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  • GamingUnity Organizes Your Game Collections

    - by Jason Fitzpatrick
    If you’re having trouble keeping track of your game collection GamingUnity will help you get things on organizational lock down–add games from any console, view them with a nice bookshelf interface, and quickly sort them. Sign up for a free account, start searching, and click “Add to collection” until you’ve worked your way through your games. In addition to just cataloging your existing games you can mark games as completed or add future games to your wish list. Hit up the link below to browse the archives and sign up for a free account. GamingUnity Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • How to store an iOS game save file in multiple devices? (Without remote servers)

    - by Omega
    I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game is installed in my iPad. And then it struck me: how would I manage save files? I mean, I'd like the player to be able to continue playing from where they left no matter what device are they using... without using remote servers. What have you done to address this issue?

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • Java Container constraints question

    - by llm
    I am using the following: java.awt.Container.add(Component comp, Object constraints) How do I specificy the constraints object? I need to be able to place a component within the container. Oh and my class extends JInternalFrame if this helps... I need to specify coordinates to place the component within the container

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  • InputVerifier don't display each component icon(lable)

    - by Sajjad
    I have a form that set a input verifier to it. I want when a user type a correct value for a text field and want to go to other text field, a check icon should be display besides of text field. But now in my code, when user type a correct value on first text field an go to other, Two icons displayed together! public class UserDialog extends JDialog { JButton cancelBtn, okBtn; JTextField fNameTf, lNameTf; JRadioButton maleRb, femaleRb; ButtonGroup group; JLabel fNameLbl, fNamePicLbl, lNameLbl, lNamePicLbl, genderLbl, tempBtn, temp3; public UserDialog() { add(createForm(), BorderLayout.CENTER); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setLocation(400, 100); pack(); setVisible(true); } public JPanel createForm() { JPanel panel = new JPanel(); ImageIcon image = new ImageIcon("Check.png"); okBtn = new JButton("Ok"); cancelBtn = new JButton("Cancel"); tempBtn = new JLabel(); fNameLbl = new JLabel("First Name"); fNamePicLbl = new JLabel(image); fNamePicLbl.setVisible(false); lNameLbl = new JLabel("Last Name"); lNamePicLbl = new JLabel(image); lNamePicLbl.setVisible(false); genderLbl = new JLabel("Gender"); maleRb = new JRadioButton("Male"); femaleRb = new JRadioButton("Female"); temp3 = new JLabel(); group = new ButtonGroup(); group.add(maleRb); group.add(femaleRb); fNameTf = new JTextField(10); fNameTf.setName("FnTF"); fNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); lNameTf = new JTextField(10); lNameTf.setName("LnTF"); lNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); panel.add(fNameLbl); panel.add(fNameTf); panel.add(fNamePicLbl); panel.add(lNameLbl); panel.add(lNameTf); panel.add(lNamePicLbl); panel.add(genderLbl); JPanel radioPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); radioPanel.add(maleRb); radioPanel.add(femaleRb); panel.add(radioPanel); panel.add(temp3); panel.add(okBtn); panel.add(cancelBtn); panel.add(tempBtn); panel.setLayout(new SpringLayout()); SpringUtilities.makeCompactGrid(panel, 4, 3, 50, 10, 80, 60); return panel; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new UserDialog(); } }); } public class MyVerifier extends InputVerifier { private JComponent[] component; public MyVerifier(JComponent[] components) { component = components; } @Override public boolean verify(JComponent input) { String name = input.getName(); if (name.equals("FnTF")) { String text = ((JTextField) input).getText().trim(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } else if (name.equals("LnTF")) { String text = ((JTextField) input).getText(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } //enable dependent components for (JComponent r : component) { r.setEnabled(true); } fNamePicLbl.setVisible(true); lNamePicLbl.setVisible(true); return true; } } } }

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  • What are the advantages and limitations of using Qt for game development? [on hold]

    - by Gagege
    I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience Qt is a joy to work with and thanks to QML and QML/3d it's looking like it could be a viable framework for game development. The thought of using signals and slots for gamedev is exciting. I'd like to hear some opinions on Qt in general as a game development platform. What are it's limitations? What are it's advantages? Edit: I found an official Qt game development forum.

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  • Starcraft 2 not displaying map in game

    - by AntiFX
    I installed Starcraft II wings of liberty via playonlinux, it installed fine, it starts up fine, but when I go into a game the map does not show, it is just black, but all my buildings/units/mineral line shows up, but everything else is black, also all the abilities do not have any graphics, and I can not see my player portrait in the menus. I am on a 32 bit version of ubuntu 12.04 with wine 1.5.10 I think it is probably a missing package I need to install...but I have no clue which one it would be, or if it is even that. Can anyone help? Thank you in advance!

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  • Cross-platform & 3D mobile game development [on hold]

    - by Sylvia MBemba
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: Is it realistic to have one or two students to do it? and along their other modules at uni? How much time can it take to develop from scratch? what are the different skills required?

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • How many people should be involved in a game startup? [on hold]

    - by Elemecca
    I want to start an indie game company, and I understand that you need a designer, an engineer, and an artist at the very least. I also know that professional game companies like Bethesda http://bgs.bethsoft.com/ have around 40 people. I want to have a good start, and many of you have been in the industry for a good while. What is a good number of employees to start with for an independent game company? Reasons?

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  • HDMI vs Component vs VGA vs DVI vs DisplayPort

    - by Nazadus
    What is the real benefits of all of these? From what I can understand, HDMI offers the ability to send audio along the same cable as well as the ability to do progressive scan. I've Googled but I can't seem to find any real answers. Why would someone care to run 1280x1024 over HDMI or DVI instead of VGA? What about component? All I hear is one is digital and one is analog, but I can't find what that means from a feature/benefit stand point.

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  • HDMI vs Component vs VGA vs DVI vs DisplayPort

    - by Nazadus
    What are the pros and cons of each of these different display adapters and cables? From what I can understand, HDMI offers the ability to send audio along the same cable as well as the ability to do progressive scan. I've Googled but I can't seem to find any real answers. Why would someone care to run 1280x1024 over HDMI or DVI instead of VGA? What about component? All I hear is one is digital and one is analog, but I can't find what that means from a feature/benefit stand point.

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  • Splitting CA component off puppet master

    - by Dennis LeMioux
    We are scaling our puppet infrastructure and would like to split off the CA component from the puppet master server to another server. Part of the change involves a servername change for the puppetmaster too. I'm no puppet expert but i'm at a point where I -think- we need to create a SAN cert with both the old and new names in it (to be safe), and then re-sign all the agent nodes all over again which is going to be a royal PITA. Is there a quicker/smarter way to do this? We already have hundreds of agent nodes out there and individually re-signing them will be an arduous task.

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  • 3.5mm headphone jack -> Component video?

    - by Isaac Waller
    Hello, I have a strange cord that has a male 3.5mm headphone jack on one side, and some component video and audio ouputs on the other. When I plug the headphone side into my computer, and the other side into my TV, I get audio across the cable, but no video. How can I send some video over the headphone jack in OS X? I know you can, because this cable is actually for a Beyblade toy and it somehow transferred video over this cable. Thanks, Isaac I think I found some more information (from Wikipedia:) "A four conductor version (of a 3.5mm headphone jack) is becoming a de facto standard output connector for compact camcorders, providing stereo sound plus a video signal." So how can I do this on Mac?

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  • What are the challenges when my enterprise desires to move the processing component of an applicatio

    - by Berkay
    Assume that i have an enterprise accounting application that consists of a front-end interface, a processing tier, and a back-end database. This is an application that contains private business data, and thus is traditionally run in a secure private network environment within the enterprise. What are the challenges that appear when my enterprise desires to move the processing component of this application to a cloud computing data center in order to achieve greater scalability or to reduce IT costs ? Pls note: do i have to make significant changes to my own infrastructure to enable external access to formerly private resources? do i have to modify the application code to handle new network topology ? thanks, if you give your answers in a simple manner, really appreciated.

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  • What is this component?

    - by bAN
    Hi everyone, i'm just looking an old mother board waiting for my favorite TVShow and and i wonder what's this component? Every motherboard i've seen have this kind of solenoid (I am sure that you already settled this question). But what is this? What is his function? If an hardware specialist can try to answer my question.. I will be an happy man.. I join a Picture.. Strange and mystic kind of solenoid.

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  • HP Cue-Scanning Flow component freezes

    - by Nathan Fellman
    I am trying to scan with an HP network scanner (actually E6500 all-in-one). Whenever I try to scan, it starts up a flash screen with HP Scanning written all over it, which proceeds to do nothing. Digging in, I found that the process that gets stuck is hpqkygrp.exe, aka "HP CUE-Scanning Flow Component". This happened when I tried scanning from onenote or from the HP Solution Center. However, it seems that scanning from Windows' Fax and Scan utility works fine. As a (probably related) side-note, scanning directly from the scanner (using the buttons on its panel) doesn't work either. How can I keep this process from getting stuck?

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  • HTTPS load balancing based on some component of the URL

    - by user38118
    We have an existing application that we wish to split across multiple servers (for example: 1000 users total, 100 users split across 10 servers). Ideally, we'd like to be able relay the HTTPS requests to a particular server based on some component of the URL. For example: Users 1 through 100 go to http://server1.domain.com/ Users 2 through 200 go to http://server2.domain.com/ etc. etc. etc. Where the incoming requests look like this: https://secure.domain.com/user/{integer user # goes here}/path/to/file Does anyone know of an easy way to do this? Pound looks promising... but it doesn't look like it supports routing based on URL like this. Even better would be if it didn't need to be hard-coded- The load balancer could make a separate HTTP request to another server to ask "Hey, what server should I relay to for a request to URL {the URL that was requested goes here}?" and relay to the hostname returned in the HTTP response.

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  • What are some techniques I can use to refactor Object Oriented code into Functional code?

    - by tieTYT
    I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along nicely now, but it has no automated tests. The game is starting to become complex enough that it could benefit from some automated testing, but it seems tough to do because the code depends on mutating global state. I'd like to refactor the whole thing using Underscore.js, a functional programming library for JavaScript. Part of me thinks I should just start from scratch using a Functional Programming style and testing. But, I think refactoring the imperative code into declarative code might be a better learning experience and a safer way to get to my current state of functionality. Problem is, I know what I want my code to look like in the end, but I don't know how to turn my current code into it. I'm hoping some people here could give me some tips a la the Refactoring book and Working Effectively With Legacy Code. For example, as a first step I'm thinking about "banning" global state. Take every function that uses a global variable and pass it in as a parameter instead. Next step may be to "ban" mutation, and to always return a new object. Any advice would be appreciated. I've never taken OO code and refactored it into Functional code before.

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • activeX component in axapta

    - by Nico
    hi folks, i'm struggling with an .net activeX i try to use in ms axapta 2009. using this component on my local machine where it was compiled, it's working quite fine. it can be added as activeX element on a form, the methods and events are listed in the axapta-activeX-explorer and i can interact with it without any problems. but trying to distribute the dll to other clients isn't working as intended. the registration of the dll via regasm /codebase /tlb works properly - getting the message, registration was successful. the component is also listed when selecting an activeX-element to add in ax, but neither functions nor properties are listed. and launching the form results in an errormessage - activeX component CLSID ... not found on system, not installed. the classID is indeed the one, defined in .net. strange things happen, having a look on the task-manager. the activeX-component itself is just a wrapper to interact with a com-application. when launching the ax-form with the not working and _not_installed_!! activeX-thing, the taskmanager shows a new process of the com-application, which is instanciated by the activeX :/ things i tried: using different versions of regasm, eg \Windows\Microsoft.NET\Framework\v2.0.50727 ; C:\Windows\Microsoft.NET\Framework64\v2.0.50727 using new GUIDs in .net, prior removing the old ones from the registry compiling, using different versions of the .net framework doing registration via regasm, regasm /codebase, regasm /codebase /tlb, using a visual-studio-setup running registration via command-line as administrator running setup as administrator running even ax as administrator on client-machine moving dll to a different folder followed by new registration ( windows/system32; ax/client/bin ) installing to GAC ( gacutil /i ) different project-options in visual studio ( COM-Visibility; register for COM-Interop; different targetPlatform ) hoped for the fact, that compiling in visual studio with register for COM-Interop option enabled does something more than just the regasm-registration, i used a registry-monitor-microsoft-tool for logging the registry-activity which happend during compilation. using these logs to create all registry-entries on the target-client in addition didn't work either. any hints or help would be so much appreciated! this thing is blocking me for days now :(

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