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  • Recycle Freed Objects

    - by uray
    suppose I need to allocate and delete object on heap frequently (of arbitrary size), is there any performance benefit if instead of deleting those objects, I will return it back to some "pool" to be reused later? would it give benefit by reduce heap allocation/deallocation?, or it will be slower compared to memory allocator performance, since the "pool" need to manage a dynamic collection of pointers. my use case: suppose I create a queue container based on linked list, and each node of that list are allocated on the heap, so every call to push() and pop() will allocate and deallocate that node: ` template <typename T> struct QueueNode { QueueNode<T>* next; T object; } template <typename T> class Queue { void push(T object) { QueueNode<T>* newNode = QueueNodePool<T>::get(); //get recycled node if(!newNode) { newNode = new QueueNode<T>(object); } // push newNode routine here.. } T pop() { //pop routine here... QueueNodePool<T>::store(unusedNode); //recycle node return unusedNode->object; } } `

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  • Trouble with an depreciated constructor visual basic visual studio 2010

    - by VBPRIML
    My goal is to print labels with barcodes and a date stamp from an entry to a zebra TLP 2844 when the user clicks the ok button/hits enter. i found what i think might be the code for this from zebras site and have been integrating it into my program but part of it is depreciated and i cant quite figure out how to update it. below is what i have so far. The printer is attached via USB and the program will also store the entered numbers in a database but i have that part done. any help would be greatly Appreciated.   Public Class ScanForm      Inherits System.Windows.Forms.Form    Public Const GENERIC_WRITE = &H40000000    Public Const OPEN_EXISTING = 3    Public Const FILE_SHARE_WRITE = &H2      Dim LPTPORT As String    Dim hPort As Integer      Public Declare Function CreateFile Lib "kernel32" Alias "CreateFileA" (ByVal lpFileName As String,                                                                           ByVal dwDesiredAccess As Integer,                                                                           ByVal dwShareMode As Integer, <MarshalAs(UnmanagedType.Struct)> ByRef lpSecurityAttributes As SECURITY_ATTRIBUTES,                                                                           ByVal dwCreationDisposition As Integer, ByVal dwFlagsAndAttributes As Integer,                                                                           ByVal hTemplateFile As Integer) As Integer          Public Declare Function CloseHandle Lib "kernel32" Alias "CloseHandle" (ByVal hObject As Integer) As Integer      Dim retval As Integer           <StructLayout(LayoutKind.Sequential)> Public Structure SECURITY_ATTRIBUTES          Private nLength As Integer        Private lpSecurityDescriptor As Integer        Private bInheritHandle As Integer      End Structure            Private Sub OKButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles OKButton.Click          Dim TrNum        Dim TrDate        Dim SA As SECURITY_ATTRIBUTES        Dim outFile As FileStream, hPortP As IntPtr          LPTPORT = "USB001"        TrNum = Me.ScannedBarcodeText.Text()        TrDate = Now()          hPort = CreateFile(LPTPORT, GENERIC_WRITE, FILE_SHARE_WRITE, SA, OPEN_EXISTING, 0, 0)          hPortP = New IntPtr(hPort) 'convert Integer to IntPtr          outFile = New FileStream(hPortP, FileAccess.Write) 'Create FileStream using Handle        Dim fileWriter As New StreamWriter(outFile)          fileWriter.WriteLine(" ")        fileWriter.WriteLine("N")        fileWriter.Write("A50,50,0,4,1,1,N,")        fileWriter.Write(Chr(34))        fileWriter.Write(TrNum) 'prints the tracking number variable        fileWriter.Write(Chr(34))        fileWriter.Write(Chr(13))        fileWriter.Write(Chr(10))        fileWriter.Write("A50,100,0,4,1,1,N,")        fileWriter.Write(Chr(34))        fileWriter.Write(TrDate) 'prints the date variable        fileWriter.Write(Chr(34))        fileWriter.Write(Chr(13))        fileWriter.Write(Chr(10))        fileWriter.WriteLine("P1")        fileWriter.Flush()        fileWriter.Close()        outFile.Close()        retval = CloseHandle(hPort)          'Add entry to database        Using connection As New SqlClient.SqlConnection("Data Source=MNGD-LABS-APP02;Initial Catalog=ScannedDB;Integrated Security=True;Pooling=False;Encrypt=False"), _        cmd As New SqlClient.SqlCommand("INSERT INTO [ScannedDBTable] (TrackingNumber, Date) VALUES (@TrackingNumber, @Date)", connection)            cmd.Parameters.Add("@TrackingNumber", SqlDbType.VarChar, 50).Value = TrNum            cmd.Parameters.Add("@Date", SqlDbType.DateTime, 8).Value = TrDate            connection.Open()            cmd.ExecuteNonQuery()            connection.Close()        End Using          'Prepare data for next entry        ScannedBarcodeText.Clear()        Me.ScannedBarcodeText.Focus()      End Sub

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  • C dynamic memory allocation for table of structs

    - by JosiP
    Hi here is my code. I want to dynamincly change no of elemnts in table with structs __state: typedef struct __state{ long int timestamp; int val; int prev_value; }*state_p, state_t; int main(int argc, char **argv){ int zm; int previous_state = 0; int state = 0; int i = 0; int j; state_p st; //here i want to have 20 structs st. st = (state_p) malloc(sizeof(state_t) * 20); while(1){ previous_state = state; scanf("%d", &state); printf("%d, %d\n", state, previous_state); if (previous_state != state){ printf("state changed %d %d\n", previous_state, state); // here i got compile error: main.c: In function ‘main’: main.c:30: error: incompatible type for argument 1 of ‘save_state’ main.c:34: error: invalid type argument of ‘->’ main.c:34: error: invalid type argument of ‘->’ save_state(st[i],previous_state, state); } i++; } return 0; } I suppose i have to change that st[i] to smth like st+ptr ? where pointer is incermeting in each loop iteration ? Or am I wrong ? When i change code: initialization into state_p st[20] and in each loop iteration i put st[i] = (state_p)malloc(sizeof(state_t)) everything works fine, but i want to dynammicly change number of elemets in that table. Thx in advance for any help

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  • How can I see which shared folders my program has access to?

    - by Kasper Hansen
    My program needs to read and write to folders on other machines that might be in another domain. So I used the System.Runtime.InteropServices to add shared folders. This worked fine when it was hard coded in the main menu of my windows service. But since then something went wrong and I don't know if it is a coding error or configuration error. What is the scope of a shared folder? If a thread in my program adds a shared folder, can the entire local machine see it? Is there a way to view what shared folders has been added? Or is there a way to see when a folder is added? [DllImport("NetApi32.dll", SetLastError = true, CharSet = CharSet.Unicode)] internal static extern System.UInt32 NetUseAdd(string UncServerName, int Level, ref USE_INFO_2 Buf, out uint ParmError); [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] internal struct USE_INFO_2 { internal LPWSTR ui2_local; internal LPWSTR ui2_remote; internal LPWSTR ui2_password; internal DWORD ui2_status; internal DWORD ui2_asg_type; internal DWORD ui2_refcount; internal DWORD ui2_usecount; internal LPWSTR ui2_username; internal LPWSTR ui2_domainname; } private void AddSharedFolder(string name, string domain, string username, string password) { if (name == null || domain == null || username == null || password == null) return; USE_INFO_2 useInfo = new USE_INFO_2(); useInfo.ui2_remote = name; useInfo.ui2_password = password; useInfo.ui2_asg_type = 0; //disk drive useInfo.ui2_usecount = 1; useInfo.ui2_username = username; useInfo.ui2_domainname = domain; uint paramErrorIndex; uint returnCode = NetUseAdd(String.Empty, 2, ref useInfo, out paramErrorIndex); if (returnCode != 0) { throw new Win32Exception((int)returnCode); } }

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  • template style matrix implementation in c

    - by monkeyking
    From time to time I use the following code for generating a matrix style datastructure typedef double myType; typedef struct matrix_t{ |Compilation started at Mon Apr 5 02:24:15 myType **matrix; | size_t x; |gcc structreaderGeneral.c -std=gnu99 -lz size_t y; | }matrix; |Compilation finished at Mon Apr 5 02:24:15 | | matrix alloc_matrix(size_t x, size_t y){ | if(0) | fprintf(stderr,"\t-> Alloc matrix with dim (%lu,%lu) byteprline=%lu bytetotal:%l\| u\n",x,y,y*sizeof(myType),x*y*sizeof(myType)); | | myType **m = (myType **)malloc(x*sizeof(myType **)); | for(size_t i=0;i<x;i++) | m[i] =(myType *) malloc(y*sizeof(myType *)); | | matrix ret; | ret.x=x; | ret.y=y; | ret.matrix=m; | return ret; | } And then I would change my typedef accordingly if I needed a different kind of type for the entries in my matrix. Now I need 2 matrices with different types, an easy solution would be to copy/paste the code, but is there some way to do a template styled implementation. Thanks

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  • dealing cards in Clojure

    - by Ralph
    I am trying to write a Spider Solitaire player as an exercise in learning Clojure. I am trying to figure out how to deal the cards. I have created (with the help of stackoverflow), a shuffled sequence of 104 cards from two standard decks. Each card is represented as a (defstruct card :rank :suit :face-up) The tableau for Spider will be represented as follows: (defstruct tableau :stacks :complete) where :stacks is a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of which contain 4 cards face down and 1 card face up, for a total of 54 cards, and :complete is an (initially) empty vector of completed sets of ace-king (represented as, for example, king-hearts, for printing purposes). The remainder of the undealt deck should be saved in a ref (def deck (ref seq)) During the game, a tableau may contain, for example: (struct-map tableau :stacks [[AH 2C KS ...] [6D QH JS ...] ... ] :complete [KC KS]) where "AH" is a card containing {:rank :ace :suit :hearts :face-up false}, etc. How can I write a function to deal the stacks and then save the remainder in the ref?

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  • Botan linking error on Windows MSVC

    - by Jake Petroules
    I am trying to compile a library linking to the version of Botan from the Qt Creator sources with MSVC 2008 but am receiving the following error. MinGW compiles and links it fine. What is the issue? databasecrypto.obj:-1: error: LNK2019: unresolved external symbol "public: static unsigned int const Botan::Pipe::DEFAULT_MESSAGE" (?DEFAULT_MESSAGE@Pipe@Botan@@2IB) referenced in function "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl DatabaseCrypto::b64_encode(class Botan::SecureVector<unsigned char> const &)" (?b64_encode@DatabaseCrypto@@CA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$SecureVector@E@Botan@@@Z) /*! Encodes the Botan byte array \a in as a base 64 string. \param in The Botan byte array to encode. */ std::string DatabaseCrypto::b64_encode(const SecureVector<Botan::byte> &in) { Pipe pipe(new Base64_Encoder); pipe.process_msg(in); return pipe.read_all_as_string(); // <-- default parameter here is Botan::Pipe::DEFAULT_MESSAGE }

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  • Mmap and structure

    - by blid..pl
    I'm working some code including communication between processes, using semaphores. I made structure like this: typedef struct container { sem_t resource, mutex; int counter; } container; and use in that way (in main app and the same in subordinate processes) container *memory; shm_unlink("MYSHM"); //just in case fd = shm_open("MYSHM", O_RDWR|O_CREAT|O_EXCL, 0); if(fd == -1) { printf("Error"); exit(EXIT_FAILURE); } memory = mmap(NULL, sizeof(container), PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0); ftruncate(fd, sizeof(container)); Everything is fine when I use one of the sem_ functions, but when I try to do something like memory->counter = 5; It doesn't work. Probably I got something wrong with pointers, but I tried almost everything and nothing seems to work. Maybe there's a better way to share variables, structures etc between processes ? Unfortunately I'm not allowed to use boost or something similiar, the code is for educational purposes and I'm intentend to keep as simple as it's possible.

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  • Equivalent to window.setTimeout() for C++

    - by bobobobo
    In javascript there's this sweet, sweet function window.setTimeout( func, 1000 ) ; which will asynchronously invoke func after 1000 ms. I want to do something similar in C++ (without multithreading), so I put together a sample loop like: #include <stdio.h> struct Callback { // The _time_ this function will be executed. double execTime ; // The function to execute after execTime has passed void* func ; } ; // Sample function to execute void go() { puts( "GO" ) ; } // Global program-wide sense of time double time ; int main() { // start the timer time = 0 ; // Make a sample callback Callback c1 ; c1.execTime = 10000 ; c1.func = go ; while( 1 ) { // its time to execute it if( time c1.execTime ) { c1.func ; // !! doesn't work! } time++; } } How can I make something like this work?

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  • Problem with setjmp/longjmp

    - by user294732
    The code below is just not working. Can anybody point out why #define STACK_SIZE 1524 static void mt_allocate_stack(struct thread_struct *mythrd) { unsigned int sp = 0; void *stck; stck = (void *)malloc(STACK_SIZE); sp = (unsigned int)&((stck)); sp = sp + STACK_SIZE; while((sp % 8) != 0) sp--; #ifdef linux (mythrd->saved_state[0]).__jmpbuf[JB_BP] = (int)sp; (mythrd->saved_state[0]).__jmpbuf[JB_SP] = (int)sp-500; #endif } void mt_sched() { fprintf(stdout,"\n Inside the mt_sched"); fflush(stdout); if ( current_thread->state == NEW ) { if ( setjmp(current_thread->saved_state) == 0 ) { mt_allocate_stack(current_thread); fprintf(stdout,"\n Jumping to thread = %u",current_thread->thread_id); fflush(stdout); longjmp(current_thread->saved_state, 2); } else { new_fns(); } } } All I am trying to do is to run the new_fns() on a new stack. But is is showing segmentation fault at new_fns(). Can anybody point me out what's wrong.

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  • fastest way to crawl recursive ntfs directories in C++

    - by Peter Parker
    I have written a small crawler to scan and resort directory structures. It based on dirent(which is a small wrapper around FindNextFileA) In my first benchmarks it is surprisingy slow: around 123473ms for 4500 files(thinkpad t60p local samsung 320 GB 2.5" HD). 121481 files found in 123473 milliseconds Is this speed normal? This is my code: int testPrintDir(std::string strDir, std::string strPattern="*", bool recurse=true){ struct dirent *ent; DIR *dir; dir = opendir (strDir.c_str()); int retVal = 0; if (dir != NULL) { while ((ent = readdir (dir)) != NULL) { if (strcmp(ent->d_name, ".") !=0 && strcmp(ent->d_name, "..") !=0){ std::string strFullName = strDir +"\\"+std::string(ent->d_name); std::string strType = "N/A"; bool isDir = (ent->data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) !=0; strType = (isDir)?"DIR":"FILE"; if ((!isDir)){ //printf ("%s <%s>\n", strFullName.c_str(),strType.c_str());//ent->d_name); retVal++; } if (isDir && recurse){ retVal += testPrintDir(strFullName, strPattern, recurse); } } } closedir (dir); return retVal; } else { /* could not open directory */ perror ("DIR NOT FOUND!"); return -1; } }

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  • safe placement new & explicit destructor call

    - by uray
    this is an example of my codes: ` template <typename T> struct MyStruct { T object; } template <typename T> class MyClass { MyStruct<T>* structPool; size_t structCount; MyClass(size_t count) { this->structCount = count; this->structPool = new MyStruct<T>[count]; for( size_t i=0 ; i<count ; i++ ) { //placement new to call constructor new (&this->structPool[i].object) T(); } } ~MyClass() { for( size_t i=0 ; i<this->structCount ; i++ ) { //explicit destructor call this->structPool[i].object.~T(); } delete[] this->structPool; } } ` my question is, is this a safe way to do? do I make some hidden mistake at some condition? will it work for every type of object (POD and non-POD) ?

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  • Py_INCREF/DECREF: When

    - by Izz ad-Din Ruhulessin
    Is one correct in stating the following: If a Python object is created in a C function, but the function doesn't return it, no INCREF is needed, but a DECREF is. [false]If the function does return it, you do need to INCREF, in the function that receives the return value.[/false] When assigning C typed variables as attributes, like double, int etc., to the Python object, no INCREF or DECREF is needed. Assigning Python objects as attributes to your other Python objects goes like this: PyObject *foo; foo = bar // A Python object tmp = self->foo; Py_INCREF(foo); self->foo = foo; Py_XDECREF(tmp); //taken from the manual, but it is unclear if this works in every situation EDIT: -- can I safely use this in every situation? (haven't run into one where it caused me problems) dealloc of a Python object needs to DECREF for every other Python object that it has as an attribute, but not for attributes that are C types. Edit With 'C type as an attribute I mean bar and baz: typedef struct { PyObject_HEAD PyObject *foo; int bar; double baz; } FooBarBaz;

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  • Inject runtime exception to pthread sometime fails. How to fix that?

    - by lionbest
    I try to inject the exception to thread using signals, but some times the exception is not get caught. For example the following code: void _sigthrow(int sig) { throw runtime_error(strsignal(sig)); } struct sigaction sigthrow = {{&_sigthrow}}; void* thread1(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1) usleep(1); } catch(exception &e) { cerr << "Thread1 catched " << e.what() << endl; } }; void* thread2(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1); } catch(exception &e) { cerr << "Thread2 catched " << e.what() << endl; //never goes here } }; If I try to execute like: int main() { pthread_t p1,p2; pthread_create( &p1, NULL, &thread1, NULL ); pthread_create( &p2, NULL, &thread2, NULL ); sleep(1); pthread_kill( p1, SIGINT); pthread_kill( p2, SIGINT); sleep(1); return EXIT_SUCCESS; } I get the following output: Thread1 catched Interrupt terminate called after throwing an instance of 'std::runtime_error' what(): Interrupt Aborted How can I make second threat catch exception? Is there better idea about injecting exceptions?

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  • is back_insert_iterator<> safe to be passed by value?

    - by afriza
    I have a code that looks something like: struct Data { int value; }; class A { public: typedef std::deque<boost::shared_ptr<Data> > TList; std::back_insert_iterator<TList> GetInserter() { return std::back_inserter(m_List); } private: TList m_List; }; class AA { boost::scoped_ptr<A> m_a; public: AA() : m_a(new A()) {} std::back_insert_iterator<A::TList> GetDataInserter() { return m_a->GetInserter(); } }; class B { template<class OutIt> CopyInterestingDataTo(OutIt outIt) { // loop and check conditions for interesting data // for every `it` in a Container<Data*> // create a copy and store it for( ... it = ..; .. ; ..) if (...) { *outIt = OutIt::container_type::value_type(new Data(**it)); outIt++; // dummy } } void func() { AA aa; CopyInterestingDataTo(aa.GetInserter()); // aa.m_a->m_List is empty! } }; The problem is that A::m_List is always empty even after CopyInterestingDataTo() is called. However, if I debug and step into CopyInterestingDataTo(), the iterator does store the supposedly inserted data!

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  • Question about compilers and how they work

    - by Marin Doric
    This is the C code that frees memory of a singly linked list. It is compiled with Visual C++ 2008 and code works as it should be. /* Program done, so free allocated memory */ current = head; struct film * temp; temp = current; while (current != NULL) { temp = current->next; free(current); current = temp; } But I also encountered ( even in a books ) same code written like this: /* Program done, so free allocated memory */ current = head; while (current != NULL) { free(current); current = current->next; } If I compile that code with my VC++ 2008, program crashes because I am first freeing current and then assigning current-next to current. But obviously if I compile this code with some other complier ( for example, compiler that book author used ) program will work. So question is, why does this code compiled with specific compiler work? Is it because that compiler put instructions in binary file that remember address of current-next although I freed current and my VC++ doesn't. I just want to understand how compilers work.

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  • How To Go About Updating Old C Code

    - by Ben313
    Hello: I have been working on some 10 year old C code at my job this week, and after implementing a few changes, I went to the boss and asked if he needed anything else done. Thats when he dropped the bomb. My next task was to go through the 7000 or so lines and understand more of the code, AND, to modularize the code somewhat. I asked him how he would like the source code modularized, and he said to start putting the old C code into c++ classes. Being a good worker, I nodded my head yes, and went back to my desk, where I sit now, wondering how in the world to take this code, and "modularize" it. Its already in 20 source files, each with its own purpose and function. in addition, there are three "main" structs. each of these stuctures has 30 plus fields, many of them being other, smaller sturcts. Its a complete mess to try to understand, but almost every single function in the program is passed a pointer to one of the structs, and uses the struct heavily. Is there any clean way for me to shoehorn this into classes? I am resolved to do it if it can be done, I just have no idea how to begin.

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  • Why does C++ not allow multiple types in one auto statement?

    - by Walter
    The 2011 C++ standard introduced the new keyword auto, which can be used for defining variables instead of a type, i.e. auto p=make_pair(1,2.5); // pair<int,double> auto i=std::begin(c), end=std::end(c); // decltype(std::begin(c)) In the second line, i and end are of the same type, referred to as auto. The standard does not allow auto i=std::begin(container), e=std::end(container), x=*i; when x would be of different type. My question: why does the standard not allow this last line? It could be allowed by interpreting auto not as representing some to-be-decuded type, but as indicating that the type of any variable declared auto shall be deduced from its assigned value. Is there any good reason for the C++11 standard to not follow this approach? There is actually a use case for this, namely in the initialisation statement of for loops: for(auto i=std::begin(c), end=std::end(c), x=*i; i!=end; ++i, x+=*i) { ... } when the scope of the variables i, end, and x is limited to the for loop. AFAIK, this cannot be achieved in C++ unless those variables have a common type. Is this correct? (ugly tricks of putting all types inside a struct excluded) There may also be use cases in some variadic template applications.

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  • Exporting WPF DataGrid to a text file in a nice looking format. Text file must be easy to read.

    - by Andrew
    Hi, Is there a simple way to export a WPF DataGrid to a text file and a .csv file? I've done some searching and can't see that there is a simple DataGrid method to do so. I have got something working (barely) by making use of the ItemsSource of the DataGrid. In my case, this is an array of structs. I do something with StreamWriters and StringBuilders (details available) and basically have: StringBuilder destination = new StringBuilder(); destination.Append(row.CreationDate); destination.Append(seperator); // seperator is '\t' or ',' for csv file destination.Append(row.ProcId); destination.Append(seperator); destination.Append(row.PartNumber); destination.Append(seperator); I do this for each struct in the array (in a loop). This works fine. The problem is that it's not easy to read the text file. The data can be of different lengths within the same column. I'd like to see something like: 2007-03-03 234238423823 823829923 2007-03-03 66 99 And of course, I get something like: 2007-03-03 234238423823 823829923 2007-03-03 66 99 It's not surprising giving that I'm using Tab delimiters, but I hope to do better. It certainly is easy to read in the DataGrid! I could of course have some logic to pad short values with spaces, but that seems quite messy. I thought there might be a better way. I also have a feeling that this is a common problem and one that has probably been solved before (hopefully within the .NET classes themselves). Thanks.

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  • linux raw socket programming question

    - by user194420
    Hi all, I am trying to create a raw socket which send and receive message with ip/tcp header under linux. I can successfully binds to a port and receive tcp message(ie:syn) However, the message seems to be handled by the os, but not mine. I am just a reader of it(like wireshark). My raw socket binds to port 8888, and then i try to telnet to that port . In wireshark, it shows that the port 8888 reply a "rst ack" when it receive the "syn" request. In my program, it shows that it receive a new message and it doesnot reply with any message. Any way to actually binds to that port?(prevent os handle it) Here is part of my code, i try to cut those error checking for easy reading sockfd = socket(AF_INET, SOCK_RAW, IPPROTO_TCP); int tmp = 1; const int *val = &tmp; setsockopt (sockfd, IPPROTO_IP, IP_HDRINCL, val, sizeof (tmp)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(8888); bind(sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr)); //call recv in loop

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  • How can I obtain the local TCP port and IP Address of my client program?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain the local IP address and dynamically assigned TCP port of the client. The function I've found to do this is getsockname()... //setup the socket if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("client: socket"); continue; } //Retrieve the locally-bound name of the specified socket and store it in the sockaddr structure sa_len = sizeof(sa); getsock_check = getsockname(sockfd,(struct sockaddr *)&sa,(socklen_t *)&sa_len) ; if (getsock_check== -1) { perror("getsockname"); exit(1); } printf("Local IP address is: %s\n", inet_ntoa(sa.sin_addr)); printf("Local port is: %d\n", (int) ntohs(sa.sin_port)); but the output is always zero... Local IP address is: 0.0.0.0 Local port is: 0 does anyone see anything I might be or am definitely doing wrong? Thanks so much in advance for all your help!

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  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

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  • Compilation errors calling find_if using a functor

    - by Jim Wong
    We are having a bit of trouble using find_if to search a vector of pairs for an entry in which the first element of the pair matches a particular value. To make this work, we have defined a trivial functor whose operator() takes a pair as input and compares the first entry against a string. Unfortunately, when we actually add a call to find_if using an instance of our functor constructed using a temporary string value, the compiler produces a raft of error messages. Oddly (to me, anyway), if we replace the temporary with a string that we've created on the stack, things seem to work. Here's what the code (including both versions) looks like: typedef std::pair<std::string, std::string> MyPair; typedef std::vector<MyPair> MyVector; struct MyFunctor: std::unary_function <const MyPair&, bool> { explicit MyFunctor(const std::string& val) : m_val(val) {} bool operator() (const MyPair& p) { return p.first == m_val; } const std::string m_val; }; bool f(const char* s) { MyFunctor f(std::string(s)); // ERROR // std::string str(s); // MyFunctor f(str); // OK MyVector vec; MyVector::const_iterator i = std::find_if(vec.begin(), vec.end(), f); return i != vec.end(); } And here's what the most interesting error message looks like: /usr/include/c++/4.2.1/bits/stl_algo.h:260: error: conversion from ‘std::pair, std::allocator , std::basic_string, std::allocator ’ to non-scalar type ‘std::string’ requested Because we have a workaround, we're mostly curious as to why the first form causes problems. I'm sure we're missing something, but we haven't been able to figure out what it is.

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  • Get an array of structures from native dll to c# application

    - by PaulH
    I have a C# .NET 2.0 CF project where I need to invoke a method in a native C++ DLL. This native method returns an array of type TableEntry. At the time the native method is called, I do not know how large the array will be. How can I get the table from the native DLL to the C# project? Below is effectively what I have now. // in C# .NET 2.0 CF project [StructLayout(LayoutKind.Sequential)] public struct TableEntry { [MarshalAs(UnmanagedType.LPWStr)] public string description; public int item; public int another_item; public IntPtr some_data; } [DllImport("MyDll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Auto)] public static extern bool GetTable(ref TableEntry[] table); SomeFunction() { TableEntry[] table = null; bool success = GetTable( ref table ); // at this point, the table is empty } // In Native C++ DLL std::vector< TABLE_ENTRY > global_dll_table; extern "C" __declspec(dllexport) bool GetTable( TABLE_ENTRY* table ) { table = &global_dll_table.front(); return true; } Thanks, PaulH

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  • Is there a practical benefit to casting a NULL pointer to an object and calling one of its member fu

    - by zdawg
    Ok, so I know that technically this is undefined behavior, but nonetheless, I've seen this more than once in production code. And please correct me if I'm wrong, but I've also heard that some people use this "feature" as a somewhat legitimate substitute of a lacking aspect of the current C++ standard, namely, the inability to obtain the address (well, offset really) of a member function. For example, this is out of a popular implementation of a PCRE (Perl-compatible Regular Expression) library: #ifndef offsetof #define offsetof(p_type,field) ((size_t)&(((p_type *)0)->field)) #endif One can debate whether the exploitation of such a language subtlety in a case like this is valid or not, or even necessary, but I've also seen it used like this: struct Result { void stat() { if(this) // do something... else // do something else... } }; // ...somewhere else in the code... ((Result*)0)->stat(); This works just fine! It avoids a null pointer dereference by testing for the existence of this, and it does not try to access class members in the else block. So long as these guards are in place, it's legitimate code, right? So the question remains: Is there a practical use case, where one would benefit from using such a construct? I'm especially concerned about the second case, since the first case is more of a workaround for a language limitation. Or is it? PS. Sorry about the C-style casts, unfortunately people still prefer to type less if they can.

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