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  • Silverlight Cream for March 24, 2010 -- #819

    - by Dave Campbell
    In this Issue: Nokola, Tim Heuer, Christian Schormann, Brad Abrams, David Kelley, Phil Middlemiss, Michael Klucher, Brandon Watson, Kunal Chowdhury, Jacek Ciereszko, and Unni. Shoutouts: Michael Klucher has a short post up For Love of the Game (Development)…, where he's looking for some input from the developer community. Shawn Hargreaves has a link post up of all the Windows Phone MIX10 presentations Chris Cavanagh has a Soft-Body Physics for Windows Phone 7 post up that goes along with one he did 1-1/2 years ago! Jeff Weber posted An Open Letter To Microsoft Regarding The Silverlight Game Development Community Pete Brown posted his MIX10 Recap ... lots of information, and discussion of what he was up to ... I liked the Trivia app Pete... glad to hear that was yours :) I've changed my mind and added a WP7 tag to SilverlightCream. I'll straighten out all the Mobile plus Silverlight links to point at the WP7 tab hopefully tonight. From SilverlightCream.com: EasyPainter Source Pack 3: Adorners, Mouse Cursors and Frames Nokola has been busy with EasyPainter adding in Custom, Extensible Mouse Cursors and Customizable Adorners with extensible adorner frames, and best of all... all with source code! Simulate Geo Location in Silverlight Windows Phone 7 emulator Among the things we don't have in our WP7 emulators is Geo Location... Tim Heuer comes to the rescue with a simulator for it... too cool, Tim! Blend 4: About Path Layout, Part II Christian Schormann is back with Part 2 of his tutorial sequence on the new Path Layout. Really good info and definitely cool presentations of the control. Silverlight 4 + RIA Services - Ready for Business: Exposing OData Services Brad Abrams continues his series with a post on exposing OData services. This looks like a great tutorial on the topic... will probably resolve some questions I've been having :) No Silverlight and Preloader Experience(ish) - in 10 seconds... David Kelley exposes the code he uses on his site, designed to be friendly to Silverlight and non-Silverlight users alike. Merged Dictionaries of Style Resources and Blend Phil Middlemiss has a nice article up on Merged Dictionaries and using multiple resource dictionaries that the app chooses, but also be compatible with Prism and Blend while not eating your system resources out of house and home. XNA Game Studio and Windows Phone Emulator Compatibility Michael Klucher has a definitive post up about getting your XNA and system up-to-speed for WP7... a must-read if you've been running any of the other XNA drops. Windows Phone 7 301 Redirect Bug Brandon Watson reports a 301 Redirect bug on WP7 ... see the code and how he got it, then follow along as he explains all the debug paths he took and what the resolution (?) really is :) Silverlight 4: How to use the new Printing API? Kunal Chowdhury has a tutorial up on printing with Silverlight 4 RC... from the project layout to printing and then printing a smaller section... all good Printing problem in Silverlight 4.0 RC - loading images in code behind Jacek Ciereszko also is writing about printing, and in his case he had problems with loading an image dynamically and printing it... plus he provides a solution to the 'blank page' problem. ToolboxExampleAttribute - a new extension point in Blend 4 (and a few other extensibility related changes) Unni has an article up about Expression Blend 4's new ToolboxExampleAttribute which allow you to have multiple examples of the same type resulting in different XAML produced. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • Silverlight Cream for June 19, 2011 -- #1109

    - by Dave Campbell
    In this Issue: Kunal Chowdhury(-2-), Oren Gal, Rudi Grobler, Stephen Price, Erno de Weerd, Joost van Schaik, WindowsPhoneGeek, Andrea Boschin, and Vikram Pendse. Above the Fold: Silverlight: "Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions" Oren Gal WP7: "Prototyping Windows Phone 7 Applications using SketchFlow" Vikram Pendse Shoutouts: Not Silverlight, but darned cool... Michael Crump has just what you need to get going with Kinect: The busy developers guide to the Kinect SDK Beta Rudi Grobler replies to a few questions about how he gets great WP7 screenshots: Screenshot Tools for WP7 From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 14 - Detecting Network Information of the Device Squeaking in just under the posting wire with 2 more WP7.1 posts is Kunal Chowdhury ... first up is this one on grabbing the mobile operator and othe rnetwork info in WP7.1 Windows Phone 7 (Mango) Tutorial - 15 - Detecting Device Information Kunal Chowdhury's latest is on using the DeviceStatus class in WP7.1 to detect device information such as is there is a physical keyboard installed, Memory Usage, Total Memory, etc. Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions Oren Gal has the final episode in his Multiple Page Printing Tutorial Trilogy up... and this is *way* cool... Printing the driving directions. AgFx hidden gem - PhoneApplicationFrameEx Rudi Grobler continues his previous post about AgFX with this one talking about the PhoneApplicationFrameEx class inside AgFx.Controls.Phone.dll.. a RootFrame replacement. Binding to ActualHeight or ActualWidth Stephen Price's latest XAML snippet is about Binding to ActualHeight or ActualWidth... you've probably tried to without luck... check out the workaround. Windows Phone 7: Drawing graphics for your application with Inkscape – Part I: Tiles Erno de Weerd decided to try the 'free' route to Drawing graphics for his WP7 app, and has part 1 of a tutorial series on doing that with Inkscape. Mogade powered Live Tile high score service for Windows Phone 7 Joost van Schaik expounds on his "Catch 'em Birds" WP7 game in the Marketplace... specifically the online leaderboard using the services of Mogade. Building a Reusable ICommand implementation for Windows Phone Mango MVVM apps WindowsPhoneGeek's latest post is discussing the ICommand interface available in WP7.1, and he demontstrates how to implement a reusable ICommand Implementation and how to use it. A TCP Server with Reactive Extensions Andrea Boschin is back posting about Rx, and promises this post *will be* Silverlight related eventually :) First up though is a socket server using Rx. Prototyping Windows Phone 7 Applications using SketchFlow Vikram Pendse has a tutorial up for prototyping your WP7* apps in Sketchflow including a 5 minute video Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

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  • Error while printing crystal report, with that exception message "No printers are installed".

    - by Ahmed
    I got an exception with message "No printers are installed." while printing a report for depolyed release of our website. I use _rptDocument.PrintToPrinter(1, false, 0, 0); to print a report. I got that exception, even I've more than one printer installed on my machine. Also, I don't get that exception while development, everything while development is going fine. I used "Publish Web Site" and "Web Project Deployment" options to publish/deploy website, but I got the same result. Any suggestions?

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  • Looking at desktop virtualization, but some users need 3D support. Is HP Remote Graphics a viable solution?

    - by Ryan Thompson
    My company is looking at desktop virtualization, and are planning to move all of the desktop compute resources into the server room or data center, and provide users with thin clients for access. In most cases, a simple VNC or Remote Desktop solution is adequate, but some users are running visualizations that require 3D capability--something that VNC and Remote Desktop cannot support. Rather than making an exception and providing desktop machines for these users, complicating out rollout and future operations, we are considering adding servers with GPUs, and using HP's Remote Graphics to provide access from the thin client. The demo version appears to work acceptably, but there is a bit of a learning curve, it's not clear how well it would work for multiple simultaneous sessions, and it's not clear if it would be a good solution to apply to non-3D sessions. If possible, as with the hardware, we want to deploy a single software solution instead of a mishmash. If anyone has had experience managing a large installation of HP Remote Graphics, I would appreciate any feedback you can provide.

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • How to draw a 3D donut chart in OpenGL?

    - by paulbeesley
    I would like to draw a chart in OpenGL similar to the donut graph at the bottom-right of this example. I have experience with drawing 2D charts such as the main chart in the example but what confuses me about the one I want to draw is the correct type of primitive to use when drawing the 3D chart. I have considered using GL_QUAD_STRIP and GL_POLYGON but neither seem quite right for the task. Where should I begin? I will be using JOGL with Java to draw the chart, if that helps at all. Also, I don't necessarily need to extrude certain slices of the chart as shown in the example.

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  • how to convert a 2d path to a 3d shape in Three.js?

    - by VirtualWorld
    i need to have the 3d of this: http://jsfiddle.net/dAdKm/ but when i use this code: var shape = new THREE.Shape(); shape.moveTo(20,20); shape.bezierCurveTo(20, 100, 150, 100, 150, 20); shape.moveTo(20,20); shape.lineTo(20, 100); shape.lineTo(150, 100); shape.lineTo(150, 20); var shape3d = shape.extrude(extrudeSettings); var shapePoints = shape.createPointsGeometry(); var shapeSpacedPoints = shape.createSpacedPointsGeometry(); var material = new THREE.MeshBasicMaterial({ color: 0x0000ff }); var shapeMesh = new THREE.Mesh(shape3d, material); the result is not same as 2d context result, why? what is the problem?

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  • How do you calculate the reflex angle given to vectors in 3D space?

    - by Reimund
    I want to calculate the angle between two vectors a and b. Lets assume these are at the origin. This can be done with theta = arccos(a . b / |a| * |b|) However arccos gives you the angle in [0, pi], i.e. it will never give you an angle greater than 180 degrees, which is what I want. So how do you find out when the vectors have gone past the 180 degree mark? In 2D I would simply let the sign of the y-component on one of the vectors determine what quadrant the vector is in. But what is the easiest way to do it in 3D?

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  • how to use XML sent by html form?

    - by user32167
    i have html form with textarea in which i paste some XML, for example: <network ip_addr="10.0.0.0/8" save_ip="true"> <subnet interf_used="200" name="lan1" /> <subnet interf_used="254" name="lan2" /> </network> When user submit form, that data is send to Java server, so in headers i get something like that: GET /?we=%3Cnetwork+ip_addr%3D%2210.0.0.0%2F8%22+save_ip%3D%22true%22%3E%0D%0A%3Csubnet+interf_used%3D%22200%22+name%3D%22lan1%22+%2F%3E%0D%0A%3Csubnet+interf_used%3D%22254%22+name%3D%22lan2%22+%2F%3E%0D%0A%3C%2Fnetwork%3E HTTP/1.1 how can i use that in my Java applications? I need to make some calculations on that data and re-send new generated XML.

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  • How can I test if a point lies within a 3d shape with its surface defined by a point cloud?

    - by Ben
    Hi I have a collection of points which describe the surface of a shape that should be roughly spherical, and I need a method with which to determine if any other given point lies within this shape. I've previously been approximating the shape as an exact sphere, but this has proven too inaccurate and I need a more accurate method. Simplicity and speed is favourable over complete accuracy, a good approximation will suffice. I've come across techniques for converting a point cloud to a 3d mesh, but most things I have found have been very complicated, and I am looking for something as simple as possible. Any ideas? Many thanks, Ben.

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  • [java] how to use XML sent by html form?

    - by user32167
    i have html form with textarea in which i paste some XML, for example: <network ip_addr="10.0.0.0/8" save_ip="true"> <subnet interf_used="200" name="lan1" /> <subnet interf_used="254" name="lan2" /> </network> When user submit form, that data is send to Java server, so in headers i get something like that: GET /?we=%3Cnetwork+ip_addr%3D%2210.0.0.0%2F8%22+save_ip%3D%22true%22%3E%0D%0A%3Csubnet+interf_used%3D%22200%22+name%3D%22lan1%22+%2F%3E%0D%0A%3Csubnet+interf_used%3D%22254%22+name%3D%22lan2%22+%2F%3E%0D%0A%3C%2Fnetwork%3E HTTP/1.1 how can i use that in my Java applications? I need to make some calculations on that data and re-send new generated XML.

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  • Level editor for 3D games with open format or API?

    - by furtelwart
    I would like to experiment with machine generated levels for a 3D game. I'm very open which game this will be. I just like the idea to run through a generated map. For this approach, it would be great if I can use an API or an open format for level designs. Is there an open source level system that can be used in several game engines (ego shooter or whatever)? I don't know if I explained my point clearly, so please add a comment with your question. I will try to clearify my point.

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  • What would be a good starting point for development of a 3D application for representation of struct

    - by Lela Dax
    I was thinking QT on OpenGL. Multiplatform ability and being able to be closed (at no cost) at a later point would be important points. But I'm very interested in finding a way that is not only viable but also has the least amount of reinvention of the wheel. e.g. "Why not Ogre? A ready powerful 3D engine without reinventing that part". But I'm very uncertain in what is the optimal collection of tools for that job.

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  • How do I load a Direct X .x 3D model in iPhone SDK?

    - by Alex
    I have been searching the internet for the last few days trying to figure this out. My goal is to draw a textured and animated .x file exported from a 3D program. I found a tutorial of how to load and draw a .obj file, which I understand, but the tutorial doesn't say how to texture it, and .obj doesn't support animation. The .x file structure is human readable just like .obj, but I have no clue how to texture it, and I might be able to figure out how to animate it, but I would prefer to be instructed on that. Any help would be GREATLY appreciated.

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  • Why doesn't sed's automatic printing deliver the expected results?

    - by CodeGnome
    What Works This sed script works as intended: $ echo -e "2\n1\n4\n3" | sed -n 'h; n; G; p' 1 2 3 4 It takes pair of input lines at a time, and swaps the lines. So far, so good. What Doesn't Work What I don't understand is why I can't use sed's automatic printing. Since sed automatically prints the pattern space at the end of each execution cycle (except when it's suppressed), why is this not equivalent? $ echo -e "2\n1\n4\n3" | sed 'h; n; G' 2 1 2 4 3 4 What I think the code says is: The input line is copied to the hold space. The next line is read into the pattern space. The hold space is appended to the pattern space. The pattern space (line1 + newline + line2) is printed automatically because we've reached the end of the execution cycle. Obviously, I'm wrong...but I don't understand why. Can anyone explain why this second example breaks, and why print suppression is needed to yield the correct results?

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  • How do I MVVM-ize this MouseDown code in my WPF 3D app?

    - by DanM
    In my view, I have: <UserControl x:Class ... MouseDown="UserControl_MouseDown"> <Viewport3D Name="Viewport" Grid.Column="0"> ... </Viewport3D > </UserControl> In my code-behind, I have: private void UserControl_MouseDown(object sender, MouseButtonEventArgs e) { ((MapPanelViewModel)DataContext).OnMouseDown(e, Viewport); } And in my view-model, I have: public void OnMouseDown(MouseEventArgs e, Viewport3D viewport) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(viewport, e.GetPosition(viewport), out range); if (!isValid) MouseCoordinates = "(no data)"; else { var point3D = range.PointFromZ(0); var point = ViewportInfo.Point3DtoPoint2D(viewport, point3D); MouseCoordinates = e.GetPosition(viewport).ToString() + "\n" + point3D + "\n" + point; } } I really don't have a good sense of how to handle mouse events with MVVM. I always just end up putting them in the code-behind and casting the DataContext as SomeViewModel, then passing the MouseEventArgs on to a handler in my view-model. That's bad enough already, but in this case, I'm actually passing in a control (a Viewport3D), which is necessary for translating coordinates between 2D and 3D. Any suggestions on how to make this more in tune with MVVM?

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  • Request Limit Length Limits for IIS&rsquo;s requestFiltering Module

    - by Rick Strahl
    Today I updated my CodePaste.net site to MVC 3 and pushed an update to the site. The update of MVC went pretty smooth as well as most of the update process to the live site. Short of missing a web.config change in the /views folder that caused blank pages on the server, the process was relatively painless. However, one issue that kicked my ass for about an hour – and not foe the first time – was a problem with my OpenId authentication using DotNetOpenAuth. I tested the site operation fairly extensively locally and everything worked no problem, but on the server the OpenId returns resulted in a 404 response from IIS for a nice friendly OpenId return URL like this: http://codepaste.net/Account/OpenIdLogon?dnoa.userSuppliedIdentifier=http%3A%2F%2Frstrahl.myopenid.com%2F&dnoa.return_to_sig_handle=%7B634239223364590000%7D%7BjbHzkg%3D%3D%7D&dnoa.return_to_sig=7%2BcGhp7UUkcV2B8W29ibIDnZuoGoqzyS%2F%2FbF%2FhhYscgWzjg%2BB%2Fj10ZpNdBkUCu86dkTL6f4OK2zY5qHhCnJ2Dw%3D%3D&openid.assoc_handle=%7BHMAC-SHA256%7D%7B4cca49b2%7D%7BMVGByQ%3D%3D%7D&openid.claimed_id=http%3A%2F%2Frstrahl.myopenid.com%2F&openid.identity=http%3A%2F%2Frstrahl.myopenid.com%2F&openid.mode=id_res&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.ns.sreg=http%3A%2F%2Fopenid.net%2Fextensions%2Fsreg%2F1.1&openid.op_endpoint=http%3A%2F%2Fwww.myopenid.com%2Fserver&openid.response_nonce=2010-10-29T04%3A12%3A53Zn5F4r5&openid.return_to=http%3A%2F%2Fcodepaste.net%2FAccount%2FOpenIdLogon%3Fdnoa.userSuppliedIdentifier%3Dhttp%253A%252F%252Frstrahl.myopenid.com%252F%26dnoa.return_to_sig_handle%3D%257B634239223364590000%257D%257BjbHzkg%253D%253D%257D%26dnoa.return_to_sig%3D7%252BcGhp7UUkcV2B8W29ibIDnZuoGoqzyS%252F%252FbF%252FhhYscgWzjg%252BB%252Fj10ZpNdBkUCu86dkTL6f4OK2zY5qHhCnJ2Dw%253D%253D&openid.sig=h1GCSBTDAn1on98sLA6cti%2Bj1M6RffNerdVEI80mnYE%3D&openid.signed=assoc_handle%2Cclaimed_id%2Cidentity%2Cmode%2Cns%2Cns.sreg%2Cop_endpoint%2Cresponse_nonce%2Creturn_to%2Csigned%2Csreg.email%2Csreg.fullname&openid.sreg.email=rstrahl%40host.com&openid.sreg.fullname=Rick+Strahl A 404 of course isn’t terribly helpful – normally a 404 is a resource not found error, but the resource is definitely there. So how the heck do you figure out what’s wrong? If you’re just interested in the solution, here’s the short version: IIS by default allows only for a 1024 byte query string, which is obviously exceeded by the above. The setting is controlled by the RequestFiltering module in IIS 6 and later which can be configured in ApplicationHost.config (in \%windir\system32\inetsvr\config). To set the value configure the requestLimits key like so: <configuration> <security> <requestFiltering> <requestLimits maxQueryString="2048"> </requestLimits> </requestFiltering> </security> </configuration> This fixed me right up and made the requests work. How do you find out about problems like this? Ah yes the troubles of an administrator? Read on and I’ll take you through a quick review of how I tracked this down. Finding the Problem The issue with the error returned is that IIS returns a 404 Resource not found error and doesn’t provide much information about it. If you’re lucky enough to be able to run your site from the localhost IIS is actually very helpful and gives you the right information immediately in a nicely detailed error page. The bottom of the page actually describes exactly what needs to be fixed. One problem with this easy way to find an error: You HAVE TO run localhost. On my server which has about 10 domains running localhost doesn’t point at the particular site I had problems with so I didn’t get the luxury of this nice error page. Using Failed Request Tracing to retrieve Error Info The first place I go with IIS errors is to turn on Failed Request Tracing in IIS to get more error information. If you have access to the server to make a configuration change you can enable Failed Request Tracing like this: Find the Failed Request Tracing Rules in the IIS Service Manager.   Select the option and then Edit Site Tracing to enable tracing. Then add a rule for * (all content) and specify status codes from 100-999 to capture all errors. if you know exactly what error you’re looking for it might help to specify it exactly to keep the number of errors down. Then run your request and let it fail. IIS will throw error log files into a folder like this C:\inetpub\logs\FailedReqLogFiles\W3SVC5 where the last 5 is the instance ID of the site. These files are XML but they include an XSL stylesheet that provides some decent formatting. In this case it pointed me straight at the offending module:   Ok, it’s the RequestFilteringModule. Request Filtering is built into IIS 6-7 and configured in ApplicationHost.config. This module defines a few basic rules about what paths and extensions are allowed in requests and among other things how long a query string is allowed to be. Most of these settings are pretty sensible but the query string value can easily become a problem especially if you’re dealing with OpenId since these return URLs are quite extensive. Debugging failed requests is never fun, but IIS 6 and forward at least provides us the tools that can help us point in the right direction. The error message the FRT report isn’t as nice as the IIS error message but it at least points at the offending module which gave me the clue I needed to look at request restrictions in ApplicationHost.config. This would still be a stretch if you’re not intimately familiar, but I think with some Google searches it would be easy to track this down with a few tries… Hope this was useful to some of you. Useful to me to put this out as a reminder – I’ve run into this issue before myself and totally forgot. Next time I got it, right?© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  Security  

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  • 2.5D game development

    - by ne5tebiu
    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane. (Information taken from Wikipedia.org) I have a question based on 2.5D game development. As stated before, 2.5D uses graphical projections and techniques to make fake 3d or a gameplay restricted to a two-dimensional plane. A good example is a TQ Digital made game: Zero Online (screenshot) the whole map is made of 2d images and only NPCs and players are 3d. The maps were drawn manually by hand without any 3d software rendering. As I'm playing the game I feel like I'm going from a lower part of the map (ground) to a higher one (some metal platform) and it feels like I'm moving in 3 dimensions. But when I look closely, I see that the player size didn't change and the shadow too but I'm still feeling like I'm somehow higher then before (I had rendered a simple map myself that I made in 3dmax but it didn't quite give the result I wanted). How to accomplish such an effect?

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  • Xcode workspace with Unity3D as a sub-project?

    - by Di Wu
    Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?

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