LibGdx, Texture an Object
- by Gigi10012
I want to set texture to an Object, this is my playerobject class:
private boolean up;
private float speed;
private float fallacceleration = 20;
private float acceleration = 15;
private float maxSpeed = 300;
SpriteBatch batch;
public Player()
{
x = MyGdxGame.WIDTH - 9*MyGdxGame.WIDTH/10;
y = MyGdxGame.HEIGHT - 3 * MyGdxGame.HEIGHT/10;
shapex = new float[4];
shapey = new float[4];
radians = 2*MathUtils.PI;
batch = new SpriteBatch();
}
private void setShape()
{
//Simple Arrow Shape
......
}
public void update(float dt)
{
setShape();
}
public void draw(ShapeRenderer sr)
{
sr.setColor(0F, 0F, 0F, 1F);
sr.begin(ShapeType.Line);
//Drawing Shape
..............
sr.end();
}
What I have to do to add texture to that object? (I'm using LibGdx)