? Thanks.

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  • Operations on bytes in C#

    - by Hooch
    Hello. I'm writing application to control LEDS on LPT. I have everything working except this. This is one small function. I have sth like that: I want to build function that will take two argument and return one number: In actual code those binary numers will be in hex. I put them there like that so that it's easier for you to visualize it. Example1: arg1 = 1100 1100 arg2 = 1001 0001 retu = 0100 1100 Example2: arg1 = 1111 1111 arg2 = 0001 0010 retu = 1110 1101 Example3: arg1 = 1111 0000 arg2 = 0010 0010 retu = 1101 0000 I have no idea how this function should look like. I want it to be as fast as possible. I'll call this function 200 times per second.

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