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  • My First robots.txt

    - by Whitechapel
    I'm creating my first robots.txt and wanted to get a second opinion on it. Basically I have a FTP setup on my board for some special users to transfer files between each other and I do NOT want that included in the search by the bots. I also want to point to my sitemap which gets auto generated by a PHP page. So here is what I have, what else should I include, and if I need to fix anything with it? Also, it's linking to xmlsitemap.php because that generates the sitemap when called. My goal is to allow any search bot crawl the forums to grab meta data. User-agent: * Disallow: /admin/ Disallow: /ali/ Disallow: /benny/ Disallow: /cgi-bin/ Disallow: /ders/ Disallow: /empire/ Disallow: /komodo_117/ Disallow: /xanxan/ Disallow: /zeroordie/ Disallow: /tmp/ Sitemap: http://www.vivalanation.com/forums/xmlsitemap.php Edit, I'm not sure how to handle all the user's folders under /public_html/ since the robots.txt will be going in /public_html.

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  • What the best way to wire up Entity Framework database context (model) to ViewModel in MVVM WPF?

    - by hal9k2
    As in the question above: What the best way to wire up Entity Framework database model (context) to viewModel in MVVM (WPF)? I am learning MVVM pattern in WPF, alot of examples shows how to implement model to viewModel, but models in that examples are just simple classes, I want to use MVVM together with entity framework model (base first approach). Whats the best way to wire model to viewModel. Thanks for answers. //ctor of ViewModel public ViewModel() { db = new PackageShipmentDBEntities(); // Entity Framework generated class ListaZBazy = new ObservableCollection<Pack>(db.Packs.Where(w => w.IsSent == false)); } This is my usual ctor of ViewModel, think there is a better way, I was reading about repository pattern, not sure if I can adapt this to WPF MVVM

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • SQL Server Express Profiler

    - by David Turner
    During a recent project, while waiting for our Development Database to be provisioned on the clients corporate SQL Server Environment (these things can sometimes take weeks or months to be setup), we began our initial development against a local instance on SQL Server Express, just as an interim measure until the Development database was live.  This was going just fine, until we found that we needed to do some profiling to understand a problem we were having with the performance of our ORM generated Data Access Layer.  The full version of SQL Server Management Studio includes a profiler, that we could use to help with this kind of problem, however the Express version does not, so I was really pleased to find that there is a freely available Profiler for SQL Server Express imaginatively titled ‘SQL Server Express Profiler’, and it worked great for us.  http://sites.google.com/site/sqlprofiler/

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  • Connecting remote mysql database to local mysql databse? [migrated]

    - by Shashank
    I want to write a php code to be embedded in drupal7 module. I want to call a procedure which can copy the newly generated data in local mysql database to the remote mysql database. When data is inserted in tables 'A' of my local data base it should be copied to the specific table 'B' of the remote mysql server's database. Table 'A' is on local host. Table 'B' is on remote server. insert data on 'A' - copied data in 'B' Is this possible? Thanks for the help.

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  • Find Randomart of existing ssh key

    - by Iori
    I have created a ssh-keygen and i got this result The key fingerprint is: 84:4b:3d:7a:d5:5e:58:15:a0:b6:ab:0f:03:3b:3b:82 ir@ir-Notebook The key's randomart image is: +--[ RSA 4048]----+ | .ooo| | o ..o | | o + .oo . | | . + o.... | | o.S .. | | .o . | | . o o . | | E . .o + | | ...... | +-----------------+ this is generated when key is created. is there any way to view Randomeart of a existing key And what is the purpose of this Randomart in cryptography. Thanks

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  • Entity Framework: Connecting to a mdf user database file via localDB during script execution

    - by Marko Apfel
    Problem If you run the “Generate database from model” wizard and execute the generated script the destination database could be the wrong one (for instance master of the SQL Server). Solution To use an own mdf attachable user database some connection information must specified during script execution. Execute your script opens the dialog “Connect to Server”. Press “Options” and go to the second tab “Connection Properties”. Select “Browse server” in the “Connect to database” dropdown box: Confirm the information dialog with “Yes”. In the following dialog you could choose your user database. Now the schema is created in the user database.

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  • Framework Folders and Duplicate File Names

    - by Kevin Smith
    I have been working with Framework folders a little bit in the past few days and found one unexpected behavior that is different from Contribution Folders (Folders_g). If you try and check a file into a Framework Folder that already exists in the folder it will allow it and rename the file for you. In Folders_g this would have generated an error and prevented you from checking in the file. A quick check of the Framework Folder configuration settings in the Application Administrator’s Guide for Content Server does not show a configuration parameter to control this. I'm still thinking about this and not sure if I like this new behavior or not. I guess from a user perspective this more closely aligns Framework Folders to how Windows handle duplicate file names, but if you are migrating from Folders_g and expect a duplicate file name to be rejected, this might cause you some problems.

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  • Static HTML to Wordpress Migration SEO Implications?

    - by Kayle
    Recently, I migrated a client's site to a new server and a new home within wordpress so they could more easily edit their website and start a blog section. The static site was 10 years old a was showing up at place #3 for it's primary keyword, consistently, according to my client, and has dropped to rank #6-8 following the migration. At launch, we made sure the urls were identical (save the removal of ".htm" which we used 301 redirects to compensate for) and we generated a new XML map and pinged google with the new site. We keep a 404 log to make sure we're not losing any incoming links. We also have Google Webmaster Tools on this site and have zero errors/suggestions, everything seems ok. I was told by numerous sources that Google would not penalize us for the use of 301s, but it's the only thing I can think of right now that is different about the site, other than the platform. Any ideas about what we could be getting docked for?

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  • BeanInfo Editor in NetBeans Rocks

    - by Geertjan
    Impressed by a cool feature I didn't know about. If you have some JavaBean, like my Event class below, you can right-click it and choose "BeanInfo Editor": Now, as you can see above, I don't have a BeanInfo class. So I am now asked whether the IDE should create one for me. So I say OK and then I have a new BeanInfo class, generated from my Event class, as well as a multiview editor for visually editing the BeanInfo class: Thanks Eric and Nicklas from Artificial Solutions in Stockholm for pointing this out to me today. It comes in very handy in NetBeans Platform applications when you're working with a BeanNode and want to customize the display of your properties.

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  • Didmo did mo' to advance Java ME technology than other companies

    - by hinkmond
    Here's a company that's keeping Java ME tech real in the field. DIDMO is the creator of Magmito, a user-generated mobile content creation service. That's a good thing to have when there are so many mobile platforms out there to choose from. See: Didmo does mo' Here's a quote: DIDMO's mission is to deliver the market leading mobile application generator. We will achieve this by meeting the growing market demand for a true end-to-end solution for easy mobile content creation and universal delivery. Our software offering will incorporate an award- winning toolset with universal reach (from Java to [that other platform]), Make an app today! Just make sure it's a Java ME app... Hinkmond

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  • How do I clear xmodmap settings?

    - by Wayne Werner
    Exactly what the title asks. How do I clear xmodmap settings? I have an IBM model M, and somehow xkeycaps got it into its head that my "End" key was not any key at all. xev reports keypresses when I use it, so I know the event is being generated by the keyboard. Also, xkeycaps thinks that my arrow keys are all wonky, and apparently the scrollbar is broken so it only scrolls down - so I can't scroll up to find an IBM keyboard that just maybe is close to my map so I can fix my keys. So I'm trying to reset my keyboard to the default settings, but the xmodmap manpage is woefully devoid of "reset all" or "clear all" or anything of that nature (that I was able to find). Help would be greatly appreciated!

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  • WiFi AdHoc Network: Unable to access peer by ip

    - by Pranav
    I've set up a WiFi AdHoc network in Maverick and selected the IPv4 settings as "Shared to other computers". On the client computer, I joined the network with the same SSID and set IPv4 method to Manual and I gave it an IP 10.42.43.2 (As on the first computer, the auto generated IP was 10.42.43.1). From either of the computers, I'm not able to access the other using the IP (in browser). Any idea why? (If I browse to 10.42.43.1 from the first computer, it works) Thanks!

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  • Should I prevent search engines indexing tag/category pages?

    - by Macha
    On my site, I currently have no special rules for search engines. It is a blog, statically generated using a Python program. When I search for some of my articles on Google, there is usually a tag or category page included in the results. Sometimes it even ranks ahead of the article itself. Obviously, as these links aren't always going to have the article on them, this aren't the results I want people to click on. So, I'm thinking of setting noindex on these pages. Is there any possible downside to doing so? Is this possible to do via robots.txt, or do I have to add it to all the relevant templates? All I can find for robots.txt are ways to stop the search engine crawling those pages, which isn't what I want - while I don't want them indexed, it's still the only surefire way to find all my blog posts.

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  • Drawing different per-pixel data on the screen

    - by Amir Eldor
    I want to draw different per-pixel data on the screen, where each pixel has a specific value according to my needs. An example may be a random noise pattern where each pixel is randomly generated. I'm not sure what is the correct and fastest way to do this. Locking a texture/surface and manipulating the raw pixel data? How is this done in modern graphics programming? I'm currently trying to do this in Pygame but realized I will face the same problem if I go for C/SDL or OpenGL/DirectX.

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  • How to import a pdf in libreoffice? under ubuntu, all pages are blank

    - by Daniele
    I have some .pdf generated by a scanner, that I want to import in LibreOffice and do some small editing. The PDF has only one object per page, a page-size image. If I open it in LibreOffice under Ubuntu 12.10, it imports "successfully" but all pages are blank. I have the libreoffice-pdfimport package installed. That is true with both LibreOffice 3.6 (part of Ubuntu 12.10) and with 4.0.2, from libreoffice ppa. The same .pdf files open perfectly fine on both LibreOffice for Windows and LibreOffice for Mac (yes, I have three computers with all three OSes), but on Ubuntu 12.10, all pages are blank, so I can only conclude this is an issue with Ubuntu packaging, or something really weird prevents it from working under linux. How can I import these kinds of .pdf into LibreOffice for editing?

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  • Dual Boot Windows 8 UEFI and Ubuntu 12.10

    - by 0x4a6f4672
    I have got a new Samsung Series 7 laptop with Windows 8 where I tried to install Ubuntu. It is a 64-Bit system which uses UEFI and has "Secure Boot" switched on in the BIOS by default. After I switched if off (and set it to "UEFI and CSM OS") I was able to install Ubuntu (Ubuntu 11.10, which recognized Windows as Windows Vista, although it is Windows 8), by booting from CD with Settings/Change PC Settings/General/Advanced Startup in Windows 8. But after the installation and the restart of the machine somehow ignored Ubuntu and booted only Windows 8. Then I tried to reinstall Ubuntu 12.10. It still only boots Windows 8. Then I tried Boot Repair, which was not really helpful. Any ideas how I can create a dual boot system with Windows 8 and Ubuntu 12.10 ? Here is the link that Boot Repair generated: http://paste.ubuntu.com/1368624/ Is it necessary to create an extra EFI partition with GParted?

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  • How to package a file into .deb?

    - by Fluffy
    I'm trying to a make a simple .deb package, which would basically edit a config of another package I listed as a dependency. I added the required manipulations to the postinstall file. The problem is I can't find a way to package an example config, which should be copied and edited from the postinstall script. At the moment I just have a folder with the sample config, of which I'm creating a tar.gz and orig.tar.gz, then dh_make in that folder, edit the generated files and run debuild. However if I open the resulting .deb file with an archive manager, I can see that the sample file was not included at all.

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  • New Beta of GhostDoc v4

    - by TATWORTH
    A new beta of GhostDoc v4 is available at http://submain.com/download/ghostdoc/beta/The updated license key is at http://submain.com/blog/GhostDocV4Beta2IsAvailable.aspxHere are some of the excellent features of GhostDoc v4"Version 4 is a major milestone for us with great new features and rewrites that we have done over the last year. Here are the most significant additions to the GhostDoc feature set: Visual Studio 2012 support (Pro) Source code Spell Checker C/C++ language support XML Comment Preview StyleCop Compliance – comments generated by GhostDoc are now pass StyleCop validation Exception Documentation - exceptions raised within a method are documented in the XML Comment (Pro) File Header menu and template (Pro) Visual Studio toolbar with commands for documenting, comment preview and spell-checking (Pro) Options -> Global Properties - allows to reference custom configured user properties within T4 templates (CodeIt.Right users will find this very familiar) (Pro) IntelliSense in the T4 template editor Version update notification – you won’t miss new version release ever again!"

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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • Will adding q&a help my site's rankings, and if so, what are the implications of a sub-domain for q&a rather than a path on the site? [closed]

    - by ElHaix
    Possible Duplicate: Subdomain versus subdirectory One of our web properties is doing quite well without any additional links being created on the site, and our link inventory is tightly managed - no user-generated links. To introduce a community aspect to the site, we want to implement a q&a forum. Once in place, new links will populate our link inventory with keywords that are not necessarily targeted to the site. With the q&a on a sub-domain, would that not affect the main site's rankings? What's the best approach for this?

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  • Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • How would I pursue a track in front-end web development?

    - by Koviko
    I've recently been put on heavy JavaScript projects and have become fond of the front-end world in comparison to the back-end. I have always been good at proper markup and CSS, and coupled with AJAX, pretty animations, and dynamically generated content, it's become a much more interesting and flashy world for me. I would like to be able to continue to hone my craft in the same way that I was able to become proficient at back-end development with PHP: getting paid to do it. How would I market myself as a front-end web developer with a strong interest in dynamic JavaScript-driven websites? Due to my strong background in back-end development, how would I find the companies that wouldn't waste my front-end skill set on simple HTML/CSS development? And as a bonus, how would I apply this to being a contractor/freelance developer rather than a salaried employee? While I like the idea of being able to remain a part of my creations, I also dislike the maintenance phase of projects.

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  • In which directory to write game save files/data?

    - by Klaim
    I need a definite list of directories, one or more per platform, where to put game save files and other game generated data. Either based no the OS developer specification, or because it is common usage if there is no recommandation. Please provide one answer per platform, with different directories. Also, example of how to get the directory location in C++ or C is best, as it's the language you'll have more hard time. Locations: Player's game data (saved games, config). Shared game data (like high-score or config for all computer users). Temporary game data (aka cache directory).

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  • Gnome question> Nautilus only starts as root user

    - by user7978
    Hello. I am running Ubuntu 10.04 62-bit. When I attempt to start Nautilus from the command line, it does not appear -- although a PID is generated. As root/sudo, I can start Nautilus fine. One note: I run e16 as the windows manager, so I do not use Nautilus to draw my desktop. However, even under this configuration, Nautilus used to run fine as a "regular" user. The permissions for Nautilus are the same as the other packages in /usr/bin. I believe this is a Gnome issue, but I'm fumbling at this point.

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