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  • Why do operating systems do low level stuff in C and C++? Why not just C++?

    - by Cole Johnson
    On the Wikipedia page for Windows, it states the Windows is written in Assembly for the bootloader and task switcher, and C and C++ for kernel routines. This confuses me because AFAIK, you can call C++ functions from an extern "C"'d block as C++ is just C with extra features (all of which can be rewritten in C if you wanted to AFAIK). I can get using C for the kernel functions so pure C apps can use them (like printf and such), but if they can just be wrapped in an extern "C " block, then why code in C? So my question is: Why would a kernel be written in both C and C++ instead of just C++

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  • 1 Google Analytics account or top-level domain + profiles for sub-domains vs. 1 account for each sub-domain

    - by Eric Nguyen
    We have the following websites An online magazine Singapore edition - sg.abc.com The same online magazine Malaysia edition - my.abc.com Forums around the same subjects as the online magazine but functions independently - forums.abc.com Classifieds site rather also around the same subjects but functions independently - directory.abc.com Each of the above websites currently has its own Google Analytics account. abc.com has a separate Google Analytics account too. sg.abc.com has the most traffic and generates most revenues Are there any practical benefits of merging all the above sub-domains to be under abc.com? I can think of more reliable analytics and consistency for sure. Are there more? cross-sales?

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  • Will adding top level directories with similar structure to existing directories change the SEO of my site?

    - by Russell Sims
    I've been pointed this way for SEO related questions and this one has had me pondering for a little while now. I'm recreating a site's structure. The website's content is generated through several feeds and unless I want to place each and every - of the 10,000 odd - venues into their own category manually, I can't avoid categorising each item by using its address. The current the structure looks like this Homepage > region > county > city/town > venue page and the URL looks like domain/region/county/city/venue/ I'm relatively happy to use this structure as it's not too convoluted. However we also promote deals and we also group the venues into their respective franchise, so that leads to URLs such as: domain/groups AND domain/deals My question is: how would the directory structure look with these new additions? Would I have a URL that looks like domain/deals/region/county/city/venue or domain/group/region/county/city/venue and just put a 301 or a canonical link tag on the page to prevent the duplicate pages competing with each other? Am I just worrying about it needlessly and perhaps link straight from domain/deals to the venue page URL domain/region/county/city/venue, this bothers me a bit though as the deals and groups will not be in the breadcrumbs.

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  • With a small development team, how do you organize second-level support?

    - by Lenny222
    Say, you have a team of 5 developers and your inhouse customers demand a reasonable support availability of say 5 days a week, 9am-6pm. I can imagine the following scenarios: the customers approach the same guy, every time. Downside: single point of failure, if the guy is unavailable. each developer is assigned one week of support duty. Downside: how to you distribute the work evenly in times of planned (vacation) and unplanned (sickness) unavailability? each developer is assigned one day of support duty. Downside: similar to above, but not as bad. a randomly picked developer handles the support request. Downside: maybe not fair, see above. What is your experience?

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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • Gauging Maturity of your BPM Strategy - part 2 / 2

    - by Sanjeev Sharma
    In my earlier post I had discussed the essence of maturity assessment and the business imperative for doing the same in the context of BPM. In this post I will discuss Oracle’s BPM Maturity assessment methodology. Oracle’s BPM Maturity model comprises of the following components: Maturity – represents stages of evolution of your BPM capability with 0 being the lowest level and 5 being the highest level  Domain – represents multiple perspectives both technical and business oriented against which your BPM capability can be assessed Adoption – represents scale of BPM rollout starting at the project level to the enterprise level Note: Your BPM capability can be at different levels of maturity for the different domains. Oracle’s BPM assessment methodology measures the maturity of your BPM capability at the individual domain level as well as the aggregate level. The output of Oracle’s BPM assessment benefits you in two ways: Gap Analysis by comparing the “As-Is” BPM capability with the desired “To-Be” BPM capability along the various domains  (see Figure 1) Systematic Adoption by aligning evolution of BPM capability with its rollout in multiple phases (see Figure 2)

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  • Are there any preexisting maps for a Minecraft-like level I could use in my engine?

    - by Rishav Sharan
    I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain. Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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  • What is the difference between debugging and testing?

    - by persepolis
    Introduction To Software Testing (Ammann & Offutt) mentions on p.32 a 5-level testing maturity model: Level 0 There’s no difference between testing and debugging. Level 1 The purpose of testing is to show that the software works. Level 2 The purpose of testing is to show that the software doesn’t work. Level 3 The purpose of testing is not to prove anything specific, but to reduce the risk of using the software. Level 4 Testing is a mental discipline that helps all IT professionals develop higher quality software. Although they don't go into much further detail. What are the differences between debugging and testing?

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  • At which architecture level are you running BDD tests (e.g. Cucumber)

    - by Pete
    I have in the last year gotten quite fond of using SpecFlow (which is a .NET port of Cucumber) I have used it both to test a ASP.NET MVC application at the web layer, i.e. using browser automation, but also at the controller layer. The first gives me a higher confidence in the correctness of the application, because JavaScript is tested, and improper controller configuration is also caught. But those tests are slower to execute, and more complex to implement, than those just testing on the controller layer. My tests are full functional tests, i.e. they exercise all layers of the application, all the way down to the database. So the first thing before any scenario is that the database is cleared of data, allowing the test to assume that only data specified in the "Given" block exists. Then I see example on how to use it, where they test just exercise the model layer. So what are your experiences with these tools? Which layer of the application do you test?

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  • MPD to play music to single channel of my multi-channel card?

    - by hany tawfik
    I installed an Ubuntu 12-04 LTS server for a special background music application of mine, where I am using the server with an Asus Xonar DS sound card. The installation is successful, the MPD is working, the sound card is working with Alsa and its libraries installed accept for Alsa-oss. Alsamixer is working fine with left/right sides of each channel volume control through Q/Z letters shortcut when alsamixer is open in terminal . using the command " speaker-test -Dplug:surround71 -c8 -l1 -twav " I can hear every voice message coming out from the card at the right connector, so "front right/ front left" voice message are coming from first output in the card back, while the other outputs are silent..so on. The problem is that MPD is playing on all outputs simultaneously the same audio. I have been trying various configurations for the last 12 days with out any success, including trying to put mappings in the /etc/asound.conf Can any body help me achieve the above, or direct me to the right configuration of MPD or asound.conf

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  • Force www. on multi domain site and retain http or https

    - by John Isaacks
    I am using CakePHP which already contains an .htaccess file that looks like: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ app/webroot/ [L] RewriteRule (.*) app/webroot/$1 [L] </IfModule> I want to force www. (unless it is a subdomain) to avoid duplicate content penalties. It needs to retain http or https Also This application will have multiple domains pointing to it. So the code needs to be able to work with any domain.

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  • Should I go back to college and graduate with a poor GPA or try to jump into an entry-level development position? [closed]

    - by jshin47
    I once attended a top-10 American university but I am currently not in school for several different reasons. Chief among them is that I did very poorly two semesters and even failed one of them (got two F's) which put me in automatic suspension. My major is not CS but math. I am in a pickle at the moment. After I was suspended I got a job at a niche IT company in the area. I am employed as something of an IT generalist; my primary responsibilities are Windows systems administration/networking but I also do some Android, iOS, and .NET development. I have released a few apps to the app store under my name and my company's name, and we have done work for a few big clients. I started working at my job about 1.5 years ago and I am somewhat happily employed but I do not see it as a long-term fit because it is a small company with little opportunity to advance. I would like to move out to California and particularly to the Bay Area to get a job at a more reputable or exciting company, even at a lower rate of pay, but I am not sure if I should do that or try to go back to school. If I went back to school, it would take 1-1.5 years to graduate and some $. Best case scenario I would graduate with a 2.9 or 3.0 GPA. It is a top-10 school, but that's a crappy GPA. If I do not go back to school, I will be a field where most people have degrees, without a degree. If anything goes wrong I could be really screwed as I feel I will get no respect without a degree. On the other hand I really would like to get started in the field and get more serious about developing good development practices, learning new languages/frameworks, and working with people who know a lot more than I so I can learn and grow as a developer and eventually do my own thing. Basically, I am wondering: Should I just go back to school? How much does the bad GPA / good school reputation weigh in? What about the fact that I am a Math major and not a CS major (have never taken a CS course)? Does my skill set as something of a generalist bode well for me finding work at a start up in the Bay Area? If not (2), should I hunker down and focus on producing a really good (or a few medicore) iOS apps? Android apps? etc... How would you look at someone who did great in HS, kind of goofed off in college and eventually quit, and got into development? Thanks for any thoughts or input.

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • What level/format of access should be given to a client to the issue tracking system?

    - by dukeofgaming
    So, I used to think that it would be a good idea to give the customer access to the issue tracking system, but now I've seen that it creates less than ideal situations, like: Customer judging progress solely on ticket count Developers denied to add issues to avoid customer thinking that there is less progress Customer appointing people on their side to add issues who don't always do a good job (lots of duplicate issues, insufficient information to reproduce, and other things that distract people from doing their real job) However, I think customers should have access to some indicators or proof that there is progress being done, as well as a right to report bugs. So, what would be the ideal solution to this situation?, specially, getting out of or improving the first situation described?

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  • How do I disable mouse magnet on middle edge with multi monitors?

    - by piquadrat
    I use Ubuntu 12.04 on a two screen setup. Multiscreen on 12.04 has generally become much better, but there is one thing that really gets on my nerves: there's a mouse magnet of sorts on the middle edge (between the two screens). It's undoubtedly there to make it easier to interact with the launcher on the right screen. But I have enough trust in my mousing skills, the magnet is more annoying than helpful in my case. Can I disable it somehow?

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  • Odds For Fighting Game

    - by thinkfuture
    I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to find a formula which modifies those odds based on opponent. For example: Player 1: W:5 L:5 - 1/1 odds Player 2: W:5 L:0 - 1/5 odds I want to calculate the odds that Player 1 will wins against player 2. Compounding this the players could be of different levels: if the players are within a few levels of each other, the odds should map closely to wins/losses. However, as the levels diverge, the odds of the lower level player winning reduce. As a swag: Player 1 - W:5 L:5 - 1:1 odds Against a level 8 - 1:2 Against a level 9 - 2:3 Against a level 10 - 1:1 Against a level 11 - 3:2 Against a level 12 - 2:1 These are just estimates, my sense is that there is a math formula out there which will calculate that - can anyone out there point me to what this could be? Thanks...Chris

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  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

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  • International multi-OS keyboard layout for both coding and surfing?

    - by Nikolai Prokoschenko
    So yes, the problem has been raised in parts multiple times already. Still I'm looking for a keyboard layout that has the following features: Easy on fingers (Dvorak-like layouts welcome) Easy for coding Includes German characters (typing ä with AltGr-p is not ok). Works well with web-browsing (Ctrl-t and Ctrl-w on one hand, left one very much preferred, since that's where my ex-CapsLock, now Ctrl lies) Works well with default Emacs bindings Works on both Windows and Linux (at least easily installable) I've looked at Dvorak and Neo, they both have a "shortcut problem", i.e. web-browsing and most frequent Emacs combinations use both parts of the keyboard. Using right Ctrl is usually not an option, since it'll give me RSI much faster than keeping QWERTY/Z. Funnily enough, mirroring the default Neo layout would probably be enough for me. So, any ideas?

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  • Will taking two years off for school in a related field destroy a mid level development career?

    - by rsteckly
    Hi, I know some people have asked about getting back into programming after a break and this is a potential duplicate. I just am in a position where I can go back to school for a graduate degree in Stat/Applied Math. But I'm very worried about the impact it will have on my career and ability to find a job afterwards. I have 3 years experience in .NET on top of a couple of years in PHP. Right now, I'm a senior software engineer. Do you think taking two years off to do math is going to dramatically hurt my marketability?

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  • What kind of support does Canonical provide on a business level?

    - by blade19899
    I was wondering about the support for Ubuntu in general? If a (small/large)business is running Ubuntu, what type of issues does Canonical help out with? examples: if a business is running a windows app, via wine does canonical help out with that when a business is running software that is not installed via the software but via PPA(stable/beta) and or downloaded manually. Some examples apps libreoffice/handbrake/openshot etc... etc... does Canonical give support when those app have issues? when a business is trying to migrate from lotes notes/outlook to thunderbird? sorry if this is a bit vague, but i don't really know much about support... be as detailed possible! Thanks in advanced!!!

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  • Converting to a mac-book pro for multi disciplined development.

    - by DeanMc
    Hi all, I am in a bit of a bind. I have been contracted to create a small suite of applications for Android, iOS and WP7. Currently I am also on the market for a new notebook for development. Now the issue I have is I can either buy a consumer grade macbook and a laptop or I could just buy an 8gb Ram, SSD, i7 mackbook and virtualise windows 7. I have never used a mac or macbook before so before I go purchase anything I would like to know what your thoughts are on this. Has anyone any experience with this?

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  • Mozilla interrompt le projet Electrolysis d'un Firefox multi-processus, une première version de Fennec à UI native sans XUL est disponible

    Mozilla interrompt le projet Electrolysis d'un Firefox multiprocessus Une première version de Firefox Mobile à UI native sans XUL est disponible Pour de meilleures performances et compétitivité, Mozilla avait annoncé l'abandon de la technologie d'interface XUL sur Firefox Mobile. Une décision concrétisée aujourd'hui par la sortie d'une version à interface native sur le canal Nightly. Des widgets constituent les différents composants de la nouvelle interface (barre d'adresse, contenu, futures exten...

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  • Problem in multi booting Ubuntu 12.04 with existing Windows XP, 7 and 8 in 500GB HDD with 5 Partitions

    - by Dhruva
    Here's my case. I have 500GB HDD with 5 Partitions with XP, Windows7 and Windows8 RP in the first three. As per one of the instruction I've seen in this forum, I did shrink my 4th Partition to create a 30GB unallocated free space to install Ubuntu 12.04. But, when next I'm trying to boot the Ubuntu CD and choosing "Something Else", its only recognizing my 500GB HDD in whole as "/sda" and not reading the free 30GB space separately to install Ubuntu in it as suggested in the instruction mentioned in this forum. I've also tried to install in from within Windows7, by mounting the Ubuntu ISO file and using the .exe file and instruction thereupon (choosing free drive, user name, installation size, etc.), but that also failed after the PC restarted to continue the installation, showing as error for file extension, partition something error. One thing to be noted that the PC I'm trying to install Ubuntu in it is my Home PC and doesn't have any internet connection. Hence, no updates or otherwise online help. What shall I do?? Kindly suggest. Sorry if I made some grammatical mistakes as English is not my first language. Thanks in advance.

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  • Performance impact of not implementing relationships at the database level?

    - by JVerstry
    Let's imagine a data model with customers and invoices. There is a 1 to n relationship between a customer and its invoices. We uses an ORM (like Hibernate). One can explicitely implement the 1-n relationship (using JPA for example) or not. If not, then one must do a bit more work to fetch invoices. However, it is much easier to maintain, improve and develop the data model of applications where relationships between objects are not explicitely implemented in the database. My question is, has anyone noticed a significant performance impact when not implementing the relationships in the database?

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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